wxPaintDC derives from wxClientDC, not wxWindowDC. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71234 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dcclient.h
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// Purpose:     interface of wxClientDC and wxPaintDC
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxPaintDC
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    A wxPaintDC must be constructed if an application wishes to paint on the
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    client area of a window from within an EVT_PAINT() event handler. This
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    should normally be constructed as a temporary stack object; don't store a
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    wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
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    wxPaintDC object within it even if you don't actually use it.
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    Using wxPaintDC within your EVT_PAINT() handler is important because it
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    automatically sets the clipping area to the damaged area of the window.
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    Attempts to draw outside this area do not appear.
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    To draw on a window from outside your EVT_PAINT() handler, construct a
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    wxClientDC object.
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    To draw on the whole window including decorations, construct a wxWindowDC
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    object (Windows only).
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    A wxPaintDC object is initialized to use the same font and colours as the
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    window it is associated with.
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
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*/
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class wxPaintDC : public wxClientDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxPaintDC(wxWindow* window);
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};
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/**
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    @class wxClientDC
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    A wxClientDC must be constructed if an application wishes to paint on the
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    client area of a window from outside an EVT_PAINT() handler. This should
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    normally be constructed as a temporary stack object; don't store a
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    wxClientDC object.
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    To draw on a window from within an EVT_PAINT() handler, construct a
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    wxPaintDC object instead.
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    To draw on the whole window including decorations, construct a wxWindowDC
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    object (Windows only).
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    A wxClientDC object is initialized to use the same font and colours as the
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    window it is associated with.
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
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*/
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class wxClientDC : public wxWindowDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxClientDC(wxWindow* window);
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};
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/**
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    @class wxWindowDC
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    A wxWindowDC must be constructed if an application wishes to paint on the
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    whole area of a window (client and decorations). This should normally be
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    constructed as a temporary stack object; don't store a wxWindowDC object.
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    To draw on a window from inside an EVT_PAINT() handler, construct a
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    wxPaintDC object instead.
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    To draw on the client area of a window from outside an EVT_PAINT() handler,
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    construct a wxClientDC object.
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    A wxWindowDC object is initialized to use the same font and colours as the
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    window it is associated with.
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
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*/
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class wxWindowDC : public wxDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxWindowDC(wxWindow* window);
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};
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