git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22571 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			781 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			781 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        thread.cpp
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// Purpose:     wxWindows thread sample
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// Author:      Guilhem Lavaux, Vadim Zeitlin
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// Modified by:
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// Created:     06/16/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998-2002 wxWindows team
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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    #error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/progdlg.h"
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// define this to use wxExecute in the exec tests, otherwise just use system
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#define USE_EXECUTE
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#ifdef USE_EXECUTE
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    #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
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#else
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    #define EXEC(cmd) system(cmd)
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#endif
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class MyThread;
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WX_DEFINE_ARRAY_NO_PTR(wxThread *, wxArrayThread);
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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    MyApp();
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    virtual ~MyApp();
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    virtual bool OnInit();
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public:
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    // all the threads currently alive - as soon as the thread terminates, it's
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    // removed from the array
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    wxArrayThread m_threads;
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    // crit section protects access to all of the arrays below
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    wxCriticalSection m_critsect;
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    // the (mutex, condition) pair used to wait for the threads to exit, see
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    // MyFrame::OnQuit()
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    wxMutex m_mutexAllDone;
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    wxCondition m_condAllDone;
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    // the last exiting thread should signal m_condAllDone if this is true
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    // (protected by the same m_critsect)
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    bool m_waitingUntilAllDone;
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};
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// Create a new application object
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IMPLEMENT_APP(MyApp)
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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    // ctor
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    MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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    // operations
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    void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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    // accessors for MyWorkerThread (called in its context!)
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    bool Cancelled();
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protected:
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    // callbacks
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    void OnQuit(wxCommandEvent& event);
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    void OnClear(wxCommandEvent& event);
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    void OnStartThread(wxCommandEvent& event);
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    void OnStartThreads(wxCommandEvent& event);
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    void OnStopThread(wxCommandEvent& event);
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    void OnPauseThread(wxCommandEvent& event);
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    void OnResumeThread(wxCommandEvent& event);
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    void OnStartWorker(wxCommandEvent& event);
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    void OnWorkerEvent(wxCommandEvent& event);
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    void OnUpdateWorker(wxUpdateUIEvent& event);
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    void OnExecMain(wxCommandEvent& event);
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    void OnExecThread(wxCommandEvent& event);
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    void OnShowCPUs(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnIdle(wxIdleEvent &event);
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private:
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    // helper function - creates a new thread (but doesn't run it)
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    MyThread *CreateThread();
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    // just some place to put our messages in
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    wxTextCtrl *m_txtctrl;
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    // remember the number of running threads and total number of threads
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    size_t m_nRunning, m_nCount;
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    // the progress dialog which we show while worker thread is running
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    wxProgressDialog *m_dlgProgress;
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    // was the worker thread cancelled by user?
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    bool m_cancelled;
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    // protects m_cancelled
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    wxCriticalSection m_critsectWork;
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    DECLARE_EVENT_TABLE()
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};
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// ID for the menu commands
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enum
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{
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    THREAD_QUIT          = 1,
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    THREAD_TEXT          = 101,
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    THREAD_CLEAR,
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    THREAD_START_THREAD  = 201,
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    THREAD_START_THREADS,
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    THREAD_STOP_THREAD,
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    THREAD_PAUSE_THREAD,
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    THREAD_RESUME_THREAD,
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    THREAD_START_WORKER,
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    THREAD_EXEC_MAIN,
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    THREAD_EXEC_THREAD,
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    THREAD_SHOWCPUS,
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    THREAD_ABOUT,
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    WORKER_EVENT    // this one gets sent from the worker thread
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};
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// ----------------------------------------------------------------------------
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// GUI thread
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// ----------------------------------------------------------------------------
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class MyThread : public wxThread
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{
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public:
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    MyThread(MyFrame *frame);
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    // thread execution starts here
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    virtual void *Entry();
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    // called when the thread exits - whether it terminates normally or is
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    // stopped with Delete() (but not when it is Kill()ed!)
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    virtual void OnExit();
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    // write something to the text control
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    void WriteText(const wxString& text);
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public:
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    size_t   m_count;
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    MyFrame *m_frame;
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};
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MyThread::MyThread(MyFrame *frame)
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        : wxThread()
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{
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    m_count = 0;
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    m_frame = frame;
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}
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void MyThread::WriteText(const wxString& text)
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{
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    wxString msg;
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    // before doing any GUI calls we must ensure that this thread is the only
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    // one doing it!
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    wxMutexGuiEnter();
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    msg << text;
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    m_frame->WriteText(msg);
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    wxMutexGuiLeave();
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}
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void MyThread::OnExit()
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{
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    wxCriticalSectionLocker locker(wxGetApp().m_critsect);
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    wxArrayThread& threads = wxGetApp().m_threads;
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    threads.Remove(this);
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    if ( threads.IsEmpty() )
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    {
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        // signal the main thread that there are no more threads left if it is
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        // waiting for us
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        if ( wxGetApp().m_waitingUntilAllDone )
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        {
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            wxGetApp().m_waitingUntilAllDone = FALSE;
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            wxMutexLocker lock(wxGetApp().m_mutexAllDone);
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            wxGetApp().m_condAllDone.Signal();
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        }
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    }
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}
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void *MyThread::Entry()
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{
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    wxString text;
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    text.Printf(wxT("Thread 0x%lx started (priority = %u).\n"),
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                GetId(), GetPriority());
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    WriteText(text);
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    // wxLogMessage(text); -- test wxLog thread safeness
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    for ( m_count = 0; m_count < 10; m_count++ )
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    {
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        // check if we were asked to exit
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        if ( TestDestroy() )
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            break;
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        text.Printf(wxT("[%u] Thread 0x%lx here.\n"), m_count, GetId());
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        WriteText(text);
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        // wxSleep() can't be called from non-GUI thread!
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        wxThread::Sleep(1000);
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    }
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    text.Printf(wxT("Thread 0x%lx finished.\n"), GetId());
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    WriteText(text);
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    // wxLogMessage(text); -- test wxLog thread safeness
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    return NULL;
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}
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// ----------------------------------------------------------------------------
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// worker thread
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// ----------------------------------------------------------------------------
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class MyWorkerThread : public wxThread
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{
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public:
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    MyWorkerThread(MyFrame *frame);
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    // thread execution starts here
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    virtual void *Entry();
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    // called when the thread exits - whether it terminates normally or is
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    // stopped with Delete() (but not when it is Kill()ed!)
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    virtual void OnExit();
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public:
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    MyFrame *m_frame;
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    size_t   m_count;
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};
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MyWorkerThread::MyWorkerThread(MyFrame *frame)
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        : wxThread()
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{
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    m_frame = frame;
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    m_count = 0;
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}
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void MyWorkerThread::OnExit()
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{
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}
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void *MyWorkerThread::Entry()
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{
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    for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
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    {
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        // check if we were asked to exit
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        if ( TestDestroy() )
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            break;
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        // create any type of command event here
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        wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
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        event.SetInt( m_count );
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        // send in a thread-safe way
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        wxPostEvent( m_frame, event );
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        // wxSleep() can't be called from non-main thread!
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        wxThread::Sleep(200);
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    }
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    wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
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    event.SetInt(-1); // that's all
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    wxPostEvent( m_frame, event );
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    return NULL;
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}
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// ----------------------------------------------------------------------------
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// a thread which simply calls wxExecute
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// ----------------------------------------------------------------------------
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class MyExecThread : public wxThread
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{
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public:
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    MyExecThread(const wxChar *command) : wxThread(wxTHREAD_JOINABLE),
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                                          m_command(command)
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    {
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        Create();
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    }
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    virtual ExitCode Entry()
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    {
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        return (ExitCode)EXEC(m_command);
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    }
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private:
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    wxString m_command;
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};
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// ----------------------------------------------------------------------------
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// implementation
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(THREAD_QUIT, MyFrame::OnQuit)
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    EVT_MENU(THREAD_CLEAR, MyFrame::OnClear)
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    EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread)
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    EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads)
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    EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread)
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    EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread)
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    EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread)
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    EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain)
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    EVT_MENU(THREAD_EXEC_THREAD, MyFrame::OnExecThread)
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    EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs)
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    EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout)
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    EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker)
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    EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker)
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    EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
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    EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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MyApp::MyApp()
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     : m_condAllDone(m_mutexAllDone)
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{
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    // the mutex associated with a condition must be initially locked, it will
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    // only be unlocked when we call Wait()
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    m_mutexAllDone.Lock();
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    m_waitingUntilAllDone = FALSE;
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}
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MyApp::~MyApp()
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{
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    // the mutex must be unlocked before being destroyed
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    m_mutexAllDone.Unlock();
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}
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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    // uncomment this to get some debugging messages from the trace code
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    // on the console (or just set WXTRACE env variable to include "thread")
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    //wxLog::AddTraceMask("thread");
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    // Create the main frame window
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    MyFrame *frame = new MyFrame((wxFrame *)NULL, _T("wxWindows threads sample"),
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                                 50, 50, 450, 340);
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    // Make a menubar
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    wxMenuBar *menuBar = new wxMenuBar;
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    wxMenu *menuFile = new wxMenu;
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    menuFile->Append(THREAD_CLEAR, _T("&Clear log\tCtrl-L"));
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    menuFile->AppendSeparator();
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    menuFile->Append(THREAD_QUIT, _T("E&xit\tAlt-X"));
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    menuBar->Append(menuFile, _T("&File"));
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    wxMenu *menuThread = new wxMenu;
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    menuThread->Append(THREAD_START_THREAD, _T("&Start a new thread\tCtrl-N"));
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    menuThread->Append(THREAD_START_THREADS, _T("Start &many threads at once"));
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    menuThread->Append(THREAD_STOP_THREAD, _T("S&top a running thread\tCtrl-S"));
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    menuThread->AppendSeparator();
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    menuThread->Append(THREAD_PAUSE_THREAD, _T("&Pause a running thread\tCtrl-P"));
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    menuThread->Append(THREAD_RESUME_THREAD, _T("&Resume suspended thread\tCtrl-R"));
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    menuThread->AppendSeparator();
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    menuThread->Append(THREAD_START_WORKER, _T("Start &worker thread\tCtrl-W"));
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    menuBar->Append(menuThread, _T("&Thread"));
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    wxMenu *menuExec = new wxMenu;
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    menuExec->Append(THREAD_EXEC_MAIN, _T("&Launch a program from main thread\tF5"));
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    menuExec->Append(THREAD_EXEC_THREAD, _T("L&aunch a program from a thread\tCtrl-F5"));
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    menuBar->Append(menuExec, _T("&Execute"));
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    wxMenu *menuHelp = new wxMenu;
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    menuHelp->Append(THREAD_SHOWCPUS, _T("&Show CPU count"));
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    menuHelp->AppendSeparator();
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    menuHelp->Append(THREAD_ABOUT, _T("&About..."));
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    menuBar->Append(menuHelp, _T("&Help"));
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    frame->SetMenuBar(menuBar);
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    // Show the frame
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    frame->Show(TRUE);
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    SetTopWindow(frame);
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    return TRUE;
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}
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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                 int x, int y, int w, int h)
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       : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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    m_nRunning = m_nCount = 0;
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    m_dlgProgress = (wxProgressDialog *)NULL;
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    CreateStatusBar(2);
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    m_txtctrl = new wxTextCtrl(this, -1, _T(""), wxPoint(0, 0), wxSize(0, 0),
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                               wxTE_MULTILINE | wxTE_READONLY);
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}
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MyThread *MyFrame::CreateThread()
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{
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    MyThread *thread = new MyThread(this);
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    if ( thread->Create() != wxTHREAD_NO_ERROR )
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    {
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        wxLogError(wxT("Can't create thread!"));
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    }
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    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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    wxGetApp().m_threads.Add(thread);
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    return thread;
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}
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void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
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{
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    static long s_num = 10;
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    s_num = wxGetNumberFromUser(_T("How many threads to start: "), _T(""),
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                                _T("wxThread sample"), s_num, 1, 10000, this);
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    if ( s_num == -1 )
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    {
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        s_num = 10;
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        return;
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    }
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    size_t count = (size_t)s_num, n;
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    wxArrayThread threads;
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    // first create them all...
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    for ( n = 0; n < count; n++ )
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    {
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        wxThread *thr = CreateThread();
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        // we want to show the effect of SetPriority(): the first thread will
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        // have the lowest priority, the second - the highest, all the rest
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        // the normal one
 | 
						|
        if ( n == 0 )
 | 
						|
            thr->SetPriority(WXTHREAD_MIN_PRIORITY);
 | 
						|
        else if ( n == 1 )
 | 
						|
            thr->SetPriority(WXTHREAD_MAX_PRIORITY);
 | 
						|
        else
 | 
						|
            thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
 | 
						|
 | 
						|
        threads.Add(thr);
 | 
						|
    }
 | 
						|
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf(wxT("%d new threads created."), count);
 | 
						|
    SetStatusText(msg, 1);
 | 
						|
 | 
						|
    // ...and then start them
 | 
						|
    for ( n = 0; n < count; n++ )
 | 
						|
    {
 | 
						|
        threads[n]->Run();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    MyThread *thread = CreateThread();
 | 
						|
 | 
						|
    if ( thread->Run() != wxTHREAD_NO_ERROR )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Can't start thread!"));
 | 
						|
    }
 | 
						|
 | 
						|
    SetStatusText(_T("New thread started."), 1);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxGetApp().m_critsect.Enter();
 | 
						|
 | 
						|
    // stop the last thread
 | 
						|
    if ( wxGetApp().m_threads.IsEmpty() )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to stop!"));
 | 
						|
 | 
						|
        wxGetApp().m_critsect.Leave();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxThread *thread = wxGetApp().m_threads.Last();
 | 
						|
 | 
						|
        // it's important to leave critical section before calling Delete()
 | 
						|
        // because delete will (implicitly) call OnExit() which also tries
 | 
						|
        // to enter the same crit section - would dead lock.
 | 
						|
        wxGetApp().m_critsect.Leave();
 | 
						|
 | 
						|
        thread->Delete();
 | 
						|
 | 
						|
        SetStatusText(_T("Thread stopped."), 1);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // resume first suspended thread
 | 
						|
    size_t n = 0, count = wxGetApp().m_threads.Count();
 | 
						|
    while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
 | 
						|
        n++;
 | 
						|
 | 
						|
    if ( n == count )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to resume!"));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxGetApp().m_threads[n]->Resume();
 | 
						|
 | 
						|
        SetStatusText(_T("Thread resumed."), 1);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // pause last running thread
 | 
						|
    int n = wxGetApp().m_threads.Count() - 1;
 | 
						|
    while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
 | 
						|
        n--;
 | 
						|
 | 
						|
    if ( n < 0 )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to pause!"));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxGetApp().m_threads[n]->Pause();
 | 
						|
 | 
						|
        SetStatusText(_T("Thread paused."), 1);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// set the frame title indicating the current number of threads
 | 
						|
void MyFrame::OnIdle(wxIdleEvent& event)
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // update the counts of running/total threads
 | 
						|
    size_t nRunning = 0,
 | 
						|
           nCount = wxGetApp().m_threads.Count();
 | 
						|
    for ( size_t n = 0; n < nCount; n++ )
 | 
						|
    {
 | 
						|
        if ( wxGetApp().m_threads[n]->IsRunning() )
 | 
						|
            nRunning++;
 | 
						|
    }
 | 
						|
 | 
						|
    if ( nCount != m_nCount || nRunning != m_nRunning )
 | 
						|
    {
 | 
						|
        m_nRunning = nRunning;
 | 
						|
        m_nCount = nCount;
 | 
						|
 | 
						|
        wxLogStatus(this, wxT("%u threads total, %u running."), nCount, nRunning);
 | 
						|
    }
 | 
						|
    //else: avoid flicker - don't print anything
 | 
						|
 | 
						|
    event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    // NB: although the OS will terminate all the threads anyhow when the main
 | 
						|
    //     one exits, it's good practice to do it ourselves -- even if it's not
 | 
						|
    //     completely trivial in this example
 | 
						|
 | 
						|
    // tell all the threads to terminate: note that they can't terminate while
 | 
						|
    // we're deleting them because they will block in their OnExit() -- this is
 | 
						|
    // important as otherwise we might access invalid array elements
 | 
						|
    {
 | 
						|
        wxGetApp().m_critsect.Enter();
 | 
						|
 | 
						|
        // check if we have any threads running first
 | 
						|
        const wxArrayThread& threads = wxGetApp().m_threads;
 | 
						|
        size_t count = threads.GetCount();
 | 
						|
 | 
						|
        if ( count )
 | 
						|
        {
 | 
						|
            // we do, ask them to stop
 | 
						|
            for ( size_t n = 0; n < count; n++ )
 | 
						|
            {
 | 
						|
                threads[n]->Delete();
 | 
						|
            }
 | 
						|
 | 
						|
            // set the flag for MyThread::OnExit()
 | 
						|
            wxGetApp().m_waitingUntilAllDone = TRUE;
 | 
						|
        }
 | 
						|
 | 
						|
        wxGetApp().m_critsect.Leave();
 | 
						|
 | 
						|
        if ( count )
 | 
						|
        {
 | 
						|
            // now wait for them to really terminate but leave the GUI mutex
 | 
						|
            // before doing it as otherwise we might dead lock
 | 
						|
            wxMutexGuiLeave();
 | 
						|
 | 
						|
            wxGetApp().m_condAllDone.Wait();
 | 
						|
 | 
						|
            wxMutexGuiEnter();
 | 
						|
        }
 | 
						|
        //else: no threads to terminate, no condition to wait for
 | 
						|
    }
 | 
						|
 | 
						|
    Close(TRUE);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxLogMessage(wxT("The exit code from the main program is %ld"),
 | 
						|
                 EXEC(_T("/bin/echo \"main program\"")));
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnExecThread(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    MyExecThread thread(wxT("/bin/echo \"child thread\""));
 | 
						|
    thread.Run();
 | 
						|
 | 
						|
    wxLogMessage(wxT("The exit code from a child thread is %ld"),
 | 
						|
                 (long)thread.Wait());
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString msg;
 | 
						|
 | 
						|
    int nCPUs = wxThread::GetCPUCount();
 | 
						|
    switch ( nCPUs )
 | 
						|
    {
 | 
						|
        case -1:
 | 
						|
            msg = _T("Unknown number of CPUs");
 | 
						|
            break;
 | 
						|
 | 
						|
        case 0:
 | 
						|
            msg = _T("WARNING: you're running without any CPUs!");
 | 
						|
            break;
 | 
						|
 | 
						|
        case 1:
 | 
						|
            msg = _T("This system only has one CPU.");
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
            msg.Printf(wxT("This system has %d CPUs"), nCPUs);
 | 
						|
    }
 | 
						|
 | 
						|
    wxLogMessage(msg);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxMessageDialog dialog(this,
 | 
						|
                           _T("wxWindows multithreaded application sample\n")
 | 
						|
                           _T("(c) 1998 Julian Smart, Guilhem Lavaux\n")
 | 
						|
                           _T("(c) 1999 Vadim Zeitlin\n")
 | 
						|
                           _T("(c) 2000 Robert Roebling"),
 | 
						|
                           _T("About wxThread sample"),
 | 
						|
                           wxOK | wxICON_INFORMATION);
 | 
						|
 | 
						|
    dialog.ShowModal();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    m_txtctrl->Clear();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
 | 
						|
{
 | 
						|
    event.Enable( m_dlgProgress == NULL );
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    MyWorkerThread *thread = new MyWorkerThread(this);
 | 
						|
 | 
						|
    if ( thread->Create() != wxTHREAD_NO_ERROR )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Can't create thread!"));
 | 
						|
    }
 | 
						|
 | 
						|
    m_dlgProgress = new wxProgressDialog
 | 
						|
                        (
 | 
						|
                         _T("Progress dialog"),
 | 
						|
                         _T("Wait until the thread terminates or press [Cancel]"),
 | 
						|
                         100,
 | 
						|
                         this,
 | 
						|
                         wxPD_CAN_ABORT |
 | 
						|
                         wxPD_APP_MODAL |
 | 
						|
                         wxPD_ELAPSED_TIME |
 | 
						|
                         wxPD_ESTIMATED_TIME |
 | 
						|
                         wxPD_REMAINING_TIME
 | 
						|
                        );
 | 
						|
 | 
						|
    // thread is not running yet, no need for crit sect
 | 
						|
    m_cancelled = FALSE;
 | 
						|
 | 
						|
    thread->Run();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnWorkerEvent(wxCommandEvent& event)
 | 
						|
{
 | 
						|
#if 0
 | 
						|
    WriteText( _T("Got message from worker thread: ") );
 | 
						|
    WriteText( event.GetString() );
 | 
						|
    WriteText( _T("\n") );
 | 
						|
#else
 | 
						|
    int n = event.GetInt();
 | 
						|
    if ( n == -1 )
 | 
						|
    {
 | 
						|
        m_dlgProgress->Destroy();
 | 
						|
        m_dlgProgress = (wxProgressDialog *)NULL;
 | 
						|
 | 
						|
        // the dialog is aborted because the event came from another thread, so
 | 
						|
        // we may need to wake up the main event loop for the dialog to be
 | 
						|
        // really closed
 | 
						|
        wxWakeUpIdle();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if ( !m_dlgProgress->Update(n) )
 | 
						|
        {
 | 
						|
            wxCriticalSectionLocker lock(m_critsectWork);
 | 
						|
 | 
						|
            m_cancelled = TRUE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
bool MyFrame::Cancelled()
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker lock(m_critsectWork);
 | 
						|
 | 
						|
    return m_cancelled;
 | 
						|
}
 |