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298 lines
10 KiB
C++
298 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/os2/gauge.cpp
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// Purpose: wxGauge class
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// Author: David Webster
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// Modified by:
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// Created: 10/06/99
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#if wxUSE_GAUGE
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#include "wx/gauge.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#include "wx/scrolwin.h"
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#endif
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#include "wx/os2/private.h"
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static WXFARPROC fnWndProcGauge = (WXFARPROC)NULL;
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extern void wxAssociateWinWithHandle( HWND hWnd
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,wxWindowOS2* pWin
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);
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MRESULT EXPENTRY wxGaugeWndProc( HWND hWnd,
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UINT uMessage,
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MPARAM wParam,
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MPARAM lParam )
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{
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wxGauge* pGauge = (wxGauge *)::WinQueryWindowULong( hWnd
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,QWL_USER
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);
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HPS hPS;
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RECTL vRect;
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RECTL vRect2;
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RECTL vRect3;
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double dPixelToRange = 0.0;
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double dRange = 0.0;
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switch (uMessage )
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{
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case WM_PAINT:
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hPS = ::WinBeginPaint( hWnd
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,NULLHANDLE
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,&vRect
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);
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if(hPS)
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{
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::WinQueryWindowRect(hWnd, &vRect);
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::GpiCreateLogColorTable( hPS
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,0L
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,LCOLF_CONSECRGB
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,0L
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,(LONG)wxTheColourDatabase->m_nSize
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,(PLONG)wxTheColourDatabase->m_palTable
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);
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::GpiCreateLogColorTable( hPS
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,0L
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,LCOLF_RGB
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,0L
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,0L
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,NULL
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);
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//
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// Draw the guage box
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//
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LONG lColor = 0x00FFFFFF; // White
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POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1};
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::GpiSetColor(hPS, lColor);
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::GpiMove(hPS, &vPoint);
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vPoint.x = vRect.xRight - 1;
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::GpiLine(hPS, &vPoint);
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vPoint.y = vRect.yTop - 1;
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::GpiLine(hPS, &vPoint);
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lColor = 0x000C0C0C; // Darkish Grey to give depth feel
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::GpiSetColor(hPS, lColor);
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vPoint.x = vRect.xLeft + 1;
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::GpiLine(hPS, &vPoint);
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vPoint.y = vRect.yBottom + 1;
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::GpiLine(hPS, &vPoint);
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vRect3.xLeft = vRect.xLeft + 2;
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vRect3.xRight = vRect.xRight - 2;
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vRect3.yTop = vRect.yTop - 2;
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vRect3.yBottom = vRect.yBottom + 2;
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if (pGauge->GetWindowStyleFlag() & wxGA_VERTICAL)
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{
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dRange = (double)(vRect3.yTop - vRect3.yBottom);
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dPixelToRange = dRange/(double)pGauge->GetRange();
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vRect2.yTop = (int)(pGauge->GetValue() * dPixelToRange);
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vRect2.yBottom = vRect3.yBottom;
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vRect2.xLeft = vRect3.xLeft;
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vRect2.xRight = vRect3.xRight;
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vRect3.yBottom = vRect2.yTop;
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if (vRect3.yBottom <= 1)
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vRect3.yBottom = 2;
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::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
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::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
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}
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else
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{
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dRange = (double)(vRect3.xRight - vRect3.xLeft);
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dPixelToRange = dRange/(double)pGauge->GetRange();
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vRect2.yTop = vRect3.yTop;
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vRect2.yBottom = vRect3.yBottom;
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vRect2.xLeft = vRect3.xLeft;
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vRect2.xRight = (int)(pGauge->GetValue() * dPixelToRange);
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vRect3.xLeft = vRect2.xRight;
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if (vRect3.xLeft <= 1)
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vRect3.xLeft = 2;
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::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
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::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
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}
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::WinEndPaint(hPS);
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}
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}
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return (fnWndProcGauge( hWnd
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,(ULONG)uMessage
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,(MPARAM)wParam
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,(MPARAM)lParam
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)
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);
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} // end of wxGaugeWndProc
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bool wxGauge::Create( wxWindowOS2* pParent,
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wxWindowID vId,
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int nRange,
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const wxPoint& rPos,
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const wxSize& rSize,
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long lStyle,
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const wxValidator& rValidator,
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const wxString& rsName )
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{
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int nX = rPos.x;
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int nY = rPos.y;
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int nWidth = rSize.x;
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int nHeight = rSize.y;
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long lMsStyle = 0L;
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SWP vSwp;
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SetName(rsName);
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#if wxUSE_VALIDATORS
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SetValidator(rValidator);
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#endif
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if (pParent)
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pParent->AddChild(this);
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m_backgroundColour.Set(wxString(wxT("LIGHT GREY")));
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m_foregroundColour.Set(wxString(wxT("NAVY")));
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m_nRangeMax = nRange;
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m_nGaugePos = 0;
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m_windowStyle = lStyle;
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if (vId == wxID_ANY)
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m_windowId = (int)NewControlId();
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else
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m_windowId = vId;
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if (m_windowStyle & wxCLIP_SIBLINGS )
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lMsStyle |= WS_CLIPSIBLINGS;
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//
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// OS/2 will use an edit control for this, since there is not a native gauge
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// Other choices include using an armless slider but they are more difficult
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// to control and manipulate
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//
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lMsStyle = WS_VISIBLE | ES_MARGIN | ES_LEFT | ES_READONLY;
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if (m_windowStyle & wxCLIP_SIBLINGS)
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lMsStyle |= WS_CLIPSIBLINGS;
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m_hWnd = (WXHWND)::WinCreateWindow( (HWND)GetHwndOf(pParent) // Parent window handle
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,WC_ENTRYFIELD // Window class
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,(PSZ)NULL // Initial Text
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,(ULONG)lMsStyle // Style flags
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,0L, 0L, 0L, 0L // Origin -- 0 size
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,(HWND)GetHwndOf(pParent) // owner window handle (same as parent
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,HWND_TOP // initial z position
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,(HMENU)m_windowId // Window identifier
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,NULL // Slider control data
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,NULL // no Presentation parameters
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);
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wxAssociateWinWithHandle( m_hWnd
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,(wxWindowOS2*)this
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);
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::WinSetWindowULong(GetHwnd(), QWL_USER, (LONG)this);
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fnWndProcGauge = (WXFARPROC)::WinSubclassWindow(m_hWnd, (PFNWP)wxGaugeWndProc);
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::WinQueryWindowPos(m_hWnd, &vSwp);
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SetXComp(vSwp.x);
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SetYComp(vSwp.y);
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wxFont* pTextFont = new wxFont( 10
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,wxMODERN
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,wxNORMAL
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,wxNORMAL
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);
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SetFont(*pTextFont);
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if (nWidth == -1L)
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nWidth = 50L;
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if (nHeight == -1L)
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nHeight = 28L;
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SetSize( nX
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,nY
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,nWidth
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,nHeight
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);
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m_nWidth = nWidth; // Save for GetBestSize
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m_nHeight = nHeight;
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::WinShowWindow((HWND)GetHWND(), TRUE);
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delete pTextFont;
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return true;
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} // end of wxGauge::Create
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int wxGauge::GetBezelFace() const
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{
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return 0;
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} // end of wxGauge::GetBezelFace
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int wxGauge::GetRange() const
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{
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return m_nRangeMax;
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} // end of wxGauge::GetRange
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int wxGauge::GetShadowWidth() const
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{
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return 0;
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} // end of wxGauge::GetShadowWidth
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int wxGauge::GetValue() const
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{
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return m_nGaugePos;
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} // end of wxGauge::GetValue
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bool wxGauge::SetBackgroundColour( const wxColour& rColour )
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{
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if (!wxControl::SetBackgroundColour(rColour))
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return false;
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LONG lColor = (LONG)rColour.GetPixel();
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::WinSetPresParam( GetHwnd()
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,PP_BACKGROUNDCOLOR
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,sizeof(LONG)
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,(PVOID)&lColor
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);
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return true;
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} // end of wxGauge::SetBackgroundColour
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void wxGauge::SetBezelFace( int WXUNUSED(nWidth) )
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{
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} // end of wxGauge::SetBezelFace
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bool wxGauge::SetForegroundColour( const wxColour& rColour )
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{
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if (!wxControl::SetForegroundColour(rColour))
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return false;
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LONG lColor = (LONG)rColour.GetPixel();
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::WinSetPresParam( GetHwnd()
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,PP_FOREGROUNDCOLOR
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,sizeof(LONG)
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,(PVOID)&lColor
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);
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return true;
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} // end of wxGauge::SetForegroundColour
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void wxGauge::SetRange( int nRange )
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{
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m_nRangeMax = nRange;
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} // end of wxGauge::SetRange
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void wxGauge::SetShadowWidth( int WXUNUSED(nWidth) )
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{
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} // end of wxGauge::SetShadowWidth
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void wxGauge::SetValue( int nPos )
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{
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RECT vRect;
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m_nGaugePos = nPos;
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::WinQueryWindowRect(GetHwnd(), &vRect);
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::WinInvalidateRect(GetHwnd(), &vRect, FALSE);
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} // end of wxGauge::SetValue
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wxSize wxGauge::DoGetBestSize() const
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{
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return wxSize(m_nWidth,m_nHeight);
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}
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#endif // wxUSE_GAUGE
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