git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24624 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			9.9 KiB
		
	
	
	
		
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			261 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Building wxPython 2.5 for Development and Testing
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=================================================
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This file describes how I build wxWindows and wxPython while doing
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development and testing, and is meant to help other people that want
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to do the same thing.  I'll assume that you are using either a CVS
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snapshot or a checkout from CVS.  I'll also assume that you know what
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you are doing and so I may not be as detailed here as I am in other
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BUILD docs.
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If you want to make changes to any of the *.i files, or regenerate the
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extension sources or renamer modules, then you will need an up to date
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version of SWIG.  Either get and build the current CVS version, or
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version 1.3.20 when it is released.  If you install this build of SWIG
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to a location that is not on the PATH (so it doesn't interfere with an
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existing SWIG install for example) then you can set a setup.py
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command-line variable named SWIG to be the full path name of the
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executable and the wxPython build will use it.  See below for an
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example.
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Building on Linux and OS X
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--------------------------
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These two platforms are built almost the same way while in development
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so I'll combine the descriptions about their build process here.
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First we will build wxWindows and install it to an out of the way
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place, then do the same for wxPython.
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1. Create a build directory in the main wxWindows dir, and configure
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   wxWindows.  If you want to have multiple builds with different
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   configure options, just use different subdirectories.  I normally
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   put the configure command in a script named ".configure" in each
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   build dir so I can easily blow away everything in the build dir and
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   rerun the script without having to remember the options I used
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   before::
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	 mkdir bld
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	 cd bld
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	 ../configure --prefix=/opt/wx/2.5 \
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		      --with-gtk \
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		      --with-opengl \
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		      --disable-monolithic \
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		      --enable-debug \
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		      --enable-geometry
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   On OS X of course you'll want to use --with-mac instead of
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   --with-gtk.  For GTK2 and unicode add:
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		      --enable-gtk2 \
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		      --enable-unicode
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   Notice that I used a prefix of /opt/wx/2.5.  You can use whatever
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   path you want, even the standard ones if you like, but this lets me
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   easily have multiple versions and ports of wxWindows "installed"
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   and makes it easy to switch between them.
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2. To build and install wxWindows you could just use "make" but there
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   are other libraries that also need to be built so again I make a
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   script to do it all for me so I don't forget anything.  This time
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   it is called ".make" (I use the leading ".  so when I do "rm -r *"
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   in my build dir I don't lose my scripts too.)  This is what it
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   looks like::
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        make $* \
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            && make -C contrib/src/gizmos $* \
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            && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
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            && make -C contrib/src/stc $* \
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            && make -C contrib/src/xrc $* 
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   So you just use .make as if it where make, but don't forget to set
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   the execute bit on .make first!::
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         .make
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	 .make install
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   When it's done you should have an installed set of files under
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   /opt/wx/2.5 containing just wxWindows.  Now to use this version of
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   wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set
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   LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
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3. I also have a script to help me build wxPython and it is checked in
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   to the CVS as wxWindows/wxPython/b, but probably don't want to use
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   it as it's very cryptic and expects that you want to run SWIG, so
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   if you don't have the latest patched up version of SWIG then you'll
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   probably get stuck.  So I'll just give the raw commands instead.
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   We're not going to install the development version of wxPython with
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   these commands, so it won't impact your already installed version
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   of the latest release.  You'll be able test with this version when
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   you want to, and use the installed release version the rest of the
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   time.  If you ever do want to install the development verison just
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   use the normal distutils commands to do it.
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   Make sure that the first wx-config found on the PATH is the one you
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   installed above, and then change to the wxWindows/wxPython dir and
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   run the this command::
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         cd wxPython
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	 python2.3 setup.py build_ext --inplace --debug
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   If you are building with GTK2 then add the following flags to the
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   command line::
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	 WXPORT=gtk2 UNICODE=1
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   If you are wanting to have the source files regenerated with swig,
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   then you need to turn on the USE_SWIG flag and optionally tell it
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   where to find the new swig executable, so add these flags::
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	 USE_SWIG=1 SWIG=/opt/swig/bin/swig
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   When the setup.py command is done you should have fully populated
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   wxPython and wx packages locally in wxWindows/wxPython/wxPython and
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   .../wx, with all the extension modules (*.so files) located in the
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   wx package.
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4. To run code with the development verison of wxPython, just set the
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   PYTHONPATH to the wxPython dir in the CVS tree.  For example::
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        export LD_LIBRARY=/opt/wx/2.5/lib
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	export PYTHONPATH=/myprojects/wxWindows/wxPython
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	cd /myprojects/wxWindows/wxPython/demo
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	python2.3 demo.py
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Building on Windows
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-------------------
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The Windows builds currently require the use of Microsoft Visual C++.
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Theoretically, other compilers (such as mingw32 or the Borland
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compilers) can also be used but I've never done the work to make that
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happen.  If you want to try that then first you'll want to find out if
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there are any tricks that have to be done to make Python extension
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modules using that compiler, and then make a few changes to setup.py
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to accomodate that.  (And send the patches to me.)  If you plan on
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using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
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have to build Python and any other extension modules that you use with
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that compiler because a different version of the C runtime likbrary is
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used.  The Python executable that comes from PythonLabs and the
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wxPythons that I distribute are built with MSVC 6 with all the Service
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Packs applied.
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If you want to build a debugable version of wxWindows and wxPython you
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will need to have also built a debug version of Python and any other
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extension modules you need to use.  You can tell if you have them
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already if there is a _d in the file names, for example python_d.exe
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or python23_d.dll.  If you don't need to trace through the C/C++ parts
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of the code with the debugger then building the normal (or hybrid)
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version is fine, and you can use the regular python executables with
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it.
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Just like the unix versions I also use some scripts to help me build
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wxWindows, but I use some non-standard stuff to do it.  So if you want
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to use them too you'll need to get a copy or 4DOS or 4NT from
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http://www.jpsoft.com/ and also a copy of unix-like cat and sed
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programs.  You can also do by hand what my scripts are doing, but
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there are a lof steps involved and I won't be going into details
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here.  There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
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1. Set an environment variable to the root of the wxWindows source
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   tree::
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	 set WXWIN=e:\projects\wxWindows
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2. Copy setup0.h to setup.h
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	 cd %WXWIN%\include\wx\msw
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	 copy setup0.h setup.h
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3. Edit setup.h and change a few settings.  Some of them are changed
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   by my build scripts depending on the type of build (debug/hybrid,
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   unicode/ansi). I change a few of the other defaults to have these
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   values::
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	 wxDIALOG_UNIT_COMPATIBILITY	0
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	 wxUSE_DEBUG_CONTEXT		1
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	 wxUSE_MEMORY_TRACING		1
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	 wxUSE_DIALUP_MANAGER		0
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	 wxUSE_GLCANVAS			1
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	 wxUSE_POSTSCRIPT		1
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	 wxUSE_AFM_FOR_POSTSCRIPT	0
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4. Make a %WXWIN%\BIN directory and add it to the PATH.  My build
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   scripts will copy the wxWindows DLLs there.
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5. Change to the %WXWIN%\build\msw directory and copy my build scripts
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   there.
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6. Use the .make command to build wxWindows.  It needs one
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   command-line parameter which controls what kind of build(s) to do.
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   Use one of the following::
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	 debug		Build debug version
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	 hybrid		Build hybrid version
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	 both		Both debug and hybrid
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	 debug-uni	Build a debug unicode library
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	 hybrid-uni	Hybrid unicode (see the pattern yet? ;-)
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	 both-uni	and finally both unicode libraries
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   For example::
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         .make hybrid
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7.  When that is done there should be a ton of DLLs in %WXDIR%\bin and
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    lots of lib files and stuff in %WXDIR%\lib\vc_dll
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8. Building wxPython on Windows is very similar to doing it for the
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   unix systems.  We're not going to install the development version
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   of wxPython with these commands, so it won't impact your already
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   installed version of the latest release.  You'll be able test with
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   this version when you want to, and use the installed release
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   version the rest of the time.  If you ever do want to install the
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   development verison just use the normal distutils commands to do
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   it.
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   Change to the wxWindows\wxPython dir and run the this command::
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         cd %WXWIN%\wxPython
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	 python setup.py build_ext --inplace 
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   If you are wanting to have the source files regenerated with swig,
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   then you need to turn on the USE_SWIG flag and optionally tell it
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   where to find the new swig executable, so add these flags::
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	 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
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   If you have a debug version of Python and wxWindows and want to
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   build a debug version of wxPython too, add the --debug flag to the
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   command line.  You should then end up with a set of *_d.pyd files
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   in the wx package and you'll have to use python_d.exe to use them.
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   The debug and hybrid(release) versions can coexist.
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   When the setuyp.py command is done you should have fully populated
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   wxPython and wx packages locally in wxWindows/wxPython/wxPython and
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   .../wx, with all the extension modules (*.pyd files) located in the
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   wx package.
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9. To run code with the development verison of wxPython, just set the
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   PYTHONPATH to the wxPython dir in the CVS tree.  For example::
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	set PYTHONPATH=e:\projects\wxWindows\wxPython
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	cd e:\projects\wxWindows\wxPython
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	python demo.py
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