Added new OpenGl code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			397 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			397 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        cube.cpp
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// Purpose:     wxGLCanvas demo program
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/log.h"
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#include "cube.h"
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#define ID_NEW_WINDOW 10000
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#define ID_DEF_ROTATE_LEFT_KEY 10001
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#define ID_DEF_ROTATE_RIGHT_KEY 10002
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//////////////////////////////////////////////////////////////////////////////////
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// Control to get a keycode
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class CScanTextCtrl : public wxTextCtrl
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{
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public:
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  CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
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                 const wxPoint& pos, const wxSize& size );
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  void OnChar( wxKeyEvent& event ) { } /* do nothing */
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  void OnKeyDown(wxKeyEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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  DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( CScanTextCtrl, wxTextCtrl )
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  EVT_CHAR( CScanTextCtrl::OnChar )
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  EVT_KEY_DOWN( CScanTextCtrl::OnKeyDown )
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END_EVENT_TABLE()
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CScanTextCtrl::CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
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                              const wxPoint& pos, const wxSize& size )
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                  : wxTextCtrl( parent, id, "", pos, size )
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{
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  wxString buf;
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  buf.Printf( "0x%04x", code );
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  SetValue( buf );
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}
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void CScanTextCtrl::OnKeyDown( wxKeyEvent& event )
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{
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  #ifdef __WXDEBUG__
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    wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
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            event.m_timeStamp );
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  #endif // __WXDEBUG__
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  wxString buf;
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  buf.Printf( "0x%04x", event.KeyCode() );
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  SetValue( buf );
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}
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///////////////////////////////////////////////////////////
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// Dialog for defining a keypress
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class CMenuKeyDialog : public wxDialog
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{
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public:
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  CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr,
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                  const wxString& title );
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  int GetValue(); 
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private:
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  CScanTextCtrl      *m_ScanCode;
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  wxTextCtrl         *m_Description;
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// any class wishing to process wxWindows events must use this macro
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  DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( CMenuKeyDialog, wxDialog )
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//
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END_EVENT_TABLE()
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CMenuKeyDialog::CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code,
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                                 const wxString &descr, const wxString& title )
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          : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
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{
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  new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), wxSize(31*2,12*2) );
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  m_ScanCode = new CScanTextCtrl( this, -1, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) );
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  new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), wxSize(32*2,12*2) );
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  m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) );
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  new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
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  new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), wxSize(25*2,13*2) );
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}
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int CMenuKeyDialog::GetValue()
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{
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  int code;
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  wxString buf = m_ScanCode->GetValue();
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  #ifdef __WXDEBUG__
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    wxLogTrace(wxTraceMessages, buf.c_str() );
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  #endif // __WXDEBUG__
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  sscanf( buf.c_str(), "%i", &code );
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  return( code );
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}
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit(void)
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{
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  wxLog::SetTraceMask(wxTraceMessages);
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  // Create the main frame window
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  MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
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  // Give it an icon
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#ifdef wx_msw
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  frame->SetIcon(wxIcon("mondrian"));
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#endif
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  // Make a menubar
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  wxMenu *winMenu = new wxMenu;
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  winMenu->Append(wxID_EXIT, "&Close");
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  winMenu->Append(ID_NEW_WINDOW, "&New" );
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  wxMenuBar *menuBar = new wxMenuBar;
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  menuBar->Append(winMenu, "&Window");
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  winMenu = new wxMenu;
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  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
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  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
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  menuBar->Append(winMenu, "&Key");
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  frame->SetMenuBar(menuBar);
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  frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
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  // Show the frame
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  frame->Show(TRUE);
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  return TRUE;
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}
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void MyFrame::OnNewWindow()
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{
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  MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", wxPoint(50, 50), wxSize(400, 300));
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  // Give it an icon
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#ifdef wx_msw
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  frame->SetIcon(wxIcon("mondrian"));
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#endif
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  // Make a menubar
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  wxMenu *winMenu = new wxMenu;
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  winMenu->Append(wxID_EXIT, "&Close");
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  winMenu->Append(ID_NEW_WINDOW, "&New" );
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  wxMenuBar *menuBar = new wxMenuBar;
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  menuBar->Append(winMenu, "&Window");
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  winMenu = new wxMenu;
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  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
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  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
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  menuBar->Append(winMenu, "&Key");
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  frame->SetMenuBar(menuBar);
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  frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1, 
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               wxPoint(0, 0), wxSize(200, 200) );
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  // Show the frame
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  frame->Show(TRUE);
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}
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void MyFrame::OnDefRotateLeftKey()
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{
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  CMenuKeyDialog dial( this, -1, m_canvas->m_rleft, wxString("Rotate left key"), "Define key" );
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  int result = dial.ShowModal();
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  if( result == wxID_OK )
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    m_canvas->m_rleft = dial.GetValue();
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}
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void MyFrame::OnDefRotateRightKey()
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{
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  CMenuKeyDialog dial( this, -1, m_canvas->m_rright, wxString("Rotate right key"), "Define key" );
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  int result = dial.ShowModal();
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  if( result == wxID_OK )
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    m_canvas->m_rright = dial.GetValue();
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}
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IMPLEMENT_APP(MyApp)
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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    EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
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    EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
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    EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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    const wxSize& size, long style):
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  wxFrame(frame, -1, title, pos, size, style)
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{
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    m_canvas = NULL;
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}
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// Intercept menu commands
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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    Destroy();
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}
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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    EVT_SIZE(TestGLCanvas::OnSize)
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    EVT_PAINT(TestGLCanvas::OnPaint)
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    EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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    EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
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    EVT_KEY_UP( TestGLCanvas::OnKeyUp )
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END_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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    const wxPoint& pos, const wxSize& size, long style, const wxString& name):
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  wxGLCanvas(parent, NULL, id, pos, size, style, name )
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{
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  m_init = FALSE;
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  m_gllist = 0;
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  m_rleft = 0x13b;
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  m_rright = 0x13d;
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}
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TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, 
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    wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
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    const wxString& name ) :
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      wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name  )
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{
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  m_init = FALSE;
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  m_gllist = other.m_gllist;    /* share display list */
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  m_rleft = 0x13b;
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  m_rright = 0x13d;
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//  SetBackgroundColour( *wxGREEN );
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// virtual void SetBackgroundColour(const wxColour& colour)
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}
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TestGLCanvas::~TestGLCanvas(void)
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{
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& event )
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{
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    // This is a dummy, to avoid an endless succession of paint messages.
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    // OnPaint handlers must always create a wxPaintDC.
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    wxPaintDC dc(this);
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#ifndef __WXMOTIF__
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    if (!GetContext()) return;
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#endif
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    SetCurrent();
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    /* init OpenGL once, but after SetCurrent */
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    if (!m_init)
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    {
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       InitGL();
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       m_init = TRUE;
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    }
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    /* clear color and depth buffers */
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    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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    if( m_gllist == 0 )
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    {
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        m_gllist = glGenLists( 1 );
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        printf( "List=%d\n", m_gllist );
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        glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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        /* draw six faces of a cube */
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        glBegin(GL_QUADS);
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        glNormal3f( 0.0F, 0.0F, 1.0F);
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        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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        glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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        glNormal3f( 0.0F, 0.0F,-1.0F);
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        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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        glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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        glNormal3f( 0.0F, 1.0F, 0.0F);
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        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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        glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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        glNormal3f( 0.0F,-1.0F, 0.0F);
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        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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        glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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        glNormal3f( 1.0F, 0.0F, 0.0F);
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        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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        glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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        glNormal3f(-1.0F, 0.0F, 0.0F);
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        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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        glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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        glEnd();
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        glEndList();
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    }
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    else
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        glCallList( m_gllist );    
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    glFlush();
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    SwapBuffers();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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{
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    int width, height;
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    GetClientSize(& width, & height);
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#ifndef __WXMOTIF__
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    if (GetContext())
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#endif
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    {
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        SetCurrent();
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        glViewport(0, 0, width, height);
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    }
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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{
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    // Do nothing, to avoid flashing.
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  printf( "in erase background\n" );
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}
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void TestGLCanvas::InitGL(void)
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{
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    SetCurrent();
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    /* set viewing projection */
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    glMatrixMode(GL_PROJECTION);
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    glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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    /* position viewer */
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    glMatrixMode(GL_MODELVIEW);
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    glTranslatef(0.0F, 0.0F, -2.0F);
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    /* position object */
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    glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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    glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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    glEnable(GL_DEPTH_TEST);
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    glEnable(GL_LIGHTING);
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    glEnable(GL_LIGHT0);
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}
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void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
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{
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  if( event.KeyCode() == m_rleft ) Rotate( -5.0 );
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  else if( event.KeyCode() == m_rright ) Rotate( 5.0 );
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  #ifdef __WXDEBUG__
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    wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
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            event.m_timeStamp );
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  #endif // __WXDEBUG__
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}
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void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
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{
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  #ifdef __WXDEBUG__
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    wxLogTrace(wxTraceMessages, "[EVT_KEYUP]: Key = %04x, time = %d\n", event.KeyCode(),
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            event.m_timeStamp );
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  #endif // __WXDEBUG__
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}
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void TestGLCanvas::Rotate( double deg )
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{
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    SetCurrent();
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    glMatrixMode(GL_MODELVIEW);
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    glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
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    Refresh(FALSE);
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}
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