1. Allow the theme to create only the input handlers it customizes instead of forcing it to always create a handler even if the standard one is used: wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible 2. Prefer delegation to inheritance when creating customized input handlers, almost all (except for wxStdScrollbarInputHandler) standard handler classes are now private, use wxClassName::GetStdInputHandler() to retrieve the standard handler for any class or polymorphic DoGetStdInputHandler() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/checklst.h
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// Purpose:     wxCheckListBox class for wxUniversal
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     12.09.00
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// RCS-ID:      $Id$
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// Copyright:   (c) Vadim Zeitlin
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CHECKLST_H_
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#define _WX_UNIV_CHECKLST_H_
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// ----------------------------------------------------------------------------
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// actions
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// ----------------------------------------------------------------------------
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#define wxACTION_CHECKLISTBOX_TOGGLE _T("toggle")
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// ----------------------------------------------------------------------------
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// wxCheckListBox
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase
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{
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public:
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    // ctors
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    wxCheckListBox() { Init(); }
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    wxCheckListBox(wxWindow *parent,
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                   wxWindowID id,
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                   const wxPoint& pos = wxDefaultPosition,
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                   const wxSize& size = wxDefaultSize,
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                   int nStrings = 0,
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                   const wxString choices[] = NULL,
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                   long style = 0,
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                   const wxValidator& validator = wxDefaultValidator,
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                   const wxString& name = wxListBoxNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, nStrings, choices, style, validator, name);
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    }
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    wxCheckListBox(wxWindow *parent,
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                   wxWindowID id,
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                   const wxPoint& pos,
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                   const wxSize& size,
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                   const wxArrayString& choices,
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                   long style = 0,
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                   const wxValidator& validator = wxDefaultValidator,
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                   const wxString& name = wxListBoxNameStr);
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                int nStrings = 0,
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                const wxString choices[] = (const wxString *) NULL,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxListBoxNameStr);
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos,
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                const wxSize& size,
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                const wxArrayString& choices,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxListBoxNameStr);
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    // implement check list box methods
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    virtual bool IsChecked(unsigned int item) const;
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    virtual void Check(unsigned int item, bool check = true);
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    // and input handling
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1l,
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                               const wxString& strArg = wxEmptyString);
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    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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    {
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        return GetStdInputHandler(handlerDef);
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    }
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    // override all methods which add/delete items to update m_checks array as
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    // well
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    virtual void Delete(unsigned int n);
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protected:
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    virtual int DoAppend(const wxString& item);
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    virtual void DoInsertItems(const wxArrayString& items, unsigned int pos);
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    virtual void DoSetItems(const wxArrayString& items, void **clientData);
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    virtual void DoClear();
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    // draw the check items instead of the usual ones
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    virtual void DoDrawRange(wxControlRenderer *renderer,
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                             int itemFirst, int itemLast);
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    // take them also into account for size calculation
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    virtual wxSize DoGetBestClientSize() const;
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    // common part of all ctors
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    void Init();
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private:
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    // the array containing the checked status of the items
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    wxArrayInt m_checks;
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    DECLARE_DYNAMIC_CLASS(wxCheckListBox)
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};
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#endif // _WX_UNIV_CHECKLST_H_
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