Files
wxWidgets/src/univ/winuniv.cpp
2008-09-05 19:02:51 +00:00

1503 lines
42 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/univ/window.cpp
// Purpose: implementation of extra wxWindow methods for wxUniv port
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/window.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/event.h"
#include "wx/scrolbar.h"
#include "wx/menu.h"
#include "wx/frame.h"
#include "wx/log.h"
#endif // WX_PRECOMP
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
#if wxUSE_CARET
#include "wx/caret.h"
#endif // wxUSE_CARET
// turn Refresh() debugging on/off
#define WXDEBUG_REFRESH
#ifndef __WXDEBUG__
#undef WXDEBUG_REFRESH
#endif
#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
#include "wx/msw/private.h"
#endif
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// scrollbars class
// ----------------------------------------------------------------------------
// This is scrollbar class used to implement wxWindow's "built-in" scrollbars;
// unlike the standard wxScrollBar class, this one is positioned outside of its
// parent's client area
class wxWindowScrollBar : public wxScrollBar
{
public:
wxWindowScrollBar(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL)
: wxScrollBar(parent, id, pos, size, style)
{
}
virtual bool CanBeOutsideClientArea() const { return true; }
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
// we can't use wxWindowNative here as it won't be expanded inside the macro
#if defined(__WXMSW__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
#elif defined(__WXGTK__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#elif defined(__WXOSX_OR_COCOA__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMac)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
#elif defined(__WXDFB__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowDFB)
#elif defined(__WXX11__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
#elif defined(__WXPM__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
EVT_SIZE(wxWindow::OnSize)
#if wxUSE_ACCEL || wxUSE_MENUS
EVT_KEY_DOWN(wxWindow::OnKeyDown)
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
EVT_CHAR(wxWindow::OnChar)
EVT_KEY_UP(wxWindow::OnKeyUp)
#endif // wxUSE_MENUS
EVT_PAINT(wxWindow::OnPaint)
EVT_NC_PAINT(wxWindow::OnNcPaint)
EVT_ERASE_BACKGROUND(wxWindow::OnErase)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
void wxWindow::Init()
{
#if wxUSE_SCROLLBAR
m_scrollbarVert =
m_scrollbarHorz = (wxScrollBar *)NULL;
#endif // wxUSE_SCROLLBAR
m_isCurrent = false;
m_renderer = wxTheme::Get()->GetRenderer();
m_oldSize.x = wxDefaultCoord;
m_oldSize.y = wxDefaultCoord;
}
bool wxWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// Get default border
wxBorder border = GetBorder(style);
style &= ~wxBORDER_MASK;
style |= border;
long actualStyle = style;
// we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
// as under the other platforms
actualStyle |= wxCLIP_CHILDREN;
actualStyle &= ~wxVSCROLL;
actualStyle &= ~wxHSCROLL;
#ifdef __WXMSW__
// without this, borders (non-client areas in general) are not repainted
// correctly when resizing; apparently, native NC areas are fully repainted
// even without this style by MSW, but wxUniv implements client area
// itself, so it doesn't work correctly for us
//
// FIXME: this is very expensive, we need to fix the (commented-out) code
// in OnSize() instead
actualStyle |= wxFULL_REPAINT_ON_RESIZE;
#endif
if ( !wxWindowNative::Create(parent, id, pos, size, actualStyle, name) )
return false;
// Set full style again, including those we didn't want present
// when calling the base window Create().
wxWindowBase::SetWindowStyleFlag(style);
// if we allow or should always have a vertical scrollbar, make it
if ( style & wxVSCROLL || style & wxALWAYS_SHOW_SB )
{
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
#if wxUSE_SCROLLBAR
m_scrollbarVert = new wxWindowScrollBar(this, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
}
// if we should allow a horizontal scrollbar, make it
if ( style & wxHSCROLL )
{
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
#if wxUSE_SCROLLBAR
m_scrollbarHorz = new wxWindowScrollBar(this, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxSB_HORIZONTAL);
#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
}
#if wxUSE_SCROLLBAR
if (m_scrollbarHorz || m_scrollbarVert)
{
// position it/them
PositionScrollbars();
}
#endif // wxUSE_SCROLLBAR
return true;
}
wxWindow::~wxWindow()
{
m_isBeingDeleted = true;
#if wxUSE_SCROLLBAR
// clear pointers to scrollbar before deleting the children: they are
// children and so will be deleted by DestroyChildren() call below and if
// any code using the scrollbars would be called in the process or from
// ~wxWindowBase, the app would crash:
m_scrollbarVert = m_scrollbarHorz = NULL;
#endif
// we have to destroy our children before we're destroyed because our
// children suppose that we're of type wxWindow, not just wxWindowNative,
// and so bad things may happen if they're deleted from the base class dtor
// as by then we're not a wxWindow any longer and wxUniv-specific virtual
// functions can't be called
DestroyChildren();
}
// ----------------------------------------------------------------------------
// background pixmap
// ----------------------------------------------------------------------------
void wxWindow::SetBackground(const wxBitmap& bitmap,
int alignment,
wxStretch stretch)
{
m_bitmapBg = bitmap;
m_alignBgBitmap = alignment;
m_stretchBgBitmap = stretch;
}
const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
wxStretch *stretch) const
{
if ( m_bitmapBg.Ok() )
{
if ( alignment )
*alignment = m_alignBgBitmap;
if ( stretch )
*stretch = m_stretchBgBitmap;
}
return m_bitmapBg;
}
// ----------------------------------------------------------------------------
// painting
// ----------------------------------------------------------------------------
// the event handlers executed when the window must be repainted
void wxWindow::OnNcPaint(wxNcPaintEvent& WXUNUSED(event))
{
if ( m_renderer )
{
// get the window rect
wxRect rect(GetSize());
#if wxUSE_SCROLLBAR
// if the scrollbars are outside the border, we must adjust the rect to
// exclude them
if ( !m_renderer->AreScrollbarsInsideBorder() )
{
wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
if ( scrollbar )
rect.width -= scrollbar->GetSize().x;
scrollbar = GetScrollbar(wxHORIZONTAL);
if ( scrollbar )
rect.height -= scrollbar->GetSize().y;
}
#endif // wxUSE_SCROLLBAR
// get the DC and draw the border on it
wxWindowDC dc(this);
DoDrawBorder(dc, rect);
}
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
if ( !m_renderer )
{
// it is a native control which paints itself
event.Skip();
}
else
{
// get the DC to use and create renderer on it
wxPaintDC dc(this);
wxControlRenderer renderer(this, dc, m_renderer);
// draw the control
DoDraw(&renderer);
}
}
// the event handler executed when the window background must be painted
void wxWindow::OnErase(wxEraseEvent& event)
{
if ( !m_renderer )
{
event.Skip();
return;
}
DoDrawBackground(*event.GetDC());
#if wxUSE_SCROLLBAR
// if we have both scrollbars, we also have a square in the corner between
// them which we must paint
if ( m_scrollbarVert && m_scrollbarHorz )
{
wxSize size = GetSize();
wxRect rectClient = GetClientRect(),
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
wxRect rectCorner;
rectCorner.x = rectClient.GetRight() + 1;
rectCorner.y = rectClient.GetBottom() + 1;
rectCorner.SetRight(size.x - rectBorder.width);
rectCorner.SetBottom(size.y - rectBorder.height);
if ( GetUpdateRegion().Contains(rectCorner) )
{
m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
}
}
#endif // wxUSE_SCROLLBAR
}
bool wxWindow::DoDrawBackground(wxDC& dc)
{
wxRect rect;
wxSize size = GetSize(); // Why not GetClientSize() ?
rect.x = 0;
rect.y = 0;
rect.width = size.x;
rect.height = size.y;
wxWindow * const parent = GetParent();
if ( HasTransparentBackground() && !UseBgCol() && parent )
{
// DirectFB paints the parent first, then its child windows, so by
// the time this code is called, parent's background was already
// drawn and there's no point in (imperfectly!) duplicating the work
// here:
#ifndef __WXDFB__
wxASSERT( !IsTopLevel() );
wxPoint pos = GetPosition();
AdjustForParentClientOrigin( pos.x, pos.y, 0 );
// Adjust DC logical origin
wxCoord org_x, org_y, x, y;
dc.GetLogicalOrigin( &org_x, &org_y );
x = org_x + pos.x;
y = org_y + pos.y;
dc.SetLogicalOrigin( x, y );
// Adjust draw rect
rect.x = pos.x;
rect.y = pos.y;
// Let parent draw the background
parent->EraseBackground( dc, rect );
// Restore DC logical origin
dc.SetLogicalOrigin( org_x, org_y );
#endif // !__WXDFB__
}
else
{
// Draw background ourselves
EraseBackground( dc, rect );
}
return true;
}
void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
{
if ( GetBackgroundBitmap().Ok() )
{
// Get the bitmap and the flags
int alignment;
wxStretch stretch;
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
else
{
// Just fill it with bg colour if no bitmap
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
}
void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
{
// draw outline unless the update region is enitrely inside it in which
// case we don't need to do it
#if 0 // doesn't seem to work, why?
if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
#endif
{
m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
}
}
void wxWindow::DoDraw(wxControlRenderer * WXUNUSED(renderer))
{
}
void wxWindow::Refresh(bool eraseBackground, const wxRect *rect)
{
wxRect rectClient; // the same rectangle in client coordinates
wxPoint origin = GetClientAreaOrigin();
wxSize size = GetClientSize();
if ( rect )
{
// the rectangle passed as argument is in client coordinates
rectClient = *rect;
// don't refresh anything beyond the client area (scrollbars for
// example)
if ( rectClient.GetRight() > size.x )
rectClient.SetRight(size.x);
if ( rectClient.GetBottom() > size.y )
rectClient.SetBottom(size.y);
}
else // refresh the entire client area
{
// x,y is already set to 0 by default
rectClient.SetSize(size);
}
// convert refresh rectangle to window coordinates:
wxRect rectWin(rectClient);
rectWin.Offset(origin);
// debugging helper
#ifdef WXDEBUG_REFRESH
static bool s_refreshDebug = false;
if ( s_refreshDebug )
{
wxWindowDC dc(this);
dc.SetBrush(*wxCYAN_BRUSH);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rectWin);
// under Unix we use "--sync" X option for this
#if defined(__WXMSW__) && !defined(__WXMICROWIN__)
::GdiFlush();
::Sleep(200);
#endif // __WXMSW__
}
#endif // WXDEBUG_REFRESH
wxWindowNative::Refresh(eraseBackground, &rectWin);
// Refresh all sub controls if any.
wxWindowList& children = GetChildren();
for ( wxWindowList::iterator i = children.begin(); i != children.end(); ++i )
{
wxWindow *child = *i;
// only refresh subcontrols if they are visible:
if ( child->IsTopLevel() || !child->IsShown() || child->IsFrozen() )
continue;
// ...and when the subcontrols are in the update region:
wxRect childrect(child->GetRect());
childrect.Intersect(rectClient);
if ( childrect.IsEmpty() )
continue;
// refresh the subcontrol now:
childrect.Offset(-child->GetPosition());
// NB: We must call wxWindowNative version because we need to refresh
// the entire control, not just its client area, and this is why we
// don't account for child client area origin here neither. Also
// note that we don't pass eraseBackground to the child, but use
// true instead: this is because we can't be sure that
// eraseBackground=false is safe for children as well and not only
// for the parent.
child->wxWindowNative::Refresh(eraseBackground, &childrect);
}
}
// ----------------------------------------------------------------------------
// state flags
// ----------------------------------------------------------------------------
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowNative::Enable(enable) )
return false;
// disabled window can't keep focus
if ( FindFocus() == this && GetParent() != NULL )
{
GetParent()->SetFocus();
}
if ( m_renderer )
{
// a window with renderer is drawn by ourselves and it has to be
// refreshed to reflect its new status
Refresh();
}
return true;
}
bool wxWindow::IsFocused() const
{
return FindFocus() == this;
}
bool wxWindow::IsPressed() const
{
return false;
}
bool wxWindow::IsDefault() const
{
return false;
}
bool wxWindow::IsCurrent() const
{
return m_isCurrent;
}
bool wxWindow::SetCurrent(bool doit)
{
if ( doit == m_isCurrent )
return false;
m_isCurrent = doit;
if ( CanBeHighlighted() )
Refresh();
return true;
}
int wxWindow::GetStateFlags() const
{
int flags = 0;
if ( !IsEnabled() )
flags |= wxCONTROL_DISABLED;
// the following states are only possible if our application is active - if
// it is not, even our default/focused controls shouldn't appear as such
if ( wxTheApp->IsActive() )
{
if ( IsCurrent() )
flags |= wxCONTROL_CURRENT;
if ( IsFocused() )
flags |= wxCONTROL_FOCUSED;
if ( IsPressed() )
flags |= wxCONTROL_PRESSED;
if ( IsDefault() )
flags |= wxCONTROL_ISDEFAULT;
}
return flags;
}
// ----------------------------------------------------------------------------
// size
// ----------------------------------------------------------------------------
void wxWindow::OnSize(wxSizeEvent& event)
{
event.Skip();
#if wxUSE_SCROLLBAR
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
#endif // wxUSE_SCROLLBAR
#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) && IsShown() )
{
// This code assumes that wxSizeEvent.GetSize() returns
// the area of the entire window, not just the client
// area.
wxSize newSize = event.GetSize();
if (m_oldSize.x == wxDefaultCoord && m_oldSize.y == wxDefaultCoord)
{
m_oldSize = newSize;
return;
}
if (HasFlag( wxSIMPLE_BORDER ))
{
if (newSize.y > m_oldSize.y)
{
wxRect rect;
rect.x = 0;
rect.width = m_oldSize.x;
rect.y = m_oldSize.y-2;
rect.height = 1;
Refresh( true, &rect );
}
else if (newSize.y < m_oldSize.y)
{
wxRect rect;
rect.y = newSize.y;
rect.x = 0;
rect.height = 1;
rect.width = newSize.x;
wxWindowNative::Refresh( true, &rect );
}
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.y = 0;
rect.height = m_oldSize.y;
rect.x = m_oldSize.x-2;
rect.width = 1;
Refresh( true, &rect );
}
else if (newSize.x < m_oldSize.x)
{
wxRect rect;
rect.x = newSize.x;
rect.y = 0;
rect.width = 1;
rect.height = newSize.y;
wxWindowNative::Refresh( true, &rect );
}
}
else
if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ) || HasFlag( wxBORDER_THEME ))
{
if (newSize.y > m_oldSize.y)
{
wxRect rect;
rect.x = 0;
rect.width = m_oldSize.x;
rect.y = m_oldSize.y-4;
rect.height = 2;
Refresh( true, &rect );
}
else if (newSize.y < m_oldSize.y)
{
wxRect rect;
rect.y = newSize.y;
rect.x = 0;
rect.height = 2;
rect.width = newSize.x;
wxWindowNative::Refresh( true, &rect );
}
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.y = 0;
rect.height = m_oldSize.y;
rect.x = m_oldSize.x-4;
rect.width = 2;
Refresh( true, &rect );
}
else if (newSize.x < m_oldSize.x)
{
wxRect rect;
rect.x = newSize.x;
rect.y = 0;
rect.width = 2;
rect.height = newSize.y;
wxWindowNative::Refresh( true, &rect );
}
}
m_oldSize = newSize;
}
#endif
}
wxSize wxWindow::DoGetBestSize() const
{
return AdjustSize(DoGetBestClientSize());
}
wxSize wxWindow::DoGetBestClientSize() const
{
return wxWindowNative::DoGetBestSize();
}
wxSize wxWindow::AdjustSize(const wxSize& size) const
{
wxSize sz = size;
if ( m_renderer )
m_renderer->AdjustSize(&sz, this);
return sz;
}
wxPoint wxWindow::GetClientAreaOrigin() const
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
#if wxUSE_TWO_WINDOWS
#else
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
#endif
return pt;
}
void wxWindow::DoGetClientSize(int *width, int *height) const
{
// if it is a native window, we assume it handles the scrollbars itself
// too - and if it doesn't, there is not much we can do
if ( !m_renderer )
{
wxWindowNative::DoGetClientSize(width, height);
return;
}
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
// we assume that the scrollbars are positioned correctly (by a previous
// call to PositionScrollbars()) here
wxRect rectBorder;
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
if ( width )
{
#if wxUSE_SCROLLBAR
// in any case, take account of the scrollbar
if ( m_scrollbarVert )
w -= m_scrollbarVert->GetSize().x;
#endif // wxUSE_SCROLLBAR
// account for the left and right borders
*width = w - rectBorder.x - rectBorder.width;
// we shouldn't return invalid width
if ( *width < 0 )
*width = 0;
}
if ( height )
{
#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
h -= m_scrollbarHorz->GetSize().y;
#endif // wxUSE_SCROLLBAR
*height = h - rectBorder.y - rectBorder.height;
// we shouldn't return invalid height
if ( *height < 0 )
*height = 0;
}
}
void wxWindow::DoSetClientSize(int width, int height)
{
// take into account the borders
wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
width += rectBorder.x;
height += rectBorder.y;
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
wxSize size = GetSize();
#if wxUSE_SCROLLBAR
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
#endif // wxUSE_SCROLLBAR
width += rectBorder.width;
#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
#endif // wxUSE_SCROLLBAR
height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
{
wxHitTest ht = wxWindowNative::DoHitTest(x, y);
#if wxUSE_SCROLLBAR
if ( ht == wxHT_WINDOW_INSIDE )
{
if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
{
// it can still be changed below because it may also be the corner
ht = wxHT_WINDOW_VERT_SCROLLBAR;
}
if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
{
ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
: wxHT_WINDOW_HORZ_SCROLLBAR;
}
}
#endif // wxUSE_SCROLLBAR
return ht;
}
// ----------------------------------------------------------------------------
// scrolling: we implement it entirely ourselves except for ScrollWindow()
// function which is supposed to be (efficiently) implemented by the native
// window class
// ----------------------------------------------------------------------------
void wxWindow::RefreshScrollbars()
{
#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
m_scrollbarHorz->Refresh();
if ( m_scrollbarVert )
m_scrollbarVert->Refresh();
#endif // wxUSE_SCROLLBAR
}
void wxWindow::PositionScrollbars()
{
#if wxUSE_SCROLLBAR
// do not use GetClientSize/Rect as it relies on the scrollbars being
// correctly positioned
wxSize size = GetSize();
wxBorder border = GetBorder();
wxRect rectBorder = m_renderer->GetBorderDimensions(border);
bool inside = m_renderer->AreScrollbarsInsideBorder();
int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
wxRect rectBar;
if ( m_scrollbarVert )
{
rectBar.x = size.x - width;
if ( inside )
rectBar.x -= rectBorder.width;
rectBar.width = width;
rectBar.y = 0;
if ( inside )
rectBar.y += rectBorder.y;
rectBar.height = size.y - height;
if ( inside )
rectBar.height -= rectBorder.y + rectBorder.height;
m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
if ( m_scrollbarHorz )
{
rectBar.y = size.y - height;
if ( inside )
rectBar.y -= rectBorder.height;
rectBar.height = height;
rectBar.x = 0;
if ( inside )
rectBar.x += rectBorder.x;
rectBar.width = size.x - width;
if ( inside )
rectBar.width -= rectBorder.x + rectBorder.width;
m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
RefreshScrollbars();
#endif // wxUSE_SCROLLBAR
}
void wxWindow::SetScrollbar(int orient,
int pos,
int pageSize,
int range,
bool refresh)
{
#if wxUSE_SCROLLBAR
wxASSERT_MSG( pageSize <= range,
_T("page size can't be greater than range") );
bool hasClientSizeChanged = false;
wxScrollBar *scrollbar = GetScrollbar(orient);
if ( range && (pageSize < range) )
{
if ( !scrollbar )
{
// create it
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
scrollbar = new wxWindowScrollBar(this, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
orient & wxVERTICAL ? wxSB_VERTICAL
: wxSB_HORIZONTAL);
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else
m_scrollbarHorz = scrollbar;
// the client area diminished as we created a scrollbar
hasClientSizeChanged = true;
PositionScrollbars();
}
else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
// we might have disabled it before
scrollbar->Enable();
}
scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
}
else // no range means no scrollbar
{
if ( scrollbar )
{
// wxALWAYS_SHOW_SB only applies to the vertical scrollbar
if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
{
// just disable the scrollbar
scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
scrollbar->Disable();
}
else // really remove the scrollbar
{
delete scrollbar;
if ( orient & wxVERTICAL )
m_scrollbarVert = NULL;
else
m_scrollbarHorz = NULL;
// the client area increased as we removed a scrollbar
hasClientSizeChanged = true;
// the size of the remaining scrollbar must be adjusted
if ( m_scrollbarHorz || m_scrollbarVert )
{
PositionScrollbars();
}
}
}
}
// give the window a chance to relayout
if ( hasClientSizeChanged )
{
#if wxUSE_TWO_WINDOWS
wxWindowNative::SetSize( GetSize() );
#else
wxSizeEvent event(GetSize());
(void)GetEventHandler()->ProcessEvent(event);
#endif
}
#else
wxUnusedVar(orient);
wxUnusedVar(pos);
wxUnusedVar(pageSize);
wxUnusedVar(range);
wxUnusedVar(refresh);
#endif // wxUSE_SCROLLBAR
}
void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
if (scrollbar)
scrollbar->SetThumbPosition(pos);
// VZ: I think we can safely ignore this as we always refresh it
// automatically whenever the value chanegs
#if 0
if ( refresh )
Refresh();
#endif
#else
wxUnusedVar(orient);
wxUnusedVar(pos);
#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollPos(int orient) const
{
#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbPosition() : 0;
#else
wxUnusedVar(orient);
return 0;
#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollThumb(int orient) const
{
#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbSize() : 0;
#else
wxUnusedVar(orient);
return 0;
#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollRange(int orient) const
{
#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
#else
wxUnusedVar(orient);
return 0;
#endif // wxUSE_SCROLLBAR
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
// use native scrolling when available and do it in generic way
// otherwise:
#ifdef __WXX11__
wxWindowNative::ScrollWindow(dx, dy, rect);
#else // !wxX11
// before scrolling it, ensure that we don't have any unpainted areas
Update();
wxRect r;
if ( dx )
{
r = ScrollNoRefresh(dx, 0, rect);
Refresh(true /* erase bkgnd */, &r);
}
if ( dy )
{
r = ScrollNoRefresh(0, dy, rect);
Refresh(true /* erase bkgnd */, &r);
}
// scroll children accordingly:
wxPoint offset(dx, dy);
for (wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node; node = node->GetNext())
{
wxWindow *child = node->GetData();
#if wxUSE_SCROLLBAR
if ( child == m_scrollbarVert || child == m_scrollbarHorz )
continue;
#endif // wxUSE_SCROLLBAR
// VS: Scrolling children has non-trivial semantics. If rect=NULL then
// it is easy: we scroll all children. Otherwise it gets
// complicated:
// 1. if scrolling in one direction only, scroll only
// those children that intersect shaft defined by the rectangle
// and scrolling direction
// 2. if scrolling in both axes, scroll all children
bool shouldMove = false;
if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
{
wxRect childRect = child->GetRect();
if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
childRect.GetRight() >= rect->GetLeft()) )
{
shouldMove = true;
}
else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
childRect.GetBottom() >= rect->GetTop()) )
{
shouldMove = true;
}
// else: child outside of scrolling shaft, don't move
}
else // scrolling in both axes or rect=NULL
{
shouldMove = true;
}
if ( shouldMove )
child->Move(child->GetPosition() + offset, wxSIZE_ALLOW_MINUS_ONE);
}
#endif // wxX11/!wxX11
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
{
wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
// the rect to refresh (which we will calculate)
wxRect rect;
if ( !dx && !dy )
{
// nothing to do
return rect;
}
// calculate the part of the window which we can just redraw in the new
// location
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
sizeTotal.x, sizeTotal.y, dx, dy);
// the initial and end point of the region we move in client coords
wxPoint ptSource, ptDest;
if ( rectTotal )
{
ptSource = rectTotal->GetPosition();
ptDest = rectTotal->GetPosition();
}
// the size of this region
wxSize size;
size.x = sizeTotal.x - abs(dx);
size.y = sizeTotal.y - abs(dy);
if ( size.x <= 0 || size.y <= 0 )
{
// just redraw everything as nothing of the displayed image will stay
wxLogTrace(_T("scroll"), _T("refreshing everything"));
rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
}
else // move the part which doesn't change to the new location
{
// note that when we scroll the canvas in some direction we move the
// block which doesn't need to be refreshed in the opposite direction
if ( dx < 0 )
{
// scroll to the right, move to the left
ptSource.x -= dx;
}
else
{
// scroll to the left, move to the right
ptDest.x += dx;
}
if ( dy < 0 )
{
// scroll down, move up
ptSource.y -= dy;
}
else
{
// scroll up, move down
ptDest.y += dy;
}
#if wxUSE_CARET
// we need to hide the caret before moving or it will erase itself at
// the wrong (old) location
wxCaret *caret = GetCaret();
if ( caret )
caret->Hide();
#endif // wxUSE_CARET
// do move
wxClientDC dc(this);
wxBitmap bmp(size.x, size.y);
wxMemoryDC dcMem;
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0,0), size, &dc, ptSource
#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
dc.Blit(ptDest, size, &dcMem, wxPoint(0,0));
wxLogTrace(_T("scroll"),
_T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
ptSource.x, ptSource.y,
size.x, size.y,
ptDest.x, ptDest.y);
// and now repaint the uncovered area
// FIXME: We repaint the intersection of these rectangles twice - is
// it bad? I don't think so as it is rare to scroll the window
// diagonally anyhow and so adding extra logic to compute
// rectangle intersection is probably not worth the effort
rect.x = ptSource.x;
rect.y = ptSource.y;
if ( dx )
{
if ( dx < 0 )
{
// refresh the area along the right border
rect.x += size.x + dx;
rect.width = -dx;
}
else
{
// refresh the area along the left border
rect.width = dx;
}
rect.height = sizeTotal.y;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
if ( dy )
{
if ( dy < 0 )
{
// refresh the area along the bottom border
rect.y += size.y + dy;
rect.height = -dy;
}
else
{
// refresh the area along the top border
rect.height = dy;
}
rect.width = sizeTotal.x;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
#if wxUSE_CARET
if ( caret )
caret->Show();
#endif // wxUSE_CARET
}
return rect;
}
// ----------------------------------------------------------------------------
// accelerators and menu hot keys
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
// the last window over which Alt was pressed (used by OnKeyUp)
wxWindow *wxWindow::ms_winLastAltPress = NULL;
#endif // wxUSE_MENUS
#if wxUSE_ACCEL || wxUSE_MENUS
void wxWindow::OnKeyDown(wxKeyEvent& event)
{
#if wxUSE_MENUS
int key = event.GetKeyCode();
if ( !event.ControlDown() && (key == WXK_ALT || key == WXK_F10) )
{
ms_winLastAltPress = this;
// it can't be an accel anyhow
return;
}
ms_winLastAltPress = NULL;
#endif // wxUSE_MENUS
#if wxUSE_ACCEL
for ( wxWindow *win = this; win; win = win->GetParent() )
{
int command = win->GetAcceleratorTable()->GetCommand(event);
if ( command != -1 )
{
wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
{
// skip "event.Skip()" below
return;
}
}
if ( win->IsTopLevel() )
{
// try the frame menu bar
#if wxUSE_MENUS
wxFrame *frame = wxDynamicCast(win, wxFrame);
if ( frame )
{
wxMenuBar *menubar = frame->GetMenuBar();
if ( menubar && menubar->ProcessAccelEvent(event) )
{
// skip "event.Skip()" below
return;
}
}
#endif // wxUSE_MENUS
#if wxUSE_BUTTON
// if it wasn't in a menu, try to find a button
if ( command != -1 )
{
wxWindow* child = win->FindWindow(command);
if ( child && wxDynamicCast(child, wxButton) )
{
wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
eventCmd.SetEventObject(child);
if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
{
// skip "event.Skip()" below
return;
}
}
}
#endif // wxUSE_BUTTON
// don't propagate accels from the child frame to the parent one
break;
}
}
#endif // wxUSE_ACCEL
event.Skip();
}
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
wxMenuBar *wxWindow::GetParentFrameMenuBar() const
{
for ( const wxWindow *win = this; win; win = win->GetParent() )
{
if ( win->IsTopLevel() )
{
wxFrame *frame = wxDynamicCast(win, wxFrame);
if ( frame )
{
return frame->GetMenuBar();
}
// don't look further - we don't want to return the menubar of the
// parent frame
break;
}
}
return NULL;
}
void wxWindow::OnChar(wxKeyEvent& event)
{
if ( event.AltDown() && !event.ControlDown() )
{
int key = event.GetKeyCode();
wxMenuBar *menubar = GetParentFrameMenuBar();
if ( menubar )
{
int item = menubar->FindNextItemForAccel(-1, key);
if ( item != -1 )
{
menubar->PopupMenu((size_t)item);
// skip "event.Skip()" below
return;
}
}
}
// if Return was pressed, see if there's a default button to activate
if ( !event.HasModifiers() && event.GetKeyCode() == WXK_RETURN )
{
wxTopLevelWindow *
tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
if ( tlw )
{
wxButton *btn = wxDynamicCast(tlw->GetDefaultItem(), wxButton);
if ( btn )
{
wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, btn->GetId());
evt.SetEventObject(btn);
btn->Command(evt);
return;
}
}
}
event.Skip();
}
void wxWindow::OnKeyUp(wxKeyEvent& event)
{
int key = event.GetKeyCode();
if ( !event.HasModifiers() && (key == WXK_ALT || key == WXK_F10) )
{
// only process Alt release specially if there were no other key
// presses since Alt had been pressed and if both events happened in
// the same window
if ( ms_winLastAltPress == this )
{
wxMenuBar *menubar = GetParentFrameMenuBar();
if ( menubar && this != menubar )
{
menubar->SelectMenu(0);
}
}
}
else
{
event.Skip();
}
// in any case reset it
ms_winLastAltPress = NULL;
}
#endif // wxUSE_MENUS
// ----------------------------------------------------------------------------
// MSW-specific section
// ----------------------------------------------------------------------------
#ifdef __WXMSW__
#include "wx/msw/private.h"
WXLRESULT wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
if ( message == WM_NCHITTEST )
{
// the windows which contain the other windows should let the mouse
// events through, otherwise a window inside a static box would
// never get any events at all
if ( IsStaticBox() )
{
return HTTRANSPARENT;
}
}
return wxWindowNative::MSWWindowProc(message, wParam, lParam);
}
#endif // __WXMSW__