git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61104 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			216 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/button.h
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| // Purpose:     wxButtonBase class
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| // Author:      Vadim Zetlin
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| // Modified by:
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| // Created:     15.08.00
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Vadim Zetlin
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_BUTTON_H_BASE_
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| #define _WX_BUTTON_H_BASE_
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| 
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| #include "wx/defs.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxButton flags shared with other classes
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| // ----------------------------------------------------------------------------
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| 
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| #if wxUSE_TOGGLEBTN || wxUSE_BUTTON
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| 
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| // These flags affect label alignment
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| #define wxBU_LEFT            0x0040
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| #define wxBU_TOP             0x0080
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| #define wxBU_RIGHT           0x0100
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| #define wxBU_BOTTOM          0x0200
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| #define wxBU_ALIGN_MASK      ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
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| #endif
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| 
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| #if wxUSE_BUTTON
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| 
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| // ----------------------------------------------------------------------------
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| // wxButton specific flags
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| // ----------------------------------------------------------------------------
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| 
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| // These two flags are obsolete
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| #define wxBU_NOAUTODRAW      0x0000
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| #define wxBU_AUTODRAW        0x0004
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| 
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| // by default, the buttons will be created with some (system dependent)
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| // minimal size to make them look nicer, giving this style will make them as
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| // small as possible
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| #define wxBU_EXACTFIT        0x0001
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| 
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| // this flag can be used to disable using the text label in the button: it is
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| // mostly useful when creating buttons showing bitmap and having stock id as
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| // without it both the standard label corresponding to the stock id and the
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| // bitmap would be shown
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| #define wxBU_NOTEXT          0x0002
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| 
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| 
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| #include "wx/bitmap.h"
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| #include "wx/control.h"
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| 
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| extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
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| 
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| // ----------------------------------------------------------------------------
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| // wxButton: a push button
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
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| {
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| public:
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|     wxButtonBase() { }
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| 
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|     // show the image in the button in addition to the label: this method is
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|     // supported on all (major) platforms
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|     void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
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|     {
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|         SetBitmapLabel(bitmap);
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|         SetBitmapPosition(dir);
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|     }
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| 
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|     wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
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| 
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|     // Methods for setting individual images for different states: normal,
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|     // selected (meaning pushed or pressed), focused (meaning normal state for
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|     // a focused button), disabled or hover (a.k.a. hot or current).
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|     //
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|     // Remember that SetBitmap() itself must be called before any other
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|     // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
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|     // for it anyhow) and that all bitmaps passed to these functions should be
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|     // of the same size.
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|     void SetBitmapLabel(const wxBitmap& bitmap)
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|         { DoSetBitmap(bitmap, State_Normal); }
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|     void SetBitmapPressed(const wxBitmap& bitmap)
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|         { DoSetBitmap(bitmap, State_Pressed); }
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|     void SetBitmapDisabled(const wxBitmap& bitmap)
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|         { DoSetBitmap(bitmap, State_Disabled); }
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|     void SetBitmapCurrent(const wxBitmap& bitmap)
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|         { DoSetBitmap(bitmap, State_Current); }
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|     void SetBitmapFocus(const wxBitmap& bitmap)
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|         { DoSetBitmap(bitmap, State_Focused); }
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| 
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|     wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
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|     wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
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|     wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
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|     wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
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|     wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
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| 
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| 
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|     // set the margins around the image
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|     void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
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|     void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
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| 
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|     // set the image position relative to the text, i.e. wxLEFT means that the
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|     // image is to the left of the text (this is the default)
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|     void SetBitmapPosition(wxDirection dir);
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| 
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| 
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|     // make this button the default button in its top level window
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|     //
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|     // returns the old default item (possibly NULL)
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|     virtual wxWindow *SetDefault();
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| 
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|     // Buttons on MSW can look bad if they are not native colours, because
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|     // then they become owner-drawn and not theme-drawn.  Disable it here
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|     // in wxButtonBase to make it consistent.
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|     virtual bool ShouldInheritColours() const { return false; }
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| 
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|     // returns the default button size for this platform
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|     static wxSize GetDefaultSize();
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| 
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|     // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
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| #if WXWIN_COMPATIBILITY_2_8
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|     void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
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|     void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
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| #endif // WXWIN_COMPATIBILITY_2_8
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| 
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|     // backwards compatible names for pressed/current bitmaps: they're not
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|     // deprecated as there is nothing really wrong with using them and no real
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|     // advantage to using the new names but the new names are still preferred
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|     wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
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|     wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
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| 
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|     void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
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|     void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
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| 
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| 
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|     // this enum is not part of wx public API, it is public because it is used
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|     // in non wxButton-derived classes internally
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|     //
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|     // also notice that MSW code relies on the values of the enum elements, do
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|     // not change them without revising src/msw/button.cpp
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|     enum State
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|     {
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|         State_Normal,
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|         State_Current,    // a.k.a. hot or "hovering"
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|         State_Pressed,    // a.k.a. "selected" in public API for some reason
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|         State_Disabled,
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|         State_Focused,
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|         State_Max
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|     };
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| 
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|     // return true if this button shouldn't show the text label, either because
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|     // it doesn't have it or because it was explicitly disabled with wxBU_NOTEXT
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|     bool DontShowLabel() const
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|     {
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|         return HasFlag(wxBU_NOTEXT) || GetLabel().empty();
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|     }
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| 
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|     // return true if we do show the label
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|     bool ShowsLabel() const
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|     {
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|         return !DontShowLabel();
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|     }
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| 
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| protected:
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|     // choose the default border for this window
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|     virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
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| 
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|     virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
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|         { return wxBitmap(); }
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|     virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
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|                              State WXUNUSED(which))
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|         { }
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| 
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|     virtual wxSize DoGetBitmapMargins() const
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|         { return wxSize(0, 0); }
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| 
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|     virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
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|         { }
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| 
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|     virtual void DoSetBitmapPosition(wxDirection WXUNUSED(dir))
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|         { }
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| 
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxButtonBase);
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| };
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| 
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| #if defined(__WXUNIVERSAL__)
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|     #include "wx/univ/button.h"
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| #elif defined(__WXMSW__)
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|     #include "wx/msw/button.h"
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| #elif defined(__WXMOTIF__)
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|     #include "wx/motif/button.h"
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| #elif defined(__WXGTK20__)
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|     #include "wx/gtk/button.h"
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| #elif defined(__WXGTK__)
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|     #include "wx/gtk1/button.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/osx/button.h"
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| #elif defined(__WXCOCOA__)
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|     #include "wx/cocoa/button.h"
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| #elif defined(__WXPM__)
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|     #include "wx/os2/button.h"
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| #elif defined(__WXPALMOS__)
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|     #include "wx/palmos/button.h"
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| #endif
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| 
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| #endif // wxUSE_BUTTON
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| 
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| #endif
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|     // _WX_BUTTON_H_BASE_
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