git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22527 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			247 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\class{wxHashMap}}\label{wxhashmap}
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This is a simple, type-safe, and reasonably efficient hash map class,
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whose interface is a subset of the interface of STL containers. In
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particular, the interface is modelled after std::map, and the various,
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non standard, std::hash_map.
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\wxheading{Example}
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\begin{verbatim}
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    class MyClass { /* ... */ };
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    // declare a hash map with string keys and int values
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    WX_DECLARE_STRING_HASH_MAP( int, MyHash5 );
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    // same, with int keys and MyClass* values
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    WX_DECLARE_HASH_MAP( int, MyClass*, wxIntegerHash, wxIntegerEqual, MyHash1 );
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    // same, with wxString keys and int values
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    WX_DECLARE_STRING_HASH_MAP( int, MyHash3 );
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    // same, with wxString keys and values
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    WX_DECLARE_STRING_HASH_MAP( wxString, MyHash2 );
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    MyHash1 h1;
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    MyHash2 h2;
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    // store and retrieve values
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    h1[1] = new MyClass( 1 );
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    h1[10000000] = NULL;
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    h1[50000] = new MyClass( 2 );
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    h2["Bill"] = "ABC";
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    wxString tmp = h2["Bill"];
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    // since element with key "Joe" is not present, this will return
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    // the default value, which is an empty string in the case of wxString
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    MyClass tmp2 = h2["Joe"];
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    // iterate over all the elements in the class
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    MyHash2::iterator it;
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    for( it = h2.begin(); it != h2.end(); ++it )
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    {
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        wxString key = it->first, value = it->second;
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        // do something useful with key and value
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    }
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\end{verbatim}
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\wxheading{Declaring new hash table types}
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\begin{verbatim}
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    WX_DECLARE_STRING_HASH_MAP( VALUE_T,     // type of the values
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                                CLASSNAME ); // name of the class
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\end{verbatim}
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Declares an hash map class named CLASSNAME, with {\tt wxString} keys
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and VALUE\_T values.
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\begin{verbatim}
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    WX_DECLARE_VOIDPTR_HASH_MAP( VALUE_T,     // type of the values
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                                 CLASSNAME ); // name of the class
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\end{verbatim}
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Declares an hash map class named CLASSNAME, with {\tt void*} keys
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and VALUE\_T values.
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\begin{verbatim}
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    WX_DECLARE_HASH_MAP( KEY_T,      // type of the keys
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                         VALUE_T,    // type of the values
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                         HASH_T,     // hasher
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                         KEY_EQ_T,   // key equality predicate
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                         CLASSNAME); // name of the class
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\end{verbatim}
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The HASH\_T and KEY\_EQ\_T are the types
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used for the hashing function and key comparison. wxWindows provides
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three predefined hashing functions: {\tt wxIntegerHash}
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for integer types ( {\tt int}, {\tt long}, {\tt short},
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and their unsigned counterparts ), {\tt wxStringHash} for strings
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( {\tt wxString}, {\tt wxChar*}, {\tt char*} ), and
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{\tt wxPointerHash} for any kind of pointer.
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Similarly three equality predicates:
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{\tt wxIntegerEqual}, {\tt wxStringEqual}, {\tt wxPointerEqual} are provided.
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Using this you could declare an hash map mapping {\tt int} values
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to {\tt wxString} like this:
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\begin{verbatim}
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    WX_DECLARE_HASH_MAP( int,
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                         wxString,
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                         wxIntegerHash,
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                         wxIntegerEqual,
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                         MyHash );
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    // using an user-defined class for keys
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    class MyKey { /* ... */ };
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    // hashing function
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    class MyKeyHash
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    {
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    public:
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        MyKeyHash() { }
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        unsigned long operator()( const MyKey& k ) const
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            { /* compute the hash */ }
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        MyKeyHash& operator=(const MyKeyHash&) { return *this; }
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    };
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    // comparison operator
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    class MyKeyEqual
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    {
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    public:
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        MyKeyEqual() { }
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        bool operator()( const MyKey& a, const MyKey& b ) const
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            { /* compare for equality */ }
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        MyKeyEqual& operator=(const MyKeyEqual&) { return *this; }
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    };
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    WX_DECLARE_HASH_MAP( MyKey,      // type of the keys
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                         SOME_TYPE,  // any type you like
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                         MyKeyHash,  // hasher
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                         MyKeyEqual, // key equality predicate
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                         CLASSNAME); // name of the class
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\end{verbatim}
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\latexignore{\rtfignore{\wxheading{Types}}}
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In the documentation below you should replace wxHashMap with the name
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you used in the class declaration.
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\begin{twocollist}
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\twocolitem{wxHashMap::key\_type}{Type of the hash keys}
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\twocolitem{wxHashMap::mapped\_type}{Type of the values stored in the hash map}
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\twocolitem{wxHashMap::value\_type}{Equivalent to
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{\tt struct \{ key\_type first; mapped\_type second \};} }
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\twocolitem{wxHashMap::iterator}{Used to enumerate all the elements in an hash
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map; it is similar to a {\tt value\_type*}}
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\twocolitem{wxHashMap::const\_iterator}{Used to enumerate all the elements
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in a constant hash map; it is similar to a {\tt const value\_type*}}
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\twocolitem{wxHashMap::size\_type}{Used for sizes}
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\end{twocollist}
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\wxheading{Iterators}
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An iterator is similar to a pointer, and so you can use the usual pointer
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operations: {\tt ++it} ( and {\tt it++} ) to move to the next element,
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{\tt *it} to access the element pointed to, {\tt it->first}
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( {\tt it->second} ) to access the key ( value )
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of the element pointed to. Hash maps provide forward only iterators, this
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means that you can't use {\tt --it}, {\tt it + 3}, {\tt it1 - it2}.
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\wxheading{Include files}
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<wx/hashmap.h>
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxHashMap::wxHashMap}
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\func{}{wxHashMap}{\param{size\_type}{ size = 10}}
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The size parameter is just an hint, the table will resize automatically
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to preserve performance.
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\func{}{wxHashMap}{\param{const wxHashMap\&}{ map}}
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Copy constructor.
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\membersection{wxHashMap::begin}
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\constfunc{const\_iterator}{begin}{}
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\func{iterator}{begin}{}
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Returns an iterator pointing at the first element of the hash map.
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Please remember that hash maps do not guarantee ordering.
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\membersection{wxHashMap::clear}
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\func{void}{clear}{}
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Removes all elements from the hash map.
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\membersection{wxHashMap::count}
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\constfunc{size\_type}{count}{\param{const key\_type\&}{ key}}
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Counts the number of elements with the given key present in the map.
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This function can actually return 0 or 1.
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\membersection{wxHashMap::empty}
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\constfunc{bool}{empty}{}
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Returns true if the hash map does not contain any element, false otherwise.
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\membersection{wxHashMap::end}
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\constfunc{const\_iterator}{end}{}
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\func{iterator}{end}{}
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Returns an iterator pointing at the one-after-the-last element of the hash map.
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Please remember that hash maps do not guarantee ordering.
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\membersection{wxHashMap::erase}
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\func{size\_type}{erase}{\param{const key\_type\&}{ key}}
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Erases the element with the given key, and returns the number of element
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erased (either 0 or 1).
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\func{void}{erase}{\param{iterator}{ it}}
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\func{void}{erase}{\param{const\_iterator}{ it}}
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Erases the element pointed to by the iterator. After the deletion
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the iterator is no longer valid and must not be used.
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\membersection{wxHashMap::find}
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\func{iterator}{find}{\param{const key\_type\&}{ key}}
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\constfunc{const\_iterator}{find}{\param{const key\_type\&}{ key}}
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If an element with the given key is present, the functions returns
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an iterator pointing at that element, otherwise an invalid iterator
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is returned (i.e. hashmap.find( non\_existent\_key ) == hashmap.end()).
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\membersection{wxHashMap::insert}
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\func{void}{insert}{\param{const value\_type\&}{ v}}
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Inserts the given value in the hash map.
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\membersection{wxHashMap::operator[]}
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\func{mapped\_type\&}{operator[]}{\param{const key\_type\&}{ key}}
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Use it as an array subscript. The only difference is that if the
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given key is not present in the hash map, an element with the
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default {\tt value\_type()} is inserted in the table.
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\membersection{wxHashMap::size}
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\constfunc{size\_type}{size}{}
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Returns the numbers of elements in the map.
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