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wxWidgets/src/common/animatecmn.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/common/animatecmn.cpp
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Francesco Montorsi
// Modified By:
// Created: 24/09/2006
// Copyright: (c) Francesco Montorsi
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_ANIMATIONCTRL
#include "wx/animate.h"
#include "wx/bitmap.h"
#include "wx/log.h"
#include "wx/brush.h"
#include "wx/image.h"
#include "wx/dcmemory.h"
#include "wx/module.h"
#include "wx/gifdecod.h"
#include "wx/anidecod.h"
#include "wx/private/animate.h"
// global objects
const char wxAnimationCtrlNameStr[] = "animationctrl";
wxAnimation wxNullAnimation;
wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxObject);
#if !defined(wxHAS_NATIVE_ANIMATIONCTRL)
// In this case the "native" ctrl is the generic ctrl. See wx/animate.h
// Notice that it's important to use wxGenericAnimationCtrl here because
// wxAnimation::IsCompatibleWith() relies on control deriving from
// wxGenericAnimationCtrl when using generic wxAnimation implementation.
wxIMPLEMENT_CLASS(wxAnimationCtrl, wxGenericAnimationCtrl);
#endif
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxAnimationDecoderList)
wxAnimationDecoderList wxAnimation::sm_handlers;
// ----------------------------------------------------------------------------
// wxAnimation
// ----------------------------------------------------------------------------
wxAnimation::wxAnimation()
{
m_refData = wxAnimationImpl::CreateDefault();
}
wxAnimation::wxAnimation(wxAnimationImpl* impl)
{
m_refData = impl;
}
wxAnimation::wxAnimation(const wxString &name, wxAnimationType type)
{
m_refData = wxAnimationImpl::CreateDefault();
LoadFile(name, type);
}
wxAnimationImpl* wxAnimation::GetImpl() const
{
return static_cast<wxAnimationImpl*>(m_refData);
}
bool wxAnimation::IsOk() const
{
return GetImpl() && GetImpl()->IsOk();
}
bool wxAnimation::IsCompatibleWith(wxClassInfo* ci) const
{
wxCHECK_MSG( IsOk(), false, wxT("invalid animation") );
return GetImpl()->IsCompatibleWith(ci);
}
int wxAnimation::GetDelay(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), -1, wxT("invalid animation") );
return GetImpl()->GetDelay(frame);
}
unsigned int wxAnimation::GetFrameCount() const
{
wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") );
return GetImpl()->GetFrameCount();
}
wxImage wxAnimation::GetFrame(unsigned int frame) const
{
wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") );
return GetImpl()->GetFrame(frame);
}
wxSize wxAnimation::GetSize() const
{
wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") );
return GetImpl()->GetSize();
}
bool wxAnimation::LoadFile(const wxString& name, wxAnimationType type)
{
// the animation impl may not be fully ready until after it has loaded the
// file, so just check GetImpl in the Load methods
wxCHECK_MSG( GetImpl(), false, wxT("invalid animation") );
return GetImpl()->LoadFile(name, type);
}
bool wxAnimation::Load(wxInputStream& stream, wxAnimationType type)
{
wxCHECK_MSG( GetImpl(), false, wxT("invalid animation") );
return GetImpl()->Load(stream, type);
}
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
void wxAnimationCtrlBase::UpdateStaticImage()
{
if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
return;
// if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
const wxSize &sz = GetClientSize();
if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
sz.GetHeight() != m_bmpStaticReal.GetHeight())
{
if (!m_bmpStaticReal.IsOk() ||
m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
m_bmpStaticReal.GetHeight() != sz.GetHeight())
{
// need to (re)create m_bmpStaticReal
if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
m_bmpStatic.GetDepth()))
{
wxLogDebug(wxT("Cannot create the static bitmap"));
m_bmpStatic = wxNullBitmap;
return;
}
}
if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
m_bmpStatic.GetHeight() <= sz.GetHeight())
{
// clear the background of m_bmpStaticReal
wxBrush brush(GetBackgroundColour());
wxMemoryDC dc;
dc.SelectObject(m_bmpStaticReal);
dc.SetBackground(brush);
dc.Clear();
// center the user-provided bitmap in m_bmpStaticReal
dc.DrawBitmap(m_bmpStatic,
(sz.GetWidth()-m_bmpStatic.GetWidth())/2,
(sz.GetHeight()-m_bmpStatic.GetHeight())/2,
true /* use mask */ );
}
else
{
// the user-provided bitmap is bigger than our control, strech it
wxImage temp(m_bmpStatic.ConvertToImage());
temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
m_bmpStaticReal = wxBitmap(temp);
}
}
}
void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
{
m_bmpStatic = bmp;
m_bmpStaticReal = bmp;
// if not playing, update the control now
// NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
if ( !IsPlaying() )
DisplayStaticImage();
}
// ----------------------------------------------------------------------------
// animation decoders
// ----------------------------------------------------------------------------
void wxAnimation::AddHandler( wxAnimationDecoder *handler )
{
// Check for an existing handler of the type being added.
if (FindHandler( handler->GetType() ) == 0)
{
sm_handlers.Append( handler );
}
else
{
// This is not documented behaviour, merely the simplest 'fix'
// for preventing duplicate additions. If someone ever has
// a good reason to add and remove duplicate handlers (and they
// may) we should probably refcount the duplicates.
wxLogDebug( wxT("Adding duplicate animation handler for '%d' type"),
handler->GetType() );
delete handler;
}
}
void wxAnimation::InsertHandler( wxAnimationDecoder *handler )
{
// Check for an existing handler of the type being added.
if (FindHandler( handler->GetType() ) == 0)
{
sm_handlers.Insert( handler );
}
else
{
// see AddHandler for additional comments.
wxLogDebug( wxT("Inserting duplicate animation handler for '%d' type"),
handler->GetType() );
delete handler;
}
}
const wxAnimationDecoder *wxAnimation::FindHandler( wxAnimationType animType )
{
wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
while (node)
{
const wxAnimationDecoder *handler = (const wxAnimationDecoder *)node->GetData();
if (handler->GetType() == animType) return handler;
node = node->GetNext();
}
return 0;
}
void wxAnimation::InitStandardHandlers()
{
#if wxUSE_GIF
AddHandler(new wxGIFDecoder);
#endif // wxUSE_GIF
#if wxUSE_ICO_CUR
AddHandler(new wxANIDecoder);
#endif // wxUSE_ICO_CUR
}
void wxAnimation::CleanUpHandlers()
{
wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
while (node)
{
wxAnimationDecoder *handler = (wxAnimationDecoder *)node->GetData();
wxAnimationDecoderList::compatibility_iterator next = node->GetNext();
delete handler;
node = next;
}
sm_handlers.Clear();
}
// A module to allow wxAnimation initialization/cleanup
// without calling these functions from app.cpp or from
// the user's application.
class wxAnimationModule: public wxModule
{
wxDECLARE_DYNAMIC_CLASS(wxAnimationModule);
public:
wxAnimationModule() {}
bool OnInit() wxOVERRIDE { wxAnimation::InitStandardHandlers(); return true; }
void OnExit() wxOVERRIDE { wxAnimation::CleanUpHandlers(); }
};
wxIMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule);
#endif // wxUSE_ANIMATIONCTRL