This should fix VC6 build broken by addition of this sample as VC6 doesn't support Bind(). Luckily, there is no need to use it here anyhow. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			167 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        uiaction.cpp
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| // Purpose:     wxUIActionSimulator sample
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| // Author:      Kevin Ollivier
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| // Modified by:
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Kevin Ollivier
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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|  
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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|  
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWidgets headers)
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/uiaction.h"
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| 
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| // ----------------------------------------------------------------------------
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| // resources
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| // ----------------------------------------------------------------------------
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| 
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| // the application icon (under Windows and OS/2 it is in resources and even
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| // though we could still include the XPM here it would be unused)
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| #if !defined(__WXMSW__) && !defined(__WXPM__)
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|     #include "../sample.xpm"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // menu items
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|     TheButton = 100,
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|     RunSimulation
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title);
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| 
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|     void OnButtonPressed(wxCommandEvent&);
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|     void OnRunSimulation(wxCommandEvent&);
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|     
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|     bool ButtonPressed() const { return m_buttonPressed; }
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|     bool MenuSelected() const { return m_menuSelected; }
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|     
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| private:
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|     bool m_buttonPressed;
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|     bool m_menuSelected;
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_BUTTON(TheButton, MyFrame::OnButtonPressed)
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|     EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
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| END_EVENT_TABLE()
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
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|     frame->Show(true);
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|     
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title)
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|        : wxFrame(NULL, wxID_ANY, title)
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| {
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|     SetIcon(wxICON(sample));
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| 
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|     m_buttonPressed = false;
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|     m_menuSelected = false;
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| 
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| #if wxUSE_MENUS
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|     // create a menu bar
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
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|     fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
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| 
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|     fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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| 
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(fileMenu, "&File");
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| 
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|     SetMenuBar(menuBar);
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| #endif // wxUSE_MENUS
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| 
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|     wxButton* button = new wxButton(this, TheButton, "Button");
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|     button->SetName("TheButton");
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnRunSimulation(wxCommandEvent&)
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| {
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|     wxUIActionSimulator sim;
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|     wxWindow* button = FindWindow(wxString("TheButton"));
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|     wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
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|     sim.MouseMove(globalPoint.x, globalPoint.y);
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|     sim.MouseClick(wxMOUSE_BTN_LEFT);
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|     
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|     wxYield();
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|     
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|     if (ButtonPressed())
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|         wxMessageBox("Button automagically pressed!");
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| }
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| 
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| void MyFrame::OnButtonPressed(wxCommandEvent&)
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| {
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|     m_buttonPressed = true;
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| }
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