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			800 lines
		
	
	
		
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			HTML
		
	
	
	
	
	
| <?xml version="1.0" encoding="iso-8859-1" ?>
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| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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| <head>
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| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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| <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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| <title>wxPython 2.5 Migration Guide</title>
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| <link rel="stylesheet" href="default.css" type="text/css" />
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| </head>
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| <body>
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| <div class="document" id="wxpython-2-5-migration-guide">
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| <h1 class="title">wxPython 2.5 Migration Guide</h1>
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| <p>This document will help explain some of the major changes in wxPython
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| 2.5 since the 2.4 series and let you know what you need to do to adapt
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| your programs to those changes.  Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a>
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| file like usual to see info about the not so major changes and other
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| things that have been added to wxPython.</p>
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| <div class="section" id="wxname-change">
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| <h1><a name="wxname-change">wxName Change</a></h1>
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| <p>The <strong>wxWindows</strong> project and library is now known as
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| <strong>wxWidgets</strong>.  Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
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| <p>This won't really affect wxPython all that much, other than the fact
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| that the wxwindows.org domain name has changed to wxwidgets.org,
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| so mail list, CVS, and etc. addresses have also changed.  We're going
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| to try and smooth the transition as much as possible, but I wanted you
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| all to be aware of this change if you run into any issues.</p>
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| </div>
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| <div class="section" id="module-initialization">
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| <h1><a name="module-initialization">Module Initialization</a></h1>
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| <p>The import-startup-bootstrap process employed by wxPython was changed
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| such that wxWidgets and the underlying gui toolkit are <strong>not</strong>
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| initialized until the wx.App object is created (but before wx.App.OnInit
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| is called.)  This was required because of some changes that were made
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| to the C++ wxApp class.</p>
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| <p>There are both benefits and potential problems with this change.  The
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| benefits are that you can import wxPython without requiring access to
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| a GUI (for checking version numbers, etc.) and that in a
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| multi-threaded environment the thread that creates the app object will
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| now be the GUI thread instead of the one that imports wxPython.  Some
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| potential problems are that the C++ side of the "stock-objects"
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| (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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| the wx.App object is created, so you should not use them until after
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| you have created your wx.App object.  If you do then an exception will
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| be raised telling you that the C++ object has not been initialized
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| yet.</p>
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| <p>Also, you will probably not be able to do any kind of GUI or bitmap
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| operation unless you first have created an app object, (even on
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| Windows where most anything was possible before.)</p>
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| <p><strong>[Changed in 2.5.2.x]</strong> All the Window and GDI (pen, bitmap, etc.)
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| class constructors and also many toplevel functions and static methods
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| will now check that a wx.App object has already been created and will
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| raise a wx.PyNoAppError exception if not.</p>
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| </div>
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| <div class="section" id="swig-1-3">
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| <h1><a name="swig-1-3">SWIG 1.3</a></h1>
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| <p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
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| customizations added that I hope to get folded back into the main SWIG
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| distribution.)  This has some far reaching ramifications:</p>
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| <blockquote>
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| <p>All classes derive from object and so all are now "new-style
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| classes."  This also allows you to use mixin classes that are
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| new-style and to use properties, staticmethod, etc.</p>
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| <p>Public data members of the C++ classes are wrapped as Python
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| properties using property() instead of using
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| __getattr__/__setattr__ hacks like before.  Normally you shouldn't
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| notice any difference, but if you were previously doing something
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| with __getattr__/__setattr__ in derived classes then you may have
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| to adjust things.</p>
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| <p>Static C++ methods are wrapped using the staticmethod() feature of
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| Python and so are accessible as ClassName.MethodName as expected.
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| They are still also available as top level functions named like
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| ClassName_MethodName as before.</p>
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| <p>The relationship between the wxFoo and wxFooPtr classes have
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| changed for the better.  Specifically, all instances that you see
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| will be wx.Foo even if they are created internally using wx.FooPtr,
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| because wx.FooPtr.__init__ will change the instance's __class__ as
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| part of the initialization.  If you have any code that checks
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| class type using something like isinstance(obj, wx.FooPtr) you will
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| need to change it to isinstance(obj, wx.Foo).</p>
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| </blockquote>
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| </div>
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| <div class="section" id="binding-events">
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| <h1><a name="binding-events">Binding Events</a></h1>
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| <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
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| class.  They have a __call__ method so they can still be used as
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| functions like before, but making them instances adds some
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| flexibility that I expect to take advantave of in the future.</p>
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| <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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| makes binding events to windows a little easier.  Here is its
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| definition and docstring:</p>
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| <pre class="literal-block">
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| def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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|     """
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|     Bind an event to an event handler.
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| 
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|       event     One of the EVT_* objects that specifies the
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|                 type of event to bind.
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| 
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|       handler   A callable object to be invoked when the event
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|                 is delivered to self.  Pass None to disconnect an
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|                 event handler.
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| 
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|       source    Sometimes the event originates from a different window
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|                 than self, but you still want to catch it in self.  (For
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|                 example, a button event delivered to a frame.)  By
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|                 passing the source of the event, the event handling
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|                 system is able to differentiate between the same event
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|                 type from different controls.
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| 
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|       id,id2    Used for menu IDs or for event types that require a
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|                 range of IDs
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| 
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|     """
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| </pre>
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| <p>Some examples of its use:</p>
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| <pre class="literal-block">
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| self.Bind(wx.EVT_SIZE,   self.OnSize)
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| self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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| self.Bind(wx.EVT_MENU,   self.OnExit, id=wx.ID_EXIT)
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| </pre>
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| <p>The wx.Menu methods that add items to a wx.Menu have been modified
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| such that they return a reference to the wx.MenuItem that was created.
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| Additionally menu items and toolbar items have been modified to
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| automatically generate a new ID if -1 is given, similar to using -1
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| with window classess.  This means that you can create menu or toolbar
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| items and event bindings without having to predefine a unique menu ID,
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| although you still can use IDs just like before if you want.  For
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| example, these are all equivallent other than their specific ID
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| values:</p>
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| <pre class="literal-block">
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| 1.
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|   item = menu.Append(-1, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, item)
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| 
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| 2. 
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|   item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, item)
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| 
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| 3. 
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|   menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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| </pre>
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| <p>If you create your own custom event types and EVT_* functions, and you
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| want to be able to use them with the Bind method above then you should
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| change your EVT_* to be an instance of wx.PyEventBinder instead of a
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| function.  For example, if you used to have something like this:</p>
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| <pre class="literal-block">
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| myCustomEventType = wxNewEventType()
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| def EVT_MY_CUSTOM_EVENT(win, id, func):
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|     win.Connect(id, -1, myCustomEventType, func)
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| </pre>
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| <p>Change it like so:</p>
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| <pre class="literal-block">
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| myCustomEventType = wx.NewEventType()
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| EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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| </pre>
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| <p>The second parameter is an integer in [0, 1, 2] that specifies the
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| number of IDs that are needed to be passed to Connect.</p>
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| <p><strong>[Changed in 2.5.2.x]</strong> There is also an Unbind method added to
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| wx.EvtHandler that can be used to disconenct event handlers.  It looks
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| like this:</p>
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| <pre class="literal-block">
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| def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
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|     """
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|     Disconencts the event handler binding for event from self.
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|     Returns True if successful.
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|     """
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| </pre>
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| </div>
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| <div class="section" id="the-wx-namespace">
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| <h1><a name="the-wx-namespace">The wx Namespace</a></h1>
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| <p>The second phase of the wx Namespace Transition has begun.  That means
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| that the real names of the classes and other symbols do not have the
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| 'wx' prefix and the modules are located in a Python package named
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| wx.  There is still a Python package named wxPython with modules
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| that have the names with the wx prefix for backwards compatibility.
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| Instead of dynamically changing the names at module load time like in
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| 2.4, the compatibility modules are generated at build time and contain
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| assignment statements like this:</p>
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| <pre class="literal-block">
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| wxWindow = wx._core.Window
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| </pre>
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| <p>Don't let the "_core" in the name bother you.  That and some other
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| modules are implementation details, and everything that was in the
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| wxPython.wx module before will still be in the wx package namespace
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| after this change.  So from your code you would use it as wx.Window or
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| wxWindow if you import from the wxPython.wx module.</p>
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| <p>A few notes about how all of this was accomplished might be
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| interesting...  SWIG is now run twice for each module that it is
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| generating code for.  The first time it outputs an XML representaion
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| of the parse tree, which can be up to 20MB and 300K lines in size!
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| That XML is then run through a little Python script that creates a
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| file full of SWIG %rename directives that take the wx off of the
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| names, and also generates the Python compatibility file described
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| above that puts the wx back on the names.  SWIG is then run a second
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| time to generate the C++ code to implement the extension module, and
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| uses the %rename directives that were generated in the first step.</p>
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| <p>Not every name is handled correctly (but the bulk of them are) and so
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| some work has to be done by hand, especially for the reverse-renamers.
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| So expect a few flaws here and there until everything gets sorted out.</p>
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| <p>In summary, the wx package and names without the "wx" prefix are now
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| the official form of the wxPython classes.  For example:</p>
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| <pre class="literal-block">
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| import wx
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| 
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| class MyFrame(wx.Frame):
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|     def __init__(self, parent, title):
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|         wx.Frame.__init__(self, parent, -1, title)
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|         p = wx.Panel(self, -1)
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|         b = wx.Button(p, -1, "Do It", (10,10))
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|         self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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| 
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|     def JustDoIt(self, evt):
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|         print "It's done!"
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| 
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| app = wx.PySimpleApp()
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| f = MyFrame(None, "What's up?")
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| f.Show()
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| app.MainLoop()
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| </pre>
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| <p>You shouldn't need to migrate all your modules over to use the new
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| package and names right away as there are modules in place that try to
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| provide as much backwards compatibility of the names as possible.  If
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| you rewrote the above sample using "from wxPython.wx import * ", the
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| old wxNames, and the old style of event binding it will still work
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| just fine.</p>
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| </div>
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| <div class="section" id="new-wx-dc-methods">
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| <h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
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| <p><strong>[Changed in 2.5.2.x]</strong> In wxPython 2.5.1.5 there was a new
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| implementation of the wx.DC Draw and other methods that broke
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| backwards compatibility in the name of consistency.  That change has
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| been reverted and the wx.DC Draw methods with 2.4 compatible
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| signatures have been restored.  In addition a new set of methods have
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| been added that take wx.Point and/or wx.Size parameters instead of
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| separate integer parameters.  The Draw and etc. methods now available
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| in the wx.DC class are:</p>
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| <pre class="literal-block">
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| FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
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| FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
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| 
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| GetPixel(self, x,y)
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| GetPixelPoint(self, pt) 
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| 
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| DrawLine(self, x1, y1, x2, y2)
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| DrawLinePoint(self, pt1, pt2)
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| 
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| CrossHair(self, x, y)
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| CrossHairPoint(self, pt)
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| 
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| DrawArc(self, x1, y1, x2, y2, xc, yc)
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| DrawArcPoint(self, pt1, pt2, centre)
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| 
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| DrawCheckMark(self, x, y, width, height)
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| DrawCheckMarkRect(self, rect)
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| 
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| DrawEllipticArc(self, x, y, w, h, sa, ea)
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| DrawEllipticArcPointSize(self, pt, sz, sa, ea)
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| 
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| DrawPoint(self, x, y)
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| DrawPointPoint(self, pt)
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| 
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| DrawRectangle(self, x, y, width, height)
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| DrawRectangleRect(self, rect)
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| DrawRectanglePointSize(self, pt, sz)
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| 
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| DrawRoundedRectangle(self, x, y, width, height, radius)
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| DrawRoundedRectangleRect(self, r, radius)
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| DrawRoundedRectanglePointSize(self, pt, sz, radius)
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| 
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| DrawCircle(self, x, y, radius)
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| DrawCirclePoint(self, pt, radius)
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| 
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| DrawEllipse(self, x, y, width, height)
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| DrawEllipseRect(self, rect)
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| DrawEllipsePointSize(self, pt, sz)
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| 
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| DrawIcon(self, icon, x, y)
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| DrawIconPoint(self, icon, pt)
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| 
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| DrawBitmap(self, bmp, x, y, useMask = False)
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| DrawBitmapPoint(self, bmp, pt, useMask = False)
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| 
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| DrawText(self, text, x, y)
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| DrawTextPoint(self, text, pt)
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| 
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| DrawRotatedText(self, text, x, y, angle)
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| DrawRotatedTextPoint(self, text, pt, angle)
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| 
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| bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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|           rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
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| BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, 
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|               useMask = False, srcPtMask = wxDefaultPosition)
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| 
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| 
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| SetClippingRegion(self, x, y, width, height)
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| SetClippingRegionPointSize(self, pt, sz)
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| SetClippingRegionAsRegion(self, region)
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| SetClippingRect(self, rect)
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| </pre>
 | ||
| </div>
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| <div class="section" id="building-extending-and-embedding-wxpython">
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| <h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
 | ||
| <p>wxPython's setup.py script now expects to use existing libraries for
 | ||
| the contribs (gizmos, stc, xrc, etc.) rather than building local
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| copies of them.  If you build your own copies of wxPython please be
 | ||
| aware that you now need to also build the ogl, stc, xrc, and gizmos
 | ||
| libraries in addition to the main wx lib.</p>
 | ||
| <p>The wxPython.h and other header files are now in
 | ||
| .../wxPython/include/wx/wxPython instead of in wxPython/src.  You
 | ||
| should include it via the "wx/wxPython/wxPython.h" path and add
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| .../wxPython/include to your list of include paths.  On OSX and
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| unix-like systems the wxPython headers are installed to the same place
 | ||
| that the wxWidgets headers are installed, so if you are building
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| wxPython compatible extensions on those platforms then your include
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| path should already be set properly.</p>
 | ||
| <p>If you are also using SWIG for your extension then you'll need to
 | ||
| adapt how the wxPython .i files are imported into your .i files.  See
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| the wxPython sources for examples.  Your modules will need to at least
 | ||
| <tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of
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| other classes.  Since you will need them to build your modules using
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| SWIG, the main wxPython .i files are also installed with the wxPython
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| headers in an i_files sibdirectory.  It should be enough to pass a
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| -I/pathname on the command line for SWIG to find the files.</p>
 | ||
| <p>The bulk of wxPython's setup.py has been moved to another module,
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| wx/build/config.py.  This module will be installed as part of wxPython
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| so 3rd party modules that wish to use the same setup/configuration
 | ||
| code can do so simply by importing this module from their own setup.py
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| scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p>
 | ||
| <p>You no longer need to call wxClassInfo::CleanUpClasses() and
 | ||
| wxClassInfo::InitializeClasses() in your extensions or when embedding
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| wxPython.</p>
 | ||
| <p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
 | ||
| slightly.  wxPyBeginAllowThreads now returns a boolean value that must
 | ||
| be passed to the coresponding wxPyEndAllowThreads function call.  This
 | ||
| is to help do the RightThing when calls to these two functions are
 | ||
| nested, or if calls to external code in other extension modules that
 | ||
| are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
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| wx event handlers being called (such as during the call to
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| os.startfile.)</p>
 | ||
| </div>
 | ||
| <div class="section" id="two-or-three-phase-create">
 | ||
| <h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
 | ||
| <p>If you use the Precreate/Create method of instantiating a window, (for
 | ||
| example, to set an extended style flag, or for XRC handlers) then
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| there is now a new method named PostCreate to help with transplanting
 | ||
| the brain of the prewindow instance into the derived window instance.
 | ||
| For example:</p>
 | ||
| <pre class="literal-block">
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| class MyDialog(wx.Dialog):
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|     def __init__(self, parent, ID, title, pos, size, style):
 | ||
|         pre = wx.PreDialog()
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|         pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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|         pre.Create(parent, ID, title, pos, size, style)
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|         self.PostCreate(pre)
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| </pre>
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| </div>
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| <div class="section" id="sizers">
 | ||
| <h1><a name="sizers">Sizers</a></h1>
 | ||
| <p>The hack allowing the old "option" keyword parameter has been removed.
 | ||
| If you use keyword args with w.xSizer Add, Insert, or Prepend methods
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| then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of
 | ||
| <tt class="literal"><span class="pre">option</span></tt>.  (The <tt class="literal"><span class="pre">proportion</span></tt> keyword was also allowed in 2.4.2.4.)</p>
 | ||
| <p>When adding a spacer to a sizer you now need to use a wx.Size or a
 | ||
| 2-integer sequence instead of separate width and height parameters.
 | ||
| This was optionally allowed in 2.4, but now it is required.  This
 | ||
| allows for more consistency in how you add the various types of items
 | ||
| to a sizer.  The first parameter defines the item (instead of the
 | ||
| possibily first two, depending on if you are doing a spacer or not,)
 | ||
| and that item can either be a window, a sizer or a spacer (which can
 | ||
| be a sequence or a wx.Size.)  Removing the option for separate width
 | ||
| and height parameters greatly simplified the wrapper code.</p>
 | ||
| <p>The wx.GridBagSizer class (very similar to the RowColSizer in the
 | ||
| library) has been added to C++ and wrapped for wxPython.  It can also
 | ||
| be used from XRC.</p>
 | ||
| <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
 | ||
| Insert, Prepend, and etc.) methods any longer.  Just use Add and the
 | ||
| wrappers will figure out what to do.  <strong>[Changed in 2.5.2.x]</strong>
 | ||
| AddWindow, AddSize, AddSpacer and etc. will now issue a
 | ||
| DeprecationWarning.</p>
 | ||
| <p><strong>[Changed in 2.5.2.x]</strong> The Sizers have had some fundamental internal
 | ||
| changes in the 2.5.2.x release intended to make them do more of the
 | ||
| "Right Thing" but also be as backwards compatible as possible.
 | ||
| First a bit about how things used to work:</p>
 | ||
| <blockquote>
 | ||
| <ul class="simple">
 | ||
| <li>The size that a window had when Add()ed to the sizer was assumed
 | ||
| to be its minimal size, and that size would always be used by
 | ||
| default when calculating layout size and positions, and the
 | ||
| sizer itself would keep track of that minimal size.</li>
 | ||
| <li>If the window item was added with the <tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt>
 | ||
| flag then when layout was calculated the item's <tt class="literal"><span class="pre">GetBestSize</span></tt>
 | ||
| would be used to reset the minimal size that the sizer used.</li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| <p>The main thrust of the new Sizer changes was to make behaviour like
 | ||
| <tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> be the default, and also to push the tracking of
 | ||
| the minimal size to the window itself (since it knows its own needs)
 | ||
| instead of having the sizer take care of it.  Consequently these
 | ||
| changes were made:</p>
 | ||
| <blockquote>
 | ||
| <ul class="simple">
 | ||
| <li>The <tt class="literal"><span class="pre">wx.FIXED_MINSIZE</span></tt> flag was added to allow for the old
 | ||
| behaviour.  When this flag is used the size a window has when
 | ||
| added to the sizer will be treated as its minimal size and it
 | ||
| will not be readjusted on each layout.</li>
 | ||
| <li>The min size stored in <tt class="literal"><span class="pre">wx.Window</span></tt> and settable with
 | ||
| <tt class="literal"><span class="pre">SetSizeHints</span></tt> or <tt class="literal"><span class="pre">SetMinSize</span></tt> will by default be used by
 | ||
| the sizer (if it was set) as the minimal size of the sizer item.
 | ||
| If the min size was not set (or was only partially set) then the
 | ||
| window's best size is fetched and it is used instead of (or
 | ||
| blended with) the min size.  <tt class="literal"><span class="pre">wx.Window.GetBestFittingSize</span></tt>
 | ||
| was added to facilitate getting the size to be used by the
 | ||
| sizers.</li>
 | ||
| <li>The best size of a window is cached so it doesn't need to
 | ||
| recaculated on every layout.  <tt class="literal"><span class="pre">wx.Window.InvalidateBestSize</span></tt>
 | ||
| was added and should be called (usually just internally in
 | ||
| control methods) whenever something is done that would make the
 | ||
| best size change.</li>
 | ||
| <li>All wxControls were changed to set the minsize to what is passed
 | ||
| to the constructor or Create method, and also to set the real
 | ||
| size of the control to the blending of the min size and best
 | ||
| size.  <tt class="literal"><span class="pre">wx.Window.SetBestFittingSize</span></tt> was added to help with
 | ||
| this, although most controls don't need to call it directly
 | ||
| because it is called indirectly via the <tt class="literal"><span class="pre">SetInitialSize</span></tt>
 | ||
| called in the base classes.</li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| <p>At this time, the only situation known not to work the same as before
 | ||
| is the following:</p>
 | ||
| <pre class="literal-block">
 | ||
| win = SomeWidget(parent)
 | ||
| win.SetSize(SomeNonDefaultSize)
 | ||
| sizer.Add(win)
 | ||
| </pre>
 | ||
| <p>In this case the old code would have used the new size as the minimum,
 | ||
| but now the sizer will use the default size as the minimum rather than
 | ||
| the size set later.  It is an easy fix though, just move the
 | ||
| specification of the size to the constructor (assuming that SomeWidget
 | ||
| will set its minsize there like the rest of the controls do) or call
 | ||
| <tt class="literal"><span class="pre">SetMinSize</span></tt> instead of <tt class="literal"><span class="pre">SetSize</span></tt>.</p>
 | ||
| <p>In order to fit well with this new scheme of things, all wxControls or
 | ||
| custom controls should do the following things.  (Depending on how
 | ||
| they are used you may also want to do the same thing for non-control
 | ||
| custom windows.)</p>
 | ||
| <blockquote>
 | ||
| <ul>
 | ||
| <li><p class="first">Either override or inherit a meaningful <tt class="literal"><span class="pre">DoGetBestSize</span></tt> method
 | ||
| that calculates whatever size is "best" for the control.  Once
 | ||
| that size is calculated then there should normally be a call to
 | ||
| <tt class="literal"><span class="pre">CacheBestSize</span></tt> to save it for later use, unless for some
 | ||
| reason you want the best size to be recalculated on every
 | ||
| layout.</p>
 | ||
| <p>Note: In order to successfully override <tt class="literal"><span class="pre">DoGetBestSize</span></tt> in
 | ||
| Python the class needs to be derived from <tt class="literal"><span class="pre">wx.PyWindow</span></tt>,
 | ||
| <tt class="literal"><span class="pre">wx.PyControl</span></tt>, or etc.  If your class instead derives from
 | ||
| one of the standard wx classes then just be sure that the min
 | ||
| size gets explicitly set to what would have been the best size
 | ||
| and things should work properly in almost all situations.</p>
 | ||
| </li>
 | ||
| <li><p class="first">Any method that changes the attributes of the control such that
 | ||
| the best size will change should call <tt class="literal"><span class="pre">InvalidateBestSize</span></tt> so
 | ||
| it will be recalculated the next time it is needed.</p>
 | ||
| </li>
 | ||
| <li><p class="first">The control's constructor and/or Create method should ensure
 | ||
| that the minsize is set to the size passed in, and that the
 | ||
| control is sized to a blending of the min size and best size.
 | ||
| This can be done by calling <tt class="literal"><span class="pre">SetBestFittingSize</span></tt>.</p>
 | ||
| </li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| </div>
 | ||
| <div class="section" id="platforminfo">
 | ||
| <h1><a name="platforminfo">PlatformInfo</a></h1>
 | ||
| <p>Added wx.PlatformInfo which is a tuple containing strings that
 | ||
| describe the platform and build options of wxPython.  This lets you
 | ||
| know more about the build than just the __WXPORT__ value that
 | ||
| wx.Platform contains, such as if it is a GTK2 build.  For example,
 | ||
| instead of:</p>
 | ||
| <pre class="literal-block">
 | ||
| if wx.Platform == "__WXGTK__":
 | ||
|     ...
 | ||
| </pre>
 | ||
| <p>you should do this:</p>
 | ||
| <pre class="literal-block">
 | ||
| if "__WXGTK__" in wx.PlatformInfo:
 | ||
|      ...
 | ||
| </pre>
 | ||
| <p>and you can specifically check for a wxGTK2 build by looking for
 | ||
| "gtk2" in wx.PlatformInfo.  Unicode builds are also detectable this
 | ||
| way.  If there are any other platform/toolkit/build flags that make
 | ||
| sense to add to this tuple please let me know.</p>
 | ||
| <p>BTW, wx.Platform will probably be deprecated in the future.</p>
 | ||
| </div>
 | ||
| <div class="section" id="activex">
 | ||
| <h1><a name="activex">ActiveX</a></h1>
 | ||
| <p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new
 | ||
| extension module called wx.activex.  It is very generic and dynamic
 | ||
| and should allow hosting of arbitray ActiveX controls within your
 | ||
| wxPython apps.  So far I've tested it with IE, PDF, and Flash
 | ||
| controls, (and there are new samples in the demo and also library
 | ||
| modules supporting these.)</p>
 | ||
| <p>The new wx.activex module contains a bunch of code, but the most
 | ||
| important things to look at are ActiveXWindow and ActiveXEvent.
 | ||
| ActiveXWindow derives from wxWindow and the constructor accepts a
 | ||
| CLSID for the ActiveX Control that should be created.  (There is also
 | ||
| a CLSID class that can convert from a progID or a CLSID String.)  The
 | ||
| ActiveXWindow class simply adds methods that allow you to query some
 | ||
| of the TypeInfo exposed by the ActiveX object, and also to get/set
 | ||
| properties or call methods by name.  The Python implementation
 | ||
| automatically handles converting parameters and return values to/from
 | ||
| the types expected by the ActiveX code as specified by the TypeInfo,
 | ||
| (just bool, integers, floating point, strings and None/Empty so far,
 | ||
| but more can be handled later.)</p>
 | ||
| <p>That's pretty much all there is to the class, as I mentioned before it
 | ||
| is very generic and dynamic.  Very little is hard-coded and everything
 | ||
| that is done with the actual ActiveX control is done at runtime and
 | ||
| referenced by property or method name.  Since Python is such a dynamic
 | ||
| language this is a very good match.  I thought for a while about doing
 | ||
| some Python black-magic and making the specific methods/properties of
 | ||
| the actual ActiveX control "appear" at runtime, but then decided that
 | ||
| it would be better and more understandable to do it via subclassing.
 | ||
| So there is a utility class in wx.activex that given an existing
 | ||
| ActiveXWindow instance can generate a .py module containing a derived
 | ||
| class with real methods and properties that do the Right Thing to
 | ||
| reflect those calls to the real ActiveX control.  There is also a
 | ||
| script/tool module named genaxmodule that given a CLSID or progID and
 | ||
| a class name, will generate the module for you.  There are a few
 | ||
| examples of the output of this tool in the wx.lib package, see
 | ||
| iewin.py, pdfwin.py and flashwin.py.</p>
 | ||
| <p>Currently the genaxmodule tool will tweak some of the names it
 | ||
| generates, but this can be controled if you would like to do it
 | ||
| differently by deriving your own class from GernerateAXModule,
 | ||
| overriding some methods and then using this class from a tool like
 | ||
| genaxmodule.  [TODO: make specifying a new class on genaxmodule's
 | ||
| command-line possible.]  The current default behavior is that any
 | ||
| event names that start with "On" will have the "On" dropped, property
 | ||
| names are converted to all lower case, and if any name is a Python
 | ||
| keyword it will have an underscore appended to it.  GernerateAXModule
 | ||
| does it's best when generating the code in the new module, but it can
 | ||
| only be as good as the TypeInfo data available from the ActiveX
 | ||
| control so sometimes some tweaking will be needed.  For example, the
 | ||
| IE web browser control defines the Flags parameter of the Navigate2
 | ||
| method as required, but MSDN says it is optional.</p>
 | ||
| <p>It is intended that this new wx.activex module will replace both the
 | ||
| older version of Lindsay's code available in iewin.IEHtmlWindow, and
 | ||
| also the wx.lib.activexwraper module.  Probably the biggest
 | ||
| differences you'll ecounter in migrating activexwrapper-based code
 | ||
| (besides events working better without causing deadlocks) is that
 | ||
| events are no longer caught by overriding methods in your derived
 | ||
| class.  Instead ActiveXWindow uses the wx event system and you bind
 | ||
| handlers for the ActiveX events exactly the same way you do for any wx
 | ||
| event.  There is just one extra step needed and that is creating an
 | ||
| event ID from the ActiveX event name, and if you use the genaxmodule
 | ||
| tool then this extra step will be handled for you there.  For example,
 | ||
| for the StatusTextChange event in the IE web browser control, this
 | ||
| code is generated for you:</p>
 | ||
| <pre class="literal-block">
 | ||
| wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
 | ||
| EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
 | ||
| </pre>
 | ||
| <p>and you would use it in your code like this:</p>
 | ||
| <pre class="literal-block">
 | ||
| self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
 | ||
| </pre>
 | ||
| <p>When the event happens and your event handler function is called the
 | ||
| event properties from the ActiveX control (if any) are converted to
 | ||
| attributes of the event object passed to the handler.  (Can you say
 | ||
| 'event' any more times in a single sentence? ;-) ) For example the
 | ||
| StatusTextChange event will also send the text that should be put into
 | ||
| the status line as an event parameter named "Text" and you can access
 | ||
| it your handlers as an attribute of the event object like this:</p>
 | ||
| <pre class="literal-block">
 | ||
| def UpdateStatusText(self, evt):
 | ||
|     self.SetStatusText(evt.Text)
 | ||
| </pre>
 | ||
| <p>Usually these event object attributes should be considered read-only,
 | ||
| but some will be defined by the TypeInfo as output parameters.  In
 | ||
| those cases if you modify the event object's attribute then that value
 | ||
| will be returned to the ActiveX control.  For example, to prevent a
 | ||
| new window from being opened by the IE web browser control you can do
 | ||
| this in the handler for the iewin.EVT_NewWindow2 event:</p>
 | ||
| <pre class="literal-block">
 | ||
| def OnNewWindow2(self, evt):
 | ||
|     evt.Cancel = True   
 | ||
| </pre>
 | ||
| <p>So how do you know what methods, events and properties that an ActiveX
 | ||
| control supports?  There is a funciton in wx.activex named GetAXInfo
 | ||
| that returns a printable summary of the TypeInfo from the ActiveX
 | ||
| instance passed in.  You can use this as an example of how to browse
 | ||
| the TypeInfo provided, and there is also a copy of this function's
 | ||
| output appended as a comment to the modules produced by the
 | ||
| genaxmodule tool.  Beyond that you'll need to consult the docs
 | ||
| provided by the makers of the ActiveX control that you are using.</p>
 | ||
| </div>
 | ||
| <div class="section" id="png-images">
 | ||
| <h1><a name="png-images">PNG Images</a></h1>
 | ||
| <p>Prior to 2.5 the PNG image handler would convert all alpha channel
 | ||
| information to a mask when the image was loaded.  Pixels that were
 | ||
| more than halfway transparent would be made fully transparent by the
 | ||
| mask and the rest would be made fully opaque.</p>
 | ||
| <p>In 2.5 the image handler has been updated to preserve the alpha
 | ||
| channel and will now only create a mask when all the pixels in the
 | ||
| image are either fully transparent or fully opaque.  In addition, the
 | ||
| wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend
 | ||
| the pixels in the image with partially transparent alpha values.
 | ||
| (Currently only on MSW and Mac, if anybody knows how to do it for GTK
 | ||
| then please submit a patch!)</p>
 | ||
| <p>If you are using a PNG with an alpha channel but you need to have a
 | ||
| wx.Mask like you automatically got in 2.4 then you can do one of the
 | ||
| following:</p>
 | ||
| <blockquote>
 | ||
| <ul class="simple">
 | ||
| <li>Edit the image and make all the partially transparent pixels be
 | ||
| fully transparent.</li>
 | ||
| <li>Use a different image type.</li>
 | ||
| <li>Set a mask based on colour after you load the image.</li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| </div>
 | ||
| <div class="section" id="ogl-is-dead-long-live-ogl">
 | ||
| <h1><a name="ogl-is-dead-long-live-ogl">OGL is dead! LONG LIVE OGL!</a></h1>
 | ||
| <p><strong>[Changed in 2.5.2.x]</strong></p>
 | ||
| <p>The wx.ogl module has been deprecated in favor of the new Python port
 | ||
| of the OGL library located at wx.lib.ogl contributed by Pierre Hj<48>lm.
 | ||
| This will hopefully greatly extend the life of OGL within wxPython by
 | ||
| making it more easily maintainable and less prone to getting rusty as
 | ||
| there seems to be less and less interest in maintaining the C++
 | ||
| version.</p>
 | ||
| <p>There are only a few known compatibility issues at this time.  First
 | ||
| is the location of OGL.  The deprecated version is located in the
 | ||
| wx.ogl module, and the new version is in the wx.lib.ogl package.  So
 | ||
| this just means that to start using the new version you need to adjust
 | ||
| your imports.  So if your code currently has something like this:</p>
 | ||
| <pre class="literal-block">
 | ||
| import wx
 | ||
| import wx.ogl as ogl
 | ||
| </pre>
 | ||
| <p>Then just change it to this:</p>
 | ||
| <pre class="literal-block">
 | ||
| import wx
 | ||
| import wx.lib.ogl as ogl
 | ||
| </pre>
 | ||
| <p>The other compatibility issue deals with removing a wart in the
 | ||
| original API that was necessary in order to allow overloaded methods
 | ||
| in derived classes to call the same method in the base class when
 | ||
| using the old SWIG.  Instead dedaling with the wart you can now just
 | ||
| call the base class method like you woudl for any other Python class.
 | ||
| For example, if you had to do something like this previously:</p>
 | ||
| <pre class="literal-block">
 | ||
| class MyDividedShape(ogl.DividedShape):
 | ||
|     ...
 | ||
|     def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
 | ||
|         self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
 | ||
|         ...
 | ||
| </pre>
 | ||
| <p>You will need to change it to be like this:</p>
 | ||
| <pre class="literal-block">
 | ||
| class MyDividedShape(ogl.DividedShape):
 | ||
|     ...
 | ||
|     def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
 | ||
|         ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
 | ||
|         ...    
 | ||
| </pre>
 | ||
| </div>
 | ||
| <div class="section" id="obsolete-modules">
 | ||
| <h1><a name="obsolete-modules">Obsolete Modules</a></h1>
 | ||
| <p>Instead of over a dozen separate extension modules linked together
 | ||
| into a single extension module, the "core" module is now just a few
 | ||
| extensions that are linked independently, and then merged together
 | ||
| later into the main namespace via Python code.</p>
 | ||
| <p>Because of the above and also because of the way the new SWIG works,
 | ||
| the "internal" module names have changed, but you shouldn't have been
 | ||
| using them anyway so it shouldn't bother you. ;-) In case you were
 | ||
| erroneously using them in 2.4, here are the internal extension modules
 | ||
| no longer exist:</p>
 | ||
| <blockquote>
 | ||
| <ul class="simple">
 | ||
| <li>clip_dnd</li>
 | ||
| <li>cmndlgs</li>
 | ||
| <li>controls</li>
 | ||
| <li>controls2</li>
 | ||
| <li>events</li>
 | ||
| <li>filesys</li>
 | ||
| <li>fonts</li>
 | ||
| <li>frames</li>
 | ||
| <li>gdi</li>
 | ||
| <li>image</li>
 | ||
| <li>mdi</li>
 | ||
| <li>misc</li>
 | ||
| <li>misc2</li>
 | ||
| <li>printfw</li>
 | ||
| <li>sizers</li>
 | ||
| <li>stattool</li>
 | ||
| <li>streams</li>
 | ||
| <li>utils</li>
 | ||
| <li>windows</li>
 | ||
| <li>windows2</li>
 | ||
| <li>windows3</li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| <p>They have been replaced by the following, but please remember that
 | ||
| these are just "implementation details" and you should really be using
 | ||
| the objects in these modules only via the wx or wxPython.wx packages:</p>
 | ||
| <blockquote>
 | ||
| <ul class="simple">
 | ||
| <li>_core</li>
 | ||
| <li>_gdi</li>
 | ||
| <li>_windows</li>
 | ||
| <li>_controls</li>
 | ||
| <li>_misc</li>
 | ||
| </ul>
 | ||
| </blockquote>
 | ||
| <p>The help module no longer exists and the classes therein are now part
 | ||
| of the core module imported with wxPython.wx or the wx package.</p>
 | ||
| </div>
 | ||
| <div class="section" id="other-stuff">
 | ||
| <h1><a name="other-stuff">Other Stuff</a></h1>
 | ||
| <p>wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
 | ||
| wxDefaultPosition and wxDefaultSize objects instead.</p>
 | ||
| <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
 | ||
| GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
 | ||
| the bit-bucket.  Use GetColour, GetFont and GetMetric instead.</p>
 | ||
| <p>Use the Python True/False constants instead of the true, TRUE, false,
 | ||
| FALSE that used to be provided with wxPython.</p>
 | ||
| <p>Use None instead of the ancient and should have been removed a long
 | ||
| time ago wx.NULL alias.</p>
 | ||
| <p>wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
 | ||
| variable as the 2nd parameter.  It still returns it though, for use
 | ||
| with GetNextChild.</p>
 | ||
| <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
 | ||
| all windows.  The name still exists for compatibility, but it is set
 | ||
| to zero.  If you want to disable the setting (so it matches the old
 | ||
| default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
 | ||
| flag otherwise only the freshly exposed areas of the window will be
 | ||
| refreshed.</p>
 | ||
| <p>wxPyTypeCast has been removed.  Since we've had the OOR (Original
 | ||
| Object Return) for a couple years now there should be no need to use
 | ||
| wxPyTypeCast at all.</p>
 | ||
| <p>If you use the old wxPython package and wxPython.wx namespace then
 | ||
| there are compatibility aliases for much of the above items.</p>
 | ||
| <p>The wxWave class has been renamed to wxSound, and now has a slightly
 | ||
| different API.</p>
 | ||
| <p>wx.TaskbarIcon works on wxGTK-based platforms (for some window
 | ||
| managers,) however you have to manage it a little bit more than you
 | ||
| did before.  Basically, the app will treat it like a top-level frame
 | ||
| in that if the wx.TaskBarIcon still exists when all the frames are
 | ||
| closed then the app will still not exit.  You need to ensure that the
 | ||
| wx.TaskBarIcon is destroyed when your last Frame is closed.  For
 | ||
| wxPython apps it is usually enough if your main frame object holds the
 | ||
| only reference to the wx.TaskBarIcon, then when the frame is closed
 | ||
| Python reference counting takes care of the rest.</p>
 | ||
| <p>Before Python 2.3 it was possible to pass a floating point object as a
 | ||
| parameter to a function that expected an integer, and the
 | ||
| PyArg_ParseTuple family of functions would automatically convert to
 | ||
| integer by truncating the fractional portion of the number.  With
 | ||
| Python 2.3 that behavior was deprecated and a deprecation warning is
 | ||
| raised when you pass a floating point value, (for example, calling
 | ||
| wx.DC.DrawLine with floats for the position and size,) and lots of
 | ||
| developers using wxPython had to scramble to change their code to call
 | ||
| int() before calling wxPython methods.  Recent changes in SWIG have
 | ||
| moved the conversion out of PyArg_ParseTuple to custom code that SWIG
 | ||
| generates.  Since the default conversion fragment was a little too
 | ||
| strict and didn't generate a very meaningful exception when it failed,
 | ||
| I decided to use a custom fragment instead, and it turned out that
 | ||
| it's very easy to allow floats to be converted again just like they
 | ||
| used to be.   So, in a nutshell, any numeric type that can be
 | ||
| converted to an integer is now legal to be passed to SWIG wrapped
 | ||
| functions in wxPython for parameters that are expecting an integer.
 | ||
| If the object is not already an integer then it will be asked to
 | ||
| convert itself to one.  A similar conversion fragment is in place for
 | ||
| parameters that expect floating point values.</p>
 | ||
| <p><strong>[Changed in 2.5.2.x]</strong>  The MaskedEditCtrl modules have been moved
 | ||
| to their own sub-package, wx.lib.masked.  See the docstrings and demo
 | ||
| for changes in capabilities, usage, etc.</p>
 | ||
| <p><strong>[Changed in 2.5.2.x]</strong> wx.MaskColour constructor has been deprecated
 | ||
| and will raise a DeprecationWarning if used.  The main wx.Mask
 | ||
| constructor has been modified to be compatible with wx.MaskColour so
 | ||
| you should use it instead.</p>
 | ||
| <p><strong>[Changed in 2.5.2.x]</strong> In wx.TextCtrls that have the
 | ||
| wx.TE_PROCESS_TAB style the TAB key will be treated like an ordinary
 | ||
| character and will not cause any tab traversal navigation at all.  If
 | ||
| you use this style but would still like to have the normal tab
 | ||
| traversal take place then you should send your own
 | ||
| wx.NavigationKeyEvent from the wx.EVT_KEY_DOWN handler.  There is a
 | ||
| new Navigate method in the wx.Window class to help send the event and
 | ||
| it is used something like this:</p>
 | ||
| <pre class="literal-block">
 | ||
| flags = wx.NavigationKeyEvent.IsForward
 | ||
| if event.ShiftDown():
 | ||
|     flags = wx.NavigationKeyEvent.IsBackward
 | ||
| if event.ControlDown():
 | ||
|     flags |= wx.NavigationKeyEvent.WinChange
 | ||
| self.Navigate(flags)
 | ||
| </pre>
 | ||
| </div>
 | ||
| </div>
 | ||
| </body>
 | ||
| </html>
 |