git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46029 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
368 lines
11 KiB
C++
368 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/os2/evtloop.cpp
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// Purpose: implements wxGUIEventLoop for PM
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/timer.h"
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#include "wx/log.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/tooltip.h"
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#include "wx/ptr_scpd.h"
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#include "wx/os2/private.h"
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#include "wx/os2/private/timer.h" // for wxTimerProc
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#if wxUSE_THREADS
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// define the array of QMSG strutures
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WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif
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extern HAB vHabmain;
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { SetExitCode(0); }
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// process a message
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void ProcessMessage(QMSG *msg);
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// generate an idle message, return TRUE if more idle time requested
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bool SendIdleMessage();
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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private:
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// preprocess a message, return TRUE if processed (i.e. no further
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// dispatching required)
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bool PreProcessMessage(QMSG *msg);
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// the exit code of the event loop
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int m_exitcode;
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};
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// ----------------------------------------------------------------------------
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// helper class
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// ----------------------------------------------------------------------------
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl message processing
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// ----------------------------------------------------------------------------
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void wxEventLoopImpl::ProcessMessage(QMSG *msg)
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{
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// give us the chance to preprocess the message first
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if ( !PreProcessMessage(msg) )
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{
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// if it wasn't done, dispatch it to the corresponding window
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::WinDispatchMsg(vHabmain, msg);
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}
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}
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bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
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{
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HWND hWnd = pMsg->hwnd;
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wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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wxWindow *pWnd;
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//
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// Pass non-system timer messages to the wxTimerProc
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//
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if (pMsg->msg == WM_TIMER &&
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(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
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SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
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SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
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SHORT1FROMMP(pMsg->mp1) != 0x0000
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))
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wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
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// Allow the window to prevent certain messages from being
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// translated/processed (this is currently used by wxTextCtrl to always
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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//
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if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
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{
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return FALSE;
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}
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//
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// For some composite controls (like a combobox), wndThis might be NULL
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// because the subcontrol is not a wxWindow, but only the control itself
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// is - try to catch this case
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//
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while (hWnd && !pWndThis)
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{
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hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
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pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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}
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//
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// Try translations first; find the youngest window with
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// a translation table. OS/2 has case sensiive accels, so
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// this block, coded by BK, removes that and helps make them
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// case insensitive.
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//
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if(pMsg->msg == WM_CHAR)
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{
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PBYTE pChmsg = (PBYTE)&(pMsg->msg);
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USHORT uSch = CHARMSG(pChmsg)->chr;
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bool bRc = FALSE;
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//
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// Do not process keyup events
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//
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if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
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{
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if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
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CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
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for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
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{
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if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
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break;
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// stop at first top level window, i.e. don't try to process the
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// key strokes originating in a dialog using the accelerators of
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// the parent frame - this doesn't make much sense
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if ( pWnd->IsTopLevel() )
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break;
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}
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if(!bRc) // untranslated, should restore original value
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CHARMSG(pChmsg)->chr = uSch;
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}
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}
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//
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// Anyone for a non-translation message? Try youngest descendants first.
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//
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// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
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// {
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// if (pWnd->OS2ProcessMessage(pWxmsg))
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// return TRUE;
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// }
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::SendIdleMessage()
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{
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return wxTheApp->ProcessIdle() ;
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}
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// ============================================================================
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// wxGUIEventLoop implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxGUIEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxGUIEventLoop::~wxGUIEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// Keep trying to process messages until WM_QUIT
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// received.
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//
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// If there are messages to be processed, they will all be
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// processed and OnIdle will not be called.
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// When there are no more messages, OnIdle is called.
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// If OnIdle requests more time,
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// it will be repeatedly called so long as there are no pending messages.
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// A 'feature' of this is that once OnIdle has decided that no more processing
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// is required, then it won't get processing time until further messages
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// are processed (it'll sit in Dispatch).
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//
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//////////////////////////////////////////////////////////////////////////////
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class CallEventLoopMethod
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{
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public:
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typedef void (wxGUIEventLoop::*FuncType)();
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CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
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: m_evtLoop(evtLoop), m_fn(fn) { }
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~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
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private:
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wxGUIEventLoop *m_evtLoop;
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FuncType m_fn;
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};
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int wxGUIEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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// SendIdleMessage() and Dispatch() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(this);
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wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
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CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
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for ( ;; )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't have
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// anything else to do
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while ( !Pending() && m_impl->SendIdleMessage() )
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{
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wxTheApp->HandleSockets();
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wxMilliSleep(10);
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}
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wxTheApp->HandleSockets();
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if (Pending())
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{
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if ( !Dispatch() )
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{
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// we got WM_QUIT
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break;
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}
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}
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else
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wxMilliSleep(10);
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}
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OnExit();
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return m_impl->GetExitCode();
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}
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void wxGUIEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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::WinPostMsg(NULL, WM_QUIT, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// wxGUIEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxGUIEventLoop::Pending() const
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{
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QMSG msg;
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return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
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}
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bool wxGUIEventLoop::Dispatch()
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{
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wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
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QMSG msg;
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BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
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if ( bRc == 0 )
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{
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// got WM_QUIT
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return false;
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}
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only the main thread can process Windows messages") );
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static bool s_hadGuiLock = true;
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static wxMsgArray s_aSavedMessages;
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// if a secondary thread owning the mutex is doing GUI calls, save all
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// messages for later processing - we can't process them right now because
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// it will lead to recursive library calls (and we're not reentrant)
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if ( !wxGuiOwnedByMainThread() )
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{
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s_hadGuiLock = false;
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// leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
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{
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s_aSavedMessages.Add(msg);
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}
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return true;
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}
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else
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{
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// have we just regained the GUI lock? if so, post all of the saved
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// messages
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//
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// FIXME of course, it's not _exactly_ the same as processing the
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// messages normally - expect some things to break...
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if ( !s_hadGuiLock )
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{
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s_hadGuiLock = true;
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size_t count = s_aSavedMessages.Count();
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for ( size_t n = 0; n < count; n++ )
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{
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QMSG& msg = s_aSavedMessages[n];
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m_impl->ProcessMessage(&msg);
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}
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s_aSavedMessages.Empty();
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}
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}
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#endif // wxUSE_THREADS
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m_impl->ProcessMessage(&msg);
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return true;
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}
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