git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			263 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# doodle.py
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"""
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This module contains the DoodleWindow class which is a window that you
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can do simple drawings upon.
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"""
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import wx                  # This module uses the new wx namespace
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#----------------------------------------------------------------------
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class DoodleWindow(wx.Window):
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    menuColours = { 100 : 'Black',
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                    101 : 'Yellow',
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                    102 : 'Red',
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                    103 : 'Green',
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                    104 : 'Blue',
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                    105 : 'Purple',
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                    106 : 'Brown',
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                    107 : 'Aquamarine',
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                    108 : 'Forest Green',
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                    109 : 'Light Blue',
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                    110 : 'Goldenrod',
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                    111 : 'Cyan',
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                    112 : 'Orange',
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                    113 : 'Navy',
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                    114 : 'Dark Grey',
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                    115 : 'Light Grey',
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                    }
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    maxThickness = 16
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    def __init__(self, parent, ID):
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        wx.Window.__init__(self, parent, ID, style=wx.NO_FULL_REPAINT_ON_RESIZE)
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        self.SetBackgroundColour("WHITE")
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        self.listeners = []
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        self.thickness = 1
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        self.SetColour("Black")
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        self.lines = []
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        self.pos = wx.Point(0,0)
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        self.MakeMenu()
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        self.InitBuffer()
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        self.SetCursor(wx.StockCursor(wx.CURSOR_PENCIL))
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        # hook some mouse events
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        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
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        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
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        self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
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        self.Bind(wx.EVT_MOTION, self.OnMotion)
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        # the window resize event and idle events for managing the buffer
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        self.Bind(wx.EVT_SIZE, self.OnSize)
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        self.Bind(wx.EVT_IDLE, self.OnIdle)
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        # and the refresh event
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        self.Bind(wx.EVT_PAINT, self.OnPaint)
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        # When the window is destroyed, clean up resources.
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        self.Bind(wx.EVT_WINDOW_DESTROY, self.Cleanup)
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    def Cleanup(self, evt):
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        if hasattr(self, "menu"):
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            self.menu.Destroy()
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            del self.menu
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    def InitBuffer(self):
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        """Initialize the bitmap used for buffering the display."""
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        size = self.GetClientSize()
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        self.buffer = wx.EmptyBitmap(max(1,size.width), max(1,size.height))
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        dc = wx.BufferedDC(None, self.buffer)
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        dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
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        dc.Clear()
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        self.DrawLines(dc)
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        self.reInitBuffer = False
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    def SetColour(self, colour):
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        """Set a new colour and make a matching pen"""
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        self.colour = colour
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        self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
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        self.Notify()
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    def SetThickness(self, num):
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        """Set a new line thickness and make a matching pen"""
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        self.thickness = num
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        self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
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        self.Notify()
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    def GetLinesData(self):
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        return self.lines[:]
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    def SetLinesData(self, lines):
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        self.lines = lines[:]
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        self.InitBuffer()
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        self.Refresh()
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    def MakeMenu(self):
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        """Make a menu that can be popped up later"""
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        menu = wx.Menu()
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        keys = self.menuColours.keys()
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        keys.sort()
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        for k in keys:
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            text = self.menuColours[k]
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            menu.Append(k, text, kind=wx.ITEM_CHECK)
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        self.Bind(wx.EVT_MENU_RANGE, self.OnMenuSetColour, id=100, id2=200)
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        self.Bind(wx.EVT_UPDATE_UI_RANGE, self.OnCheckMenuColours, id=100, id2=200)
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        menu.Break()
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        for x in range(1, self.maxThickness+1):
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            menu.Append(x, str(x), kind=wx.ITEM_CHECK)
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        self.Bind(wx.EVT_MENU_RANGE, self.OnMenuSetThickness, id=1, id2=self.maxThickness)
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        self.Bind(wx.EVT_UPDATE_UI_RANGE, self.OnCheckMenuThickness, id=1, id2=self.maxThickness)
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        self.menu = menu
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    # These two event handlers are called before the menu is displayed
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    # to determine which items should be checked.
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    def OnCheckMenuColours(self, event):
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        text = self.menuColours[event.GetId()]
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        if text == self.colour:
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            event.Check(True)
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            event.SetText(text.upper())
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        else:
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            event.Check(False)
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            event.SetText(text)
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    def OnCheckMenuThickness(self, event):
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        if event.GetId() == self.thickness:
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            event.Check(True)
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        else:
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            event.Check(False)
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    def OnLeftDown(self, event):
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        """called when the left mouse button is pressed"""
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        self.curLine = []
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        self.pos = event.GetPosition()
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        self.CaptureMouse()
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    def OnLeftUp(self, event):
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        """called when the left mouse button is released"""
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        if self.HasCapture():
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            self.lines.append( (self.colour, self.thickness, self.curLine) )
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            self.curLine = []
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            self.ReleaseMouse()
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    def OnRightUp(self, event):
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        """called when the right mouse button is released, will popup the menu"""
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        pt = event.GetPosition()
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        self.PopupMenu(self.menu, pt)
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    def OnMotion(self, event):
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        """
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        Called when the mouse is in motion.  If the left button is
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        dragging then draw a line from the last event position to the
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        current one.  Save the coordinants for redraws.
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        """
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        if event.Dragging() and event.LeftIsDown():
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            dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
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            dc.BeginDrawing()
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            dc.SetPen(self.pen)
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            pos = event.GetPosition()
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            coords = (self.pos.x, self.pos.y, pos.x, pos.y)
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            self.curLine.append(coords)
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            dc.DrawLine(*coords)
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            self.pos = pos
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            dc.EndDrawing()
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    def OnSize(self, event):
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        """
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        Called when the window is resized.  We set a flag so the idle
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        handler will resize the buffer.
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        """
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        self.reInitBuffer = True
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    def OnIdle(self, event):
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        """
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        If the size was changed then resize the bitmap used for double
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        buffering to match the window size.  We do it in Idle time so
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        there is only one refresh after resizing is done, not lots while
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        it is happening.
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        """
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        if self.reInitBuffer:
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            self.InitBuffer()
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            self.Refresh(False)
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    def OnPaint(self, event):
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        """
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        Called when the window is exposed.
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        """
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        # Create a buffered paint DC.  It will create the real
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        # wx.PaintDC and then blit the bitmap to it when dc is
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        # deleted.  Since we don't need to draw anything else
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        # here that's all there is to it.
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        dc = wx.BufferedPaintDC(self, self.buffer)
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    def DrawLines(self, dc):
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        """
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        Redraws all the lines that have been drawn already.
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        """
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        dc.BeginDrawing()
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        for colour, thickness, line in self.lines:
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            pen = wx.Pen(colour, thickness, wx.SOLID)
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            dc.SetPen(pen)
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            for coords in line:
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                dc.DrawLine(*coords)
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        dc.EndDrawing()
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    # Event handlers for the popup menu, uses the event ID to determine
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    # the colour or the thickness to set.
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    def OnMenuSetColour(self, event):
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        self.SetColour(self.menuColours[event.GetId()])
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    def OnMenuSetThickness(self, event):
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        self.SetThickness(event.GetId())
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    # Observer pattern.  Listeners are registered and then notified
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    # whenever doodle settings change.
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    def AddListener(self, listener):
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        self.listeners.append(listener)
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    def Notify(self):
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        for other in self.listeners:
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            other.Update(self.colour, self.thickness)
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#----------------------------------------------------------------------
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class DoodleFrame(wx.Frame):
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    def __init__(self, parent):
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        wx.Frame.__init__(self, parent, -1, "Doodle Frame", size=(800,600),
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                         style=wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE)
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        doodle = DoodleWindow(self, -1)
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#----------------------------------------------------------------------
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if __name__ == '__main__':
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    app = wx.PySimpleApp()
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    frame = DoodleFrame(None)
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    frame.Show(True)
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    app.MainLoop()
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