The code returned immediately from wxSocketBase::DoWait() if it wasn't connected but it only made sense for the client sockets, not server ones which could be calling this function precisely in order to wait until a connection is made. Also added a test for this bug in the sockets/server sample. Closes #11107. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61726 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			507 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			507 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        server.cpp
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| // Purpose:     Server for wxSocket demo
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| // Author:      Guillermo Rodriguez Garcia <guille@iies.es>
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| // Created:     1999/09/19
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1999 Guillermo Rodriguez Garcia
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| //              (c) 2009 Vadim Zeitlin
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ==========================================================================
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| // declarations
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| // ==========================================================================
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| 
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| // --------------------------------------------------------------------------
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| // headers
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| // --------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #  pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers
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| #ifndef WX_PRECOMP
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| #  include "wx/wx.h"
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| #endif
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| 
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| #include "wx/busyinfo.h"
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| #include "wx/socket.h"
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| 
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| // this example is currently written to use only IP or only IPv6 sockets, it
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| // should be extended to allow using either in the future
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| #if wxUSE_IPV6
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|     typedef wxIPV6address IPaddress;
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| #else
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|     typedef wxIPV4address IPaddress;
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| #endif
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| 
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| // --------------------------------------------------------------------------
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| // resources
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| // --------------------------------------------------------------------------
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| 
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| // the application icon
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| #include "mondrian.xpm"
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| 
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| // --------------------------------------------------------------------------
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| // classes
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| // --------------------------------------------------------------------------
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| 
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| // Define a new application type
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| class MyApp : public wxApp
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| {
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| public:
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|   virtual bool OnInit();
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|   MyFrame();
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|   ~MyFrame();
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| 
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|   // event handlers (these functions should _not_ be virtual)
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|   void OnUDPTest(wxCommandEvent& event);
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|   void OnWaitForAccept(wxCommandEvent& event);
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|   void OnQuit(wxCommandEvent& event);
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|   void OnAbout(wxCommandEvent& event);
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|   void OnServerEvent(wxSocketEvent& event);
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|   void OnSocketEvent(wxSocketEvent& event);
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| 
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|   void Test1(wxSocketBase *sock);
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|   void Test2(wxSocketBase *sock);
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|   void Test3(wxSocketBase *sock);
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| 
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|   // convenience functions
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|   void UpdateStatusBar();
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| 
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| private:
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|   wxSocketServer *m_server;
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|   wxTextCtrl     *m_text;
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|   wxMenu         *m_menuFile;
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|   wxMenuBar      *m_menuBar;
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|   bool            m_busy;
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|   int             m_numClients;
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| 
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|   // any class wishing to process wxWidgets events must use this macro
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|   DECLARE_EVENT_TABLE()
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| };
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| 
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| // simple helper class to log start and end of each test
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| class TestLogger
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| {
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| public:
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|     TestLogger(const wxString& name) : m_name(name)
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|     {
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|         wxLogMessage("=== %s begins ===", m_name);
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|     }
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| 
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|     ~TestLogger()
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|     {
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|         wxLogMessage("=== %s ends ===", m_name);
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|     }
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| 
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| private:
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|     const wxString m_name;
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| };
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| 
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| // --------------------------------------------------------------------------
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| // constants
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| // --------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|   // menu items
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|   SERVER_UDPTEST = 10,
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|   SERVER_WAITFORACCEPT,
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|   SERVER_QUIT = wxID_EXIT,
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|   SERVER_ABOUT = wxID_ABOUT,
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| 
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|   // id for sockets
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|   SERVER_ID = 100,
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|   SOCKET_ID
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| };
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| 
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| // --------------------------------------------------------------------------
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| // event tables and other macros for wxWidgets
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| // --------------------------------------------------------------------------
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_MENU(SERVER_QUIT,  MyFrame::OnQuit)
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|   EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
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|   EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
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|   EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
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|   EVT_SOCKET(SERVER_ID,  MyFrame::OnServerEvent)
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|   EVT_SOCKET(SOCKET_ID,  MyFrame::OnSocketEvent)
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| END_EVENT_TABLE()
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| 
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| // ==========================================================================
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| // implementation
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| // ==========================================================================
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| 
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| // --------------------------------------------------------------------------
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| // the application class
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| // --------------------------------------------------------------------------
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| 
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| bool MyApp::OnInit()
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| {
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|   if ( !wxApp::OnInit() )
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|       return false;
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| 
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|   // Create the main application window
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|   MyFrame *frame = new MyFrame();
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| 
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|   // Show it and tell the application that it's our main window
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|   frame->Show(true);
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|   SetTopWindow(frame);
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| 
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|   // Success
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|   return true;
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| }
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| 
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| // --------------------------------------------------------------------------
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| // main frame
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| // --------------------------------------------------------------------------
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| 
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| // frame constructor
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| 
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| MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
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|                              _("wxSocket demo: Server"),
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|                              wxDefaultPosition, wxSize(300, 200))
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| {
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|   // Give the frame an icon
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|   SetIcon(wxICON(mondrian));
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| 
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|   // Make menus
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|   m_menuFile = new wxMenu();
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|   m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
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|   m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
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|   m_menuFile->AppendSeparator();
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|   m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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|   m_menuFile->AppendSeparator();
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|   m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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| 
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|   // Append menus to the menubar
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|   m_menuBar = new wxMenuBar();
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|   m_menuBar->Append(m_menuFile, _("&File"));
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|   SetMenuBar(m_menuBar);
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| 
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| #if wxUSE_STATUSBAR
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|   // Status bar
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|   CreateStatusBar(2);
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| #endif // wxUSE_STATUSBAR
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| 
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|   // Make a textctrl for logging
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|   m_text  = new wxTextCtrl(this, wxID_ANY,
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|                            _("Welcome to wxSocket demo: Server\n"),
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|                            wxDefaultPosition, wxDefaultSize,
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|                            wxTE_MULTILINE | wxTE_READONLY);
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|   delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
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| 
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|   // Create the address - defaults to localhost:0 initially
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|   IPaddress addr;
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|   addr.Service(3000);
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| 
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|   wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
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| 
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|   // Create the socket
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|   m_server = new wxSocketServer(addr);
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| 
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|   // We use Ok() here to see if the server is really listening
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|   if (! m_server->Ok())
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|   {
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|     wxLogMessage("Could not listen at the specified port !");
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|     return;
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|   }
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| 
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|   IPaddress addrReal;
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|   if ( !m_server->GetLocal(addrReal) )
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|   {
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|     wxLogMessage("ERROR: couldn't get the address we bound to");
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|   }
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|   else
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|   {
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|     wxLogMessage("Server listening at %s:%u",
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|                  addrReal.IPAddress(), addrReal.Service());
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|   }
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| 
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|   // Setup the event handler and subscribe to connection events
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|   m_server->SetEventHandler(*this, SERVER_ID);
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|   m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
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|   m_server->Notify(true);
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| 
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|   m_busy = false;
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|   m_numClients = 0;
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|   UpdateStatusBar();
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| }
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| 
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| MyFrame::~MyFrame()
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| {
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|   // No delayed deletion here, as the frame is dying anyway
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|   delete m_server;
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| }
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| 
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| // event handlers
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|   // true is to force the frame to close
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|   Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|   wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
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|                _("About Server"),
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|                wxOK | wxICON_INFORMATION, this);
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| }
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| 
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| void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
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| {
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|     TestLogger logtest("UDP test");
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| 
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|     IPaddress addr;
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|     addr.Service(3000);
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|     wxDatagramSocket sock(addr);
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| 
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|     char buf[1024];
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|     size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
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|     if ( !n )
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|     {
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|         wxLogMessage("ERROR: failed to receive data");
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|         return;
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|     }
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| 
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|     wxLogMessage("Received \"%s\" from %s:%u.",
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|                  wxString::From8BitData(buf, n),
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|                  addr.IPAddress(), addr.Service());
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| 
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|     for ( size_t i = 0; i < n; i++ )
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|     {
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|         char& c = buf[i];
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|         if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
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|             c += 13;
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|         else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
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|             c -= 13;
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|     }
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| 
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|     if ( sock.SendTo(addr, buf, n).LastCount() != n )
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|     {
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|         wxLogMessage("ERROR: failed to send data");
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|         return;
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|     }
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| }
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| 
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| void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
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| {
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|     TestLogger logtest("WaitForAccept() test");
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| 
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|     wxBusyInfo("Waiting for connection for 10 seconds...", this);
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|     if ( m_server->WaitForAccept(10) )
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|         wxLogMessage("Accepted client connection.");
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|     else
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|         wxLogMessage("Connection error or timeout expired.");
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| }
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| 
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| void MyFrame::Test1(wxSocketBase *sock)
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| {
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|   TestLogger logtest("Test 1");
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| 
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|   // Receive data from socket and send it back. We will first
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|   // get a byte with the buffer size, so we can specify the
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|   // exact size and use the wxSOCKET_WAITALL flag. Also, we
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|   // disabled input events so we won't have unwanted reentrance.
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|   // This way we can avoid the infamous wxSOCKET_BLOCK flag.
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| 
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|   sock->SetFlags(wxSOCKET_WAITALL);
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| 
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|   // Read the size
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|   unsigned char len;
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|   sock->Read(&len, 1);
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|   wxCharBuffer buf(len);
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| 
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|   // Read the data
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|   sock->Read(buf.data(), len);
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|   wxLogMessage("Got the data, sending it back");
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| 
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|   // Write it back
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|   sock->Write(buf, len);
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| }
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| 
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| void MyFrame::Test2(wxSocketBase *sock)
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| {
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|   char buf[4096];
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| 
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|   TestLogger logtest("Test 2");
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| 
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|   // We don't need to set flags because ReadMsg and WriteMsg
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|   // are not affected by them anyway.
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| 
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|   // Read the message
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|   wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
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|   if ( !len )
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|   {
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|       wxLogError("Failed to read message.");
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|       return;
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|   }
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| 
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|   wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
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|   wxLogMessage("Sending the data back");
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| 
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|   // Write it back
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|   sock->WriteMsg(buf, len);
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| }
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| 
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| void MyFrame::Test3(wxSocketBase *sock)
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| {
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|   TestLogger logtest("Test 3");
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| 
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|   // This test is similar to the first one, but the len is
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|   // expressed in kbytes - this tests large data transfers.
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| 
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|   sock->SetFlags(wxSOCKET_WAITALL);
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| 
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|   // Read the size
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|   unsigned char len;
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|   sock->Read(&len, 1);
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|   wxCharBuffer buf(len*1024);
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| 
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|   // Read the data
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|   sock->Read(buf.data(), len * 1024);
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|   wxLogMessage("Got the data, sending it back");
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| 
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|   // Write it back
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|   sock->Write(buf, len * 1024);
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| }
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| 
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| void MyFrame::OnServerEvent(wxSocketEvent& event)
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| {
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|   wxString s = _("OnServerEvent: ");
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|   wxSocketBase *sock;
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| 
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|   switch(event.GetSocketEvent())
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|   {
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|     case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
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|     default                  : s.Append(_("Unexpected event !\n")); break;
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|   }
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| 
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|   m_text->AppendText(s);
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| 
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|   // Accept new connection if there is one in the pending
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|   // connections queue, else exit. We use Accept(false) for
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|   // non-blocking accept (although if we got here, there
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|   // should ALWAYS be a pending connection).
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| 
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|   sock = m_server->Accept(false);
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| 
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|   if (sock)
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|   {
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|     IPaddress addr;
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|     if ( !sock->GetPeer(addr) )
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|     {
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|       wxLogMessage("New connection from unknown client accepted.");
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|     }
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|     else
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|     {
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|       wxLogMessage("New client connection from %s:%u accepted",
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|                    addr.IPAddress(), addr.Service());
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|     }
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|   }
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|   else
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|   {
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|     wxLogMessage("Error: couldn't accept a new connection");
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|     return;
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|   }
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| 
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|   sock->SetEventHandler(*this, SOCKET_ID);
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|   sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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|   sock->Notify(true);
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| 
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|   m_numClients++;
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|   UpdateStatusBar();
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| }
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| 
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| void MyFrame::OnSocketEvent(wxSocketEvent& event)
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| {
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|   wxString s = _("OnSocketEvent: ");
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|   wxSocketBase *sock = event.GetSocket();
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| 
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|   // First, print a message
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|   switch(event.GetSocketEvent())
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|   {
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|     case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
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|     case wxSOCKET_LOST  : s.Append(_("wxSOCKET_LOST\n")); break;
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|     default             : s.Append(_("Unexpected event !\n")); break;
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|   }
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| 
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|   m_text->AppendText(s);
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| 
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|   // Now we process the event
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|   switch(event.GetSocketEvent())
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|   {
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|     case wxSOCKET_INPUT:
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|     {
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|       // We disable input events, so that the test doesn't trigger
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|       // wxSocketEvent again.
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|       sock->SetNotify(wxSOCKET_LOST_FLAG);
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| 
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|       // Which test are we going to run?
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|       unsigned char c;
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|       sock->Read(&c, 1);
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| 
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|       switch (c)
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|       {
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|         case 0xBE: Test1(sock); break;
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|         case 0xCE: Test2(sock); break;
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|         case 0xDE: Test3(sock); break;
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|         default:
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|           wxLogMessage("Unknown test id received from client");
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|       }
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| 
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|       // Enable input events again.
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|       sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
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|       break;
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|     }
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|     case wxSOCKET_LOST:
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|     {
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|       m_numClients--;
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| 
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|       // Destroy() should be used instead of delete wherever possible,
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|       // due to the fact that wxSocket uses 'delayed events' (see the
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|       // documentation for wxPostEvent) and we don't want an event to
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|       // arrive to the event handler (the frame, here) after the socket
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|       // has been deleted. Also, we might be doing some other thing with
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|       // the socket at the same time; for example, we might be in the
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|       // middle of a test or something. Destroy() takes care of all
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|       // this for us.
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| 
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|       wxLogMessage("Deleting socket.");
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|       sock->Destroy();
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|       break;
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|     }
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|     default: ;
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|   }
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| 
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|   UpdateStatusBar();
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| }
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| 
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| // convenience functions
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| 
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| void MyFrame::UpdateStatusBar()
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| {
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| #if wxUSE_STATUSBAR
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|   wxString s;
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|   s.Printf(_("%d clients connected"), m_numClients);
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|   SetStatusText(s, 1);
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| #endif // wxUSE_STATUSBAR
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| }
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