Experimental wxUpdateUIEvent::SetUpdateInterval() function to limit UI update frequency git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21746 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
433 lines
9.4 KiB
C++
433 lines
9.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.cpp
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// Author: Vaclav Slavik
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// based on GTK and MSW implementations
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// Id: $Id$
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/settings.h"
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#include "wx/module.h"
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#include "wx/evtloop.h"
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#include "wx/frame.h"
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#include "wx/dialog.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#endif
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#include "wx/app.h"
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#include "wx/fontutil.h"
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#include "wx/univ/theme.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/colschem.h"
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#include "wx/sysopt.h"
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#include "wx/mgl/private.h"
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//-----------------------------------------------------------------------------
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// wxApp::Exit()
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//-----------------------------------------------------------------------------
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void wxApp::Exit()
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{
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MGL_exit();
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exit(0);
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}
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//-----------------------------------------------------------------------------
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// wxYield
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//-----------------------------------------------------------------------------
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static bool gs_inYield = FALSE;
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bool wxApp::Yield(bool onlyIfNeeded)
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{
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if ( gs_inYield )
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{
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if ( !onlyIfNeeded )
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{
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wxFAIL_MSG( wxT("wxYield called recursively" ) );
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}
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return FALSE;
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}
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// can't process events from other threads, MGL is thread-unsafe
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return TRUE;
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}
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#endif // wxUSE_THREADS
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gs_inYield = TRUE;
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wxLog::Suspend();
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if ( wxEventLoop::GetActive() )
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{
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while (wxEventLoop::GetActive()->Pending())
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wxEventLoop::GetActive()->Dispatch();
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}
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/* it's necessary to call ProcessIdle() to update the frames sizes which
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might have been changed (it also will update other things set from
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OnUpdateUI() which is a nice (and desired) side effect) */
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while (wxTheApp->ProcessIdle()) { }
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wxLog::Resume();
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gs_inYield = FALSE;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// wxWakeUpIdle
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//-----------------------------------------------------------------------------
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void wxApp::WakeUpIdle()
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{
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#if wxUSE_THREADS
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if (!wxThread::IsMain())
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wxMutexGuiEnter();
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#endif
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while (wxTheApp->ProcessIdle())
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;
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#if wxUSE_THREADS
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if (!wxThread::IsMain())
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wxMutexGuiLeave();
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#endif
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}
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//-----------------------------------------------------------------------------
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// Root window
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//-----------------------------------------------------------------------------
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class wxRootWindow : public wxWindow
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{
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public:
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wxRootWindow() : wxWindow(NULL, -1)
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{
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SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
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SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
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}
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~wxRootWindow()
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{
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// we don't want to delete MGL_WM's rootWnd
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m_wnd = NULL;
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}
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virtual bool AcceptsFocus() const { return FALSE; }
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DECLARE_DYNAMIC_CLASS(wxRootWindow)
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};
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IMPLEMENT_DYNAMIC_CLASS(wxRootWindow, wxWindow)
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static wxRootWindow *gs_rootWindow = NULL;
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//-----------------------------------------------------------------------------
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// MGL initialization
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//-----------------------------------------------------------------------------
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static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode)
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{
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int mode;
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int refresh = MGL_DEFAULT_REFRESH;
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#if wxUSE_SYSTEM_OPTIONS
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if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh")) )
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refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
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#endif
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mode = MGL_findMode(displayMode.GetWidth(),
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displayMode.GetHeight(),
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displayMode.GetDepth());
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if ( mode == -1 )
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{
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wxLogError(_("Mode %ix%i-%i not available."),
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displayMode.GetWidth(),
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displayMode.GetHeight(),
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displayMode.GetDepth());
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return FALSE;
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}
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g_displayDC = new MGLDisplayDC(mode, 1, refresh);
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if ( !g_displayDC->isValid() )
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{
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delete g_displayDC;
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g_displayDC = NULL;
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return FALSE;
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}
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g_winMng = MGL_wmCreate(g_displayDC->getDC());
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if (!g_winMng)
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return FALSE;
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return TRUE;
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}
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static void wxDestroyMGL_WM()
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{
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if ( g_winMng )
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{
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MGL_wmDestroy(g_winMng);
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g_winMng = NULL;
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}
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if ( g_displayDC )
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{
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delete g_displayDC;
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g_displayDC = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// wxApp
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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END_EVENT_TABLE()
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wxApp::wxApp() : m_mainLoop(NULL)
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{
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}
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wxApp::~wxApp()
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{
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}
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wxDisplayModeInfo wxGetDefaultDisplayMode()
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{
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wxString mode;
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unsigned w, h, bpp;
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if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
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(wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
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{
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w = 640, h = 480, bpp = 16;
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}
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return wxDisplayModeInfo(w, h, bpp);
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}
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bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode)
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{
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if ( !mode.IsOk() )
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{
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return FALSE;
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}
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if ( g_displayDC != NULL )
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{
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// FIXME_MGL -- we currently don't allow to switch video mode
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// more than once. This can hopefully be changed...
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wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
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return FALSE;
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}
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if ( !wxCreateMGL_WM(mode) )
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return FALSE;
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gs_rootWindow = new wxRootWindow;
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m_displayMode = mode;
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return TRUE;
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}
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bool wxApp::OnInitGui()
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{
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if ( !wxAppBase::OnInitGui() )
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return FALSE;
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#ifdef __WXDEBUG__
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// MGL redirects stdout and stderr to physical console, so lets redirect
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// it to file. Do it only when WXDEBUG environment variable is set
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wxString redirect;
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if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
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freopen(redirect.mb_str(), "wt", stderr);
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#endif
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wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
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if ( oldLog ) delete oldLog;
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return TRUE;
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}
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bool wxApp::ProcessIdle()
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{
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wxIdleEvent event;
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event.SetEventObject(this);
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ProcessEvent(event);
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wxUpdateUIEvent::ResetUpdateTime();
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return event.MoreRequested();
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}
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void wxApp::OnIdle(wxIdleEvent &event)
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{
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static bool s_inOnIdle = FALSE;
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/* Avoid recursion (via ProcessEvent default case) */
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if (s_inOnIdle)
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return;
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s_inOnIdle = TRUE;
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/* Resend in the main thread events which have been prepared in other
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threads */
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ProcessPendingEvents();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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#if wxUSE_LOG
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// flush the logged messages if any
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wxLog::FlushActive();
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#endif // wxUSE_LOG
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// Send OnIdle events to all windows
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if ( SendIdleEvents() )
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event.RequestMore(TRUE);
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s_inOnIdle = FALSE;
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}
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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if ( SendIdleEvents(win) )
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needMore = TRUE;
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node = node->GetNext();
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}
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return needMore;
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}
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bool wxApp::SendIdleEvents(wxWindow* win)
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{
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bool needMore = FALSE;
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wxIdleEvent event;
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event.SetEventObject(win);
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win->GetEventHandler()->ProcessEvent(event);
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if ( event.MoreRequested() )
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needMore = TRUE;
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wxNode* node = win->GetChildren().First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if ( SendIdleEvents(win) )
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needMore = TRUE;
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node = node->Next();
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}
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return needMore;
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}
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int wxApp::MainLoop()
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{
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int rt;
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m_mainLoop = new wxEventLoop;
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rt = m_mainLoop->Run();
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delete m_mainLoop;
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m_mainLoop = NULL;
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return rt;
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}
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void wxApp::ExitMainLoop()
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{
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if ( m_mainLoop )
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m_mainLoop->Exit(0);
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}
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bool wxApp::Initialized()
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{
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return (wxTopLevelWindows.GetCount() != 0);
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}
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bool wxApp::Pending()
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{
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return wxEventLoop::GetActive()->Pending();
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}
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void wxApp::Dispatch()
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{
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wxEventLoop::GetActive()->Dispatch();
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}
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bool wxApp::Initialize(int& argc, wxChar **argv)
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{
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#ifdef __DJGPP__
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// VS: disable long filenames under DJGPP as the very first thing,
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// since SciTech MGL doesn't like them much...
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wxSetEnv(wxT("LFN"), wxT("N"));
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#endif
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// must do it before calling wxAppBase::Initialize(), because fonts are
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// needed by stock lists which are created there
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wxTheFontsManager = new wxFontsManager;
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if ( !wxAppBase::Initialize(argc, argv) )
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return false;
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if ( MGL_init(".", NULL) == 0 )
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{
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wxLogError(_("Cannot initialize SciTech MGL!"));
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wxAppBase::CleanUp();
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return false;
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}
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#if wxUSE_INTL
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wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
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#endif
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return true;
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}
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void wxApp::CleanUp()
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{
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delete gs_rootWindow;
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wxAppBase::CleanUp();
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// must do this after calling base class CleanUp()
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delete wxTheFontsManager;
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wxTheFontsManager = (wxFontsManager*) NULL;
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wxDestroyMGL_WM();
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MGL_exit();
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}
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