Files
wxWidgets/src/osx/carbon/dcscreen.cpp
Stefan Csomor 17db93e969 adding API note
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60014 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-04-04 13:34:08 +00:00

99 lines
3.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/carbon/dcscreen.cpp
// Purpose: wxScreenDC class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#include "wx/dcscreen.h"
#include "wx/osx/dcscreen.h"
#include "wx/osx/private.h"
#include "wx/graphics.h"
#if wxOSX_USE_COCOA_OR_CARBON
#include "wx/osx/private/glgrab.h"
#endif
IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
// TODO : for the Screenshot use case, which doesn't work in Quartz
// we should do a GetAsBitmap using something like
// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
// Create a DC representing the whole screen
wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
wxWindowDCImpl( owner )
{
#if wxOSX_USE_COCOA_OR_IPHONE
m_graphicContext = NULL;
m_ok = false ;
#else
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
Rect bounds;
bounds.top = (short)cgbounds.origin.y;
bounds.left = (short)cgbounds.origin.x;
bounds.bottom = bounds.top + (short)cgbounds.size.height;
bounds.right = bounds.left + (short)cgbounds.size.width;
WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
ShowWindow((WindowRef)m_overlayWindow);
SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
m_width = (wxCoord)cgbounds.size.width;
m_height = (wxCoord)cgbounds.size.height;
m_ok = true ;
#endif
}
wxScreenDCImpl::~wxScreenDCImpl()
{
delete m_graphicContext;
m_graphicContext = NULL;
#if wxOSX_USE_COCOA_OR_IPHONE
#else
DisposeWindow((WindowRef) m_overlayWindow );
#endif
}
// TODO Switch to CGWindowListCreateImage for 10.5 and above
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
{
CGRect srcRect = CGRectMake(0, 0, m_width, m_height);
if (subrect)
{
srcRect.origin.x = subrect->GetX();
srcRect.origin.y = subrect->GetY();
srcRect.size.width = subrect->GetWidth();
srcRect.size.height = subrect->GetHeight();
}
wxBitmap bmp = wxBitmap(srcRect.size.width, srcRect.size.height, 32);
#if wxOSX_USE_IPHONE
#else
CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
CGContextSaveGState(context);
CGContextTranslateCTM( context, 0, m_height );
CGContextScaleCTM( context, 1, -1 );
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
CGContextDrawImage(context, srcRect, image);
CGContextRestoreGState(context);
#endif
return bmp;
}