Allow creating a disabled version of the colour without having to manually break it into RGB components and then recreating it from them. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72618 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			330 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        colour.h
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// Purpose:     interface of wxColour
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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    Flags for wxColour -> wxString conversion (see wxColour::GetAsString).
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    @{
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*/
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enum {
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    wxC2S_NAME             = 1,   // return colour name, when possible
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    wxC2S_CSS_SYNTAX       = 2,   // return colour in rgb(r,g,b) syntax
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    wxC2S_HTML_SYNTAX      = 4    // return colour in #rrggbb syntax
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};
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//@}
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const unsigned char wxALPHA_TRANSPARENT = 0;
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const unsigned char wxALPHA_OPAQUE = 0xff;
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/**
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    @class wxColour
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    A colour is an object representing a combination of Red, Green, and Blue
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    (RGB) intensity values, and is used to determine drawing colours. See the
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    entry for wxColourDatabase for how a pointer to a predefined, named colour
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    may be returned instead of creating a new colour.
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    Valid RGB values are in the range 0 to 255.
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    You can retrieve the current system colour settings with wxSystemSettings.
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    @library{wxcore}
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    @category{gdi}
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    @stdobjects
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    - ::wxNullColour - An empty, invalid colour.
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    - ::wxTransparentColour - Valid but fully transparent colour (new in 2.9.1).
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    - ::wxBLACK
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    - ::wxBLUE
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    - ::wxCYAN
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    - ::wxGREEN
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    - ::wxYELLOW
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    - ::wxLIGHT_GREY
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    - ::wxRED
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    - ::wxWHITE
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    @see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
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*/
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class wxColour : public wxObject
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxColour();
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    /**
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        @param red
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            The red value.
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        @param green
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            The green value.
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        @param blue
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            The blue value.
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        @param alpha
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            The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to
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            255 (wxALPHA_OPAQUE).
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    */
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    wxColour(unsigned char red, unsigned char green, unsigned char blue,
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             unsigned char alpha = wxALPHA_OPAQUE);
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    /**
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        @param colourName
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            The colour name.
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    */
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    wxColour(const wxString& colourName);
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    /**
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        @param colRGB
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            A packed RGB value.
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    */
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    wxColour(unsigned long colRGB);
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    /**
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        Copy constructor.
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    */
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    wxColour(const wxColour& colour);
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    /**
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        Returns the alpha value, on platforms where alpha is not yet supported, this
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        always returns wxALPHA_OPAQUE.
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    */
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    virtual unsigned char Alpha() const;
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    /**
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        Returns the blue intensity.
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    */
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    virtual unsigned char Blue() const;
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    /**
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        Converts this colour to a wxString using the given flags.
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        The supported flags are @c wxC2S_NAME, to obtain the colour name
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        (e.g. wxColour(255,0,0) == "red"), @c wxC2S_CSS_SYNTAX, to obtain
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        the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax
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        (e.g. wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and
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        @c wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed by 6
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        hexadecimal digits (e.g. wxColour(255,0,0) == "#FF0000").
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        This function never fails and always returns a non-empty string but
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        asserts if the colour has alpha channel (i.e. is non opaque) but
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        @c wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not
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        specified in flags.
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        @since 2.7.0
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    */
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    virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const;
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    //@{
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    /**
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        Sets the RGB or RGBA colour values from a single 32 bit value.
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        The arguments @a colRGB and @a colRGBA should be of the form 0x00BBGGRR
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        and 0xAABBGGRR respectively where @c 0xRR, @c 0xGG, @c 0xBB and @c 0xAA
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        are the values of the red, blue, green and alpha components.
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        Notice the right-to-left order of components!
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        @see GetRGB(), GetRGBA()
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        @since 2.9.1
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    */
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    void SetRGB(wxUint32 colRGB);
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    void SetRGBA(wxUint32 colRGBA);
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    //@}
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    //@{
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    /**
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        Gets the RGB or RGBA colour values as a single 32 bit value.
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        The returned value is of the same form as expected by SetRGB() and
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        SetRGBA().
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        Notice that GetRGB() returns the value with 0 as its highest byte
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        independently of the value actually returned by Alpha(). So for a fully
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        opaque colour, the return value of GetRGBA() is @c 0xFFBBGGRR while
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        that of GetRGB() is @c 0x00BBGGRR.
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        @since 2.9.1
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    */
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    wxUint32 GetRGB() const;
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    wxUint32 GetRGBA() const;
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    //@}
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    /**
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        Returns a pixel value which is platform-dependent.
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        On Windows, a COLORREF is returned.
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        On X, an allocated pixel value is returned.
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        If the pixel is invalid (on X, unallocated), @c -1 is returned.
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    */
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    wxIntPtr GetPixel() const;
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    /**
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        Returns the green intensity.
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    */
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    virtual unsigned char Green() const;
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    /**
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        Returns @true if the colour object is valid (the colour has been initialised
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        with RGB values).
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    */
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    virtual bool IsOk() const;
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    /**
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        Returns the red intensity.
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    */
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    virtual unsigned char Red() const;
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    //@{
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    /**
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        Sets the RGB intensity values using the given values (first overload),
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        extracting them from the packed long (second overload), using the given
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        string (third overload).
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        When using third form, Set() accepts: colour names (those listed in
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        wxColourDatabase), the CSS-like @c "rgb(r,g,b)" or @c "rgba(r,g,b,a)" syntax 
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        (case insensitive) and the HTML-like syntax: @c "#" followed by 6 hexadecimal 
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        digits for red, green, blue components.
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        Returns @true if the conversion was successful, @false otherwise.
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        @since 2.7.0
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    */
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    void Set(unsigned char red, unsigned char green,
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             unsigned char blue,
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             unsigned char alpha = wxALPHA_OPAQUE);
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    void Set(unsigned long RGB);
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    bool Set(const wxString& str);
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    //@}
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    /**
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        Tests the inequality of two colours by comparing individual red, green, blue
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        colours and alpha values.
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    */
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    bool operator !=(const wxColour& colour) const;
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    /**
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        Assignment operator, using a colour name to be found in the colour database.
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        @see wxColourDatabase
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    */
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    wxColour& operator=(const wxColour& colour);
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    /**
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        Tests the equality of two colours by comparing individual red, green, blue
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        colours and alpha values.
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    */
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    bool operator ==(const wxColour& colour) const;
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    /**
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        Assign 0 or 255 to rgb out parameters.
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        @since 2.9.0
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    */
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    static void MakeMono(unsigned char* r, unsigned char* g, unsigned char* b, bool on);
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    /**
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        Create a disabled (dimmed) colour from (in/out) rgb parameters.
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        @since 2.9.0
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    */
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    static void MakeDisabled(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char brightness = 255);
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    /**
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        Make a disabled version of this colour.
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        This method modifies the object in place and returns the object itself.
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        @since 2.9.5
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     */
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    wxColour& MakeDisabled(unsigned char brightness = 255);
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    /**
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        Create a grey colour from (in/out) rgb parameters using integer arithmetic.
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        @since 2.9.0
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    */
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    static void MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b);
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    /**
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        Create a grey colour from (in/out) rgb parameters using floating point arithmetic.
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        Defaults to using the standard ITU-T BT.601 when converting to YUV, where every pixel equals
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        (R * @a weight_r) + (G * @a weight_g) + (B * @a weight_b).
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        @since 2.9.0
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    */
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    static void MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b,
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                         double weight_r, double weight_g, double weight_b);
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    /**
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        Blend colour, taking alpha into account.
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        @since 2.9.0
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    */
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    static unsigned char AlphaBlend(unsigned char fg, unsigned char bg, double alpha);
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    /**
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        ChangeLightness() is a utility function that simply darkens
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        or lightens a color, based on the specified percentage
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        ialpha of 0 would be completely black, 200 completely white
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        an ialpha of 100 returns the same colour
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        @since 2.9.0
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    */
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    static void ChangeLightness(unsigned char* r, unsigned char* g, unsigned char* b, int ialpha);
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    /**
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        wxColour wrapper for ChangeLightness(r,g,b,ialpha).
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        @since 2.9.0
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    */
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    wxColour ChangeLightness(int ialpha) const;
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};
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/** @name Predefined colors. */
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//@{
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wxColour wxNullColour;
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wxColour wxTransparentColour;
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wxColour* wxBLACK;
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wxColour* wxBLUE;
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wxColour* wxCYAN;
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wxColour* wxGREEN;
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wxColour* wxYELLOW;
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wxColour* wxLIGHT_GREY;
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wxColour* wxRED;
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wxColour* wxWHITE;
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//@}
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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    Converts string to a wxColour best represented by the given string. Returns
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    @true on success.
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    @see wxToString(const wxColour&)
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    @header{wx/colour.h}
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*/
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bool wxFromString(const wxString& string, wxColour* colour);
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/**
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    Converts the given wxColour into a string.
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    @see wxFromString(const wxString&, wxColour*)
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    @header{wx/colour.h}
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*/
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wxString wxToString(const wxColour& colour);
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//@}
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