git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22260 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1441 lines
38 KiB
C++
1441 lines
38 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/thread.cpp
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// Purpose: wxThread Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by: Vadim Zeitlin to make it work :-)
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
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// Vadim Zeitlin (1999-2002)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/intl.h"
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#include "wx/app.h"
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#endif
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#if wxUSE_THREADS
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#include "wx/apptrait.h"
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#include "wx/msw/private.h"
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#include "wx/msw/missing.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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// must have this symbol defined to get _beginthread/_endthread declarations
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#ifndef _MT
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#define _MT
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#endif
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#if defined(__BORLANDC__)
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#if !defined(__MT__)
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// I can't set -tWM in the IDE (anyone?) so have to do this
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#define __MT__
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#endif
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#if !defined(__MFC_COMPAT__)
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// Needed to know about _beginthreadex etc..
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#define __MFC_COMPAT__
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#endif
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#endif // BC++
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// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
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// which should be used instead of Win32 ::CreateThread() if possible
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#if defined(__VISUALC__) || \
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(defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
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(defined(__GNUG__) && defined(__MSVCRT__)) || \
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defined(__WATCOMC__) || defined(__MWERKS__)
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#ifndef __WXWINCE__
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#undef wxUSE_BEGIN_THREAD
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#define wxUSE_BEGIN_THREAD
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#endif
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#endif
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#ifdef wxUSE_BEGIN_THREAD
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// this is where _beginthreadex() is declared
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#include <process.h>
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// the return type of the thread function entry point
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typedef unsigned THREAD_RETVAL;
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// the calling convention of the thread function entry point
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#define THREAD_CALLCONV __stdcall
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#else
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// the settings for CreateThread()
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typedef DWORD THREAD_RETVAL;
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#define THREAD_CALLCONV WINAPI
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// the possible states of the thread ("=>" shows all possible transitions from
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// this state)
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enum wxThreadState
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{
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STATE_NEW, // didn't start execution yet (=> RUNNING)
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STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
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STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
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STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
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STATE_EXITED // thread is terminating
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};
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// ----------------------------------------------------------------------------
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// this module globals
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// ----------------------------------------------------------------------------
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// TLS index of the slot where we store the pointer to the current thread
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static DWORD gs_tlsThisThread = 0xFFFFFFFF;
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static DWORD gs_idMainThread = 0;
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// if it's FALSE, some secondary thread is holding the GUI lock
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static bool gs_bGuiOwnedByMainThread = TRUE;
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *gs_critsectGui = NULL;
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// critical section which protects gs_nWaitingForGui variable
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static wxCriticalSection *gs_critsectWaitingForGui = NULL;
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// number of threads waiting for GUI in wxMutexGuiEnter()
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static size_t gs_nWaitingForGui = 0;
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// are we waiting for a thread termination?
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static bool gs_waitingForThread = FALSE;
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// ============================================================================
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// Windows implementation of thread and related classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxCriticalSection
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// ----------------------------------------------------------------------------
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wxCriticalSection::wxCriticalSection()
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{
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wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
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wxCriticalSectionBufferTooSmall );
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::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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wxCriticalSection::~wxCriticalSection()
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{
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::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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void wxCriticalSection::Enter()
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{
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::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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void wxCriticalSection::Leave()
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{
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::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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// ----------------------------------------------------------------------------
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// wxMutex
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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wxMutexInternal(wxMutexType mutexType);
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~wxMutexInternal();
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bool IsOk() const { return m_mutex != NULL; }
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wxMutexError Lock() { return LockTimeout(INFINITE); }
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wxMutexError TryLock() { return LockTimeout(0); }
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wxMutexError Unlock();
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private:
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wxMutexError LockTimeout(DWORD milliseconds);
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HANDLE m_mutex;
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DECLARE_NO_COPY_CLASS(wxMutexInternal)
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};
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// all mutexes are recursive under Win32 so we don't use mutexType
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wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
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{
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// create a nameless (hence intra process and always private) mutex
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m_mutex = ::CreateMutex
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(
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NULL, // default secutiry attributes
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FALSE, // not initially locked
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NULL // no name
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);
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if ( !m_mutex )
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{
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wxLogLastError(_T("CreateMutex()"));
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}
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}
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wxMutexInternal::~wxMutexInternal()
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{
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if ( m_mutex )
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{
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if ( !::CloseHandle(m_mutex) )
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{
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wxLogLastError(_T("CloseHandle(mutex)"));
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}
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}
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}
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wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
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{
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DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
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if ( rc == WAIT_ABANDONED )
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{
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// the previous caller died without releasing the mutex, but now we can
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// really lock it
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wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
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// use 0 timeout, normally we should always get it
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rc = ::WaitForSingleObject(m_mutex, 0);
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}
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switch ( rc )
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{
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case WAIT_OBJECT_0:
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// ok
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break;
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case WAIT_TIMEOUT:
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return wxMUTEX_BUSY;
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case WAIT_ABANDONED: // checked for above
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default:
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wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
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// fall through
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case WAIT_FAILED:
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wxLogLastError(_T("WaitForSingleObject(mutex)"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutexInternal::Unlock()
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{
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if ( !::ReleaseMutex(m_mutex) )
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{
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wxLogLastError(_T("ReleaseMutex()"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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}
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// --------------------------------------------------------------------------
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// wxSemaphore
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// --------------------------------------------------------------------------
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// a trivial wrapper around Win32 semaphore
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class wxSemaphoreInternal
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{
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public:
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wxSemaphoreInternal(int initialcount, int maxcount);
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~wxSemaphoreInternal();
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bool IsOk() const { return m_semaphore != NULL; }
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wxSemaError Wait() { return WaitTimeout(INFINITE); }
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wxSemaError TryWait()
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{
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wxSemaError rc = WaitTimeout(0);
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if ( rc == wxSEMA_TIMEOUT )
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rc = wxSEMA_BUSY;
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return rc;
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}
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wxSemaError WaitTimeout(unsigned long milliseconds);
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wxSemaError Post();
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private:
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HANDLE m_semaphore;
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DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
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};
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wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
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{
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#ifndef __WXWINCE__
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if ( maxcount == 0 )
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{
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// make it practically infinite
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maxcount = INT_MAX;
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}
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m_semaphore = ::CreateSemaphore
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(
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NULL, // default security attributes
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initialcount,
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maxcount,
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NULL // no name
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);
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#endif
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if ( !m_semaphore )
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{
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wxLogLastError(_T("CreateSemaphore()"));
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}
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}
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wxSemaphoreInternal::~wxSemaphoreInternal()
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{
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if ( m_semaphore )
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{
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if ( !::CloseHandle(m_semaphore) )
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{
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wxLogLastError(_T("CloseHandle(semaphore)"));
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}
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}
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}
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wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
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{
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DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
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switch ( rc )
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{
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case WAIT_OBJECT_0:
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return wxSEMA_NO_ERROR;
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case WAIT_TIMEOUT:
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return wxSEMA_TIMEOUT;
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default:
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wxLogLastError(_T("WaitForSingleObject(semaphore)"));
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}
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return wxSEMA_MISC_ERROR;
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}
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wxSemaError wxSemaphoreInternal::Post()
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{
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#ifndef __WXWINCE__
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if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
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#endif
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{
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wxLogLastError(_T("ReleaseSemaphore"));
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return wxSEMA_MISC_ERROR;
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}
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return wxSEMA_NO_ERROR;
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}
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// --------------------------------------------------------------------------
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// wxCondition
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// --------------------------------------------------------------------------
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// Win32 doesn't have explicit support for the POSIX condition variables and
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// the Win32 events have quite different semantics, so we reimplement the
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// conditions from scratch using the mutexes and semaphores
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class wxConditionInternal
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{
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public:
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wxConditionInternal(wxMutex& mutex);
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bool IsOk() const { return m_mutex.IsOk() && m_semaphore.IsOk(); }
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wxCondError Wait();
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wxCondError WaitTimeout(unsigned long milliseconds);
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wxCondError Signal();
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wxCondError Broadcast();
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private:
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// the number of threads currently waiting for this condition
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LONG m_numWaiters;
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// the critical section protecting m_numWaiters
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wxCriticalSection m_csWaiters;
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wxMutex& m_mutex;
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wxSemaphore m_semaphore;
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DECLARE_NO_COPY_CLASS(wxConditionInternal)
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};
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wxConditionInternal::wxConditionInternal(wxMutex& mutex)
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: m_mutex(mutex)
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{
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// another thread can't access it until we return from ctor, so no need to
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// protect access to m_numWaiters here
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m_numWaiters = 0;
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}
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wxCondError wxConditionInternal::Wait()
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{
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// increment the number of waiters
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::InterlockedIncrement(&m_numWaiters);
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m_mutex.Unlock();
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// a potential race condition can occur here
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//
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// after a thread increments nwaiters, and unlocks the mutex and before the
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// semaphore.Wait() is called, if another thread can cause a signal to be
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// generated
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//
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// this race condition is handled by using a semaphore and incrementing the
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// semaphore only if 'nwaiters' is greater that zero since the semaphore,
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// can 'remember' signals the race condition will not occur
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// wait ( if necessary ) and decrement semaphore
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wxSemaError err = m_semaphore.Wait();
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m_mutex.Lock();
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return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
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}
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wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
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{
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::InterlockedIncrement(&m_numWaiters);
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m_mutex.Unlock();
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// a race condition can occur at this point in the code
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//
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// please see the comments in Wait(), for details
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wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
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if ( err == wxSEMA_BUSY )
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{
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// another potential race condition exists here it is caused when a
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// 'waiting' thread timesout, and returns from WaitForSingleObject, but
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// has not yet decremented 'nwaiters'.
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//
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// at this point if another thread calls signal() then the semaphore
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// will be incremented, but the waiting thread will miss it.
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//
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// to handle this particular case, the waiting thread calls
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// WaitForSingleObject again with a timeout of 0, after locking
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// 'nwaiters_mutex'. this call does not block because of the zero
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// timeout, but will allow the waiting thread to catch the missed
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// signals.
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wxCriticalSectionLocker lock(m_csWaiters);
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err = m_semaphore.WaitTimeout(0);
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if ( err != wxSEMA_NO_ERROR )
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{
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m_numWaiters--;
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}
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}
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m_mutex.Lock();
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return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
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}
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wxCondError wxConditionInternal::Signal()
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{
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wxCriticalSectionLocker lock(m_csWaiters);
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if ( m_numWaiters > 0 )
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{
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// increment the semaphore by 1
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if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
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return wxCOND_MISC_ERROR;
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m_numWaiters--;
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}
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return wxCOND_NO_ERROR;
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}
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wxCondError wxConditionInternal::Broadcast()
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{
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wxCriticalSectionLocker lock(m_csWaiters);
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while ( m_numWaiters > 0 )
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{
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if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
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return wxCOND_MISC_ERROR;
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m_numWaiters--;
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}
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return wxCOND_NO_ERROR;
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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// wxThreadInternal class
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// ----------------------
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class wxThreadInternal
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{
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public:
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wxThreadInternal()
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{
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m_hThread = 0;
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m_state = STATE_NEW;
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m_priority = WXTHREAD_DEFAULT_PRIORITY;
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}
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~wxThreadInternal()
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{
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Free();
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}
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void Free()
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{
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if ( m_hThread )
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{
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if ( !::CloseHandle(m_hThread) )
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{
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wxLogLastError(wxT("CloseHandle(thread)"));
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}
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m_hThread = 0;
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}
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}
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// create a new (suspended) thread (for the given thread object)
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bool Create(wxThread *thread, unsigned int stackSize);
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// wait for the thread to terminate, either by itself, or by asking it
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// (politely, this is not Kill()!) to do it
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wxThreadError WaitForTerminate(bool shouldCancel,
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wxCriticalSection& cs,
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wxThread::ExitCode *pRc);
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// kill the thread unconditionally
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wxThreadError Kill();
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// suspend/resume/terminate
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bool Suspend();
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bool Resume();
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void Cancel() { m_state = STATE_CANCELED; }
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// thread state
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void SetState(wxThreadState state) { m_state = state; }
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wxThreadState GetState() const { return m_state; }
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// thread priority
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void SetPriority(unsigned int priority);
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unsigned int GetPriority() const { return m_priority; }
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// thread handle and id
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HANDLE GetHandle() const { return m_hThread; }
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DWORD GetId() const { return m_tid; }
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// thread function
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static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
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private:
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HANDLE m_hThread; // handle of the thread
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wxThreadState m_state; // state, see wxThreadState enum
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unsigned int m_priority; // thread priority in "wx" units
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DWORD m_tid; // thread id
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DECLARE_NO_COPY_CLASS(wxThreadInternal)
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};
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THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
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{
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THREAD_RETVAL rc;
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bool wasCancelled;
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// first of all, check whether we hadn't been cancelled already and don't
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// start the user code at all then
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wxThread *thread = (wxThread *)param;
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if ( thread->m_internal->GetState() == STATE_EXITED )
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{
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rc = (THREAD_RETVAL)-1;
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wasCancelled = TRUE;
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}
|
|
else // do run thread
|
|
{
|
|
// store the thread object in the TLS
|
|
if ( !::TlsSetValue(gs_tlsThisThread, thread) )
|
|
{
|
|
wxLogSysError(_("Can not start thread: error writing TLS."));
|
|
|
|
return (DWORD)-1;
|
|
}
|
|
|
|
rc = (THREAD_RETVAL)thread->Entry();
|
|
|
|
// enter m_critsect before changing the thread state
|
|
thread->m_critsect.Enter();
|
|
wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
|
|
thread->m_internal->SetState(STATE_EXITED);
|
|
thread->m_critsect.Leave();
|
|
}
|
|
|
|
thread->OnExit();
|
|
|
|
// if the thread was cancelled (from Delete()), then its handle is still
|
|
// needed there
|
|
if ( thread->IsDetached() && !wasCancelled )
|
|
{
|
|
// auto delete
|
|
delete thread;
|
|
}
|
|
//else: the joinable threads handle will be closed when Wait() is done
|
|
|
|
return rc;
|
|
}
|
|
|
|
void wxThreadInternal::SetPriority(unsigned int priority)
|
|
{
|
|
m_priority = priority;
|
|
|
|
// translate wxWindows priority to the Windows one
|
|
int win_priority;
|
|
if (m_priority <= 20)
|
|
win_priority = THREAD_PRIORITY_LOWEST;
|
|
else if (m_priority <= 40)
|
|
win_priority = THREAD_PRIORITY_BELOW_NORMAL;
|
|
else if (m_priority <= 60)
|
|
win_priority = THREAD_PRIORITY_NORMAL;
|
|
else if (m_priority <= 80)
|
|
win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
|
|
else if (m_priority <= 100)
|
|
win_priority = THREAD_PRIORITY_HIGHEST;
|
|
else
|
|
{
|
|
wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
|
|
win_priority = THREAD_PRIORITY_NORMAL;
|
|
}
|
|
|
|
if ( !::SetThreadPriority(m_hThread, win_priority) )
|
|
{
|
|
wxLogSysError(_("Can't set thread priority"));
|
|
}
|
|
}
|
|
|
|
bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
|
|
{
|
|
wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
|
|
_T("Create()ing thread twice?") );
|
|
|
|
// for compilers which have it, we should use C RTL function for thread
|
|
// creation instead of Win32 API one because otherwise we will have memory
|
|
// leaks if the thread uses C RTL (and most threads do)
|
|
#ifdef wxUSE_BEGIN_THREAD
|
|
|
|
// Watcom is reported to not like 0 stack size (which means "use default"
|
|
// for the other compilers and is also the default value for stackSize)
|
|
#ifdef __WATCOMC__
|
|
if ( !stackSize )
|
|
stackSize = 10240;
|
|
#endif // __WATCOMC__
|
|
|
|
m_hThread = (HANDLE)_beginthreadex
|
|
(
|
|
NULL, // default security
|
|
stackSize,
|
|
wxThreadInternal::WinThreadStart, // entry point
|
|
thread,
|
|
CREATE_SUSPENDED,
|
|
(unsigned int *)&m_tid
|
|
);
|
|
#else // compiler doesn't have _beginthreadex
|
|
m_hThread = ::CreateThread
|
|
(
|
|
NULL, // default security
|
|
stackSize, // stack size
|
|
wxThreadInternal::WinThreadStart, // thread entry point
|
|
(LPVOID)thread, // parameter
|
|
CREATE_SUSPENDED, // flags
|
|
&m_tid // [out] thread id
|
|
);
|
|
#endif // _beginthreadex/CreateThread
|
|
|
|
if ( m_hThread == NULL )
|
|
{
|
|
wxLogSysError(_("Can't create thread"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
|
|
{
|
|
SetPriority(m_priority);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
wxThreadError wxThreadInternal::Kill()
|
|
{
|
|
if ( !::TerminateThread(m_hThread, (DWORD)-1) )
|
|
{
|
|
wxLogSysError(_("Couldn't terminate thread"));
|
|
|
|
return wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
Free();
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError
|
|
wxThreadInternal::WaitForTerminate(bool shouldCancel,
|
|
wxCriticalSection& cs,
|
|
wxThread::ExitCode *pRc)
|
|
{
|
|
wxThread::ExitCode rc = 0;
|
|
|
|
// Delete() is always safe to call, so consider all possible states
|
|
|
|
// we might need to resume the thread, but we might also not need to cancel
|
|
// it if it doesn't run yet
|
|
bool shouldResume = FALSE,
|
|
isRunning = FALSE;
|
|
|
|
// check if the thread already started to run
|
|
{
|
|
wxCriticalSectionLocker lock(cs);
|
|
|
|
if ( m_state == STATE_NEW )
|
|
{
|
|
if ( shouldCancel )
|
|
{
|
|
// WinThreadStart() will see it and terminate immediately, no need
|
|
// to cancel the thread - but we still need to resume it to let it
|
|
// run
|
|
m_state = STATE_EXITED;
|
|
|
|
Resume(); // it knows about STATE_EXITED special case
|
|
|
|
shouldCancel = FALSE;
|
|
}
|
|
|
|
isRunning = TRUE;
|
|
|
|
// shouldResume is correctly set to FALSE here
|
|
}
|
|
else
|
|
{
|
|
shouldResume = m_state == STATE_PAUSED;
|
|
}
|
|
}
|
|
|
|
// resume the thread if it is paused
|
|
if ( shouldResume )
|
|
Resume();
|
|
|
|
// does is still run?
|
|
if ( isRunning || m_state == STATE_RUNNING )
|
|
{
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
// set flag for wxIsWaitingForThread()
|
|
gs_waitingForThread = TRUE;
|
|
}
|
|
|
|
// ask the thread to terminate
|
|
if ( shouldCancel )
|
|
{
|
|
wxCriticalSectionLocker lock(cs);
|
|
|
|
Cancel();
|
|
}
|
|
|
|
// we can't just wait for the thread to terminate because it might be
|
|
// calling some GUI functions and so it will never terminate before we
|
|
// process the Windows messages that result from these functions
|
|
// (note that even in console applications we might have to process
|
|
// messages if we use wxExecute() or timers or ...)
|
|
DWORD result = 0; // suppress warnings from broken compilers
|
|
do
|
|
{
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
// give the thread we're waiting for chance to do the GUI call
|
|
// it might be in
|
|
if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
}
|
|
|
|
result = ::MsgWaitForMultipleObjects
|
|
(
|
|
1, // number of objects to wait for
|
|
&m_hThread, // the objects
|
|
FALSE, // don't wait for all objects
|
|
INFINITE, // no timeout
|
|
QS_ALLINPUT | // return as soon as there are any events
|
|
QS_ALLPOSTMESSAGE
|
|
);
|
|
|
|
switch ( result )
|
|
{
|
|
case 0xFFFFFFFF:
|
|
// error
|
|
wxLogSysError(_("Can not wait for thread termination"));
|
|
Kill();
|
|
return wxTHREAD_KILLED;
|
|
|
|
case WAIT_OBJECT_0:
|
|
// thread we're waiting for terminated
|
|
break;
|
|
|
|
case WAIT_OBJECT_0 + 1:
|
|
// new message arrived, process it -- but only if we're the
|
|
// main thread as we don't support processing messages in
|
|
// the other ones
|
|
//
|
|
// NB: we still must include QS_ALLINPUT even when waiting
|
|
// in a secondary thread because if it had created some
|
|
// window somehow (possible not even using wxWindows)
|
|
// the system might dead lock then
|
|
if ( IsMain() )
|
|
{
|
|
// it looks that sometimes WAIT_OBJECT_0 + 1 is
|
|
// returned but there are no messages in the thread
|
|
// queue -- prevent DoMessageFromThreadWait() from
|
|
// blocking inside ::GetMessage() forever in this case
|
|
::PostMessage(NULL, WM_NULL, 0, 0);
|
|
|
|
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
|
|
: NULL;
|
|
|
|
if ( traits && !traits->DoMessageFromThreadWait() )
|
|
{
|
|
// WM_QUIT received: kill the thread
|
|
Kill();
|
|
|
|
return wxTHREAD_KILLED;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
|
|
}
|
|
} while ( result != WAIT_OBJECT_0 );
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_waitingForThread = FALSE;
|
|
}
|
|
}
|
|
|
|
// although the thread might be already in the EXITED state it might not
|
|
// have terminated yet and so we are not sure that it has actually
|
|
// terminated if the "if" above hadn't been taken
|
|
do
|
|
{
|
|
if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
|
|
{
|
|
wxLogLastError(wxT("GetExitCodeThread"));
|
|
|
|
rc = (wxThread::ExitCode)-1;
|
|
}
|
|
} while ( (DWORD)rc == STILL_ACTIVE );
|
|
|
|
if ( pRc )
|
|
*pRc = rc;
|
|
|
|
return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
|
|
: wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
bool wxThreadInternal::Suspend()
|
|
{
|
|
DWORD nSuspendCount = ::SuspendThread(m_hThread);
|
|
if ( nSuspendCount == (DWORD)-1 )
|
|
{
|
|
wxLogSysError(_("Can not suspend thread %x"), m_hThread);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
m_state = STATE_PAUSED;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxThreadInternal::Resume()
|
|
{
|
|
DWORD nSuspendCount = ::ResumeThread(m_hThread);
|
|
if ( nSuspendCount == (DWORD)-1 )
|
|
{
|
|
wxLogSysError(_("Can not resume thread %x"), m_hThread);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// don't change the state from STATE_EXITED because it's special and means
|
|
// we are going to terminate without running any user code - if we did it,
|
|
// the codei n Delete() wouldn't work
|
|
if ( m_state != STATE_EXITED )
|
|
{
|
|
m_state = STATE_RUNNING;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// static functions
|
|
// ----------------
|
|
|
|
wxThread *wxThread::This()
|
|
{
|
|
wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
|
|
|
|
// be careful, 0 may be a valid return value as well
|
|
if ( !thread && (::GetLastError() != NO_ERROR) )
|
|
{
|
|
wxLogSysError(_("Couldn't get the current thread pointer"));
|
|
|
|
// return NULL...
|
|
}
|
|
|
|
return thread;
|
|
}
|
|
|
|
bool wxThread::IsMain()
|
|
{
|
|
return ::GetCurrentThreadId() == gs_idMainThread;
|
|
}
|
|
|
|
#ifdef Yield
|
|
#undef Yield
|
|
#endif
|
|
|
|
void wxThread::Yield()
|
|
{
|
|
// 0 argument to Sleep() is special and means to just give away the rest of
|
|
// our timeslice
|
|
::Sleep(0);
|
|
}
|
|
|
|
void wxThread::Sleep(unsigned long milliseconds)
|
|
{
|
|
::Sleep(milliseconds);
|
|
}
|
|
|
|
int wxThread::GetCPUCount()
|
|
{
|
|
SYSTEM_INFO si;
|
|
GetSystemInfo(&si);
|
|
|
|
return si.dwNumberOfProcessors;
|
|
}
|
|
|
|
unsigned long wxThread::GetCurrentId()
|
|
{
|
|
return (unsigned long)::GetCurrentThreadId();
|
|
}
|
|
|
|
bool wxThread::SetConcurrency(size_t level)
|
|
{
|
|
#ifndef __WXWINCE__
|
|
wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
|
|
|
|
// ok only for the default one
|
|
if ( level == 0 )
|
|
return 0;
|
|
|
|
// get system affinity mask first
|
|
HANDLE hProcess = ::GetCurrentProcess();
|
|
DWORD dwProcMask, dwSysMask;
|
|
if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
|
|
{
|
|
wxLogLastError(_T("GetProcessAffinityMask"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// how many CPUs have we got?
|
|
if ( dwSysMask == 1 )
|
|
{
|
|
// don't bother with all this complicated stuff - on a single
|
|
// processor system it doesn't make much sense anyhow
|
|
return level == 1;
|
|
}
|
|
|
|
// calculate the process mask: it's a bit vector with one bit per
|
|
// processor; we want to schedule the process to run on first level
|
|
// CPUs
|
|
DWORD bit = 1;
|
|
while ( bit )
|
|
{
|
|
if ( dwSysMask & bit )
|
|
{
|
|
// ok, we can set this bit
|
|
dwProcMask |= bit;
|
|
|
|
// another process added
|
|
if ( !--level )
|
|
{
|
|
// and that's enough
|
|
break;
|
|
}
|
|
}
|
|
|
|
// next bit
|
|
bit <<= 1;
|
|
}
|
|
|
|
// could we set all bits?
|
|
if ( level != 0 )
|
|
{
|
|
wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// set it: we can't link to SetProcessAffinityMask() because it doesn't
|
|
// exist in Win9x, use RT binding instead
|
|
|
|
typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
|
|
|
|
// can use static var because we're always in the main thread here
|
|
static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
|
|
if ( hModKernel )
|
|
{
|
|
pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
|
|
::GetProcAddress(hModKernel, "SetProcessAffinityMask");
|
|
}
|
|
|
|
// we've discovered a MT version of Win9x!
|
|
wxASSERT_MSG( pfnSetProcessAffinityMask,
|
|
_T("this system has several CPUs but no SetProcessAffinityMask function?") );
|
|
}
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
// msg given above - do it only once
|
|
return FALSE;
|
|
}
|
|
|
|
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
|
|
{
|
|
wxLogLastError(_T("SetProcessAffinityMask"));
|
|
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
// ctor and dtor
|
|
// -------------
|
|
|
|
wxThread::wxThread(wxThreadKind kind)
|
|
{
|
|
m_internal = new wxThreadInternal();
|
|
|
|
m_isDetached = kind == wxTHREAD_DETACHED;
|
|
}
|
|
|
|
wxThread::~wxThread()
|
|
{
|
|
delete m_internal;
|
|
}
|
|
|
|
// create/start thread
|
|
// -------------------
|
|
|
|
wxThreadError wxThread::Create(unsigned int stackSize)
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( !m_internal->Create(this, stackSize) )
|
|
return wxTHREAD_NO_RESOURCE;
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Run()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( m_internal->GetState() != STATE_NEW )
|
|
{
|
|
// actually, it may be almost any state at all, not only STATE_RUNNING
|
|
return wxTHREAD_RUNNING;
|
|
}
|
|
|
|
// the thread has just been created and is still suspended - let it run
|
|
return Resume();
|
|
}
|
|
|
|
// suspend/resume thread
|
|
// ---------------------
|
|
|
|
wxThreadError wxThread::Pause()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Resume()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
// stopping thread
|
|
// ---------------
|
|
|
|
wxThread::ExitCode wxThread::Wait()
|
|
{
|
|
// although under Windows we can wait for any thread, it's an error to
|
|
// wait for a detached one in wxWin API
|
|
wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
|
|
_T("wxThread::Wait(): can't wait for detached thread") );
|
|
|
|
ExitCode rc = (ExitCode)-1;
|
|
|
|
(void)m_internal->WaitForTerminate(false, m_critsect, &rc);
|
|
|
|
m_internal->Free();
|
|
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
|
|
return rc;
|
|
}
|
|
|
|
wxThreadError wxThread::Delete(ExitCode *pRc)
|
|
{
|
|
wxThreadError rc = m_internal->WaitForTerminate(true, m_critsect, pRc);
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
else // joinable
|
|
{
|
|
// update the status of the joinable thread
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
wxThreadError wxThread::Kill()
|
|
{
|
|
if ( !IsRunning() )
|
|
return wxTHREAD_NOT_RUNNING;
|
|
|
|
wxThreadError rc = m_internal->Kill();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
else // joinable
|
|
{
|
|
// update the status of the joinable thread
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
void wxThread::Exit(ExitCode status)
|
|
{
|
|
m_internal->Free();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
else // joinable
|
|
{
|
|
// update the status of the joinable thread
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
}
|
|
|
|
#ifdef wxUSE_BEGIN_THREAD
|
|
_endthreadex((unsigned)status);
|
|
#else // !VC++
|
|
::ExitThread((DWORD)status);
|
|
#endif // VC++/!VC++
|
|
|
|
wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
|
|
}
|
|
|
|
// priority setting
|
|
// ----------------
|
|
|
|
void wxThread::SetPriority(unsigned int prio)
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
m_internal->SetPriority(prio);
|
|
}
|
|
|
|
unsigned int wxThread::GetPriority() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetPriority();
|
|
}
|
|
|
|
unsigned long wxThread::GetId() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return (unsigned long)m_internal->GetId();
|
|
}
|
|
|
|
bool wxThread::IsRunning() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_RUNNING;
|
|
}
|
|
|
|
bool wxThread::IsAlive() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return (m_internal->GetState() == STATE_RUNNING) ||
|
|
(m_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
bool wxThread::IsPaused() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_PAUSED;
|
|
}
|
|
|
|
bool wxThread::TestDestroy()
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_CANCELED;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Automatic initialization for thread module
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxThreadModule : public wxModule
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
virtual void OnExit();
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
|
|
|
bool wxThreadModule::OnInit()
|
|
{
|
|
// allocate TLS index for storing the pointer to the current thread
|
|
gs_tlsThisThread = ::TlsAlloc();
|
|
if ( gs_tlsThisThread == 0xFFFFFFFF )
|
|
{
|
|
// in normal circumstances it will only happen if all other
|
|
// TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
|
|
// words, this should never happen
|
|
wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// main thread doesn't have associated wxThread object, so store 0 in the
|
|
// TLS instead
|
|
if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
|
|
{
|
|
::TlsFree(gs_tlsThisThread);
|
|
gs_tlsThisThread = 0xFFFFFFFF;
|
|
|
|
wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gs_critsectWaitingForGui = new wxCriticalSection();
|
|
|
|
gs_critsectGui = new wxCriticalSection();
|
|
gs_critsectGui->Enter();
|
|
|
|
// no error return for GetCurrentThreadId()
|
|
gs_idMainThread = ::GetCurrentThreadId();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxThreadModule::OnExit()
|
|
{
|
|
if ( !::TlsFree(gs_tlsThisThread) )
|
|
{
|
|
wxLogLastError(wxT("TlsFree failed."));
|
|
}
|
|
|
|
if ( gs_critsectGui )
|
|
{
|
|
gs_critsectGui->Leave();
|
|
delete gs_critsectGui;
|
|
gs_critsectGui = NULL;
|
|
}
|
|
|
|
delete gs_critsectWaitingForGui;
|
|
gs_critsectWaitingForGui = NULL;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// under Windows, these functions are implemented using a critical section and
|
|
// not a mutex, so the names are a bit confusing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void WXDLLIMPEXP_BASE wxMutexGuiEnter()
|
|
{
|
|
// this would dead lock everything...
|
|
wxASSERT_MSG( !wxThread::IsMain(),
|
|
wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
|
|
|
|
// the order in which we enter the critical sections here is crucial!!
|
|
|
|
// set the flag telling to the main thread that we want to do some GUI
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
gs_nWaitingForGui++;
|
|
}
|
|
|
|
wxWakeUpMainThread();
|
|
|
|
// now we may block here because the main thread will soon let us in
|
|
// (during the next iteration of OnIdle())
|
|
gs_critsectGui->Enter();
|
|
}
|
|
|
|
void WXDLLIMPEXP_BASE wxMutexGuiLeave()
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_bGuiOwnedByMainThread = FALSE;
|
|
}
|
|
else
|
|
{
|
|
// decrement the number of threads waiting for GUI access now
|
|
wxASSERT_MSG( gs_nWaitingForGui > 0,
|
|
wxT("calling wxMutexGuiLeave() without entering it first?") );
|
|
|
|
gs_nWaitingForGui--;
|
|
|
|
wxWakeUpMainThread();
|
|
}
|
|
|
|
gs_critsectGui->Leave();
|
|
}
|
|
|
|
void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
|
|
{
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
|
|
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( gs_nWaitingForGui == 0 )
|
|
{
|
|
// no threads are waiting for GUI - so we may acquire the lock without
|
|
// any danger (but only if we don't already have it)
|
|
if ( !wxGuiOwnedByMainThread() )
|
|
{
|
|
gs_critsectGui->Enter();
|
|
|
|
gs_bGuiOwnedByMainThread = TRUE;
|
|
}
|
|
//else: already have it, nothing to do
|
|
}
|
|
else
|
|
{
|
|
// some threads are waiting, release the GUI lock if we have it
|
|
if ( wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
//else: some other worker thread is doing GUI
|
|
}
|
|
}
|
|
|
|
bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
|
|
{
|
|
return gs_bGuiOwnedByMainThread;
|
|
}
|
|
|
|
// wake up the main thread if it's in ::GetMessage()
|
|
void WXDLLIMPEXP_BASE wxWakeUpMainThread()
|
|
{
|
|
// sending any message would do - hopefully WM_NULL is harmless enough
|
|
if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen
|
|
wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
|
|
}
|
|
}
|
|
|
|
bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
|
|
{
|
|
return gs_waitingForThread;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// include common implementation code
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#include "wx/thrimpl.cpp"
|
|
|
|
#endif // wxUSE_THREADS
|
|
|