git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70396 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			471 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			471 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/xti.h
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// Purpose:     runtime metadata information (extended class info)
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// Author:      Stefan Csomor
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// Modified by: Francesco Montorsi
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// Created:     27/07/03
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// RCS-ID:      $Id$
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// Copyright:   (c) 1997 Julian Smart
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//              (c) 2003 Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XTIH__
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#define _WX_XTIH__
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// We want to support properties, event sources and events sinks through
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// explicit declarations, using templates and specialization to make the
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// effort as painless as possible.
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//
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// This means we have the following domains :
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//
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// - Type Information for categorizing built in types as well as custom types
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//   this includes information about enums, their values and names
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// - Type safe value storage : a kind of wxVariant, called right now wxAny
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//   which will be merged with wxVariant
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// - Property Information and Property Accessors providing access to a class'
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//   values and exposed event delegates
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// - Information about event handlers
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// - extended Class Information for accessing all these
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_EXTENDED_RTTI
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class WXDLLIMPEXP_FWD_BASE wxAny;
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class WXDLLIMPEXP_FWD_BASE wxAnyList;
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class WXDLLIMPEXP_FWD_BASE wxObject;
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class WXDLLIMPEXP_FWD_BASE wxString;
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class WXDLLIMPEXP_FWD_BASE wxClassInfo;
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class WXDLLIMPEXP_FWD_BASE wxHashTable;
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class WXDLLIMPEXP_FWD_BASE wxObject;
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class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
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class WXDLLIMPEXP_FWD_BASE wxHashTable;
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class WXDLLIMPEXP_FWD_BASE wxHashTable_Node;
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class WXDLLIMPEXP_FWD_BASE wxStringToAnyHashMap;
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class WXDLLIMPEXP_FWD_BASE wxPropertyInfoMap;
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class WXDLLIMPEXP_FWD_BASE wxPropertyAccessor;
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class WXDLLIMPEXP_FWD_BASE wxObjectAllocatorAndCreator;
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class WXDLLIMPEXP_FWD_BASE wxObjectAllocator;
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#define wx_dynamic_cast(t, x) dynamic_cast<t>(x)
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#include "wx/xtitypes.h"
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#include "wx/xtihandler.h"
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// ----------------------------------------------------------------------------
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// wxClassInfo
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxObjectFunctor
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{
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public:
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    virtual ~wxObjectFunctor();
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    // Invoke the actual event handler:
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    virtual void operator()(const wxObject *) = 0;
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};
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class WXDLLIMPEXP_FWD_BASE wxPropertyInfo;
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class WXDLLIMPEXP_FWD_BASE wxHandlerInfo;
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typedef wxObject *(*wxObjectConstructorFn)(void);
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typedef wxPropertyInfo *(*wxPropertyInfoFn)(void);
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typedef wxHandlerInfo *(*wxHandlerInfoFn)(void);
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typedef void (*wxVariantToObjectConverter)( const wxAny &data, wxObjectFunctor* fn );
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typedef wxObject* (*wxVariantToObjectPtrConverter) ( const wxAny& data);
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typedef wxAny (*wxObjectToVariantConverter)( wxObject* );
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WXDLLIMPEXP_BASE wxString wxAnyGetAsString( const wxAny& data);
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WXDLLIMPEXP_BASE const wxObject* wxAnyGetAsObjectPtr( const wxAny& data);
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class WXDLLIMPEXP_BASE wxObjectWriter;
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class WXDLLIMPEXP_BASE wxObjectWriterCallback;
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typedef bool (*wxObjectStreamingCallback) ( const wxObject *, wxObjectWriter *, \
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                                            wxObjectWriterCallback *, const wxStringToAnyHashMap & );
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class WXDLLIMPEXP_BASE wxClassInfo
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{
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    friend class WXDLLIMPEXP_BASE wxPropertyInfo;
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    friend class /* WXDLLIMPEXP_BASE */ wxHandlerInfo;
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    friend wxObject *wxCreateDynamicObject(const wxString& name);
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public:
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    wxClassInfo(const wxClassInfo **_Parents,
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                const wxChar *_UnitName,
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                const wxChar *_ClassName,
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                int size,
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                wxObjectConstructorFn ctor,
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                wxPropertyInfoFn _Props,
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                wxHandlerInfoFn _Handlers,
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                wxObjectAllocatorAndCreator* _Constructor,
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                const wxChar ** _ConstructorProperties,
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                const int _ConstructorPropertiesCount,
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                wxVariantToObjectPtrConverter _PtrConverter1,
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                wxVariantToObjectConverter _Converter2,
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                wxObjectToVariantConverter _Converter3,
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                wxObjectStreamingCallback _streamingCallback = NULL) :
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            m_className(_ClassName),
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            m_objectSize(size),
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            m_objectConstructor(ctor),
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            m_next(sm_first),
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            m_firstPropertyFn(_Props),
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            m_firstHandlerFn(_Handlers),
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            m_firstProperty(NULL),
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            m_firstHandler(NULL),
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            m_firstInited(false),
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            m_parents(_Parents),
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            m_unitName(_UnitName),
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            m_constructor(_Constructor),
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            m_constructorProperties(_ConstructorProperties),
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            m_constructorPropertiesCount(_ConstructorPropertiesCount),
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            m_variantOfPtrToObjectConverter(_PtrConverter1),
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            m_variantToObjectConverter(_Converter2),
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            m_objectToVariantConverter(_Converter3),
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            m_streamingCallback(_streamingCallback)
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    {
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        sm_first = this;
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        Register();
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    }
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    wxClassInfo(const wxChar *_UnitName, const wxChar *_ClassName,
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                const wxClassInfo **_Parents) :
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            m_className(_ClassName),
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            m_objectSize(0),
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            m_objectConstructor(NULL),
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            m_next(sm_first),
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            m_firstPropertyFn(NULL),
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            m_firstHandlerFn(NULL),
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            m_firstProperty(NULL),
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            m_firstHandler(NULL),
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            m_firstInited(true),
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            m_parents(_Parents),
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            m_unitName(_UnitName),
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            m_constructor(NULL),
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            m_constructorProperties(NULL),
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            m_constructorPropertiesCount(0),
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            m_variantOfPtrToObjectConverter(NULL),
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            m_variantToObjectConverter(NULL),
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            m_objectToVariantConverter(NULL),
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            m_streamingCallback(NULL)
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    {
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        sm_first = this;
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        Register();
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    }
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    // ctor compatible with old RTTI system
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    wxClassInfo(const wxChar *_ClassName,
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                const wxClassInfo *_Parent1,
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                const wxClassInfo *_Parent2,
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                int size,
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                wxObjectConstructorFn ctor) :
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            m_className(_ClassName),
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            m_objectSize(size),
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            m_objectConstructor(ctor),
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            m_next(sm_first),
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            m_firstPropertyFn(NULL),
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            m_firstHandlerFn(NULL),
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            m_firstProperty(NULL),
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            m_firstHandler(NULL),
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            m_firstInited(true),
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            m_parents(NULL),
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            m_unitName(NULL),
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            m_constructor(NULL),
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            m_constructorProperties(NULL),
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            m_constructorPropertiesCount(0),
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            m_variantOfPtrToObjectConverter(NULL),
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            m_variantToObjectConverter(NULL),
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            m_objectToVariantConverter(NULL),
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            m_streamingCallback(NULL)
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    {
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        sm_first = this;
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        m_parents[0] = _Parent1;
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        m_parents[1] = _Parent2;
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        m_parents[2] = NULL;
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        Register();
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    }
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    virtual ~wxClassInfo();
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    // allocates an instance of this class, this object does not have to be 
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    // initialized or fully constructed as this call will be followed by a call to Create
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    virtual wxObject *AllocateObject() const 
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        { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
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    // 'old naming' for AllocateObject staying here for backward compatibility
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    wxObject *CreateObject() const { return AllocateObject(); }
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    // direct construction call for classes that cannot construct instances via alloc/create
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    wxObject *ConstructObject(int ParamCount, wxAny *Params) const;
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    bool NeedsDirectConstruction() const;
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    const wxChar       *GetClassName() const 
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        { return m_className; }
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    const wxChar       *GetBaseClassName1() const
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        { return m_parents[0] ? m_parents[0]->GetClassName() : NULL; }
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    const wxChar       *GetBaseClassName2() const
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        { return (m_parents[0] && m_parents[1]) ? m_parents[1]->GetClassName() : NULL; }
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    const wxClassInfo  *GetBaseClass1() const
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        { return m_parents[0]; }
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    const wxClassInfo  *GetBaseClass2() const
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        { return m_parents[0] ? m_parents[1] : NULL; }
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    const wxChar       *GetIncludeName() const 
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        { return m_unitName; }
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    const wxClassInfo **GetParents() const 
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        { return m_parents; }
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    int                 GetSize() const 
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        { return m_objectSize; }
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    bool                IsDynamic() const 
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        { return (NULL != m_objectConstructor); }
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    wxObjectConstructorFn      GetConstructor() const 
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        { return m_objectConstructor; }
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    const wxClassInfo         *GetNext() const 
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        { return m_next; }
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    // statics:
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    static void                CleanUp();
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    static wxClassInfo        *FindClass(const wxString& className);
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    static const wxClassInfo  *GetFirst() 
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        { return sm_first; }
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    // Climb upwards through inheritance hierarchy.
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    // Dual inheritance is catered for.
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    bool IsKindOf(const wxClassInfo *info) const;
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    wxDECLARE_CLASS_INFO_ITERATORS();
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    // if there is a callback registered with that class it will be called
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    // before this object will be written to disk, it can veto streaming out
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    // this object by returning false, if this class has not registered a
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    // callback, the search will go up the inheritance tree if no callback has
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    // been registered true will be returned by default
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    bool BeforeWriteObject( const wxObject *obj, wxObjectWriter *streamer, 
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                            wxObjectWriterCallback *writercallback, const wxStringToAnyHashMap &metadata) const;
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    // gets the streaming callback from this class or any superclass
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    wxObjectStreamingCallback GetStreamingCallback() const;
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    // returns the first property
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    wxPropertyInfo* GetFirstProperty() const 
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        { EnsureInfosInited(); return m_firstProperty; }
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    // returns the first handler
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    wxHandlerInfo* GetFirstHandler() const 
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        { EnsureInfosInited(); return m_firstHandler; }
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    // Call the Create upon an instance of the class, in the end the object is fully
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    // initialized
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    virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
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    // get number of parameters for constructor
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    virtual int GetCreateParamCount() const 
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        { return m_constructorPropertiesCount; }
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    // get n-th constructor parameter
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    virtual const wxChar* GetCreateParamName(int n) const 
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        { return m_constructorProperties[n]; }
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    // Runtime access to objects for simple properties (get/set) by property 
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    // name and variant data
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    virtual void SetProperty (wxObject *object, const wxChar *propertyName, 
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                              const wxAny &value) const;
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    virtual wxAny GetProperty (wxObject *object, const wxChar *propertyName) const;
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    // Runtime access to objects for collection properties by property name
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    virtual wxAnyList GetPropertyCollection(wxObject *object, 
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                                                  const wxChar *propertyName) const;
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    virtual void AddToPropertyCollection(wxObject *object, const wxChar *propertyName, 
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                                         const wxAny& value) const;
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    // we must be able to cast variants to wxObject pointers, templates seem 
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    // not to be suitable
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    void CallOnAny( const wxAny &data, wxObjectFunctor* functor ) const;
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    wxObject* AnyToObjectPtr( const wxAny &data) const;
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    wxAny ObjectPtrToAny( wxObject *object ) const;
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    // find property by name
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    virtual const wxPropertyInfo *FindPropertyInfo (const wxChar *PropertyName) const;
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    // find handler by name
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    virtual const wxHandlerInfo *FindHandlerInfo (const wxChar *handlerName) const;
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    // find property by name
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    virtual wxPropertyInfo *FindPropertyInfoInThisClass (const wxChar *PropertyName) const;
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    // find handler by name
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    virtual wxHandlerInfo *FindHandlerInfoInThisClass (const wxChar *handlerName) const;
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    // puts all the properties of this class and its superclasses in the map, 
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    // as long as there is not yet an entry with the same name (overriding mechanism)
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    void GetProperties( wxPropertyInfoMap &map ) const;
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private:
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    const wxChar            *m_className;
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    int                      m_objectSize;
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    wxObjectConstructorFn     m_objectConstructor;
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    // class info object live in a linked list:
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    // pointers to its head and the next element in it
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    static wxClassInfo      *sm_first;
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    wxClassInfo              *m_next;
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    static wxHashTable      *sm_classTable;
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    wxPropertyInfoFn          m_firstPropertyFn;
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    wxHandlerInfoFn           m_firstHandlerFn;
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protected:
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    void                      EnsureInfosInited() const
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    {
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        if ( !m_firstInited)
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        {
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            if ( m_firstPropertyFn != NULL)
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                m_firstProperty = (*m_firstPropertyFn)();
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            if ( m_firstHandlerFn != NULL)
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                m_firstHandler = (*m_firstHandlerFn)();
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            m_firstInited = true;
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        }
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    }
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    mutable wxPropertyInfo*   m_firstProperty;
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    mutable wxHandlerInfo*    m_firstHandler;
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private:
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    mutable bool              m_firstInited;
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    const wxClassInfo**       m_parents;
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    const wxChar*             m_unitName;
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    wxObjectAllocatorAndCreator*     m_constructor;
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    const wxChar **           m_constructorProperties;
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    const int                 m_constructorPropertiesCount;
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    wxVariantToObjectPtrConverter m_variantOfPtrToObjectConverter;
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    wxVariantToObjectConverter m_variantToObjectConverter;
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    wxObjectToVariantConverter m_objectToVariantConverter;
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    wxObjectStreamingCallback  m_streamingCallback;
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    const wxPropertyAccessor *FindAccessor (const wxChar *propertyName) const;
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protected:
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    // registers the class
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    void Register();
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    void Unregister();
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    DECLARE_NO_COPY_CLASS(wxClassInfo)
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};
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WXDLLIMPEXP_BASE wxObject *wxCreateDynamicObject(const wxString& name);
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// ----------------------------------------------------------------------------
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// wxDynamicClassInfo
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// ----------------------------------------------------------------------------
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// this object leads to having a pure runtime-instantiation
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class WXDLLIMPEXP_BASE wxDynamicClassInfo : public wxClassInfo
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{
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    friend class WXDLLIMPEXP_BASE wxDynamicObject;
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public:
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    wxDynamicClassInfo( const wxChar *_UnitName, const wxChar *_ClassName, 
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                        const wxClassInfo* superClass );
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    virtual ~wxDynamicClassInfo();
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    // constructs a wxDynamicObject with an instance
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    virtual wxObject *AllocateObject() const;
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    // Call the Create method for a class
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    virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
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    // get number of parameters for constructor
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    virtual int GetCreateParamCount() const;
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    // get i-th constructor parameter
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    virtual const wxChar* GetCreateParamName(int i) const;
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    // Runtime access to objects by property name, and variant data
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    virtual void SetProperty (wxObject *object, const wxChar *PropertyName, 
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                              const wxAny &Value) const;
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    virtual wxAny GetProperty (wxObject *object, const wxChar *PropertyName) const;
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    // adds a property to this class at runtime
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    void AddProperty( const wxChar *propertyName, const wxTypeInfo* typeInfo );
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    // removes an existing runtime-property
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    void RemoveProperty( const wxChar *propertyName );
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    // renames an existing runtime-property
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    void RenameProperty( const wxChar *oldPropertyName, const wxChar *newPropertyName );
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    // as a handler to this class at runtime
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    void AddHandler( const wxChar *handlerName, wxObjectEventFunction address, 
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                     const wxClassInfo* eventClassInfo );
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    // removes an existing runtime-handler
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    void RemoveHandler( const wxChar *handlerName );
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    // renames an existing runtime-handler
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    void RenameHandler( const wxChar *oldHandlerName, const wxChar *newHandlerName );
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private:
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    struct wxDynamicClassInfoInternal;
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    wxDynamicClassInfoInternal* m_data;
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};
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// ----------------------------------------------------------------------------
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// wxDECLARE class macros
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// ----------------------------------------------------------------------------
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#define _DECLARE_DYNAMIC_CLASS(name)                        \
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    public:                                                 \
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        static wxClassInfo ms_classInfo;                    \
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        static const wxClassInfo* ms_classParents[];        \
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        static wxPropertyInfo* GetPropertiesStatic();       \
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        static wxHandlerInfo* GetHandlersStatic();          \
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        static wxClassInfo *GetClassInfoStatic()            \
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            { return &name::ms_classInfo; }                 \
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        virtual wxClassInfo *GetClassInfo() const           \
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						|
            { return &name::ms_classInfo; }
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						|
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#define wxDECLARE_DYNAMIC_CLASS(name)                       \
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						|
    static wxObjectAllocatorAndCreator* ms_constructor;           \
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						|
    static const wxChar * ms_constructorProperties[];       \
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						|
    static const int ms_constructorPropertiesCount;         \
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						|
    _DECLARE_DYNAMIC_CLASS(name)
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						|
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						|
#define wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(name)             \
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						|
    wxDECLARE_NO_ASSIGN_CLASS(name);                        \
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						|
    wxDECLARE_DYNAMIC_CLASS(name)
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						|
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						|
#define wxDECLARE_DYNAMIC_CLASS_NO_COPY(name)               \
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						|
    wxDECLARE_NO_COPY_CLASS(name);                          \
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						|
    wxDECLARE_DYNAMIC_CLASS(name)
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						|
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						|
#define wxDECLARE_CLASS(name)                               \
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						|
    wxDECLARE_DYNAMIC_CLASS(name)
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						|
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						|
#define wxDECLARE_ABSTRACT_CLASS(name)    _DECLARE_DYNAMIC_CLASS(name)
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						|
#define wxCLASSINFO(name)                 (&name::ms_classInfo)
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						|
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#endif  // wxUSE_EXTENDED_RTTI
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#endif // _WX_XTIH__
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