git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        include/wx/uiaction.cpp
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| // Purpose:     wxUIActionSimulator interface
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| // Author:      Kevin Ollivier
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| // Modified by:
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| // Created:     2010-03-06
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| // RCS-ID:      $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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| // Copyright:   (c) Kevin Ollivier
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _UIACTIONSIMULATOR_H_
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| #define _UIACTIONSIMULATOR_H_
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| 
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| #include <wx/defs.h>
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| #include <wx/event.h>
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| #include <wx/dynarray.h>
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| 
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| class WXDLLIMPEXP_CORE wxUIActionSimulator
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| {
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| public:
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|     wxUIActionSimulator();
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|     ~wxUIActionSimulator();
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|     
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|     // Mouse related
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|     bool        MouseMove(long x, long y);
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|     bool        MouseDown(int button = wxMOUSE_BTN_LEFT);
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|     bool        MouseUp(int button = wxMOUSE_BTN_LEFT);
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|     bool        MouseClick(int button = wxMOUSE_BTN_LEFT);
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|     bool        MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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|     bool        MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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|     
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|     // Keyboard related:
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| 
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|     bool        KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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|                     { return Key(keycode, true, shiftDown, cmdDown, altDown); }
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|     
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|     bool        KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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|                     { return Key(keycode, false, shiftDown, cmdDown, altDown); }
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|     
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|     bool        Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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| 
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| protected:
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|     // Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
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|     // sense to handle both key down and key up in one method. However, I wanted the API for pressing
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|     // and releasing the mouse and keyboard to be consistent, and I don't really like using a bool 
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|     // for pressed state, so I'm leaving this as an implementation detail. 
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|     bool        Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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| };
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| 
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| #endif
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