git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			154 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/inpcons.h
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| // Purpose:     wxInputConsumer: mix-in class for input handling
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     14.08.00
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_INPCONS_H_
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| #define _WX_UNIV_INPCONS_H_
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| 
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| class WXDLLIMPEXP_FWD_CORE wxInputHandler;
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| class WXDLLIMPEXP_FWD_CORE wxWindow;
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| 
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| #include "wx/object.h"
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| #include "wx/event.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxControlAction: the action is currently just a string which identifies it,
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| // later it might become an atom (i.e. an opaque handler to string).
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| // ----------------------------------------------------------------------------
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| 
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| typedef wxString wxControlAction;
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| 
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| // the list of actions which apply to all controls (other actions are defined
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| // in the controls headers)
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| 
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| #define wxACTION_NONE    _T("")           // no action to perform
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| 
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| // ----------------------------------------------------------------------------
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| // wxInputConsumer: mix-in class for handling wxControlActions (used by
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| // wxControl and wxTopLevelWindow).
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxInputConsumer
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| {
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| public:
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|     wxInputConsumer() { m_inputHandler = NULL; }
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|     virtual ~wxInputConsumer() { }
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| 
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|     // get the input handler
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|     wxInputHandler *GetInputHandler() const { return m_inputHandler; }
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| 
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|     // perform a control-dependent action: an action may have an optional
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|     // numeric and another (also optional) string argument whose interpretation
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|     // depends on the action
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|     //
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|     // NB: we might use ellipsis in PerformAction() declaration but this
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|     //     wouldn't be more efficient than always passing 2 unused parameters
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|     //     but would be more difficult. Another solution would be to have
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|     //     several overloaded versions but this will expose the problem of
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|     //     virtual function hiding we don't have here.
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|     virtual bool PerformAction(const wxControlAction& action,
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|                                long numArg = -1l,
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|                                const wxString& strArg = wxEmptyString);
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| 
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|     // get the window to work with (usually the class wxInputConsumer was mixed into)
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|     virtual wxWindow *GetInputWindow() const = 0;
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| 
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|     // this function must be implemented in any classes process input (i.e. not
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|     // static controls) to create the standard input handler for the concrete
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|     // class deriving from this mix-in
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|     //
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|     // the parameter is the default input handler which should receive all
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|     // unprocessed input (i.e. typically handlerDef is passed to
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|     // wxStdInputHandler ctor) or it may be NULL
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|     //
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|     // the returned pointer will not be deleted by caller so it must either
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|     // point to a static object or be deleted on program termination
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|     virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef);
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| 
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| 
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| protected:
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|     // event handlers
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|     void OnMouse(wxMouseEvent& event);
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|     void OnKeyDown(wxKeyEvent& event);
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|     void OnKeyUp(wxKeyEvent& event);
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|     void OnFocus(wxFocusEvent& event);
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|     void OnActivate(wxActivateEvent& event);
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| 
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|     // create input handler by name, fall back to GetStdInputHandler() if
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|     // the current theme doesn't define any specific handler of this type
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|     void CreateInputHandler(const wxString& inphandler);
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| 
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| private:
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|     // the input processor (we never delete it)
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|     wxInputHandler *m_inputHandler;
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // macros which must be used by the classes derived from wxInputConsumer mix-in
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| // ----------------------------------------------------------------------------
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| 
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| // declare the methods to be forwarded
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| #define WX_DECLARE_INPUT_CONSUMER() \
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| private: \
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|     void OnMouse(wxMouseEvent& event); \
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|     void OnKeyDown(wxKeyEvent& event); \
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|     void OnKeyUp(wxKeyEvent& event); \
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|     void OnFocus(wxFocusEvent& event); \
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| public: /* because of docview :-( */ \
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|     void OnActivate(wxActivateEvent& event); \
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| private:
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| 
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| // implement the event table entries for wxControlContainer
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| #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \
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|     EVT_KEY_DOWN(classname::OnKeyDown) \
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|     EVT_KEY_UP(classname::OnKeyUp) \
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|     EVT_MOUSE_EVENTS(classname::OnMouse) \
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|     EVT_SET_FOCUS(classname::OnFocus) \
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|     EVT_KILL_FOCUS(classname::OnFocus) \
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|     EVT_ACTIVATE(classname::OnActivate)
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| 
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| // Forward event handlers to wxInputConsumer
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| //
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| // (We can't use them directly, because wxIC has virtual methods, which forces
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| // the compiler to include (at least) two vtables into wxControl, one for the
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| // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in.
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| // Consequently, the "this" pointer has different value when in wxControl's
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| // and wxIC's method, even though the instance stays same. This doesn't matter
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| // so far as member pointers aren't used, but that's not wxControl's case.
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| // When we add an event table entry (= use a member pointer) pointing to
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| // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the
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| // version of "this" that belongs to wxControl, not wxIC! In our particular
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| // case, the effect is that m_handler is NULL (probably same memory
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| // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.)
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| #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \
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|     void classname::OnMouse(wxMouseEvent& event) \
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|     { \
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|         wxInputConsumer::OnMouse(event); \
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|     } \
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|     void classname::OnKeyDown(wxKeyEvent& event) \
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|     { \
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|         wxInputConsumer::OnKeyDown(event); \
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|     } \
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|     void classname::OnKeyUp(wxKeyEvent& event) \
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|     { \
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|         wxInputConsumer::OnKeyUp(event); \
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|     } \
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|     void classname::OnFocus(wxFocusEvent& event) \
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|     { \
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|         wxInputConsumer::OnFocus(event); \
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|     } \
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|     void classname::OnActivate(wxActivateEvent& event) \
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|     { \
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|         wxInputConsumer::OnActivate(event); \
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|     }
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| 
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| #endif // _WX_UNIV_INPCONS_H_
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