This commit is huge but there are no non-white-space changes in it. Some files containing third-party sources (src/msw/wince/time.cpp, src/x11/pango*.cpp) were left unchanged. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61724 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/anidecod.h
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| // Purpose:     wxANIDecoder, ANI reader for wxImage and wxAnimation
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| // Author:      Francesco Montorsi
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| // CVS-ID:      $Id$
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| // Copyright:   (c) 2006 Francesco Montorsi
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_ANIDECOD_H
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| #define _WX_ANIDECOD_H
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_STREAMS && wxUSE_ICO_CUR
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| 
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| #include "wx/stream.h"
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| #include "wx/image.h"
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| #include "wx/animdecod.h"
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| #include "wx/dynarray.h"
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| 
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| 
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| class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo;      // private implementation detail
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| 
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| WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
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| WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
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| 
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| // --------------------------------------------------------------------------
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| // wxANIDecoder class
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| // --------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
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| {
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| public:
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|     // constructor, destructor, etc.
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|     wxANIDecoder();
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|     ~wxANIDecoder();
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| 
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| 
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|     virtual wxSize GetFrameSize(unsigned int frame) const;
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|     virtual wxPoint GetFramePosition(unsigned int frame) const;
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|     virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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|     virtual long GetDelay(unsigned int frame) const;
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|     virtual wxColour GetTransparentColour(unsigned int frame) const;
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| 
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|     // implementation of wxAnimationDecoder's pure virtuals
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| 
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|     virtual bool Load( wxInputStream& stream );
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| 
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|     bool ConvertToImage(unsigned int frame, wxImage *image) const;
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| 
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|     wxAnimationDecoder *Clone() const
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|         { return new wxANIDecoder; }
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|     wxAnimationType GetType() const
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|         { return wxANIMATION_TYPE_ANI; }
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| 
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| private:
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|     // wxAnimationDecoder pure virtual:
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|     virtual bool DoCanRead( wxInputStream& stream ) const;
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|             // modifies current stream position (see wxAnimationDecoder::CanRead)
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| 
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|     // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
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|     // cursors and thus they do not use any optimization to encode differences between
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|     // two frames: they are just a list of images to display sequentially.
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|     wxImageArray m_images;
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| 
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|     // the info about each image stored in m_images.
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|     // NB: m_info.GetCount() may differ from m_images.GetCount()!
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|     wxANIFrameInfoArray m_info;
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| 
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|     // this is the wxCURHandler used to load the ICON chunk of the ANI files
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|     static wxCURHandler sm_handler;
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| 
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
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| };
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| 
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| 
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| #endif  // wxUSE_STREAMS && wxUSE_ICO_CUR
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| 
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| #endif  // _WX_ANIDECOD_H
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