2. code cleanup here and there 3. attempts to make static boxes behave better (i.e. stay below other controls) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2947 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        gauge95.h
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| // Purpose:     wxGauge95 class
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     01/02/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _GAUGE95_H_
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| #define _GAUGE95_H_
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| 
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| #ifdef __GNUG__
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| #pragma interface "gauge95.h"
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| #endif
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| 
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| #include "wx/control.h"
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| 
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| WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
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| 
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| // Group box
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| class WXDLLEXPORT wxGauge95 : public wxControl
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| {
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|     DECLARE_DYNAMIC_CLASS(wxGauge95)
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| 
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| public:
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|     wxGauge95(void) { m_rangeMax = 0; m_gaugePos = 0; }
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| 
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|     wxGauge95(wxWindow *parent, wxWindowID id,
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|             int range,
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|             const wxPoint& pos = wxDefaultPosition,
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|             const wxSize& size = wxDefaultSize,
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|             long style = wxGA_HORIZONTAL,
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|             const wxValidator& validator = wxDefaultValidator,
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|             const wxString& name = wxGaugeNameStr)
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|     {
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|         Create(parent, id, range, pos, size, style, validator, name);
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|     }
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| 
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|     bool Create(wxWindow *parent, wxWindowID id,
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|             int range,
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|             const wxPoint& pos = wxDefaultPosition,
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|             const wxSize& size = wxDefaultSize,
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|             long style = wxGA_HORIZONTAL,
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|             const wxValidator& validator = wxDefaultValidator,
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|             const wxString& name = wxGaugeNameStr);
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| 
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|     void SetShadowWidth(int w);
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|     void SetBezelFace(int w);
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|     void SetRange(int r);
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|     void SetValue(int pos);
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| 
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|     int GetShadowWidth(void) const ;
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|     int GetBezelFace(void) const ;
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|     int GetRange(void) const ;
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|     int GetValue(void) const ;
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| 
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|     bool SetForegroundColour(const wxColour& col);
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|     bool SetBackgroundColour(const wxColour& col);
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| 
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|     // Backward compatibility
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| #if WXWIN_COMPATIBILITY
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|     void SetButtonColour(const wxColour& col) { SetForegroundColour(col); }
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| #endif
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| 
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|     virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
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| 
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| protected:
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|     int      m_rangeMax;
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|     int      m_gaugePos;
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| };
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| 
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| #endif
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|     // _GAUGEMSW_H_
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