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wxWidgets/include/wx/generic/gridsel.h
2020-04-04 18:50:37 +02:00

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/gridsel.h
// Purpose: wxGridSelection
// Author: Stefan Neis
// Modified by:
// Created: 20/02/2000
// Copyright: (c) Stefan Neis
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_GRIDSEL_H_
#define _WX_GENERIC_GRIDSEL_H_
#include "wx/defs.h"
#if wxUSE_GRID
#include "wx/grid.h"
#include "wx/vector.h"
typedef wxVector<wxGridBlockCoords> wxVectorGridBlockCoords;
class WXDLLIMPEXP_CORE wxGridSelection
{
public:
wxGridSelection(wxGrid *grid,
wxGrid::wxGridSelectionModes sel = wxGrid::wxGridSelectCells);
bool IsSelection();
bool IsInSelection(int row, int col);
bool IsInSelection(const wxGridCellCoords& coords)
{
return IsInSelection(coords.GetRow(), coords.GetCol());
}
void SetSelectionMode(wxGrid::wxGridSelectionModes selmode);
wxGrid::wxGridSelectionModes GetSelectionMode() { return m_selectionMode; }
void SelectRow(int row, const wxKeyboardState& kbd = wxKeyboardState());
void SelectCol(int col, const wxKeyboardState& kbd = wxKeyboardState());
void SelectBlock(int topRow, int leftCol,
int bottomRow, int rightCol,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true );
void SelectBlock(const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true )
{
SelectBlock(topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol(),
kbd, sendEvent);
}
void DeselectBlock(const wxGridBlockCoords& block,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true );
void ClearSelection();
void UpdateRows( size_t pos, int numRows );
void UpdateCols( size_t pos, int numCols );
// Extend (or shrink) the current selection block or select a new one.
// blockStart and blockEnd specifies the opposite corners of the currently
// edited selection block. In almost all cases blockStart equals to
// wxGrid::m_currentCellCoords (the exception is when we scrolled out from
// the top of the grid and select a column or scrolled right and select
// a row: in this case the lowest visible row/column will be set as
// current, not the first one). If the row or the column component of
// blockEnd parametr has value of -1, it means that the corresponding
// component of the current block should not be changed.
// Return true if the current block was actually changed or created.
bool ExtendOrCreateCurrentBlock(const wxGridCellCoords& blockStart,
const wxGridCellCoords& blockEnd,
const wxKeyboardState& kbd);
// Return the row of the current selection block if it exists and we can
// edit the block vertically. Otherwise return -1.
int GetCurrentBlockCornerRow() const;
// Return the column of the current selection block if it exists and we can
// edit the block horizontally. Otherwise return -1.
int GetCurrentBlockCornerCol() const;
wxGridCellCoordsArray GetCellSelection() const;
wxGridCellCoordsArray GetBlockSelectionTopLeft() const;
wxGridCellCoordsArray GetBlockSelectionBottomRight() const;
wxArrayInt GetRowSelection() const;
wxArrayInt GetColSelection() const;
wxVectorGridBlockCoords& GetBlocks() { return m_selection; }
private:
int BlockContain( int topRow1, int leftCol1,
int bottomRow1, int rightCol1,
int topRow2, int leftCol2,
int bottomRow2, int rightCol2 );
// returns 1, if Block1 contains Block2,
// -1, if Block2 contains Block1,
// 0, otherwise
void SelectBlockNoEvent(const wxGridBlockCoords& block)
{
SelectBlock(block.GetTopRow(), block.GetLeftCol(),
block.GetBottomRow(), block.GetRightCol(),
wxKeyboardState(), false);
}
// Really select the block and don't check for the current selection mode.
void Select(const wxGridBlockCoords& block,
const wxKeyboardState& kbd, bool sendEvent);
// If the new block containing any of the passed blocks, remove them.
// if a new block contained in the passed blockc, return.
// Otherwise add the new block to the blocks array.
void MergeOrAddBlock(wxVectorGridBlockCoords& blocks,
const wxGridBlockCoords& block);
// The vector of selection blocks. We expect that the users select
// relatively small amount of blocks. K-D tree can be used to speed up
// searching speed.
wxVectorGridBlockCoords m_selection;
wxGrid *m_grid;
wxGrid::wxGridSelectionModes m_selectionMode;
wxDECLARE_NO_COPY_CLASS(wxGridSelection);
};
#endif // wxUSE_GRID
#endif // _WX_GENERIC_GRIDSEL_H_