git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22643 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			321 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			321 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        render.cpp
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| // Purpose:     Render wxWindows sample
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     04.08.03
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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|     #include "wx/app.h"
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|     #include "wx/frame.h"
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|     #include "wx/dc.h"
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|     #include "wx/dcclient.h"
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|     #include "wx/panel.h"
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|     #include "wx/menu.h"
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|     #include "wx/textdlg.h"
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|     #include "wx/log.h"
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|     #include "wx/msgdlg.h"
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| #endif
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| 
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| #include "wx/apptrait.h"
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| #include "wx/renderer.h"
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| 
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| // ----------------------------------------------------------------------------
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| // resources
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| // ----------------------------------------------------------------------------
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| 
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| // the application icon (under Windows and OS/2 it is in resources)
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| #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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|     #include "../sample.xpm"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // A renderer class draws the header buttons in a "special" way
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| class MyRenderer : public wxDelegateRendererNative
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| {
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| public:
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|     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
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| 
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|     virtual void DrawHeaderButton(wxWindow * WXUNUSED(win),
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|                                   wxDC& dc,
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|                                   const wxRect& rect,
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|                                   int WXUNUSED(flags) = 0)
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|     {
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|         dc.SetBrush(*wxBLUE_BRUSH);
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|         dc.SetTextForeground(*wxWHITE);
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|         dc.DrawRoundedRectangle(rect, 5);
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|         dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
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|     }
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| };
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| 
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| // To use a different renderer from the very beginning we must override
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| // wxAppTraits method creating the renderer (another, simpler, alternative is
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| // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
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| // cases, but we show this here just for completeness)
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| class MyTraits : public wxGUIAppTraits
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| {
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|     virtual wxRendererNative *CreateRenderer()
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|     {
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|         // it will be deleted on program shutdown by wxWindows itself
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|         return new MyRenderer;
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|     }
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| };
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| 
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|     // if we want MyTraits to be used we must override CreateTraits()
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|     virtual wxAppTraits *CreateTraits() { return new MyTraits; }
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame();
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|     virtual ~MyFrame();
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnLoad(wxCommandEvent& event);
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|     void OnUnload(wxCommandEvent& event);
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|     void OnQuit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| 
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| private:
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|     wxPanel *m_panel;
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| 
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|     // any class wishing to process wxWindows events must use this macro
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| // a very simple class just to have something to draw on
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| class MyPanel : public wxPanel
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| {
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| public:
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|     MyPanel(wxWindow *parent) : wxPanel(parent) { }
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| 
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|     void OnPaint(wxPaintEvent&)
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|     {
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|         wxPaintDC dc(this);
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| 
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|         dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
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|         dc.DrawText(_T("using the current renderer:"), 10, 40);
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| 
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|         wxRendererNative::Get().DrawHeaderButton(this, dc,
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|                                                  wxRect(20, 70, 100, 60));
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|     }
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| BEGIN_EVENT_TABLE(MyPanel, wxPanel)
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|     EVT_PAINT(MyPanel::OnPaint)
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| END_EVENT_TABLE()
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // our menu items
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|     Render_Load = 100,
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|     Render_Unload,
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| 
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|     // standard menu items
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|     Render_Quit = wxID_EXIT,
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| 
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|     // it is important for the id corresponding to the "About" command to have
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|     // this standard value as otherwise it won't be handled properly under Mac
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|     // (where it is special and put into the "Apple" menu)
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|     Render_About = wxID_ABOUT
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWindows
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWindows events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(Render_Load,  MyFrame::OnLoad)
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|     EVT_MENU(Render_Unload,MyFrame::OnUnload)
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|     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
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| 
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|     EVT_MENU(Render_About, MyFrame::OnAbout)
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| END_EVENT_TABLE()
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| 
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| // Create a new application object: this macro will allow wxWindows to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also implements the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| IMPLEMENT_APP(MyApp)
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     // create the main application window
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|     new MyFrame;
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| 
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame()
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|        : wxFrame(NULL,
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|                  -1,
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|                  _T("Render wxWindows Sample"),
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|                  wxPoint(50, 50),
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|                  wxSize(450, 340))
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| {
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|     // set the frame icon
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|     SetIcon(wxICON(sample));
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| 
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| #if wxUSE_MENUS
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|     // create a menu bar
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|     wxMenu *menuFile = new wxMenu;
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|     menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
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|     menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
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|     menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
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| 
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|     // the "About" item should be in the help menu
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|     wxMenu *helpMenu = new wxMenu;
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|     helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(menuFile, _T("&File"));
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|     menuBar->Append(helpMenu, _T("&Help"));
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| #endif // wxUSE_MENUS
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| 
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|     m_panel = new MyPanel(this);
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| 
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| #if wxUSE_STATUSBAR
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|     // create a status bar just for fun (by default with 1 pane only)
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|     CreateStatusBar(2);
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|     SetStatusText(_T("Welcome to wxWindows!"));
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| #endif // wxUSE_STATUSBAR
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| 
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|     Show();
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| }
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| 
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| MyFrame::~MyFrame()
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| {
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|     delete wxRendererNative::Set(NULL);
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
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| {
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|     static wxString s_name = _T("renddll");
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| 
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|     wxString name = wxGetTextFromUser
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|                     (
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|                         _T("Name of the renderer to load:"),
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|                         _T("Render wxWindows Sample"),
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|                         s_name,
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|                         this
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|                     );
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|     if ( name.empty() )
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|     {
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|         // cancelled
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|         return;
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|     }
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| 
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|     s_name = name;
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| 
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|     wxRendererNative *renderer = wxRendererNative::Load(name);
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|     if ( !renderer )
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|     {
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|         wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
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|     }
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|     else // loaded ok
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|     {
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|         delete wxRendererNative::Set(renderer);
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| 
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|         m_panel->Refresh();
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| 
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|         wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
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|                     name.c_str());
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|     }
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| }
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| 
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| void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxRendererNative *renderer = wxRendererNative::Set(NULL);
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|     if ( renderer )
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|     {
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|         delete renderer;
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| 
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|         m_panel->Refresh();
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| 
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|         wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
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|     }
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|     else
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|     {
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|         wxLogWarning(_T("No renderer to unload."));
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|     }
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| }
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
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|                  _T("\n")
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|                  _T("<EFBFBD> 2003 Vadim Zeitlin"),
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|                  _T("About Render wxWindows Sample"),
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|                  wxOK | wxICON_INFORMATION, this);
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| }
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| 
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