Mostly don't mention OS/2 in the comments about the icons. Also replace a couple of occurrences of "wxWindows" with "wxWidgets". Closes https://github.com/wxWidgets/wxWidgets/pull/138
		
			
				
	
	
		
			256 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        splash.cpp
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// Purpose:     wxSplashScreen sample
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// Author:      Wlodzimierz ABX Skiba
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// Modified by:
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// Created:     04/08/2004
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// Copyright:   (c) Wlodzimierz Skiba
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/image.h"
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#include "wx/splash.h"
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#include "wx/mediactrl.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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    #include "../sample.xpm"
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#endif
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// for smartphone, pda and other small screens use resized embedded image
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// instead of full colour png dedicated to desktops
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#include "mobile.xpm"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit() wxOVERRIDE;
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    bool m_isPda;
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private:
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    // any class wishing to process wxWidgets events must use this macro
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    wxDECLARE_EVENT_TABLE();
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    Minimal_Run = wxID_HIGHEST + 1
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(wxID_EXIT,  MyFrame::OnQuit)
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    EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    wxImage::AddHandler(new wxPNGHandler);
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    // create the main application window
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    MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application"));
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    wxBitmap bitmap;
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    if (frame->m_isPda)
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        bitmap = wxBitmap(mobile_xpm);
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    bool ok = frame->m_isPda
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            ? bitmap.IsOk()
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            : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
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    if (ok)
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    {
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        new wxSplashScreen(bitmap,
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            wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
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            6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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            wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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    }
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#if !defined(__WXGTK20__)
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    // we don't need it at least on wxGTK with GTK+ 2.12.9
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    wxYield();
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#endif
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(true);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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       : wxFrame(NULL, wxID_ANY, title)
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{
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    m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
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    // set the frame icon
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    SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    // the "About" item should be in the help menu
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame"));
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    menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, wxT("&File"));
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    menuBar->Append(helpMenu, wxT("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(wxT("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // true is to force the frame to close
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    Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxBitmap bitmap;
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    if (m_isPda) bitmap = wxBitmap(mobile_xpm);
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    bool ok = m_isPda
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            ? bitmap.IsOk()
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            : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
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    if (ok)
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    {
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        wxImage image = bitmap.ConvertToImage();
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        // do not scale on already small screens
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        if (!m_isPda)
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            image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
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        bitmap = wxBitmap(image);
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        wxSplashScreen *splash = new wxSplashScreen(bitmap,
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            wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
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            0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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            wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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        wxWindow *win = splash->GetSplashWindow();
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#if wxUSE_MEDIACTRL
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        wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2));
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        media->Play();
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#else
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        wxStaticText *text = new wxStaticText( win,
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                                               wxID_EXIT,
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                                               wxT("click somewhere\non this image"),
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                                               wxPoint(m_isPda ? 0 : 13,
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                                                       m_isPda ? 0 : 11)
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                                             );
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        text->SetBackgroundColour(*wxWHITE);
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        text->SetForegroundColour(*wxBLACK);
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        wxFont font = text->GetFont();
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        font.SetPointSize(2*font.GetPointSize()/3);
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        text->SetFont(font);
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#endif
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    }
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}
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