Files
wxWidgets/src/msw/toplevel.cpp
Chaobin, Zhang 156599ce56 Move taskbar button from wxTopLevelWindowMSW to wxFrame.
Since there are two sub-classes of wxTopLevelWindowMSW: one is wxFrame, the
other is wxDialog. However, wxDialog have no button shown in taskbar on
windows, so the taskbar button feature should be only avaiable in wxFrame.

Author: Chaobin Zhang

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77576 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-09-10 08:51:01 +00:00

1676 lines
53 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/toplevel.cpp
// Purpose: implements wxTopLevelWindow for MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 24.09.01
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/toplevel.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/dialog.h"
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/frame.h"
#include "wx/menu.h"
#include "wx/containr.h" // wxSetFocusToChild()
#include "wx/module.h"
#endif //WX_PRECOMP
#include "wx/dynlib.h"
#include "wx/tooltip.h"
#include "wx/msw/private.h"
#if defined(__WXWINCE__) && !defined(__HANDHELDPC__)
#include <ole2.h>
#include <shellapi.h>
// Standard SDK doesn't have aygshell.dll: see include/wx/msw/wince/libraries.h
#if _WIN32_WCE < 400 || !defined(__WINCE_STANDARDSDK__)
#include <aygshell.h>
#endif
#endif
#include "wx/msw/winundef.h"
#include "wx/msw/missing.h"
#include "wx/display.h"
#ifndef ICON_BIG
#define ICON_BIG 1
#endif
#ifndef ICON_SMALL
#define ICON_SMALL 0
#endif
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
#if wxUSE_MENUS || wxUSE_MENUS_NATIVE
extern wxMenu *wxCurrentPopupMenu;
#endif // wxUSE_MENUS || wxUSE_MENUS_NATIVE
// ----------------------------------------------------------------------------
// stubs for missing functions under MicroWindows
// ----------------------------------------------------------------------------
#ifdef __WXMICROWIN__
// static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return false; }
static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return false; }
#endif // __WXMICROWIN__
// NB: wxDlgProc must be defined here and not in dialog.cpp because the latter
// is not included by wxUniv build which does need wxDlgProc
LONG APIENTRY _EXPORT
wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
// ----------------------------------------------------------------------------
// wxTLWHiddenParentModule: used to manage the hidden parent window (we need a
// module to ensure that the window is always deleted)
// ----------------------------------------------------------------------------
class wxTLWHiddenParentModule : public wxModule
{
public:
// module init/finalize
virtual bool OnInit();
virtual void OnExit();
// get the hidden window (creates on demand)
static HWND GetHWND();
private:
// the HWND of the hidden parent
static HWND ms_hwnd;
// the class used to create it
static const wxChar *ms_className;
DECLARE_DYNAMIC_CLASS(wxTLWHiddenParentModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxTLWHiddenParentModule, wxModule)
// ============================================================================
// wxTopLevelWindowMSW implementation
// ============================================================================
BEGIN_EVENT_TABLE(wxTopLevelWindowMSW, wxTopLevelWindowBase)
EVT_ACTIVATE(wxTopLevelWindowMSW::OnActivate)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW creation
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::Init()
{
m_iconized =
m_maximizeOnShow = false;
// Data to save/restore when calling ShowFullScreen
m_fsStyle = 0;
m_fsOldWindowStyle = 0;
m_fsIsMaximized = false;
m_fsIsShowing = false;
m_winLastFocused = NULL;
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
m_MenuBarHWND = 0;
#endif
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
SHACTIVATEINFO* info = new SHACTIVATEINFO;
wxZeroMemory(*info);
info->cbSize = sizeof(SHACTIVATEINFO);
m_activateInfo = (void*) info;
#endif
m_menuSystem = NULL;
}
WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const
{
// let the base class deal with the common styles but fix the ones which
// don't make sense for us (we also deal with the borders ourselves)
WXDWORD msflags = wxWindow::MSWGetStyle
(
(style & ~wxBORDER_MASK) | wxBORDER_NONE, exflags
) & ~WS_CHILD & ~WS_VISIBLE;
// For some reason, WS_VISIBLE needs to be defined on creation for
// SmartPhone 2003. The title can fail to be displayed otherwise.
#if defined(__SMARTPHONE__) || (defined(__WXWINCE__) && _WIN32_WCE < 400)
msflags |= WS_VISIBLE;
((wxTopLevelWindowMSW*)this)->wxWindowBase::Show(true);
#endif
// first select the kind of window being created
//
// note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and
// creates a window with both caption and border, hence we need to use
// WS_POPUP in a few cases just to avoid having caption/border which we
// don't want
// border and caption styles
if ( ( style & wxRESIZE_BORDER ) && !IsAlwaysMaximized())
msflags |= WS_THICKFRAME;
else if ( exflags && ((style & wxBORDER_DOUBLE) || (style & wxBORDER_RAISED)) )
*exflags |= WS_EX_DLGMODALFRAME;
else if ( !(style & wxBORDER_NONE) )
msflags |= WS_BORDER;
#ifndef __POCKETPC__
else
msflags |= WS_POPUP;
#endif
// normally we consider that all windows without a caption must be popups,
// but CE is an exception: there windows normally do not have the caption
// but shouldn't be made popups as popups can't have menus and don't look
// like normal windows anyhow
// TODO: Smartphone appears to like wxCAPTION, but we should check that
// we need it.
#if defined(__SMARTPHONE__) || !defined(__WXWINCE__)
if ( style & wxCAPTION )
msflags |= WS_CAPTION;
#ifndef __WXWINCE__
else
msflags |= WS_POPUP;
#endif // !__WXWINCE__
#endif
// next translate the individual flags
// WS_EX_CONTEXTHELP is incompatible with WS_MINIMIZEBOX and WS_MAXIMIZEBOX
// and is ignored if we specify both of them, but chances are that if we
// use wxWS_EX_CONTEXTHELP, we really do want to have the context help
// button while wxMINIMIZE/wxMAXIMIZE are included by default, so the help
// takes precedence
if ( !(GetExtraStyle() & wxWS_EX_CONTEXTHELP) )
{
if ( style & wxMINIMIZE_BOX )
msflags |= WS_MINIMIZEBOX;
if ( style & wxMAXIMIZE_BOX )
msflags |= WS_MAXIMIZEBOX;
}
#ifndef __WXWINCE__
// notice that if wxCLOSE_BOX is specified we need to use WS_SYSMENU too as
// otherwise the close box doesn't appear
if ( style & (wxSYSTEM_MENU | wxCLOSE_BOX) )
msflags |= WS_SYSMENU;
#endif // !__WXWINCE__
// NB: under CE these 2 styles are not supported currently, we should
// call Minimize()/Maximize() "manually" if we want to support them
if ( style & wxMINIMIZE )
msflags |= WS_MINIMIZE;
if ( style & wxMAXIMIZE )
msflags |= WS_MAXIMIZE;
// Keep this here because it saves recoding this function in wxTinyFrame
if ( style & wxTINY_CAPTION )
msflags |= WS_CAPTION;
if ( exflags )
{
// there is no taskbar under CE, so omit all this
#if !defined(__WXWINCE__)
if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) )
{
if ( style & wxFRAME_TOOL_WINDOW )
{
// create the palette-like window
*exflags |= WS_EX_TOOLWINDOW;
// tool windows shouldn't appear on the taskbar (as documented)
style |= wxFRAME_NO_TASKBAR;
}
// We have to solve 2 different problems here:
//
// 1. frames with wxFRAME_NO_TASKBAR flag shouldn't appear in the
// taskbar even if they don't have a parent
//
// 2. frames without this style should appear in the taskbar even
// if they're owned (Windows only puts non owned windows into
// the taskbar normally)
//
// The second one is solved here by using WS_EX_APPWINDOW flag, the
// first one is dealt with in our MSWGetParent() method
// implementation
if ( !(style & wxFRAME_NO_TASKBAR) && GetParent() )
{
// need to force the frame to appear in the taskbar
*exflags |= WS_EX_APPWINDOW;
}
//else: nothing to do [here]
}
if ( GetExtraStyle() & wxWS_EX_CONTEXTHELP )
*exflags |= WS_EX_CONTEXTHELP;
#endif // !__WXWINCE__
if ( style & wxSTAY_ON_TOP )
*exflags |= WS_EX_TOPMOST;
}
return msflags;
}
WXHWND wxTopLevelWindowMSW::MSWGetParent() const
{
// for the frames without wxFRAME_FLOAT_ON_PARENT style we should use NULL
// parent HWND or it would be always on top of its parent which is not what
// we usually want (in fact, we only want it for frames with the
// wxFRAME_FLOAT_ON_PARENT flag)
HWND hwndParent = NULL;
if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) )
{
const wxWindow *parent = GetParent();
if ( !parent )
{
// this flag doesn't make sense then and will be ignored
wxFAIL_MSG( wxT("wxFRAME_FLOAT_ON_PARENT but no parent?") );
}
else
{
hwndParent = GetHwndOf(parent);
}
}
//else: don't float on parent, must not be owned
// now deal with the 2nd taskbar-related problem (see comments above in
// MSWGetStyle())
if ( HasFlag(wxFRAME_NO_TASKBAR) && !hwndParent )
{
// use hidden parent
hwndParent = wxTLWHiddenParentModule::GetHWND();
}
return (WXHWND)hwndParent;
}
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
bool wxTopLevelWindowMSW::HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam)
{
SHACTIVATEINFO *info = (SHACTIVATEINFO*) m_activateInfo;
if ( info )
{
SHHandleWMSettingChange(GetHwnd(), wParam, lParam, info);
}
return wxWindowMSW::HandleSettingChange(wParam, lParam);
}
#endif
WXLRESULT wxTopLevelWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
WXLRESULT rc = 0;
bool processed = false;
switch ( message )
{
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
case WM_ACTIVATE:
{
SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
if (info)
{
DWORD flags = 0;
if (GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) flags = SHA_INPUTDIALOG;
SHHandleWMActivate(GetHwnd(), wParam, lParam, info, flags);
}
// This implicitly sends a wxEVT_ACTIVATE_APP event
if (wxTheApp)
wxTheApp->SetActive(wParam != 0, FindFocus());
break;
}
case WM_HIBERNATE:
{
if (wxTheApp)
{
wxActivateEvent event(wxEVT_HIBERNATE, true, wxID_ANY);
event.SetEventObject(wxTheApp);
processed = wxTheApp->ProcessEvent(event);
}
break;
}
#endif // __SMARTPHONE__ || __POCKETPC__
case WM_SYSCOMMAND:
{
// From MSDN:
//
// ... the four low-order bits of the wParam parameter are
// used internally by the system. To obtain the correct
// result when testing the value of wParam, an application
// must combine the value 0xFFF0 with the wParam value by
// using the bitwise AND operator.
unsigned id = wParam & 0xfff0;
// Preserve the focus when minimizing/restoring the window: we
// need to do it manually as DefWindowProc() doesn't appear to
// do this for us for some reason (perhaps because we don't use
// WM_NEXTDLGCTL for setting focus?). Moreover, our code in
// OnActivate() doesn't work in this case as we receive the
// deactivation event too late when the window is being
// minimized and the focus is already NULL by then. Similarly,
// we receive the activation event too early and restoring
// focus in it fails because the window is still minimized. So
// we need to do it here.
if ( id == SC_MINIMIZE )
{
// For minimization, it's simple enough: just save the
// focus as usual. The important thing is that we're not
// minimized yet, so this works correctly.
DoSaveLastFocus();
}
else if ( id == SC_RESTORE )
{
// For restoring, it's trickier as DefWindowProc() sets
// focus to the window itself. So run it first and restore
// our saved focus only afterwards.
processed = true;
rc = wxTopLevelWindowBase::MSWWindowProc(message,
wParam, lParam);
DoRestoreLastFocus();
}
#ifndef __WXUNIVERSAL__
// We need to generate events for the custom items added to the
// system menu if it had been created (and presumably modified).
// As SC_SIZE is the first of the system-defined commands, we
// only do this for the custom commands before it and leave
// SC_SIZE and everything after it to DefWindowProc().
if ( m_menuSystem && id < SC_SIZE )
{
if ( m_menuSystem->MSWCommand(0 /* unused anyhow */, id) )
processed = true;
}
#endif // #ifndef __WXUNIVERSAL__
}
break;
}
if ( !processed )
rc = wxTopLevelWindowBase::MSWWindowProc(message, wParam, lParam);
return rc;
}
bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size)
{
#ifdef __WXMICROWIN__
// no dialogs support under MicroWin yet
return CreateFrame(title, pos, size);
#else // !__WXMICROWIN__
// static cast is valid as we're only ever called for dialogs
wxWindow * const
parent = static_cast<wxDialog *>(this)->GetParentForModalDialog();
m_hWnd = (WXHWND)::CreateDialogIndirect
(
wxGetInstance(),
(DLGTEMPLATE*)dlgTemplate,
parent ? GetHwndOf(parent) : NULL,
(DLGPROC)wxDlgProc
);
if ( !m_hWnd )
{
wxFAIL_MSG(wxT("Failed to create dialog. Incorrect DLGTEMPLATE?"));
wxLogSysError(wxT("Can't create dialog using memory template"));
return false;
}
#if !defined(__WXWINCE__)
// For some reason, the system menu is activated when we use the
// WS_EX_CONTEXTHELP style, so let's set a reasonable icon
if ( HasExtraStyle(wxWS_EX_CONTEXTHELP) )
{
wxFrame *winTop = wxDynamicCast(wxTheApp->GetTopWindow(), wxFrame);
if ( winTop )
{
wxIcon icon = winTop->GetIcon();
if ( icon.IsOk() )
{
::SendMessage(GetHwnd(), WM_SETICON,
(WPARAM)TRUE,
(LPARAM)GetHiconOf(icon));
}
}
}
#endif // !__WXWINCE__
if ( !title.empty() )
{
::SetWindowText(GetHwnd(), title.t_str());
}
SubclassWin(m_hWnd);
#if !defined(__WXWINCE__) || defined(__WINCE_STANDARDSDK__)
// move the dialog to its initial position without forcing repainting
int x, y, w, h;
(void)MSWGetCreateWindowCoords(pos, size, x, y, w, h);
if ( x == (int)CW_USEDEFAULT )
{
// Let the system position the window, just set its size.
::SetWindowPos(GetHwnd(), 0,
0, 0, w, h,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
else // Move the window to the desired location and set its size too.
{
if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
{
wxLogLastError(wxT("MoveWindow"));
}
}
#endif // !__WXWINCE__
#ifdef __SMARTPHONE__
// Work around title non-display glitch
Show(false);
#endif
return true;
#endif // __WXMICROWIN__/!__WXMICROWIN__
}
bool wxTopLevelWindowMSW::CreateFrame(const wxString& title,
const wxPoint& pos,
const wxSize& size)
{
WXDWORD exflags;
WXDWORD flags = MSWGetCreateWindowFlags(&exflags);
const wxSize sz = IsAlwaysMaximized() ? wxDefaultSize : size;
#ifndef __WXWINCE__
if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
exflags |= WS_EX_LAYOUTRTL;
#endif
return MSWCreate(MSWGetRegisteredClassName(),
title.t_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
wxSize sizeReal = size;
if ( !sizeReal.IsFullySpecified() )
{
sizeReal.SetDefaults(GetDefaultSize());
}
// notice that we should append this window to wxTopLevelWindows list
// before calling CreateBase() as it behaves differently for TLW and
// non-TLW windows
wxTopLevelWindows.Append(this);
bool ret = CreateBase(parent, id, pos, sizeReal, style, name);
if ( !ret )
return false;
if ( parent )
parent->AddChild(this);
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
// we have different dialog templates to allows creation of dialogs
// with & without captions under MSWindows, resizable or not (but a
// resizable dialog always has caption - otherwise it would look too
// strange)
// we need 3 additional WORDs for dialog menu, class and title (as we
// don't use DS_SETFONT we don't need the fourth WORD for the font)
static const int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3);
DLGTEMPLATE *dlgTemplate = (DLGTEMPLATE *)malloc(dlgsize);
memset(dlgTemplate, 0, dlgsize);
// these values are arbitrary, they won't be used normally anyhow
dlgTemplate->x = 34;
dlgTemplate->y = 22;
dlgTemplate->cx = 144;
dlgTemplate->cy = 75;
// reuse the code in MSWGetStyle() but correct the results slightly for
// the dialog
//
// NB: we need a temporary variable as we can't pass pointer to
// dwExtendedStyle directly, it's not aligned correctly for 64 bit
// architectures
WXDWORD dwExtendedStyle;
dlgTemplate->style = MSWGetStyle(style, &dwExtendedStyle);
dlgTemplate->dwExtendedStyle = dwExtendedStyle;
// all dialogs are popups
dlgTemplate->style |= WS_POPUP;
#ifndef __WXWINCE__
if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
{
dlgTemplate->dwExtendedStyle |= WS_EX_LAYOUTRTL;
}
// force 3D-look if necessary, it looks impossibly ugly otherwise
if ( style & (wxRESIZE_BORDER | wxCAPTION) )
dlgTemplate->style |= DS_MODALFRAME;
#endif
ret = CreateDialog(dlgTemplate, title, pos, sizeReal);
free(dlgTemplate);
}
else // !dialog
{
ret = CreateFrame(title, pos, sizeReal);
}
#ifndef __WXWINCE__
if ( ret && !(GetWindowStyleFlag() & wxCLOSE_BOX) )
{
EnableCloseButton(false);
}
#endif
// for standard dialogs the dialog manager generates WM_CHANGEUISTATE
// itself but for custom windows we have to do it ourselves in order to
// make the keyboard indicators (such as underlines for accelerators and
// focus rectangles) work under Win2k+
if ( ret )
{
MSWUpdateUIState(UIS_INITIALIZE);
}
// Note: if we include PocketPC in this test, dialogs can fail to show up,
// for example the text entry dialog in the dialogs sample. Problem with Maximise()?
#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__WINCE_STANDARDSDK__))
if ( ( style & wxMAXIMIZE ) || IsAlwaysMaximized() )
{
this->Maximize();
}
#endif
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
SetRightMenu(); // to nothing for initialization
#endif
return ret;
}
wxTopLevelWindowMSW::~wxTopLevelWindowMSW()
{
delete m_menuSystem;
SendDestroyEvent();
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
delete info;
m_activateInfo = NULL;
#endif
// after destroying an owned window, Windows activates the next top level
// window in Z order but it may be different from our owner (to reproduce
// this simply Alt-TAB to another application and back before closing the
// owned frame) whereas we always want to yield activation to our parent
if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) )
{
wxWindow *parent = GetParent();
if ( parent )
{
::BringWindowToTop(GetHwndOf(parent));
}
}
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW showing
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::DoShowWindow(int nShowCmd)
{
::ShowWindow(GetHwnd(), nShowCmd);
// Hiding the window doesn't change its iconized state.
if ( nShowCmd != SW_HIDE )
{
// Otherwise restoring, maximizing or showing the window normally also
// makes it not iconized and only minimizing it does make it iconized.
m_iconized = nShowCmd == SW_MINIMIZE;
}
#if wxUSE_TOOLTIPS
// Don't leave a tooltip hanging around if TLW is hidden now.
wxToolTip::UpdateVisibility();
#endif // wxUSE_TOOLTIPS
}
void wxTopLevelWindowMSW::ShowWithoutActivating()
{
if ( !wxWindowBase::Show(true) )
return;
DoShowWindow(SW_SHOWNA);
}
bool wxTopLevelWindowMSW::Show(bool show)
{
// don't use wxWindow version as we want to call DoShowWindow() ourselves
if ( !wxWindowBase::Show(show) )
return false;
int nShowCmd;
if ( show )
{
if ( m_maximizeOnShow )
{
// show and maximize
nShowCmd = SW_MAXIMIZE;
// This is necessary, or no window appears
#if defined( __WINCE_STANDARDSDK__) || defined(__SMARTPHONE__)
DoShowWindow(SW_SHOW);
#endif
m_maximizeOnShow = false;
}
else if ( m_iconized )
{
// We were iconized while we were hidden, so now we need to show
// the window in iconized state.
nShowCmd = SW_MINIMIZE;
}
else if ( ::IsIconic(GetHwnd()) )
{
// We were restored while we were hidden, so now we need to show
// the window in its normal state.
//
// As below, don't activate some kinds of windows.
if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
nShowCmd = SW_SHOWNOACTIVATE;
else
nShowCmd = SW_RESTORE;
}
else // just show
{
// we shouldn't use SW_SHOW which also activates the window for
// tool frames (as they shouldn't steal focus from the main window)
// nor for the currently disabled windows as they would be enabled
// as a side effect
if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
nShowCmd = SW_SHOWNA;
else
nShowCmd = SW_SHOW;
}
}
else // hide
{
nShowCmd = SW_HIDE;
}
#if wxUSE_DEFERRED_SIZING
// we only set pending size if we're maximized before being shown, now that
// we're shown we don't need it any more (it is reset in size event handler
// for child windows but we have to do it ourselves for this parent window)
//
// make sure to reset it before actually showing the window as this will
// generate WM_SIZE events and we want to use the correct client size from
// them, not the size returned by WM_NCCALCSIZE in DoGetClientSize() which
// turns out to be wrong for maximized windows (see #11762)
m_pendingSize = wxDefaultSize;
#endif // wxUSE_DEFERRED_SIZING
DoShowWindow(nShowCmd);
#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__))
// Addornments have to be added when the frame is the correct size
wxFrame* frame = wxDynamicCast(this, wxFrame);
if (frame && frame->GetMenuBar())
frame->GetMenuBar()->AddAdornments(GetWindowStyleFlag());
#endif
return true;
}
void wxTopLevelWindowMSW::Raise()
{
::SetForegroundWindow(GetHwnd());
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW maximize/minimize
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::Maximize(bool maximize)
{
if ( IsShown() )
{
// just maximize it directly
DoShowWindow(maximize ? SW_MAXIMIZE : SW_RESTORE);
}
else // hidden
{
// we can't maximize the hidden frame because it shows it as well,
// so just remember that we should do it later in this case
m_maximizeOnShow = maximize;
#if wxUSE_DEFERRED_SIZING
// after calling Maximize() the client code expects to get the frame
// "real" size and doesn't want to know that, because of implementation
// details, the frame isn't really maximized yet but will be only once
// it's shown, so return our size as it will be then in this case
if ( maximize )
{
// we must only change pending size here, and not call SetSize()
// because otherwise Windows would think that this (full screen)
// size is the natural size for the frame and so would use it when
// the user clicks on "restore" title bar button instead of the
// correct initial frame size
//
// NB: unfortunately we don't know which display we're on yet so we
// have to use the default one
m_pendingSize = wxGetClientDisplayRect().GetSize();
}
//else: can't do anything in this case, we don't have the old size
#endif // wxUSE_DEFERRED_SIZING
}
}
bool wxTopLevelWindowMSW::IsMaximized() const
{
return IsAlwaysMaximized() ||
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__) && !defined(__WINCE_STANDARDSDK__)
(::IsZoomed(GetHwnd()) != 0) ||
#endif
m_maximizeOnShow;
}
void wxTopLevelWindowMSW::Iconize(bool iconize)
{
if ( iconize == m_iconized )
{
// Do nothing, in particular don't restore non-iconized windows when
// Iconize(false) is called as this would wrongly un-maximize them.
return;
}
if ( IsShown() )
{
// change the window state immediately
DoShowWindow(iconize ? SW_MINIMIZE : SW_RESTORE);
}
else // hidden
{
// iconizing the window shouldn't show it so just update the internal
// state (otherwise it's done by DoShowWindow() itself)
m_iconized = iconize;
}
}
bool wxTopLevelWindowMSW::IsIconized() const
{
#ifdef __WXWINCE__
return false;
#else
if ( !IsShown() )
return m_iconized;
// don't use m_iconized, it may be briefly out of sync with the real state
// as it's only modified when we receive a WM_SIZE and we could be called
// from an event handler from one of the messages we receive before it,
// such as WM_MOVE
return ::IsIconic(GetHwnd()) != 0;
#endif
}
void wxTopLevelWindowMSW::Restore()
{
DoShowWindow(SW_RESTORE);
}
void wxTopLevelWindowMSW::SetLayoutDirection(wxLayoutDirection dir)
{
if ( dir == wxLayout_Default )
dir = wxTheApp->GetLayoutDirection();
if ( dir != wxLayout_Default )
wxTopLevelWindowBase::SetLayoutDirection(dir);
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW geometry
// ----------------------------------------------------------------------------
#ifndef __WXWINCE__
void wxTopLevelWindowMSW::DoGetPosition(int *x, int *y) const
{
if ( IsIconized() )
{
WINDOWPLACEMENT wp;
wp.length = sizeof(WINDOWPLACEMENT);
if ( ::GetWindowPlacement(GetHwnd(), &wp) )
{
RECT& rc = wp.rcNormalPosition;
// the position returned by GetWindowPlacement() is in workspace
// coordinates except for windows with WS_EX_TOOLWINDOW style
if ( !HasFlag(wxFRAME_TOOL_WINDOW) )
{
// we must use the correct display for the translation as the
// task bar might be shown on one display but not the other one
int n = wxDisplay::GetFromWindow(this);
wxDisplay dpy(n == wxNOT_FOUND ? 0 : n);
const wxPoint ptOfs = dpy.GetClientArea().GetPosition() -
dpy.GetGeometry().GetPosition();
rc.left += ptOfs.x;
rc.top += ptOfs.y;
}
if ( x )
*x = rc.left;
if ( y )
*y = rc.top;
return;
}
wxLogLastError(wxT("GetWindowPlacement"));
}
//else: normal case
wxTopLevelWindowBase::DoGetPosition(x, y);
}
void wxTopLevelWindowMSW::DoGetSize(int *width, int *height) const
{
if ( IsIconized() )
{
WINDOWPLACEMENT wp;
wp.length = sizeof(WINDOWPLACEMENT);
if ( ::GetWindowPlacement(GetHwnd(), &wp) )
{
const RECT& rc = wp.rcNormalPosition;
if ( width )
*width = rc.right - rc.left;
if ( height )
*height = rc.bottom - rc.top;
return;
}
wxLogLastError(wxT("GetWindowPlacement"));
}
//else: normal case
wxTopLevelWindowBase::DoGetSize(width, height);
}
#endif // __WXWINCE__
void
wxTopLevelWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
int& w, int& h) const
{
// let the system position the window if no explicit position was specified
if ( pos.x == wxDefaultCoord )
{
// if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we
// can just as well set it to CW_USEDEFAULT as well
x =
y = CW_USEDEFAULT;
}
else
{
// OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it
// neither because it is not handled as a special value by Windows then
// and so we have to choose some default value for it, even if a
// completely arbitrary one
static const int DEFAULT_Y = 200;
x = pos.x;
y = pos.y == wxDefaultCoord ? DEFAULT_Y : pos.y;
}
if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
{
// We don't use CW_USEDEFAULT here for several reasons:
//
// 1. It results in huge frames on modern screens (1000*800 is not
// uncommon on my 1280*1024 screen) which is way too big for a half
// empty frame of most of wxWidgets samples for example)
//
// 2. It is buggy for frames with wxFRAME_TOOL_WINDOW style for which
// the default is for whatever reason 8*8 which breaks client <->
// window size calculations (it would be nice if it didn't, but it
// does and the simplest way to fix it seemed to change the broken
// default size anyhow)
//
// 3. There is just no advantage in doing it: with x and y it is
// possible that [future versions of] Windows position the new top
// level window in some smart way which we can't do, but we can
// guess a reasonably good size for a new window just as well
// ourselves
//
// The only exception is for the Windows CE platform where the system
// does know better than we how should the windows be sized
#ifdef _WIN32_WCE
w =
h = CW_USEDEFAULT;
#else // !_WIN32_WCE
wxSize sizeReal = size;
sizeReal.SetDefaults(GetDefaultSize());
w = sizeReal.x;
h = sizeReal.y;
#endif // _WIN32_WCE/!_WIN32_WCE
}
else
{
w = size.x;
h = size.y;
}
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW fullscreen
// ----------------------------------------------------------------------------
bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style)
{
if ( show == IsFullScreen() )
{
// nothing to do
return true;
}
m_fsIsShowing = show;
if ( show )
{
m_fsStyle = style;
// zap the frame borders
// save the 'normal' window style
m_fsOldWindowStyle = GetWindowLong(GetHwnd(), GWL_STYLE);
// save the old position, width & height, maximize state
m_fsOldSize = GetRect();
m_fsIsMaximized = IsMaximized();
// decide which window style flags to turn off
LONG newStyle = m_fsOldWindowStyle;
LONG offFlags = 0;
if (style & wxFULLSCREEN_NOBORDER)
{
offFlags |= WS_BORDER;
#ifndef __WXWINCE__
offFlags |= WS_THICKFRAME;
#endif
}
if (style & wxFULLSCREEN_NOCAPTION)
offFlags |= WS_CAPTION | WS_SYSMENU;
newStyle &= ~offFlags;
// Full screen windows should logically be popups as they don't have
// decorations (and are definitely not children) and while not using
// this style doesn't seem to make any difference for most windows, it
// breaks wxGLCanvas in some cases, see #15434, so just always use it.
newStyle |= WS_POPUP;
// change our window style to be compatible with full-screen mode
::SetWindowLong(GetHwnd(), GWL_STYLE, newStyle);
wxRect rect;
#if wxUSE_DISPLAY
// resize to the size of the display containing us
int dpy = wxDisplay::GetFromWindow(this);
if ( dpy != wxNOT_FOUND )
{
rect = wxDisplay(dpy).GetGeometry();
}
else // fall back to the main desktop
#endif // wxUSE_DISPLAY
{
// resize to the size of the desktop
wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
#ifdef __WXWINCE__
// FIXME: size of the bottom menu (toolbar)
// should be taken in account
rect.height += rect.y;
rect.y = 0;
#endif
}
SetSize(rect);
// now flush the window style cache and actually go full-screen
long flags = SWP_FRAMECHANGED;
// showing the frame full screen should also show it if it's still
// hidden
if ( !IsShown() )
{
// don't call wxWindow version to avoid flicker from calling
// ::ShowWindow() -- we're going to show the window at the correct
// location directly below -- but do call the wxWindowBase version
// to sync the internal m_isShown flag
wxWindowBase::Show();
flags |= SWP_SHOWWINDOW;
}
SetWindowPos(GetHwnd(), HWND_TOP,
rect.x, rect.y, rect.width, rect.height,
flags);
#if !defined(__HANDHELDPC__) && (defined(__WXWINCE__) && (_WIN32_WCE < 400))
::SHFullScreen(GetHwnd(), SHFS_HIDETASKBAR | SHFS_HIDESIPBUTTON);
#endif
// finally send an event allowing the window to relayout itself &c
wxSizeEvent event(rect.GetSize(), GetId());
event.SetEventObject(this);
HandleWindowEvent(event);
}
else // stop showing full screen
{
#if !defined(__HANDHELDPC__) && (defined(__WXWINCE__) && (_WIN32_WCE < 400))
::SHFullScreen(GetHwnd(), SHFS_SHOWTASKBAR | SHFS_SHOWSIPBUTTON);
#endif
Maximize(m_fsIsMaximized);
SetWindowLong(GetHwnd(),GWL_STYLE, m_fsOldWindowStyle);
SetWindowPos(GetHwnd(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
m_fsOldSize.width, m_fsOldSize.height, SWP_FRAMECHANGED);
}
return true;
}
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW misc
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::SetTitle( const wxString& title)
{
SetLabel(title);
}
wxString wxTopLevelWindowMSW::GetTitle() const
{
return GetLabel();
}
bool wxTopLevelWindowMSW::DoSelectAndSetIcon(const wxIconBundle& icons,
int smX,
int smY,
int i)
{
const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
wxIcon icon = icons.GetIcon(size, wxIconBundle::FALLBACK_NEAREST_LARGER);
if ( !icon.IsOk() )
return false;
::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
return true;
}
void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
{
wxTopLevelWindowBase::SetIcons(icons);
if ( icons.IsEmpty() )
{
// FIXME: SetIcons(wxNullIconBundle) should unset existing icons,
// but we currently don't do that
wxASSERT_MSG( m_icons.IsEmpty(), "unsetting icons doesn't work" );
return;
}
DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL);
DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG);
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
{
#if !defined(__WXMICROWIN__)
// get system (a.k.a. window) menu
HMENU hmenu = GetSystemMenu(GetHwnd(), FALSE /* get it */);
if ( !hmenu )
{
// no system menu at all -- ok if we want to remove the close button
// anyhow, but bad if we want to show it
return !enable;
}
// enabling/disabling the close item from it also automatically
// disables/enables the close title bar button
if ( ::EnableMenuItem(hmenu, SC_CLOSE,
MF_BYCOMMAND |
(enable ? MF_ENABLED : MF_GRAYED)) == -1 )
{
wxLogLastError(wxT("EnableMenuItem(SC_CLOSE)"));
return false;
}
#ifndef __WXWINCE__
// update appearance immediately
if ( !::DrawMenuBar(GetHwnd()) )
{
wxLogLastError(wxT("DrawMenuBar"));
}
#endif
#endif // !__WXMICROWIN__
return true;
}
void wxTopLevelWindowMSW::RequestUserAttention(int flags)
{
#if defined(FLASHW_STOP) && wxUSE_DYNLIB_CLASS
// available in the headers, check if it is supported by the system
typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
static FlashWindowEx_t s_pfnFlashWindowEx = NULL;
if ( !s_pfnFlashWindowEx )
{
wxDynamicLibrary dllUser32(wxT("user32.dll"));
s_pfnFlashWindowEx = (FlashWindowEx_t)
dllUser32.GetSymbol(wxT("FlashWindowEx"));
// we can safely unload user32.dll here, it's going to remain loaded as
// long as the program is running anyhow
}
if ( s_pfnFlashWindowEx )
{
WinStruct<FLASHWINFO> fwi;
fwi.hwnd = GetHwnd();
fwi.dwFlags = FLASHW_ALL;
if ( flags & wxUSER_ATTENTION_INFO )
{
// just flash a few times
fwi.uCount = 3;
}
else // wxUSER_ATTENTION_ERROR
{
// flash until the user notices it
fwi.dwFlags |= FLASHW_TIMERNOFG;
}
s_pfnFlashWindowEx(&fwi);
}
else // FlashWindowEx() not available
#endif // FlashWindowEx() defined
{
wxUnusedVar(flags);
#ifndef __WXWINCE__
::FlashWindow(GetHwnd(), TRUE);
#endif // __WXWINCE__
}
}
wxMenu *wxTopLevelWindowMSW::MSWGetSystemMenu() const
{
#ifndef __WXUNIVERSAL__
if ( !m_menuSystem )
{
HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE);
if ( !hmenu )
{
wxLogLastError(wxT("GetSystemMenu()"));
return NULL;
}
wxTopLevelWindowMSW * const
self = const_cast<wxTopLevelWindowMSW *>(this);
self->m_menuSystem = wxMenu::MSWNewFromHMENU(hmenu);
// We need to somehow associate this menu with this window to ensure
// that we get events from it. A natural idea would be to pretend that
// it's attached to our menu bar but this wouldn't work if we don't
// have any menu bar which is a common case for applications using
// custom items in the system menu (they mostly do it exactly because
// they don't have any other menus).
//
// So reuse the invoking window pointer instead, this is not exactly
// correct but doesn't seem to have any serious drawbacks.
m_menuSystem->SetInvokingWindow(self);
}
#endif // #ifndef __WXUNIVERSAL__
return m_menuSystem;
}
// ----------------------------------------------------------------------------
// Transparency support
// ---------------------------------------------------------------------------
bool wxTopLevelWindowMSW::SetTransparent(wxByte alpha)
{
#if wxUSE_DYNLIB_CLASS
typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
static PSETLAYEREDWINDOWATTR
pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)-1;
if ( pSetLayeredWindowAttributes == (PSETLAYEREDWINDOWATTR)-1 )
{
wxDynamicLibrary dllUser32(wxT("user32.dll"));
// use RawGetSymbol() and not GetSymbol() to avoid error messages under
// Windows 95: there is nothing the user can do about this anyhow
pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)
dllUser32.RawGetSymbol(wxT("SetLayeredWindowAttributes"));
// it's ok to destroy dllUser32 here, we link statically to user32.dll
// anyhow so it won't be unloaded
}
if ( !pSetLayeredWindowAttributes )
return false;
#endif // wxUSE_DYNLIB_CLASS
LONG exstyle = GetWindowLong(GetHwnd(), GWL_EXSTYLE);
// if setting alpha to fully opaque then turn off the layered style
if (alpha == 255)
{
SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyle & ~WS_EX_LAYERED);
Refresh();
return true;
}
#if wxUSE_DYNLIB_CLASS
// Otherwise, set the layered style if needed and set the alpha value
if ((exstyle & WS_EX_LAYERED) == 0 )
SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyle | WS_EX_LAYERED);
if ( pSetLayeredWindowAttributes(GetHwnd(), 0, (BYTE)alpha, LWA_ALPHA) )
return true;
#endif // wxUSE_DYNLIB_CLASS
return false;
}
bool wxTopLevelWindowMSW::CanSetTransparent()
{
// The API is available on win2k and above
static int os_type = -1;
static int ver_major = -1;
if (os_type == -1)
os_type = ::wxGetOsVersion(&ver_major);
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
void wxTopLevelWindowMSW::DoFreeze()
{
// do nothing: freezing toplevel window causes paint and mouse events
// to go through it any TLWs under it, so the best we can do is to freeze
// all children -- and wxWindowBase::Freeze() does that
}
void wxTopLevelWindowMSW::DoThaw()
{
// intentionally empty -- see DoFreeze()
}
// ----------------------------------------------------------------------------
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::DoSaveLastFocus()
{
if ( m_iconized )
return;
// remember the last focused child if it is our child
m_winLastFocused = FindFocus();
if ( m_winLastFocused )
{
// and don't remember it if it's a child from some other frame
if ( wxGetTopLevelParent(m_winLastFocused) != this )
{
m_winLastFocused = NULL;
}
}
}
void wxTopLevelWindowMSW::DoRestoreLastFocus()
{
wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
: NULL;
if ( !parent )
{
parent = this;
}
wxSetFocusToChild(parent, &m_winLastFocused);
}
void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event)
{
if ( event.GetActive() )
{
// We get WM_ACTIVATE before being restored from iconized state, so we
// can be still iconized here. In this case, avoid restoring the focus
// as it doesn't work anyhow and we will do when we're really restored.
if ( m_iconized )
{
event.Skip();
return;
}
// restore focus to the child which was last focused unless we already
// have it
wxLogTrace(wxT("focus"), wxT("wxTLW %p activated."), m_hWnd);
wxWindow *winFocus = FindFocus();
if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
DoRestoreLastFocus();
}
else // deactivating
{
DoSaveLastFocus();
wxLogTrace(wxT("focus"),
wxT("wxTLW %p deactivated, last focused: %p."),
m_hWnd,
m_winLastFocused ? GetHwndOf(m_winLastFocused) : NULL);
event.Skip();
}
}
#if wxUSE_MENUS && !defined(__WXUNIVERSAL__)
bool
wxTopLevelWindowMSW::HandleMenuSelect(WXWORD nItem, WXWORD flags, WXHMENU hMenu)
{
// Ignore the special messages generated when the menu is closed (this is
// the only case when the flags are set to -1), in particular don't clear
// the help string in the status bar when this happens as it had just been
// restored by the base class code.
if ( !hMenu && flags == 0xffff )
return false;
// Unfortunately we also need to ignore another message which is sent after
// closing the currently active submenu of the menu bar by pressing Escape:
// in this case we get WM_UNINITMENUPOPUP, from which we generate
// wxEVT_MENU_CLOSE, and _then_ we get WM_MENUSELECT for the top level menu
// from which we overwrite the help string just restored by OnMenuClose()
// handler in wxFrameBase. To prevent this from happening we discard these
// messages but only in the case it's really the top level menu as we still
// need to clear the help string when a submenu is selected in a menu.
if ( flags == (MF_POPUP | MF_HILITE) && !m_menuDepth )
return false;
// sign extend to int from unsigned short we get from Windows
int item = (signed short)nItem;
// WM_MENUSELECT is generated for both normal items and menus, including
// the top level menus of the menu bar, which can't be represented using
// any valid identifier in wxMenuEvent so use an otherwise unused value for
// them
if ( flags & (MF_POPUP | MF_SEPARATOR) )
item = wxID_NONE;
wxMenuEvent event(wxEVT_MENU_HIGHLIGHT, item);
event.SetEventObject(this);
if ( HandleWindowEvent(event) )
return true;
// by default, i.e. if the event wasn't handled above, clear the status bar
// text when an item which can't have any associated help string in wx API
// is selected
if ( item == wxID_NONE )
DoGiveHelp(wxEmptyString, true);
return false;
}
bool
wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup)
{
// Update the menu depth when dealing with the top level menus.
if ( !popup )
{
if ( evtType == wxEVT_MENU_OPEN )
{
m_menuDepth++;
}
else if ( evtType == wxEVT_MENU_CLOSE )
{
wxASSERT_MSG( m_menuDepth > 0, wxS("No open menus?") );
m_menuDepth--;
}
else
{
wxFAIL_MSG( wxS("Unexpected menu event type") );
}
}
wxMenuEvent event(evtType, popup ? wxID_ANY : 0, menu);
event.SetEventObject(menu);
return HandleWindowEvent(event);
}
bool wxTopLevelWindowMSW::HandleExitMenuLoop(WXWORD isPopup)
{
return DoSendMenuOpenCloseEvent(wxEVT_MENU_CLOSE,
isPopup ? wxCurrentPopupMenu : NULL,
isPopup != 0);
}
bool wxTopLevelWindowMSW::HandleMenuPopup(wxEventType evtType, WXHMENU hMenu)
{
bool isPopup = false;
wxMenu* menu = NULL;
if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetHMenu() == hMenu )
{
menu = wxCurrentPopupMenu;
isPopup = true;
}
else
{
menu = MSWFindMenuFromHMENU(hMenu);
}
return DoSendMenuOpenCloseEvent(evtType, menu, isPopup);
}
wxMenu* wxTopLevelWindowMSW::MSWFindMenuFromHMENU(WXHMENU WXUNUSED(hMenu))
{
// We don't have any menus at this level.
return NULL;
}
#endif // wxUSE_MENUS && !__WXUNIVERSAL__
// the DialogProc for all wxWidgets dialogs
LONG APIENTRY _EXPORT
wxDlgProc(HWND hDlg,
UINT message,
WPARAM WXUNUSED(wParam),
LPARAM WXUNUSED(lParam))
{
switch ( message )
{
case WM_INITDIALOG:
{
// under CE, add a "Ok" button in the dialog title bar and make it full
// screen
//
// TODO: find the window for this HWND, and take into account
// wxMAXIMIZE and wxCLOSE_BOX. For now, assume both are present.
//
// Standard SDK doesn't have aygshell.dll: see
// include/wx/msw/wince/libraries.h
#if defined(__WXWINCE__) && !defined(__WINCE_STANDARDSDK__) && !defined(__HANDHELDPC__)
SHINITDLGINFO shidi;
shidi.dwMask = SHIDIM_FLAGS;
shidi.dwFlags = SHIDIF_SIZEDLG // take account of the SIP or menubar
#ifndef __SMARTPHONE__
| SHIDIF_DONEBUTTON
#endif
;
shidi.hDlg = hDlg;
SHInitDialog( &shidi );
#else // no SHInitDialog()
wxUnusedVar(hDlg);
#endif
// for WM_INITDIALOG, returning TRUE tells system to set focus to
// the first control in the dialog box, but as we set the focus
// ourselves, we return FALSE for it as well
return FALSE;
}
}
// for almost all messages, returning FALSE means that we didn't process
// the message
return FALSE;
}
// ============================================================================
// wxTLWHiddenParentModule implementation
// ============================================================================
HWND wxTLWHiddenParentModule::ms_hwnd = NULL;
const wxChar *wxTLWHiddenParentModule::ms_className = NULL;
bool wxTLWHiddenParentModule::OnInit()
{
ms_hwnd = NULL;
ms_className = NULL;
return true;
}
void wxTLWHiddenParentModule::OnExit()
{
if ( ms_hwnd )
{
if ( !::DestroyWindow(ms_hwnd) )
{
wxLogLastError(wxT("DestroyWindow(hidden TLW parent)"));
}
ms_hwnd = NULL;
}
if ( ms_className )
{
if ( !::UnregisterClass(ms_className, wxGetInstance()) )
{
wxLogLastError(wxT("UnregisterClass(\"wxTLWHiddenParent\")"));
}
ms_className = NULL;
}
}
/* static */
HWND wxTLWHiddenParentModule::GetHWND()
{
if ( !ms_hwnd )
{
if ( !ms_className )
{
static const wxChar *HIDDEN_PARENT_CLASS = wxT("wxTLWHiddenParent");
WNDCLASS wndclass;
wxZeroMemory(wndclass);
wndclass.lpfnWndProc = DefWindowProc;
wndclass.hInstance = wxGetInstance();
wndclass.lpszClassName = HIDDEN_PARENT_CLASS;
if ( !::RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(\"wxTLWHiddenParent\")"));
}
else
{
ms_className = HIDDEN_PARENT_CLASS;
}
}
ms_hwnd = ::CreateWindow(ms_className, wxEmptyString, 0, 0, 0, 0, 0, NULL,
(HMENU)NULL, wxGetInstance(), NULL);
if ( !ms_hwnd )
{
wxLogLastError(wxT("CreateWindow(hidden TLW parent)"));
}
}
return ms_hwnd;
}