Files
wxWidgets/src/os2/evtloop.cpp
2007-05-14 23:43:39 +00:00

368 lines
11 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/os2/evtloop.cpp
// Purpose: implements wxGUIEventLoop for PM
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#include "wx/timer.h"
#include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/tooltip.h"
#include "wx/ptr_scpd.h"
#include "wx/os2/private.h"
#include "wx/os2/private/timer.h" // for wxTimerProc
#if wxUSE_THREADS
// define the array of QMSG strutures
WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif
extern HAB vHabmain;
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl() { SetExitCode(0); }
// process a message
void ProcessMessage(QMSG *msg);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleMessage();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
private:
// preprocess a message, return TRUE if processed (i.e. no further
// dispatching required)
bool PreProcessMessage(QMSG *msg);
// the exit code of the event loop
int m_exitcode;
};
// ----------------------------------------------------------------------------
// helper class
// ----------------------------------------------------------------------------
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoopImpl message processing
// ----------------------------------------------------------------------------
void wxEventLoopImpl::ProcessMessage(QMSG *msg)
{
// give us the chance to preprocess the message first
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
::WinDispatchMsg(vHabmain, msg);
}
}
bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
{
HWND hWnd = pMsg->hwnd;
wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow *pWnd;
//
// Pass non-system timer messages to the wxTimerProc
//
if (pMsg->msg == WM_TIMER &&
(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
SHORT1FROMMP(pMsg->mp1) != 0x0000
))
wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
// Allow the window to prevent certain messages from being
// translated/processed (this is currently used by wxTextCtrl to always
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
//
if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
{
return FALSE;
}
//
// For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// is - try to catch this case
//
while (hWnd && !pWndThis)
{
hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
//
// Try translations first; find the youngest window with
// a translation table. OS/2 has case sensiive accels, so
// this block, coded by BK, removes that and helps make them
// case insensitive.
//
if(pMsg->msg == WM_CHAR)
{
PBYTE pChmsg = (PBYTE)&(pMsg->msg);
USHORT uSch = CHARMSG(pChmsg)->chr;
bool bRc = FALSE;
//
// Do not process keyup events
//
if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
{
if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
{
if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
break;
// stop at first top level window, i.e. don't try to process the
// key strokes originating in a dialog using the accelerators of
// the parent frame - this doesn't make much sense
if ( pWnd->IsTopLevel() )
break;
}
if(!bRc) // untranslated, should restore original value
CHARMSG(pChmsg)->chr = uSch;
}
}
//
// Anyone for a non-translation message? Try youngest descendants first.
//
// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
// {
// if (pWnd->OS2ProcessMessage(pWxmsg))
// return TRUE;
// }
return FALSE;
}
// ----------------------------------------------------------------------------
// wxEventLoopImpl idle event processing
// ----------------------------------------------------------------------------
bool wxEventLoopImpl::SendIdleMessage()
{
return wxTheApp->ProcessIdle() ;
}
// ============================================================================
// wxGUIEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
//////////////////////////////////////////////////////////////////////////////
//
// Keep trying to process messages until WM_QUIT
// received.
//
// If there are messages to be processed, they will all be
// processed and OnIdle will not be called.
// When there are no more messages, OnIdle is called.
// If OnIdle requests more time,
// it will be repeatedly called so long as there are no pending messages.
// A 'feature' of this is that once OnIdle has decided that no more processing
// is required, then it won't get processing time until further messages
// are processed (it'll sit in Dispatch).
//
//////////////////////////////////////////////////////////////////////////////
class CallEventLoopMethod
{
public:
typedef void (wxGUIEventLoop::*FuncType)();
CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
: m_evtLoop(evtLoop), m_fn(fn) { }
~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
private:
wxGUIEventLoop *m_evtLoop;
FuncType m_fn;
};
int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
// SendIdleMessage() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
for ( ;; )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleMessage() )
{
wxTheApp->HandleSockets();
wxMilliSleep(10);
}
wxTheApp->HandleSockets();
if (Pending())
{
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
else
wxMilliSleep(10);
}
OnExit();
return m_impl->GetExitCode();
}
void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
::WinPostMsg(NULL, WM_QUIT, 0, 0);
}
// ----------------------------------------------------------------------------
// wxGUIEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxGUIEventLoop::Pending() const
{
QMSG msg;
return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxGUIEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
QMSG msg;
BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
if ( bRc == 0 )
{
// got WM_QUIT
return false;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = true;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owning the mutex is doing GUI calls, save all
// messages for later processing - we can't process them right now because
// it will lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = false;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
{
s_aSavedMessages.Add(msg);
}
return true;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = true;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
QMSG& msg = s_aSavedMessages[n];
m_impl->ProcessMessage(&msg);
}
s_aSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
m_impl->ProcessMessage(&msg);
return true;
}