Added gobs of stuff, see wxPython/README.txt for details git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2310 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			154 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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from wxPython.wx       import *
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try:
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    from wxPython.glcanvas import *
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    haveGLCanvas = true
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except ImportError:
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    haveGLCanvas = false
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#----------------------------------------------------------------------
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if not haveGLCanvas:
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    def runTest(frame, nb, log):
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        dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!',
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                          'Sorry', wxOK | wxICON_INFORMATION)
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        dlg.ShowModal()
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        dlg.Destroy()
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else:
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    def runTest(frame, nb, log):
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        win = TestGLCanvas(nb)
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        return win
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    class TestGLCanvas(wxGLCanvas):
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        def __init__(self, parent):
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            wxGLCanvas.__init__(self, parent, -1)
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            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
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            self.init = false
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        def OnEraseBackground(self, event):
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            pass # Do nothing, to avoid flashing.
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        def OnSize(self, event):
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            size = self.GetClientSize()
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            if self.GetContext() != 'NULL':
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                self.SetCurrent()
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                glViewport(0, 0, size.width, size.height)
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        def OnPaint(self, event):
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            dc = wxPaintDC(self)
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            ctx = self.GetContext()
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            if ctx == "NULL": return
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            self.SetCurrent()
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            if not self.init:
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                self.InitGL()
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                self.init = true
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            # clear color and depth buffers
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            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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            # draw six faces of a cube
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            glBegin(GL_QUADS)
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            glNormal3f( 0.0, 0.0, 1.0)
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            glVertex3f( 0.5, 0.5, 0.5)
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            glVertex3f(-0.5, 0.5, 0.5)
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            glVertex3f(-0.5,-0.5, 0.5)
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            glVertex3f( 0.5,-0.5, 0.5)
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            glNormal3f( 0.0, 0.0,-1.0)
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            glVertex3f(-0.5,-0.5,-0.5)
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            glVertex3f(-0.5, 0.5,-0.5)
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            glVertex3f( 0.5, 0.5,-0.5)
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            glVertex3f( 0.5,-0.5,-0.5)
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            glNormal3f( 0.0, 1.0, 0.0)
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            glVertex3f( 0.5, 0.5, 0.5)
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            glVertex3f( 0.5, 0.5,-0.5)
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            glVertex3f(-0.5, 0.5,-0.5)
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            glVertex3f(-0.5, 0.5, 0.5)
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            glNormal3f( 0.0,-1.0, 0.0)
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            glVertex3f(-0.5,-0.5,-0.5)
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            glVertex3f( 0.5,-0.5,-0.5)
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            glVertex3f( 0.5,-0.5, 0.5)
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            glVertex3f(-0.5,-0.5, 0.5)
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            glNormal3f( 1.0, 0.0, 0.0)
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            glVertex3f( 0.5, 0.5, 0.5)
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            glVertex3f( 0.5,-0.5, 0.5)
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            glVertex3f( 0.5,-0.5,-0.5)
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            glVertex3f( 0.5, 0.5,-0.5)
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            glNormal3f(-1.0, 0.0, 0.0)
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            glVertex3f(-0.5,-0.5,-0.5)
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            glVertex3f(-0.5,-0.5, 0.5)
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            glVertex3f(-0.5, 0.5, 0.5)
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            glVertex3f(-0.5, 0.5,-0.5)
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            glEnd()
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            self.SwapBuffers()
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        def InitGL(self):
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            # set viewing projection
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            glMatrixMode(GL_PROJECTION);
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            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
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            # position viewer
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            glMatrixMode(GL_MODELVIEW);
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            glTranslatef(0.0, 0.0, -2.0);
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            # position object
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            glRotatef(30.0, 1.0, 0.0, 0.0);
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            glRotatef(30.0, 0.0, 1.0, 0.0);
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            glEnable(GL_DEPTH_TEST);
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            glEnable(GL_LIGHTING);
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            glEnable(GL_LIGHT0);
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overview = """\
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"""
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#----------------------------------------------------------------------
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def _test():
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    class MyApp(wxApp):
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        def OnInit(self):
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            frame = wxFrame(NULL, -1, "HELP ME!!")
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            win = TestGLCanvas(frame)
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            frame.Show(TRUE)
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            self.SetTopWindow(frame)
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            return TRUE
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    app = MyApp(0)
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    app.MainLoop()
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if __name__ == '__main__':
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    _test()
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