git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27433 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
353 lines
11 KiB
C++
353 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: generic/renderg.cpp
|
|
// Purpose: generic implementation of wxRendererNative (for any platform)
|
|
// Author: Vadim Zeitlin
|
|
// Modified by:
|
|
// Created: 20.07.2003
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
|
|
// License: wxWindows license
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ============================================================================
|
|
// declarations
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// for compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/string.h"
|
|
#endif //WX_PRECOMP
|
|
|
|
#include "wx/gdicmn.h"
|
|
#include "wx/dc.h"
|
|
|
|
#include "wx/settings.h"
|
|
#include "wx/splitter.h"
|
|
#include "wx/dcmirror.h"
|
|
#include "wx/module.h"
|
|
#include "wx/renderer.h"
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxRendererGeneric: our wxRendererNative implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
|
|
{
|
|
public:
|
|
wxRendererGeneric();
|
|
|
|
virtual void DrawHeaderButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
|
|
virtual void DrawTreeItemButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
|
|
virtual void DrawSplitterBorder(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
|
|
virtual void DrawSplitterSash(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxSize& size,
|
|
wxCoord position,
|
|
wxOrientation orient,
|
|
int flags = 0);
|
|
|
|
|
|
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
|
|
|
|
virtual wxRendererVersion GetVersion() const
|
|
{
|
|
return wxRendererVersion(wxRendererVersion::Current_Version,
|
|
wxRendererVersion::Current_Age);
|
|
}
|
|
|
|
|
|
// Cleanup by deleting standard renderer
|
|
static void Cleanup();
|
|
|
|
// Get the generic object
|
|
static wxRendererGeneric* DoGetGeneric();
|
|
|
|
protected:
|
|
// draw the rectange using the first pen for the left and top sides and
|
|
// the second one for the bottom and right ones
|
|
void DrawShadedRect(wxDC& dc, wxRect *rect,
|
|
const wxPen& pen1, const wxPen& pen2);
|
|
|
|
// the standard pens
|
|
wxPen m_penBlack,
|
|
m_penDarkGrey,
|
|
m_penLightGrey,
|
|
m_penHighlight;
|
|
|
|
static wxRendererGeneric* sm_rendererGeneric;
|
|
};
|
|
|
|
// ============================================================================
|
|
// wxRendererGeneric implementation
|
|
// ============================================================================
|
|
|
|
// Get the generic object
|
|
wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
|
|
{
|
|
if (!sm_rendererGeneric)
|
|
sm_rendererGeneric = new wxRendererGeneric;
|
|
return sm_rendererGeneric;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxRendererGeneric creation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/* static */
|
|
wxRendererNative& wxRendererNative::GetGeneric()
|
|
{
|
|
return * wxRendererGeneric::DoGetGeneric();
|
|
}
|
|
|
|
void wxRendererGeneric::Cleanup()
|
|
{
|
|
if (sm_rendererGeneric)
|
|
delete sm_rendererGeneric;
|
|
|
|
sm_rendererGeneric = NULL;
|
|
}
|
|
|
|
wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
|
|
|
|
wxRendererGeneric::wxRendererGeneric()
|
|
: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
|
|
m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
|
|
m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
|
|
m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
|
|
{
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxRendererGeneric helpers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void
|
|
wxRendererGeneric::DrawShadedRect(wxDC& dc,
|
|
wxRect *rect,
|
|
const wxPen& pen1,
|
|
const wxPen& pen2)
|
|
{
|
|
// draw the rectangle
|
|
dc.SetPen(pen1);
|
|
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
|
|
rect->GetLeft(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
|
|
rect->GetRight(), rect->GetTop());
|
|
dc.SetPen(pen2);
|
|
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
|
rect->GetRight(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
|
rect->GetRight() + 1, rect->GetBottom());
|
|
|
|
// adjust the rect
|
|
rect->Inflate(-1);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// tree/list ctrl drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void
|
|
wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int WXUNUSED(flags))
|
|
{
|
|
const int CORNER = 1;
|
|
|
|
const wxCoord x = rect.x,
|
|
y = rect.y,
|
|
w = rect.width,
|
|
h = rect.height;
|
|
|
|
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
|
|
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
|
|
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
|
|
|
|
dc.SetPen(m_penHighlight);
|
|
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
|
|
dc.DrawRectangle( x, y, 1, h ); // left (outer)
|
|
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
|
|
dc.DrawLine( x+w-1, y, x+w-1, y+1 );
|
|
}
|
|
|
|
// draw the plus or minus sign
|
|
void
|
|
wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// white background
|
|
dc.SetPen(*wxGREY_PEN);
|
|
dc.SetBrush(*wxWHITE_BRUSH);
|
|
dc.DrawRectangle(rect);
|
|
|
|
// black lines
|
|
const wxCoord xMiddle = rect.x + rect.width/2;
|
|
const wxCoord yMiddle = rect.y + rect.height/2;
|
|
|
|
// half of the length of the horz lines in "-" and "+"
|
|
const wxCoord halfWidth = rect.width/2 - 2;
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
dc.DrawLine(xMiddle - halfWidth, yMiddle,
|
|
xMiddle + halfWidth + 1, yMiddle);
|
|
|
|
if ( !(flags & wxCONTROL_EXPANDED) )
|
|
{
|
|
// turn "-" into "+"
|
|
const wxCoord halfHeight = rect.height/2 - 2;
|
|
dc.DrawLine(xMiddle, yMiddle - halfHeight,
|
|
xMiddle, yMiddle + halfHeight + 1);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// sash drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxSplitterRenderParams
|
|
wxRendererGeneric::GetSplitterParams(const wxWindow *win)
|
|
{
|
|
// see below
|
|
wxCoord sashWidth,
|
|
border;
|
|
|
|
if ( win->HasFlag(wxSP_3DSASH) )
|
|
sashWidth = 7;
|
|
else if ( win->HasFlag(wxSP_NOSASH) )
|
|
sashWidth = 0;
|
|
else // no 3D effect
|
|
sashWidth = 3;
|
|
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
border = 2;
|
|
else // no 3D effect
|
|
border = 0;
|
|
|
|
return wxSplitterRenderParams(sashWidth, border, false);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rectOrig,
|
|
int WXUNUSED(falgs))
|
|
{
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
{
|
|
wxRect rect = rectOrig;
|
|
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
|
|
}
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawSplitterSash(wxWindow *win,
|
|
wxDC& dcReal,
|
|
const wxSize& sizeReal,
|
|
wxCoord position,
|
|
wxOrientation orient,
|
|
int WXUNUSED(flags))
|
|
{
|
|
// to avoid duplicating the same code for horizontal and vertical sashes,
|
|
// simply mirror the DC instead if needed (i.e. if horz splitter)
|
|
wxMirrorDC dc(dcReal, orient != wxVERTICAL);
|
|
wxSize size = dc.Reflect(sizeReal);
|
|
|
|
|
|
// we draw a Win32-like grey sash with possible 3D border here:
|
|
//
|
|
// ---- this is position
|
|
// /
|
|
// v
|
|
// dWGGGDd
|
|
// GWGGGDB
|
|
// GWGGGDB where G is light grey (face)
|
|
// GWGGGDB W white (light)
|
|
// GWGGGDB D dark grey (shadow)
|
|
// GWGGGDB B black (dark shadow)
|
|
// GWGGGDB
|
|
// GWGGGDB and lower letters are our border (already drawn)
|
|
// GWGGGDB
|
|
// wWGGGDd
|
|
//
|
|
// only the middle 3 columns are drawn unless wxSP_3D is specified
|
|
|
|
const wxCoord h = size.y;
|
|
wxCoord offset = 0;
|
|
|
|
// If we're drawing the border, draw the sash 3d lines shorter
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
{
|
|
offset = 1;
|
|
}
|
|
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
|
|
|
|
if ( win->HasFlag(wxSP_3DSASH) )
|
|
{
|
|
// Draw the 3D sash
|
|
dc.DrawRectangle(position + 2, 0, 3, h);
|
|
|
|
dc.SetPen(m_penLightGrey);
|
|
dc.DrawLine(position, offset, position, h - offset);
|
|
|
|
dc.SetPen(m_penHighlight);
|
|
dc.DrawLine(position + 1, 0, position + 1, h);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(position + 5, 0, position + 5, h);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine(position + 6, offset, position + 6, h - offset);
|
|
}
|
|
else
|
|
{
|
|
// Draw a flat sash
|
|
dc.DrawRectangle(position, 0, 3, h);
|
|
}
|
|
}
|
|
|
|
// A module to allow cleanup of generic renderer.
|
|
class wxGenericRendererModule: public wxModule
|
|
{
|
|
DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
|
|
public:
|
|
wxGenericRendererModule() {}
|
|
bool OnInit() { return true; };
|
|
void OnExit() { wxRendererGeneric::Cleanup(); };
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
|
|
|