94 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        thread.h
 | 
						|
// Purpose:     topic overview
 | 
						|
// Author:      wxWidgets team
 | 
						|
// Licence:     wxWindows licence
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
/*
 | 
						|
    NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
 | 
						|
          as they're not safe. See also ticket #10366.
 | 
						|
*/
 | 
						|
 | 
						|
/**
 | 
						|
 | 
						|
@page overview_thread Multithreading Overview
 | 
						|
 | 
						|
@tableofcontents
 | 
						|
 | 
						|
wxWidgets provides a complete set of classes encapsulating objects necessary in
 | 
						|
multi-threaded (MT) applications: the wxThread class itself and different
 | 
						|
synchronization objects: mutexes (see wxMutex) and critical sections (see
 | 
						|
wxCriticalSection) with conditions (see wxCondition). The thread API in
 | 
						|
wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
 | 
						|
functions have different names and some features inspired by Win32 thread API
 | 
						|
are there as well.
 | 
						|
 | 
						|
These classes hopefully make writing MT programs easier and they also provide
 | 
						|
some extra error checking (compared to the native - be it Win32 or Posix -
 | 
						|
thread API), however it is still a non-trivial undertaking especially for large
 | 
						|
projects. Before starting an MT application (or starting to add MT features to
 | 
						|
an existing one) it is worth asking oneself if there is no easier and safer way
 | 
						|
to implement the same functionality. Of course, in some situations threads
 | 
						|
really make sense (classical example is a server application which launches a
 | 
						|
new thread for each new client), but in others it might be an overkill. On the
 | 
						|
other hand, the recent evolution of the computer hardware shows an important
 | 
						|
trend towards multi-core systems, which are better exploited using multiple
 | 
						|
threads (e.g. you may want to split a long task among as many threads as many
 | 
						|
CPU (cores) the system reports; see wxThread::GetCPUCount).
 | 
						|
 | 
						|
To implement non-blocking operations @e without using multiple threads you have
 | 
						|
two possible implementation choices:
 | 
						|
 | 
						|
- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
 | 
						|
- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
 | 
						|
  periodically to update the screen.
 | 
						|
 | 
						|
If instead you choose to use threads in your application, please read the
 | 
						|
following section of this overview.
 | 
						|
 | 
						|
@see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
 | 
						|
     wxSemaphore
 | 
						|
 | 
						|
 | 
						|
 | 
						|
@section overview_thread_notes Important Notes for Multi-threaded Applications
 | 
						|
 | 
						|
When writing a multi-threaded application, it is strongly recommended that
 | 
						|
<b>no secondary threads call GUI functions</b>. The design which uses one GUI
 | 
						|
thread and several worker threads which communicate with the main one using
 | 
						|
@b events is much more robust and will undoubtedly save you countless problems
 | 
						|
(example: under Win32 a thread can only access GDI objects such as pens,
 | 
						|
brushes, device contexts created by itself and not by the other threads).
 | 
						|
 | 
						|
For communication between secondary threads and the main thread, you may use
 | 
						|
wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
 | 
						|
have a thread-safe implementation so that they can be used as they are for
 | 
						|
sending events from one thread to another. However there is no built in method
 | 
						|
to send messages to the worker threads and you will need to use the available
 | 
						|
synchronization classes to implement the solution which suits your needs
 | 
						|
yourself. In particular, please note that it is not enough to derive your class
 | 
						|
from wxThread and wxEvtHandler to send messages to it: in fact, this does not
 | 
						|
work at all. You're instead encouraged to use wxThreadHelper as it greatly
 | 
						|
simplifies the communication and the sharing of resources.
 | 
						|
 | 
						|
For communication between the main thread and worker threads, you can use
 | 
						|
wxMessageQueue<> class that allows to send any kind of custom messages. It is
 | 
						|
often convenient to have a special message asking the thread to terminate.
 | 
						|
 | 
						|
You should also look at the wxThread docs for important notes about secondary
 | 
						|
threads and their deletion.
 | 
						|
 | 
						|
Last, remember that if wxEventLoopBase::YieldFor() is used directly or
 | 
						|
indirectly (e.g. through wxProgressDialog) in your code, then you may have both
 | 
						|
re-entrancy problems and also problems caused by the processing of events out
 | 
						|
of order. To resolve the last problem wxThreadEvent can be used: thanks to its
 | 
						|
implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
 | 
						|
classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
 | 
						|
specify the @c wxEVT_CATEGORY_THREAD flag.
 | 
						|
 | 
						|
See also the @sample{thread} for a sample showing some simple interactions
 | 
						|
between the main and secondary threads.
 | 
						|
 | 
						|
*/
 |