crash on wxMotif; added wxHelpControllerBase::SetViewer; added consts to wxColour == and != operators; changed beta version; fixed wxChoice/wxComboBox bugs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1718 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        colour.h
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// Purpose:     wxColour class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#ifdef __GNUG__
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#pragma interface "colour.h"
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#endif
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLEXPORT wxColour : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxColour)
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public:
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  // ctors
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    // default
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  wxColour();
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    // from RGB
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  wxColour( unsigned char red, unsigned char green, unsigned char blue );
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  wxColour( unsigned long colRGB ) { Set(colRGB); }
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    // implicit conversion from the colour name
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  wxColour( const wxString &colourName ) { InitFromName(colourName); }
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  wxColour( const char *colourName ) { InitFromName(colourName); }
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    // copy ctors and assignment operators
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  wxColour( const wxColour& col );
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  wxColour& operator = ( const wxColour& col );
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    // dtor
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  ~wxColour();
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  // Set() functions
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  void Set( unsigned char red, unsigned char green, unsigned char blue );
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  void Set( unsigned long colRGB )
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  {
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    // we don't need to know sizeof(long) here because we assume that the three
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    // least significant bytes contain the R, G and B values
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    Set((unsigned char)colRGB,
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        (unsigned char)(colRGB >> 8),
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        (unsigned char)(colRGB >> 16));
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  }
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  // accessors
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  bool Ok() const {return m_isInit; }
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  unsigned char Red() const { return m_red; }
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  unsigned char Green() const { return m_green; }
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  unsigned char Blue() const { return m_blue; }
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  int GetPixel() const { return m_pixel; };
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  void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
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  inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
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  inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
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  // Allocate a colour, or nearest colour, using the given display.
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  // If realloc is TRUE, ignore the existing pixel, otherwise just return
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  // the existing one.
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  // Returns the allocated pixel.
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  // TODO: can this handle mono displays? If not, we should have an extra
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  // flag to specify whether this should be black or white by default.
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  int AllocColour(WXDisplay* display, bool realloc = FALSE);
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  void InitFromName(const wxString& col);
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private:
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  bool          m_isInit;
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  unsigned char m_red;
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  unsigned char m_blue;
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  unsigned char m_green;
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public:
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  int           m_pixel;
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};
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#endif
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	// _WX_COLOUR_H_
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