Designed to be resiliant against future cut and paste coders. Any gnarly parts are black boxed away nicely to avoid accidents and have integrated debugging support for trivial sanity checking in the event of modification or trouble. In this way the major operations are all cleanly separated making any or all of them simply extensible, or replaceable in the face of future needs. Functions now all have api descriptions. If you rely on a function to act in some way, please document it to safeguard yourself against inadvertant interface changes by others. Everything now runs top top to bottom, we don't try to output things as fast as we can read them anymore, instead we read everything in, sort over it just once without the need for 'just in case' temp's, and then output whatever we were asked for only when we are sure we have the correct answer. Almost all key data aims to be constant past the point of its initialisation so side effect creep and trouble with half (re)initialised data should be significantly reduced in future. In almost every case it is easy and clean to simply delay initialisation until all required input channels have been emptied. If you like, think of it as mostly being one big constructor, with a little destructor at the end which outputs what you requested. At core, it is simply a generated config file -- with some user friendly logic for extracting its data and finding related files. Removed references to --gl-libs in --help. It still exists, but if its deprecated, no need to fill space in a compact help summary. It will remain documented (as deprecated) in the man page. Removed references to arcane order rules for arguments. Those limitations don't exist anymore, though the options are backward compatible in all other respects from the user pov. Removed references to --inplace, it doesn't need to be in the summary help either. It also is still accepted as an option, but there is no value in passing it, an uninstalled wx-config will automatically behave correctly. When you need --inplace, it will supply that behaviour for you (but there is no harm in typing it your self in that case). If you do type it when you don't need it, bad things will probably happen just like they always would have. Along with items above, generally compressed --help text to fit on even a traditional sized terminal without the need for paging. If we want more detailed help built in, it should be broken into separate pages, and this would be a trivial extension. Command line input is now controlled by a small generic parser. You define what options you want and what groups you want them in by initialising them as lists. It runs over all the input and fills corresponding psuedo-hashes from it for you to use as you please later. Added a validator for it to check yes/no options. Use posix extended regex instead of gnu 'basic' regex extensions, grep -E is portable, if gmake is not a requirement, we surely can't push gnu grep on people. Made --list more user friendly. It will now always list the current wx-config if it matches the feature spec, though it will warn if that config is not in the specified --prefix. Alternate configs that match (if any) are listed separately. An unqualified call to wx-config --list will always return (at least) the config that was called. We can never have a 'hanging' wx-config shell with no real implementation to back it up anymore so we can always return a sensible result for the user. A wx-config anywhere can list (and hence use) the configs installed in any (other) prefix. Delegation. Too big a topic to remark on in depth here, see the code for a fuller description. With everything being nicely constant and aligned to the respective library build, then aside from delegation, wx-config really is _just_ a config file (albeit with a layer of logic around the constants), and each wx-config carries a set of defaults which match perfectly the library build that it was generated with. If you choose a set of features that it can match, it will answer all your queries for them, if it cannot, it will seek to delegate to the config that is most like itself, but which can supply all the features you specified. This should be completely compatible with any set of options that returned a sensible result previously, and produce a sensible result in many cases where previously the collating order of your locale or the nuances of your filesystem operations would decide which library it thought you wanted. Sort duplicates out of the list of libraries and trickle shared dependencies down the list to properly support static builds. Added the inplace-config tweak for use in the build tree. This works like any other config, except it presets the default prefix to point at the build dir instead of the configured prefix that will become the default if this build is installed. It provides the behaviour of --inplace when $build_dir/wx-config is called without also specifying a different --{exec-,}prefix or any feature flags that it is incompatible with. In that event, it will try to delegate as per the normal rules. The inplace wrapper is not installed with the primary config which cleanly disables it for system installs. It will be invalidated if the build (or source) dir is moved, but will be revalidated if the build tree is subseqently updated with ./config.status --recheck && config.status (which it probably would need to be to build anyway for other reasons at present too) Enabled full support for static builds again, promoted --static to a full feature option. Fixed --ld to return something for them too. Added --flavour, similar to the existing --vendor, but for autoconf builds. These will probably want to be streamlined further. Broadened the use of release and flavour labels to support better concurrent installs. Fix bit rot in make-dist due to new/deleted files. Whittled down the number of obsolete and duplicated substitution variables in configure.in, and lowercased some variables we no longer export for substitution. Use the autoconf macros to generate files where we want them instead of making them someplace and then moving them all about. Remove extra files and symlinks added for the two part wx-config version. Removed the debian -contrib packages. We'll use multi-lib support to manage them from now on and indiviual libs can be split out along functional lines if required. This means the retained contribs will now get __WXDEBUG__ versions packaged too. Removed conflicts from almost packages except i18n and wxPython. All packages now either update or install alongside any existing ones. Added support for flavoured debs as well. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29241 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
wxWin Bombs by Pasquale Foggia 1. The aim of the program wxWin Bombs is the wxWin implementation of the minesweeper game you find under MSWindows 3.1+. Later the rules of the game will be explained for the lucky ones of you that have never used Windows. 2. Installation If you are reading this file, I suppose you have succesfully unpacked the files in a directory of your hard disk :-). You should already have installed wxWin on your system. Now you have to modify makefile.bcc (if a Windows user) or makefile.unx (if you use a real OS) setting the proper values for the directories. Finally, you have to run: make -f makefile.bcc for Windows (nmake if you use a MicroSoft compiler), or: make -f makefile.unx xview for Unix+xview and make -f makefile.unx motif for Unix+motif If you are lucky, you will find the bombs executable, ready to be run. 3. Test Bombs has been tested under the following platforms: PC + MSWindos 3.1 + wxWin 1.60 + Borland C 3.1 Sun SPARCstation 20 + SunOS + xview + wxWin 1.63 + gcc 2.3.3 and all seems to work fine. 4. The author This program has been developed by Pasquale Foggia, a PhD student in Computer Engineering at the "Federico II" University of Naples, Italy. You can contacting him using the following address: foggia@amalfi.dis.unina.it 5. Disclaimer This program is freeware. You can do everything you want with it, including copying and modifying, without the need of a permission from the author. On the other hand, this program is provided AS IS, with NO KIND OF WARRANTY. The author will be in NO CASE responsible for damages directly or indirectly caused by this program. Use it AT YOUR OWN RISK, or don't use it at all. 6. The rules of the game Your aim is to discover all the bombs in a mined field. If you click with the left mouse button on a cell containing a bomb, your game ends. Otherwise, the number of bombs in the 8 neighbour cells will be displayed. When you have clicked all the cells without a bomb, you win. You can also use the right button (or left button+shift) to mark a cell you think hides a bomb, in order to not click it accidentally. 7. Concluding remarks I hope someone of you will enjoy this program. However, I enjoyed writing it (thanks to Julian Smart and all the other wxWin developers). In the near future I plan to implement under wxWin the great 'empire' (is there someone that still remember it?), IMHO one of the most addictive strategy games. If someone is interested, please contact me by e-mail. I beg you pardon for my approximative english. Pasquale Foggia foggia@amalfi.dis.unina.it ------ A note from Julian Smart: Many thanks to Pasquale for the contribution. I've taken the liberty of making a few changes. 1) I've made the status line have a single field so that you can see the 'cells remaining' message properly. 2) I've changed the title from "wxWin Bombs" (which, as a statement, is an unfortunate reflection of the reality of earlier versions of wxWindows :-)) to wxBombs. 3) Added SetClientData to resize the window on Restart; eliminated scrollbars; made the frame unresizeable. 4) Added makefile.dos for VC++ 1.x, makefile.wat for Watcom C++.