git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9028 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			268 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/filename.h
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// Purpose:     wxFileName - encapsulates a file path
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// Author:      Robert Roebling, Vadim Zeitlin
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// Modified by:
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// Created:     28.12.00
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000 Robert Roebling
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef   _WX_FILENAME_H_
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#define   _WX_FILENAME_H_
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#ifdef __GNUG__
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    #pragma interface "filename.h"
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#endif
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#ifndef WX_PRECOMP
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    #include  "wx/string.h"
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#endif
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/*
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    TODO:
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    1. support for drives under Windows
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    2. more file operations:
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        a) chmod()
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        b) [acm]time() - get and set
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        c) file size
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        d) file permissions with readable accessors for most common bits
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           such as IsReadable() &c
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        e) rename()?
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    3. SameFileAs() function to compare inodes under Unix
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 */
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// ridiculously enough, this will replace DirExists with wxDirExists etc
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#include "wx/filefn.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// the various values for the path format: this mainly affects the path
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// separator but also whether or not the path has the drive part (as under
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// Windows)
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enum wxPathFormat
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{
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    wxPATH_NATIVE = 0,      // the path format for the current platform
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    wxPATH_UNIX,
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    wxPATH_MAC,
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    wxPATH_DOS,
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    wxPATH_BEOS = wxPATH_UNIX,
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    wxPATH_WIN = wxPATH_DOS,
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    wxPATH_OS2 = wxPATH_DOS
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};
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// the kind of normalization to do with the file name: these values can be
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// or'd together to perform several operations at once
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enum wxPathNormalize
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{
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    wxPATH_NORM_ENV_VARS = 0x0001,  // replace env vars with their values
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    wxPATH_NORM_DOTS     = 0x0002,  // squeeze all .. and . and prepend cwd
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    wxPATH_NORM_TILDE    = 0x0004,  // Unix only: replace ~ and ~user
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    wxPATH_NORM_CASE     = 0x0008,  // if case insensitive => tolower
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    wxPATH_NORM_ABSOLUTE = 0x0010,  // make the path absolute
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    wxPATH_NORM_ALL      = 0x001f
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};
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// ----------------------------------------------------------------------------
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// wxFileName: encapsulates a file path
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFileName
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{
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public:
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    // constructors and assignment
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        // the usual stuff
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    wxFileName() { }
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    wxFileName( const wxFileName &filepath ) { Assign(filepath); }
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        // from a full filename: if it terminates with a '/', a directory path
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        // is contructed (the name will be empty), otherwise a file name and
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        // extension are extracted from it
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    wxFileName( const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE )
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        { Assign( fullpath, format ); }
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        // from a directory name and a file name
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    wxFileName(const wxString& path,
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               const wxString& name,
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               wxPathFormat format = wxPATH_NATIVE)
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        { Assign(path, name, format); }
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        // from a directory name, file base name and extension
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    wxFileName(const wxString& path,
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               const wxString& name,
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               const wxString& ext,
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               wxPathFormat format = wxPATH_NATIVE)
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        { Assign(path, name, ext, format); }
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        // assorted assignment operators
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    wxFileName& operator=(const wxFileName& filename)
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        { Assign(filename); return *this; }
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    wxFileName& operator=(const wxString& filename)
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        { Assign(filename); return *this; }
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        // the same for delayed initialization
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        // VZ: wouldn't it be better to call this Create() for consistency with
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        //     all GUI classes? Personally, I like Set() more than Assign() too
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    void Assign(const wxFileName& filepath);
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    void Assign(const wxString& fullpath,
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                wxPathFormat format = wxPATH_NATIVE);
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    void Assign(const wxString& path,
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                const wxString& name,
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                wxPathFormat format = wxPATH_NATIVE);
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    void Assign(const wxString& path,
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                const wxString& name,
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                const wxString& ext,
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                wxPathFormat format = wxPATH_NATIVE);
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    void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE)
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        { Assign(dir, _T(""), format); }
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        // reset all components to default, uninitialized state
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    void Clear();
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        // static pseudo constructors
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    static wxFileName FileName(const wxString& file);
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    static wxFileName DirName(const wxString& dir);
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    // test for existence
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        // is the filename valid at all?
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    bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
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        // does the file with this name exists?
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    bool FileExists();
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    static bool FileExists( const wxString &file );
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        // does the directory with this name exists?
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    bool DirExists();
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    static bool DirExists( const wxString &dir );
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        // VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO)
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    // various file/dir operations
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        // retrieve the value of the current working directory
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    void AssignCwd();
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    static wxString GetCwd();
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        // change the current working directory
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    bool SetCwd();
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    static bool SetCwd( const wxString &cwd );
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        // get the value of user home (Unix only mainly)
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    void AssignHomeDir();
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    static wxString GetHomeDir();
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        // get a temp file name starting with thespecified prefix
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    void AssignTempFileName( const wxString &prefix );
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    // directory creation and removal
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    bool Mkdir( int perm = 0777 );
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    static bool Mkdir( const wxString &dir, int perm = 0777 );
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    bool Rmdir();
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    static bool Rmdir( const wxString &dir );
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    // operations on the path
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        // normalize the path: with the default flags value, the path will be
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        // made absolute, without any ".." and "." and all environment
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        // variables will be expanded in it
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        //
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        // this may be done using another (than current) value of cwd
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    bool Normalize(wxPathNormalize flags = wxPATH_NORM_ALL,
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                   const wxString& cwd = wxEmptyString,
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                   wxPathFormat format = wxPATH_NATIVE);
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    // Comparison
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        // uses the current platform settings
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    bool operator==(const wxFileName& filename) { return SameAs(filename); }
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    bool operator==(const wxString& filename)
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        { return *this == wxFileName(filename); }
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        // compares with the rules of this platform
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    bool SameAs(const wxFileName &filepath,
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                wxPathFormat format = wxPATH_NATIVE);
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    // Tests
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    static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );
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    bool IsRelative( wxPathFormat format = wxPATH_NATIVE );
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    bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE );
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    // get the string of path separators for this format
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    static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE);
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    // is the char a path separator for this format?
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    static bool IsPathSeparator(wxChar ch, wxPathFormat format = wxPATH_NATIVE);
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    // FIXME: what exactly does this do?
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    bool IsWild( wxPathFormat format = wxPATH_NATIVE );
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    // Dir accessors
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    void AppendDir( const wxString &dir );
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    void PrependDir( const wxString &dir );
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    void InsertDir( int before, const wxString &dir );
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    void RemoveDir( int pos );
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    size_t GetDirCount() const { return m_dirs.GetCount(); }
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    // Other accessors
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    void SetExt( const wxString &ext )          { m_ext = ext; }
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    wxString GetExt() const                     { return m_ext; }
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    bool HasExt() const                         { return !m_ext.IsEmpty(); }
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    void SetName( const wxString &name )        { m_name = name; }
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    wxString GetName() const                    { return m_name; }
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    bool HasName() const                        { return !m_name.IsEmpty(); }
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    // full name is the file name + extension (but without the path)
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    void SetFullName(const wxString& fullname);
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    wxString GetFullName() const;
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    const wxArrayString &GetDirs() const        { return m_dirs; }
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    // Construct path only - possibly with the trailing separator
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    wxString GetPath( bool add_separator = FALSE,
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                      wxPathFormat format = wxPATH_NATIVE ) const;
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    // more readable synonym
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    wxString GetPathWithSep(wxPathFormat format = wxPATH_NATIVE ) const
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        { return GetPath(TRUE /* add separator */, format); }
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    // Construct full path with name and ext
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    wxString GetFullPath( wxPathFormat format = wxPATH_NATIVE ) const;
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    // various helpers
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        // get the canonical path format for this platform
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    static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE );
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        // split a fullpath into path, (base) name and ext (all of the pointers
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        // can be NULL)
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    static void SplitPath(const wxString& fullpath,
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                          wxString *path,
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                          wxString *name,
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                          wxString *ext,
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                          wxPathFormat format = wxPATH_NATIVE);
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private:
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    // the path components of the file
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    wxArrayString   m_dirs;
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    // the file name and extension (empty for directories)
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    wxString        m_name,
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                    m_ext;
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};
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#endif // _WX_FILENAME_H_
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