372 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        mfctest.cpp
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// Purpose:     Sample to demonstrate mixing MFC and wxWidgets code
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// Author:      Julian Smart
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// This sample pops up an initial wxWidgets frame, with a menu item
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// that allows a new MFC window to be created. Note that CDummyWindow
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// is a class that allows a wxWidgets window to be seen as a CWnd
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// for the purposes of specifying a valid main window to the
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// MFC initialisation.
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//
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// You can easily modify this code so that an MFC window pops up
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// initially as the main frame, and allows wxWidgets frames to be
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// created subsequently.
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//
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// (1) Make MyApp::OnInit not create a main window.
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// (2) Define a class deriving from wxMFCWinApp and override its InitMainWnd()
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//     to create the main window in MFC code.
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//
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// This can be accomplished by setting START_WITH_MFC_WINDOW to 1 below.
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#define START_WITH_MFC_WINDOW 0
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// NOTES:
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//
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//  *  You should link with MFC DLL, not static libraries: or, to use static
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//     run-time libraries, use this command for both building wxWidgets and
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//     the sample:
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//
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//     nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all
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//
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//     Unless the run-time library settings match for wxWidgets and MFC, you
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//     will get link errors for symbols such as __mbctype, __argc, and __argv
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//
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//  *  If you see bogus memory leaks within the MSVC IDE on exit, in this
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//     sample or in your own project, you must be using __WXDEBUG__ +
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//     WXUSINGDLL + _AFXDLL
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//     Unfortunately this confuses the MSVC/MFC leak detector. To do away with
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//     these bogus memory leaks, add this to the list of link objects, make it
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//     first: mfc[version][u]d.lib
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//     -  [version] -> 42 or 70 or 80 etc
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//     -  u if using Unicode
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// Disable deprecation warnings from headers included from stdafx.h for VC8+
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#ifndef _CRT_SECURE_NO_WARNINGS
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    #define _CRT_SECURE_NO_WARNINGS
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#endif
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// Also define WINVER to avoid warnings about it being undefined from the
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// platform SDK headers (usually this is not necessary because it is done by wx
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// headers but here we include the system ones before them)
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#ifndef WINVER
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    #define WINVER 0x0600
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#endif
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#include "stdafx.h"
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/evtloop.h"
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#include "wx/nativewin.h"
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#include "wx/spinctrl.h"
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#include "wx/msw/mfc.h"
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#include "resource.h"
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#include "mfctest.h"
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/////////////////////////////////////////////////////////////////////////////
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// theApp:
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// Just creating this application object runs the whole application.
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//
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SampleMFCWinApp theApp;
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// wxWidgets elements
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// Define a new application type inheriting from wxAppWithMFC
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class MyApp: public wxAppWithMFC
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{
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public:
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    virtual bool OnInit() wxOVERRIDE;
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    wxFrame *CreateFrame();
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};
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class MyCanvas: public wxScrolledWindow
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{
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public:
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    MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
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    void OnPaint(wxPaintEvent& event);
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    void OnMouseEvent(wxMouseEvent& event);
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    wxDECLARE_EVENT_TABLE();
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};
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class MyChild: public wxFrame
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{
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public:
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    MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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    virtual ~MyChild();
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    void OnQuit(wxCommandEvent& event);
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    void OnNew(wxCommandEvent& event);
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    void OnActivate(wxActivateEvent& event);
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    MyCanvas *canvas;
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    wxDECLARE_EVENT_TABLE();
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};
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class MyPanel : public wxPanel
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{
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public:
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    MyPanel(wxWindow *parent, const wxPoint& pos)
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        : wxPanel(parent, wxID_ANY, pos)
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    {
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        wxSizer* const sizer = new wxFlexGridSizer(2, wxSize(5, 5));
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        sizer->Add(new wxStaticText(this, wxID_ANY, "Enter your &name:"),
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                   wxSizerFlags().Center().Right());
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        m_textName = new wxTextCtrl(this, wxID_ANY);
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        m_textName->SetHint("First Last");
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        sizer->Add(m_textName, wxSizerFlags().Expand().CenterVertical());
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        sizer->Add(new wxStaticText(this, wxID_ANY, "And your &age:"),
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                   wxSizerFlags().Center().Right());
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        m_spinAge = new wxSpinCtrl(this, wxID_ANY);
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        sizer->Add(m_spinAge, wxSizerFlags().Expand().CenterVertical());
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        wxStaticBoxSizer* const
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            box = new wxStaticBoxSizer(wxVERTICAL, this, "wxWidgets box");
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        box->Add(sizer, wxSizerFlags(1).Expand());
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        SetSizer(box);
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        // We won't be resized automatically, so set our size ourselves.
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        SetSize(GetBestSize());
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    }
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private:
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    wxTextCtrl* m_textName;
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    wxSpinCtrl* m_spinAge;
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};
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// ID for the menu quit command
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#define HELLO_QUIT 1
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#define HELLO_NEW  2
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wxDECLARE_APP(MyApp);
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// Notice use of wxIMPLEMENT_APP_NO_MAIN() instead of the usual wxIMPLEMENT_APP!
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wxIMPLEMENT_APP_NO_MAIN(MyApp);
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#ifdef _UNICODE
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// In Unicode build MFC normally requires to manually change the entry point to
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// wWinMainCRTStartup() but to avoid having to modify the project options to do
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// it we provide an adapter for it.
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extern "C" int wWinMainCRTStartup();
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int WINAPI WinMain(HINSTANCE, HINSTANCE, char *, int)
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{
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    wWinMainCRTStartup();
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}
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#endif // _UNICODE
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CMainWindow::CMainWindow()
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{
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    LoadAccelTable( "MainAccelTable" );
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    Create( NULL, "Hello Foundation Application",
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        WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
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    // Create a container representing the MFC window in wxWidgets window
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    // hierarchy.
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    m_containerWX = new wxNativeContainerWindow(m_hWnd);
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    // Now we can create children of this container as usual.
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    new MyPanel(m_containerWX, wxPoint(5, 5));
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    // An ugly but necessary workaround to prevent the container TLW from
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    // resizing the panel to fit its entire client area as it would do if it
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    // were its only child.
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    new wxWindow(m_containerWX, wxID_ANY, wxPoint(4, 4), wxSize(1, 1));
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}
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void CMainWindow::OnPaint()
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{
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    CString s = "Hello, Windows!";
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    CPaintDC dc( this );
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    CRect rect;
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    GetClientRect( rect );
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    dc.SetTextAlign( TA_BASELINE | TA_CENTER );
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    dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
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    dc.SetBkMode(TRANSPARENT);
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    dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
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        s, s.GetLength() );
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}
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void CMainWindow::OnAbout()
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{
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    CDialog about( "AboutBox", this );
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    about.DoModal();
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}
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void CMainWindow::OnTest()
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{
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    wxMessageBox("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame.", "wxWidgets", wxOK);
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    wxGetApp().CreateFrame();
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}
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// CMainWindow message map:
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// Associate messages with member functions.
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//
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// It is implied that the ON_WM_PAINT macro expects a member function
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// "void OnPaint()".
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//
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// It is implied that members connected with the ON_COMMAND macro
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// receive no arguments and are void of return type, e.g., "void OnAbout()".
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//
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BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
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//{{AFX_MSG_MAP( CMainWindow )
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ON_WM_PAINT()
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ON_COMMAND( IDM_ABOUT, OnAbout )
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ON_COMMAND( IDM_TEST, OnTest )
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/*********************************************************************
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* wxWidgets elements
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********************************************************************/
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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#if !START_WITH_MFC_WINDOW
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    (void) CreateFrame();
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#endif
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    return true;
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}
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wxFrame *MyApp::CreateFrame()
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{
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    MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
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        wxDEFAULT_FRAME_STYLE);
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    subframe->SetTitle("wxWidgets canvas frame");
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    // Give it a status line
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    subframe->CreateStatusBar();
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    // Make a menubar
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    wxMenu *file_menu = new wxMenu;
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    file_menu->Append(HELLO_NEW, "&New MFC Window");
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    file_menu->Append(HELLO_QUIT, "&Close");
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    wxMenuBar *menu_bar = new wxMenuBar;
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    menu_bar->Append(file_menu, "&File");
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    // Associate the menu bar with the frame
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    subframe->SetMenuBar(menu_bar);
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    int width, height;
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    subframe->GetClientSize(&width, &height);
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    MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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    canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
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    subframe->canvas = canvas;
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    subframe->Show(true);
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    // Return the main frame window
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    return subframe;
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}
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wxBEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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    EVT_PAINT(MyCanvas::OnPaint)
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    EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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wxEND_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
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        : wxScrolledWindow(parent, -1, pos, size)
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{
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}
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// Define the repainting behaviour
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void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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    wxPaintDC dc(this);
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    dc.SetFont(* wxSWISS_FONT);
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    dc.SetPen(* wxGREEN_PEN);
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    dc.DrawLine(0, 0, 200, 200);
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    dc.DrawLine(200, 0, 0, 200);
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    dc.SetBrush(* wxCYAN_BRUSH);
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    dc.SetPen(* wxRED_PEN);
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    dc.DrawRectangle(100, 100, 100, 50);
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    dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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    dc.DrawEllipse(250, 250, 100, 50);
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    dc.DrawLine(50, 230, 200, 230);
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    dc.DrawText("This is a test string", 50, 230);
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}
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// This implements a tiny doodling program! Drag the mouse using
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// the left button.
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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    static long s_xpos = -1;
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    static long s_ypos = -1;
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    wxClientDC dc(this);
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    dc.SetPen(* wxBLACK_PEN);
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    wxPoint pos = event.GetPosition();
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    if (s_xpos > -1 && s_ypos > -1 && event.Dragging())
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    {
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        dc.DrawLine(s_xpos, s_ypos, pos.x, pos.y);
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    }
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    s_xpos = pos.x;
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    s_ypos = pos.y;
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}
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wxBEGIN_EVENT_TABLE(MyChild, wxFrame)
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    EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
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    EVT_MENU(HELLO_NEW, MyChild::OnNew)
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    EVT_ACTIVATE(MyChild::OnActivate)
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wxEND_EVENT_TABLE()
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MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style)
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       : wxFrame(frame, -1, title, pos, size, style)
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{
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    canvas = NULL;
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}
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MyChild::~MyChild()
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{
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    if ( IsLastBeforeExit() )
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        PostQuitMessage(0);
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}
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void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    Close(true);
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}
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void MyChild::OnNew(wxCommandEvent& WXUNUSED(event))
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{
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    CMainWindow *mainWin = new CMainWindow();
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    mainWin->ShowWindow( TRUE );
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    mainWin->UpdateWindow();
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}
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void MyChild::OnActivate(wxActivateEvent& event)
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{
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    if (event.GetActive() && canvas)
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        canvas->SetFocus();
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}
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