Files
wxWidgets/src/x11/evtloop.cpp
Julian Smart 0b30bb0bda Added wxFrameBase::OnMenuOpen, and wxUSE_IDLEMENUUPDATES in platform.h
Experimental wxUpdateUIEvent::SetUpdateInterval() function to limit
UI update frequency


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21746 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-07 16:21:44 +00:00

514 lines
14 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: x11/evtloop.cpp
// Purpose: implements wxEventLoop for X11
// Author: Julian Smart
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2002 Julian Smart
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "evtloop.h"
#endif
#include "wx/window.h"
#include "wx/app.h"
#include "wx/evtloop.h"
#include "wx/tooltip.h"
#if wxUSE_THREADS
#include "wx/thread.h"
#endif
#include "wx/timer.h"
#include "wx/hash.h"
#include "wx/module.h"
#include "wx/x11/private.h"
#include "X11/Xlib.h"
#include <sys/time.h>
#include <unistd.h>
#if wxUSE_SOCKETS
// ----------------------------------------------------------------------------
// wxSocketTable
// ----------------------------------------------------------------------------
typedef void (*wxSocketCallback) (int fd, void* data);
class wxSocketTableEntry: public wxObject
{
public:
wxSocketTableEntry()
{
m_fdInput = -1; m_fdOutput = -1;
m_callbackInput = NULL; m_callbackOutput = NULL;
m_dataInput = NULL; m_dataOutput = NULL;
}
int m_fdInput;
int m_fdOutput;
wxSocketCallback m_callbackInput;
wxSocketCallback m_callbackOutput;
void* m_dataInput;
void* m_dataOutput;
};
typedef enum
{ wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ;
class wxSocketTable: public wxHashTable
{
public:
wxSocketTable(): wxHashTable(wxKEY_INTEGER)
{
}
~wxSocketTable()
{
DeleteContents(TRUE);
}
wxSocketTableEntry* FindEntry(int fd);
void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data);
void UnregisterCallback(int fd, wxSocketTableType socketType);
bool CallCallback(int fd, wxSocketTableType socketType);
void FillSets(fd_set* readset, fd_set* writeset, int* highest);
void ProcessEvents(fd_set* readset, fd_set* writeset);
};
wxSocketTableEntry* wxSocketTable::FindEntry(int fd)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd);
return entry;
}
void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
{
wxSocketTableEntry* entry = FindEntry(fd);
if (!entry)
{
entry = new wxSocketTableEntry();
Put(fd, entry);
}
if (socketType == wxSocketTableInput)
{
entry->m_fdInput = fd;
entry->m_dataInput = data;
entry->m_callbackInput = callback;
}
else
{
entry->m_fdOutput = fd;
entry->m_dataOutput = data;
entry->m_callbackOutput = callback;
}
}
void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType)
{
wxSocketTableEntry* entry = FindEntry(fd);
if (entry)
{
if (socketType == wxSocketTableInput)
{
entry->m_fdInput = -1;
entry->m_dataInput = NULL;
entry->m_callbackInput = NULL;
}
else
{
entry->m_fdOutput = -1;
entry->m_dataOutput = NULL;
entry->m_callbackOutput = NULL;
}
if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
{
Delete(fd);
delete entry;
}
}
}
bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType)
{
wxSocketTableEntry* entry = FindEntry(fd);
if (entry)
{
if (socketType == wxSocketTableInput)
{
if (entry->m_fdInput != -1 && entry->m_callbackInput)
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
}
}
else
{
if (entry->m_fdOutput != -1 && entry->m_callbackOutput)
{
(entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
}
}
return TRUE;
}
else
return FALSE;
}
void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
{
BeginFind();
wxNode* node = Next();
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
if (entry->m_fdInput != -1)
{
FD_SET(entry->m_fdInput, readset);
if (entry->m_fdInput > *highest)
* highest = entry->m_fdInput;
}
if (entry->m_fdOutput != -1)
{
FD_SET(entry->m_fdOutput, writeset);
if (entry->m_fdOutput > *highest)
* highest = entry->m_fdOutput;
}
node = Next();
}
}
void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
{
BeginFind();
wxNode* node = Next();
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
}
if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset))
{
(entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
}
node = Next();
}
}
wxSocketTable* wxTheSocketTable = NULL;
class wxSocketTableModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxSocketTableModule)
public:
wxSocketTableModule() {}
bool OnInit() { wxTheSocketTable = new wxSocketTable; return TRUE; };
void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; };
};
IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule)
// Implement registration functions as C functions so they
// can be called from gsock11.c
extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
{
if (wxTheSocketTable)
{
wxTheSocketTable->RegisterCallback(fd, socketType, callback, data);
}
}
extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType)
{
if (wxTheSocketTable)
{
wxTheSocketTable->UnregisterCallback(fd, socketType);
}
}
#endif
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
// process an XEvent, return TRUE if it was processed
bool ProcessEvent(XEvent* event);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleEvent();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
public:
// preprocess an event, return TRUE if processed (i.e. no further
// dispatching required)
bool PreProcessEvent(XEvent* event);
// the exit code of the event loop
int m_exitcode;
bool m_keepGoing;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoopImpl message processing
// ----------------------------------------------------------------------------
bool wxEventLoopImpl::ProcessEvent(XEvent *event)
{
// give us the chance to preprocess the message first
if ( PreProcessEvent(event) )
return TRUE;
// if it wasn't done, dispatch it to the corresponding window
if (wxTheApp)
return wxTheApp->ProcessXEvent((WXEvent*) event);
return FALSE;
}
bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
{
// TODO
#if 0
HWND hWnd = msg->hwnd;
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
// try translations first; find the youngest window with a translation
// table.
wxWindow *wnd;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
return TRUE;
}
// Anyone for a non-translation message? Try youngest descendants first.
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWProcessMessage((WXMSG *)msg) )
return TRUE;
}
#endif
return FALSE;
}
// ----------------------------------------------------------------------------
// wxEventLoopImpl idle event processing
// ----------------------------------------------------------------------------
bool wxEventLoopImpl::SendIdleEvent()
{
wxIdleEvent event;
event.SetEventObject(wxTheApp);
bool processed = wxTheApp->ProcessEvent(event) ;
wxUpdateUIEvent::ResetUpdateTime();
return processed && event.MoreRequested();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
m_impl->m_keepGoing = TRUE;
while ( m_impl->m_keepGoing )
{
#if 0 // wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( ! Pending() )
{
#if wxUSE_TIMER
wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
#endif
if (!m_impl->SendIdleEvent())
{
#if 0 // wxUSE_THREADS
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
wxUsleep(20);
wxMutexGuiEnter();
#endif
// Break out of while loop
break;
}
}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
break;
}
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
ms_activeLoop = oldLoop;
return exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->m_keepGoing = FALSE;
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
XFlush( wxGlobalDisplay() );
return (XPending( wxGlobalDisplay() ) > 0);
}
bool wxEventLoop::Dispatch()
{
XEvent event;
// TODO allowing for threads, as per e.g. wxMSW
// This now waits until either an X event is received,
// or the select times out. So we should now process
// wxTimers in a reasonably timely fashion. However it
// does also mean that idle processing will happen more
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
GR_TIMEOUT timeout = 10; // Milliseconds
// Wait for next event, or timeout
GrGetNextEventTimeout(& event, timeout);
// Fall through to ProcessEvent.
// we'll assume that ProcessEvent will just ignore
// the event if there was a timeout and no event.
#else
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
int fd = ConnectionNumber( wxGlobalDisplay() );
fd_set readset;
fd_set writeset;
int highest = fd;
FD_ZERO(&readset);
FD_ZERO(&writeset);
FD_SET(fd, &readset);
#if wxUSE_SOCKETS
if (wxTheSocketTable)
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
return TRUE;
}
else
{
// An X11 event was pending, so get it
if (FD_ISSET( fd, &readset ))
XNextEvent( wxGlobalDisplay(), &event );
#if wxUSE_SOCKETS
// Check if any socket events were pending,
// and if so, call their callbacks
if (wxTheSocketTable)
wxTheSocketTable->ProcessEvents( &readset, &writeset );
#endif
}
#endif
}
else
{
XNextEvent( wxGlobalDisplay(), &event );
}
(void) m_impl->ProcessEvent( &event );
return TRUE;
}