Experimental wxUpdateUIEvent::SetUpdateInterval() function to limit UI update frequency git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21746 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
514 lines
14 KiB
C++
514 lines
14 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: x11/evtloop.cpp
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// Purpose: implements wxEventLoop for X11
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// Author: Julian Smart
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Julian Smart
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "evtloop.h"
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#endif
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/evtloop.h"
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#include "wx/tooltip.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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#endif
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#include "wx/timer.h"
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#include "wx/hash.h"
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#include "wx/module.h"
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#include "wx/x11/private.h"
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#include "X11/Xlib.h"
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#include <sys/time.h>
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#include <unistd.h>
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#if wxUSE_SOCKETS
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// ----------------------------------------------------------------------------
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// wxSocketTable
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// ----------------------------------------------------------------------------
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typedef void (*wxSocketCallback) (int fd, void* data);
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class wxSocketTableEntry: public wxObject
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{
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public:
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wxSocketTableEntry()
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{
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m_fdInput = -1; m_fdOutput = -1;
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m_callbackInput = NULL; m_callbackOutput = NULL;
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m_dataInput = NULL; m_dataOutput = NULL;
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}
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int m_fdInput;
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int m_fdOutput;
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wxSocketCallback m_callbackInput;
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wxSocketCallback m_callbackOutput;
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void* m_dataInput;
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void* m_dataOutput;
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};
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typedef enum
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{ wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ;
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class wxSocketTable: public wxHashTable
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{
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public:
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wxSocketTable(): wxHashTable(wxKEY_INTEGER)
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{
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}
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~wxSocketTable()
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{
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DeleteContents(TRUE);
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}
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wxSocketTableEntry* FindEntry(int fd);
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void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data);
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void UnregisterCallback(int fd, wxSocketTableType socketType);
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bool CallCallback(int fd, wxSocketTableType socketType);
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void FillSets(fd_set* readset, fd_set* writeset, int* highest);
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void ProcessEvents(fd_set* readset, fd_set* writeset);
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};
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wxSocketTableEntry* wxSocketTable::FindEntry(int fd)
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{
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wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd);
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return entry;
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}
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void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
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{
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wxSocketTableEntry* entry = FindEntry(fd);
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if (!entry)
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{
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entry = new wxSocketTableEntry();
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Put(fd, entry);
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}
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if (socketType == wxSocketTableInput)
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{
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entry->m_fdInput = fd;
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entry->m_dataInput = data;
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entry->m_callbackInput = callback;
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}
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else
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{
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entry->m_fdOutput = fd;
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entry->m_dataOutput = data;
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entry->m_callbackOutput = callback;
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}
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}
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void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType)
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{
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wxSocketTableEntry* entry = FindEntry(fd);
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if (entry)
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{
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if (socketType == wxSocketTableInput)
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{
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entry->m_fdInput = -1;
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entry->m_dataInput = NULL;
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entry->m_callbackInput = NULL;
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}
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else
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{
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entry->m_fdOutput = -1;
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entry->m_dataOutput = NULL;
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entry->m_callbackOutput = NULL;
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}
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if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
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{
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Delete(fd);
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delete entry;
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}
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}
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}
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bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType)
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{
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wxSocketTableEntry* entry = FindEntry(fd);
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if (entry)
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{
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if (socketType == wxSocketTableInput)
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{
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if (entry->m_fdInput != -1 && entry->m_callbackInput)
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{
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(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
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}
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}
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else
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{
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if (entry->m_fdOutput != -1 && entry->m_callbackOutput)
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{
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(entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
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}
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}
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return TRUE;
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}
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else
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return FALSE;
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}
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void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
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{
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BeginFind();
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wxNode* node = Next();
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while (node)
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{
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wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
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if (entry->m_fdInput != -1)
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{
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FD_SET(entry->m_fdInput, readset);
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if (entry->m_fdInput > *highest)
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* highest = entry->m_fdInput;
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}
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if (entry->m_fdOutput != -1)
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{
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FD_SET(entry->m_fdOutput, writeset);
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if (entry->m_fdOutput > *highest)
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* highest = entry->m_fdOutput;
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}
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node = Next();
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}
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}
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void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
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{
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BeginFind();
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wxNode* node = Next();
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while (node)
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{
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wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
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if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
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{
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(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
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}
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if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset))
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{
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(entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
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}
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node = Next();
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}
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}
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wxSocketTable* wxTheSocketTable = NULL;
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class wxSocketTableModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxSocketTableModule)
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public:
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wxSocketTableModule() {}
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bool OnInit() { wxTheSocketTable = new wxSocketTable; return TRUE; };
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void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; };
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};
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IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule)
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// Implement registration functions as C functions so they
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// can be called from gsock11.c
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extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
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{
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if (wxTheSocketTable)
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{
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wxTheSocketTable->RegisterCallback(fd, socketType, callback, data);
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}
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}
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extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType)
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{
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if (wxTheSocketTable)
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{
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wxTheSocketTable->UnregisterCallback(fd, socketType);
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}
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}
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#endif
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
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// process an XEvent, return TRUE if it was processed
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bool ProcessEvent(XEvent* event);
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// generate an idle message, return TRUE if more idle time requested
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bool SendIdleEvent();
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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public:
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// preprocess an event, return TRUE if processed (i.e. no further
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// dispatching required)
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bool PreProcessEvent(XEvent* event);
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// the exit code of the event loop
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int m_exitcode;
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bool m_keepGoing;
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl message processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::ProcessEvent(XEvent *event)
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{
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// give us the chance to preprocess the message first
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if ( PreProcessEvent(event) )
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return TRUE;
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// if it wasn't done, dispatch it to the corresponding window
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if (wxTheApp)
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return wxTheApp->ProcessXEvent((WXEvent*) event);
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return FALSE;
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}
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bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
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{
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// TODO
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#if 0
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HWND hWnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
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// try translations first; find the youngest window with a translation
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// table.
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wxWindow *wnd;
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
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return TRUE;
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}
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// Anyone for a non-translation message? Try youngest descendants first.
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage((WXMSG *)msg) )
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return TRUE;
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}
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#endif
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::SendIdleEvent()
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{
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wxIdleEvent event;
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event.SetEventObject(wxTheApp);
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bool processed = wxTheApp->ProcessEvent(event) ;
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wxUpdateUIEvent::ResetUpdateTime();
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return processed && event.MoreRequested();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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m_impl = new wxEventLoopImpl;
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wxEventLoop *oldLoop = ms_activeLoop;
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ms_activeLoop = this;
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m_impl->m_keepGoing = TRUE;
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while ( m_impl->m_keepGoing )
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{
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#if 0 // wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't have
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// anything else to do
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while ( ! Pending() )
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{
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#if wxUSE_TIMER
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wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
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#endif
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if (!m_impl->SendIdleEvent())
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{
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#if 0 // wxUSE_THREADS
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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wxUsleep(20);
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wxMutexGuiEnter();
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#endif
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// Break out of while loop
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break;
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}
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}
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// a message came or no more idle processing to do, sit in Dispatch()
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// waiting for the next message
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if ( !Dispatch() )
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{
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break;
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}
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}
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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ms_activeLoop = oldLoop;
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return exitcode;
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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m_impl->m_keepGoing = FALSE;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxEventLoop::Pending() const
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{
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XFlush( wxGlobalDisplay() );
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return (XPending( wxGlobalDisplay() ) > 0);
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}
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bool wxEventLoop::Dispatch()
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{
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XEvent event;
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// TODO allowing for threads, as per e.g. wxMSW
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// This now waits until either an X event is received,
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// or the select times out. So we should now process
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// wxTimers in a reasonably timely fashion. However it
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// does also mean that idle processing will happen more
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// often, so we should probably limit idle processing to
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// not be repeated more than every N milliseconds.
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if (XPending( wxGlobalDisplay() ) == 0)
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{
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#if wxUSE_NANOX
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GR_TIMEOUT timeout = 10; // Milliseconds
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// Wait for next event, or timeout
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GrGetNextEventTimeout(& event, timeout);
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// Fall through to ProcessEvent.
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// we'll assume that ProcessEvent will just ignore
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// the event if there was a timeout and no event.
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#else
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struct timeval tv;
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tv.tv_sec=0;
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tv.tv_usec=10000; // TODO make this configurable
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int fd = ConnectionNumber( wxGlobalDisplay() );
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fd_set readset;
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fd_set writeset;
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int highest = fd;
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FD_ZERO(&readset);
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FD_ZERO(&writeset);
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FD_SET(fd, &readset);
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#if wxUSE_SOCKETS
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if (wxTheSocketTable)
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wxTheSocketTable->FillSets( &readset, &writeset, &highest );
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#endif
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if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
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{
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// Timed out, so no event to process
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return TRUE;
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}
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else
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{
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// An X11 event was pending, so get it
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if (FD_ISSET( fd, &readset ))
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XNextEvent( wxGlobalDisplay(), &event );
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#if wxUSE_SOCKETS
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// Check if any socket events were pending,
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// and if so, call their callbacks
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if (wxTheSocketTable)
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wxTheSocketTable->ProcessEvents( &readset, &writeset );
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#endif
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}
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#endif
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}
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else
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{
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XNextEvent( wxGlobalDisplay(), &event );
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}
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(void) m_impl->ProcessEvent( &event );
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return TRUE;
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}
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