Files
wxWidgets/src/msw/tglbtn.cpp
Kevin B. McCarty 1ad4596e8c Fix setting "pressed" bitmap for wxToggleButton.
Move wxAnyButton::GetNormalState(), which allows wxToggleButton to override
what "normal" means for it, down to the platform-independent wxAnyButtonBase
class and use it now in wxGTK as well to correctly choose the pressed bitmap
for a toggle button in this state.

Closes #16771.
2015-05-09 19:22:28 +02:00

194 lines
5.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/tglbtn.cpp
// Purpose: Definition of the wxToggleButton class, which implements a
// toggle button under wxMSW.
// Author: John Norris, minor changes by Axel Schlueter
// and William Gallafent.
// Modified by:
// Created: 08.02.01
// Copyright: (c) 2000 Johnny C. Norris II
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_TOGGLEBTN
#include "wx/tglbtn.h"
#ifndef WX_PRECOMP
#include "wx/button.h"
#include "wx/brush.h"
#include "wx/dcscreen.h"
#include "wx/settings.h"
#include "wx/log.h"
#endif // WX_PRECOMP
#include "wx/msw/private.h"
#include "wx/msw/private/button.h"
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
wxDEFINE_EVENT( wxEVT_TOGGLEBUTTON, wxCommandEvent );
// ============================================================================
// implementation
// ============================================================================
//-----------------------------------------------------------------------------
// wxBitmapToggleButton
//-----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(wxBitmapToggleButton, wxToggleButton);
bool wxBitmapToggleButton::Create( wxWindow *parent, wxWindowID id,
const wxBitmap& label,const wxPoint& pos, const wxSize& size, long style,
const wxValidator& validator, const wxString& name )
{
if (!wxToggleButton::Create( parent, id, wxEmptyString, pos, size, style, validator, name ))
return false;
SetBitmap(label);
if (size.x == -1 || size.y == -1)
{
wxSize new_size = GetBestSize();
if (size.x != -1)
new_size.x = size.x;
if (size.y != -1)
new_size.y = size.y;
SetSize( new_size );
}
return true;
}
// ----------------------------------------------------------------------------
// wxToggleButton
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(wxToggleButton, wxControl);
void wxToggleButton::Init()
{
m_state = false;
}
// Single check box item
bool wxToggleButton::Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
Init();
if ( !CreateControl(parent, id, pos, size, style, validator, name) )
return false;
// if the label contains several lines we must explicitly tell the button
// about it or it wouldn't draw it correctly ("\n"s would just appear as
// black boxes)
//
// NB: we do it here and not in MSWGetStyle() because we need the label
// value and the label is not set yet when MSWGetStyle() is called
WXDWORD exstyle;
WXDWORD msStyle = MSWGetStyle(style, &exstyle);
msStyle |= wxMSWButton::GetMultilineStyle(label);
return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
}
WXDWORD wxToggleButton::MSWGetStyle(long style, WXDWORD *exstyle) const
{
WXDWORD msStyle = wxControl::MSWGetStyle(style, exstyle);
msStyle |= BS_AUTOCHECKBOX | BS_PUSHLIKE | WS_TABSTOP;
if ( style & wxBU_LEFT )
msStyle |= BS_LEFT;
if ( style & wxBU_RIGHT )
msStyle |= BS_RIGHT;
if ( style & wxBU_TOP )
msStyle |= BS_TOP;
if ( style & wxBU_BOTTOM )
msStyle |= BS_BOTTOM;
return msStyle;
}
bool wxToggleButton::MSWIsPushed() const
{
return GetValue();
}
void wxToggleButton::SetValue(bool val)
{
m_state = val;
if ( IsOwnerDrawn() )
{
Refresh();
}
else
{
::SendMessage(GetHwnd(), BM_SETCHECK, val ? BST_CHECKED : BST_UNCHECKED, 0);
}
}
bool wxToggleButton::GetValue() const
{
if ( IsOwnerDrawn() )
{
return m_state;
}
else
{
return ::SendMessage(GetHwnd(), BM_GETCHECK, 0, 0) == BST_CHECKED;
}
}
void wxToggleButton::Command(wxCommandEvent& event)
{
SetValue(event.GetInt() != 0);
ProcessCommand(event);
}
bool wxToggleButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
if ( param != BN_CLICKED && param != BN_DBLCLK )
return false;
// first update the value so that user event handler gets the new
// toggle button value
// ownerdrawn buttons don't manage their state themselves unlike usual
// auto checkboxes so do it ourselves in any case
m_state = !m_state;
wxCommandEvent event(wxEVT_TOGGLEBUTTON, m_windowId);
event.SetInt(GetValue());
event.SetEventObject(this);
ProcessCommand(event);
return true;
}
#endif // wxUSE_TOGGLEBTN