Files
wxWidgets/src/os2/dialog.cpp
David Webster 0fba44b410 Unicode fixes for OS/2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33893 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2005-04-27 01:19:43 +00:00

474 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dialog.cpp
// Purpose: wxDialog class
// Author: David Webster
// Modified by:
// Created: 10/14/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/dialog.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/os2/private.h"
#include "wx/log.h"
#include "wx/evtloop.h"
#include "wx/ptr_scpd.h"
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
#define wxDIALOG_DEFAULT_WIDTH 500
#define wxDIALOG_DEFAULT_HEIGHT 500
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
// this is simply a container for any data we need to implement modality which
// allows us to avoid changing wxDialog each time the implementation changes
class wxDialogModalData
{
public:
wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
void RunLoop()
{
m_evtLoop.Run();
}
void ExitLoop()
{
m_evtLoop.Exit();
}
private:
wxModalEventLoop m_evtLoop;
};
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxDialog construction
// ----------------------------------------------------------------------------
void wxDialog::Init()
{
m_pOldFocus = (wxWindow *)NULL;
m_isShown = FALSE;
m_pWindowDisabler = (wxWindowDisabler *)NULL;
m_modalData = NULL;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
} // end of wxDialog::Init
bool wxDialog::Create(
wxWindow* pParent
, wxWindowID vId
, const wxString& rsTitle
, const wxPoint& rPos
, const wxSize& rSize
, long lStyle
, const wxString& rsName
)
{
Init();
SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
//
// Save focus before doing anything which can potentially change it
//
m_pOldFocus = FindFocus();
//
// All dialogs should really have this style
//
lStyle |= wxTAB_TRAVERSAL;
if (!wxTopLevelWindow::Create( pParent
,vId
,rsTitle
,rPos
,rSize
,lStyle
,rsName
))
return FALSE;
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
//
// Must defer setting the title until after dialog is created and sized
//
if (!rsTitle.IsNull())
SetTitle(rsTitle);
return TRUE;
} // end of wxDialog::Create
// deprecated ctor
wxDialog::wxDialog(wxWindow *parent,
const wxString& title,
bool WXUNUSED(modal),
int x,
int y,
int w,
int h,
long style,
const wxString& name)
{
Init();
Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
}
void wxDialog::SetModal(
bool WXUNUSED(bFlag)
)
{
// nothing to do, obsolete method
} // end of wxDialog::SetModal
wxDialog::~wxDialog()
{
m_isBeingDeleted = TRUE;
// this will also reenable all the other windows for a modal dialog
Show(false);
} // end of wxDialog::~wxDialog
//
// By default, pressing escape cancels the dialog
//
void wxDialog::OnCharHook(
wxKeyEvent& rEvent
)
{
if (GetHWND())
{
if (rEvent.m_keyCode == WXK_ESCAPE)
{
//
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
//
wxCommandEvent vCancelEvent( wxEVT_COMMAND_BUTTON_CLICKED
,wxID_CANCEL
);
vCancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(vCancelEvent);
//
// Ensure that there is another message for this window so the
// ShowModal loop will exit and won't get stuck in GetMessage().
//
::WinPostMsg(GetHwnd(), WM_NULL, 0, 0);
return;
}
}
// We didn't process this event.
rEvent.Skip();
}
// ----------------------------------------------------------------------------
// showing the dialogs
// ----------------------------------------------------------------------------
bool wxDialog::IsModalShowing() const
{
return IsModal();
} // end of wxDialog::IsModalShowing
wxWindow *wxDialog::FindSuitableParent() const
{
// first try to use the currently active window
HWND hwndFg = ::WinQueryActiveWindow(HWND_DESKTOP);
wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
: NULL;
if ( !parent )
{
// next try the main app window
parent = wxTheApp->GetTopWindow();
}
// finally, check if the parent we found is really suitable
if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
{
// don't use this one
parent = NULL;
}
return parent;
}
bool wxDialog::Show(
bool bShow
)
{
if ( bShow == IsShown() )
return false;
if (!bShow && m_modalData )
{
// we need to do this before calling wxDialogBase version because if we
// had disabled other app windows, they must be reenabled right now as
// if they stay disabled Windows will activate another window (one
// which is enabled, anyhow) when we're hidden in the base class Show()
// and we will lose activation
m_modalData->ExitLoop();
#if 0
if (m_pWindowDisabler)
{
delete m_pWindowDisabler;
m_pWindowDisabler = NULL;
}
#endif
}
if (bShow)
{
// this usually will result in TransferDataToWindow() being called
// which will change the controls values so do it before showing as
// otherwise we could have some flicker
InitDialog();
}
wxDialogBase::Show(bShow);
if (GetTitle().c_str())
::WinSetWindowText((HWND)GetHwnd(), (PSZ)GetTitle().c_str());
if ( bShow )
{
// dialogs don't get WM_SIZE message after creation unlike most (all?)
// other windows and so could start their life non laid out correctly
// if we didn't call Layout() from here
//
// NB: normally we should call it just the first time but doing it
// every time is simpler than keeping a flag
Layout();
}
return true;
} // end of wxDialog::Show
//
// Replacement for Show(TRUE) for modal dialogs - returns return code
//
int wxDialog::ShowModal()
{
wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
m_endModalCalled = false;
Show();
// EndModal may have been called from InitDialog handler (called from
// inside Show()), which would cause an infinite loop if we didn't take it
// into account
if ( !m_endModalCalled )
{
// modal dialog needs a parent window, so try to find one
wxWindow *parent = GetParent();
if ( !parent )
{
parent = FindSuitableParent();
}
// remember where the focus was
wxWindow *oldFocus = m_pOldFocus;
if ( !oldFocus )
{
// VZ: do we really want to do this?
oldFocus = parent;
}
// We have to remember the HWND because we need to check
// the HWND still exists (oldFocus can be garbage when the dialog
// exits, if it has been destroyed)
HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
//
// Before entering the modal loop, reset the "is in OnIdle()" flag (see
// comment in app.cpp)
//
extern bool gbInOnIdle;
bool bWasInOnIdle = gbInOnIdle;
gbInOnIdle = FALSE;
// enter and run the modal loop
{
wxDialogModalDataTiedPtr modalData(&m_modalData,
new wxDialogModalData(this));
modalData->RunLoop();
}
gbInOnIdle = bWasInOnIdle;
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
// for a modal dialog that has been destroyed before calling EndModal).
if ( oldFocus && (oldFocus != this) && ::WinIsWindow(vHabmain, hwndOldFocus))
{
// This is likely to prove that the object still exists
if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
oldFocus->SetFocus();
}
}
return GetReturnCode();
} // end of wxDialog::ShowModal
void wxDialog::EndModal(
int nRetCode
)
{
wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
m_endModalCalled = true;
SetReturnCode(nRetCode);
Hide();
} // end of wxDialog::EndModal
void wxDialog::EndDialog(int rc)
{
if ( IsModal() )
EndModal(rc);
else
Hide();
}
// ----------------------------------------------------------------------------
// wxWin event handlers
// ----------------------------------------------------------------------------
void wxDialog::OnApply(
wxCommandEvent& rEvent
)
{
if (Validate())
TransferDataFromWindow();
} // end of wxDialog::OnApply
// Standard buttons
void wxDialog::OnOK(
wxCommandEvent& rEvent
)
{
if ( Validate() && TransferDataFromWindow() )
{
EndDialog(wxID_OK);
}
} // end of wxDialog::OnOK
void wxDialog::OnCancel(
wxCommandEvent& rEvent
)
{
EndDialog(wxID_CANCEL);
} // end of wxDialog::OnCancel
void wxDialog::OnCloseWindow(
wxCloseEvent& rEvent
)
{
//
// We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
//
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close().
// We wouldn't want to destroy the dialog by default, since the dialog may have been
// created on the stack.
// However, this does mean that calling dialog->Close() won't delete the dialog
// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
// sure to destroy the dialog.
// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
//
//
// Ugh??? This is not good but until I figure out a global list it'll have to do
//
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
vCancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(vCancelEvent); // This may close the dialog
closing.DeleteObject(this);
} // end of wxDialog::OnCloseWindow
void wxDialog::OnSysColourChanged(
wxSysColourChangedEvent& rEvent
)
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
} // end of wxDialog::OnSysColourChanged
MRESULT wxDialog::OS2WindowProc(
WXUINT uMessage
, WXWPARAM wParam
, WXLPARAM lParam
)
{
MRESULT rc = 0;
bool bProcessed = FALSE;
switch (uMessage)
{
case WM_CLOSE:
//
// If we can't close, tell the system that we processed the
// message - otherwise it would close us
//
bProcessed = !Close();
break;
}
if (!bProcessed)
rc = wxWindow::OS2WindowProc( uMessage
,wParam
,lParam
);
return rc;
} // end of wxDialog::OS2WindowProc