git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26257 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			265 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        sound.cpp
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| // Purpose:     Example of sound playing in wxWindows
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| // Author:      Vaclav Slavik
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| // Modified by:
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| // Created:     2004/01/29
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2004 Vaclav Salvik
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWindows headers)
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| #ifndef WX_PRECOMP
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|     #include "wx/app.h"
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|     #include "wx/frame.h"
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|     #include "wx/menu.h"
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|     #include "wx/msgdlg.h"
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|     #include "wx/icon.h"
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|     #include "wx/textctrl.h"
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|     #include "wx/filedlg.h"
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| #endif
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| 
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| #include "wx/sound.h"
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| #include "wx/numdlg.h"
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| 
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| // ----------------------------------------------------------------------------
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| // resources
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| // ----------------------------------------------------------------------------
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| 
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| // the application icon (under Windows and OS/2 it is in resources)
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| #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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|     #include "../sample.xpm"
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| #endif
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| 
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| #define WAV_FILE _T("doggrowl.wav")
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| 
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| 
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title);
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|     ~MyFrame() { delete m_sound; }
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnPlaySync(wxCommandEvent& event);
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|     void OnPlayAsync(wxCommandEvent& event);
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|     void OnPlayAsyncOnStack(wxCommandEvent& event);
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|     void OnPlayLoop(wxCommandEvent& event);
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| 
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|     void OnSelectFile(wxCommandEvent& event);
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|     void OnQuit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| 
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|     void NotifyUsingFile(const wxString& name);
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|     
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| 
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| private:
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|     wxSound*    m_sound;
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|     wxString    m_soundFile;
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|     wxTextCtrl* m_tc;
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|     
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|     // any class wishing to process wxWindows events must use this macro
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // menu items
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|     Sound_Quit = wxID_EXIT,
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|     Sound_About = wxID_ABOUT,
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|     Sound_PlaySync = wxID_HIGHEST + 1,
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|     Sound_PlayAsync,
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|     Sound_PlayAsyncOnStack,
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|     Sound_PlayLoop,
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|     Sound_SelectFile
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWindows
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWindows events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(Sound_SelectFile,       MyFrame::OnSelectFile)
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|     EVT_MENU(Sound_Quit,             MyFrame::OnQuit)
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|     EVT_MENU(Sound_About,            MyFrame::OnAbout)
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|     EVT_MENU(Sound_PlaySync,         MyFrame::OnPlaySync)
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|     EVT_MENU(Sound_PlayAsync,        MyFrame::OnPlayAsync)
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|     EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync)
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|     EVT_MENU(Sound_PlayLoop,         MyFrame::OnPlayLoop)
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| END_EVENT_TABLE()
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| 
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| // Create a new application object: this macro will allow wxWindows to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also implements the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| IMPLEMENT_APP(MyApp)
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     // create the main application window
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|     MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample"));
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| 
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|     // and show it (the frames, unlike simple controls, are not shown when
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|     // created initially)
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|     frame->Show(true);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned false here, the
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|     // application would exit immediately.
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title)
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|        : wxFrame(NULL, wxID_ANY, title)
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| {
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|     m_sound = NULL;
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|     m_soundFile = WAV_FILE;
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| 
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|     // set the frame icon
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|     SetIcon(wxICON(sample));
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| 
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|     wxMenu *menuFile = new wxMenu;
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|     wxMenu *helpMenu = new wxMenu;
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|     wxMenu *playMenu = new wxMenu;
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|     helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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|     menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
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|     menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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|     playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
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|     playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
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|     playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)"));
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|     playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(menuFile, _T("&File"));
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|     menuBar->Append(playMenu, _T("&Play"));
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|     menuBar->Append(helpMenu, _T("&Help"));
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| 
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|     m_tc = new wxTextCtrl(this, -1, wxEmptyString,
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|                           wxDefaultPosition, wxDefaultSize,
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|                           wxTE_MULTILINE|wxTE_READONLY);
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|     NotifyUsingFile(m_soundFile);
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| }
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| 
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| 
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| 
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| void MyFrame::NotifyUsingFile(const wxString& name)
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| {
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|     wxString msg;
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|     msg << _T("Using sound file: ") << name << _T("\n");
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|     m_tc->AppendText(msg);
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| }
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| 
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| 
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| // event handlers
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| 
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| 
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| void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxFileDialog dlg(this, _T("Choose a sound file"),
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|                      wxEmptyString, wxEmptyString,
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|                      _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
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|     if ( dlg.ShowModal() == wxID_OK )
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|     {
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|         m_soundFile = dlg.GetPath();
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|         delete m_sound;
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|         m_sound = NULL;
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|         NotifyUsingFile(m_soundFile);
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|     }
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| }
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxBusyCursor busy;
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|     if (!m_sound)
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|         m_sound = new wxSound(m_soundFile);
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|     if (m_sound->IsOk())
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|         m_sound->Play(wxSOUND_SYNC);
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| }
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| 
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| void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxBusyCursor busy;
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|     if (!m_sound)
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|         m_sound = new wxSound(m_soundFile);
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|     if (m_sound->IsOk())
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|         m_sound->Play(wxSOUND_ASYNC);
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| }
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| 
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| void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxBusyCursor busy;
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|     wxSound snd(m_soundFile);
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|     if (snd.IsOk())
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|         snd.Play(wxSOUND_ASYNC);
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| }
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| 
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| void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxBusyCursor busy;
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|     if (!m_sound)
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|         m_sound = new wxSound(m_soundFile);
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|     if (m_sound->IsOk())
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|         m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxString msg;
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|     msg.Printf( _T("This is the About dialog of the sound sample.\n")
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|                 _T("Welcome to %s"), wxVERSION_STRING);
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| 
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|     wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
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| }
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