git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24560 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			105 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        cube.h
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// Purpose:     wxGLCanvas demo program
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CUBE_H_
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#define _WX_CUBE_H_
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#include "wx/glcanvas.h"
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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    bool OnInit();
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};
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// Define a new frame type
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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    static MyFrame *Create(MyFrame *parentFrame, bool isCloneWindow = false);
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    void OnExit(wxCommandEvent& event);
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    void OnNewWindow(wxCommandEvent& event);
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    void OnDefRotateLeftKey(wxCommandEvent& event);
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    void OnDefRotateRightKey(wxCommandEvent& event);
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private:
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    MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
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            const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
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    TestGLCanvas *m_canvas;
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    DECLARE_EVENT_TABLE()
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};
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#if wxUSE_GLCANVAS
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class TestGLCanvas: public wxGLCanvas
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{
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    friend class MyFrame;
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public:
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    TestGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0, const wxString& name = _T("TestGLCanvas") );
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    TestGLCanvas( wxWindow *parent, const TestGLCanvas &other,
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        wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = _T("TestGLCanvas") );
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    ~TestGLCanvas();
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    void OnPaint(wxPaintEvent& event);
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    void OnSize(wxSizeEvent& event);
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    void OnEraseBackground(wxEraseEvent& event);
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    void OnKeyDown(wxKeyEvent& event);
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    void OnKeyUp(wxKeyEvent& event);
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    void OnEnterWindow(wxMouseEvent& event);
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    void Render();
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    void InitGL();
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    void Rotate(GLfloat deg);
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    static GLfloat CalcRotateSpeed(unsigned long acceltime);
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    static GLfloat CalcRotateAngle( unsigned long lasttime,
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        unsigned long acceltime );
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    void Action( long code, unsigned long lasttime,
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        unsigned long acceltime );
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private:
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    bool   m_init;
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    GLuint m_gllist;
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    long   m_rleft;
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    long   m_rright;
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    static unsigned long  m_secbase;
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    static int            m_TimeInitialized;
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    static unsigned long  m_xsynct;
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    static unsigned long  m_gsynct;
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    long           m_Key;
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    unsigned long  m_StartTime;
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    unsigned long  m_LastTime;
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    unsigned long  m_LastRedraw;
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DECLARE_EVENT_TABLE()
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};
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#endif // #if wxUSE_GLCANVAS
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#endif // #ifndef _WX_CUBE_H_
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