in common code by ABX. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32543 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			334 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        window.h
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// Purpose:     wxWindow class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "window.h"
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#endif
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#include "wx/region.h"
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// ----------------------------------------------------------------------------
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// wxWindow class for Motif - see also wxWindowBase
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// ----------------------------------------------------------------------------
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class wxWindow : public wxWindowBase
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{
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    friend class WXDLLEXPORT wxDC;
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    friend class WXDLLEXPORT wxWindowDC;
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public:
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    wxWindow() { Init(); }
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    wxWindow(wxWindow *parent,
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        wxWindowID id,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxString& name = wxPanelNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    virtual ~wxWindow();
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    bool Create(wxWindow *parent,
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        wxWindowID id,
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize,
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        long style = 0,
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        const wxString& name = wxPanelNameStr);
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    // implement base class pure virtuals
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    virtual void SetTitle( const wxString& title);
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    virtual wxString GetTitle() const;
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    virtual void Raise();
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    virtual void Lower();
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    virtual bool Show( bool show = true );
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    virtual bool Enable( bool enable = true );
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    virtual void SetFocus();
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    virtual void WarpPointer(int x, int y);
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    virtual void Refresh( bool eraseBackground = true,
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        const wxRect *rect = (const wxRect *) NULL );
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    virtual bool SetBackgroundColour( const wxColour &colour );
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    virtual bool SetForegroundColour( const wxColour &colour );
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    virtual bool SetCursor( const wxCursor &cursor );
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    virtual bool SetFont( const wxFont &font );
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    virtual int GetCharHeight() const;
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    virtual int GetCharWidth() const;
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    virtual void GetTextExtent(const wxString& string,
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        int *x, int *y,
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        int *descent = (int *) NULL,
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        int *externalLeading = (int *) NULL,
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        const wxFont *theFont = (const wxFont *) NULL)
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        const;
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    virtual void SetScrollbar( int orient, int pos, int thumbVisible,
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        int range, bool refresh = true );
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    virtual void SetScrollPos( int orient, int pos, bool refresh = true );
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    virtual int GetScrollPos( int orient ) const;
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    virtual int GetScrollThumb( int orient ) const;
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    virtual int GetScrollRange( int orient ) const;
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    virtual void ScrollWindow( int dx, int dy,
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        const wxRect* rect = (wxRect *) NULL );
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#if wxUSE_DRAG_AND_DROP
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    virtual void SetDropTarget( wxDropTarget *dropTarget );
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#endif // wxUSE_DRAG_AND_DROP
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    // Accept files for dragging
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    virtual void DragAcceptFiles(bool accept);
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    // Get the unique identifier of a window
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    virtual WXWidget GetHandle() const { return GetMainWidget(); }
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    // implementation from now on
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    // --------------------------
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    // accessors
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    // ---------
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    // Get main widget for this window, e.g. a text widget
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    virtual WXWidget GetMainWidget() const;
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    // Get the widget that corresponds to the label (for font setting,
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    // label setting etc.)
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    virtual WXWidget GetLabelWidget() const;
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    // Get the client widget for this window (something we can create other
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    // windows on)
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    virtual WXWidget GetClientWidget() const;
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    // Get the top widget for this window, e.g. the scrolled widget parent of a
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    // multi-line text widget. Top means, top in the window hierarchy that
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    // implements this window.
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    virtual WXWidget GetTopWidget() const;
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    // Get the underlying X window and display
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    WXWindow GetClientXWindow() const;
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    WXWindow GetXWindow() const;
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    WXDisplay *GetXDisplay() const;
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    void SetLastClick(int button, long timestamp)
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    { m_lastButton = button; m_lastTS = timestamp; }
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    int GetLastClickedButton() const { return m_lastButton; }
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    long GetLastClickTime() const { return m_lastTS; }
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    // Gives window a chance to do something in response to a size message,
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    // e.g. arrange status bar, toolbar etc.
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    virtual bool PreResize();
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    // Generates a paint event
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    virtual void DoPaint();
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    // update rectangle/region manipulation
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    // (for wxWindowDC and Motif callbacks only)
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    // -----------------------------------------
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    // Adds a recangle to the updates list
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    void AddUpdateRect(int x, int y, int w, int h);
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    void ClearUpdateRegion() { m_updateRegion.Clear(); }
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    void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
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    // Process idle (send update events)
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    void OnInternalIdle();
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protected:
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    // Responds to colour changes: passes event on to children.
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    void OnSysColourChanged(wxSysColourChangedEvent& event);
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    // Motif-specific
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    void SetMainWidget(WXWidget w) { m_mainWidget = w; }
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    // See src/motif/window.cpp, near the top, for an explanation
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    // why this is necessary
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    void CanvasSetSizeIntr(int x, int y, int width, int height,
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                           int sizeFlags, bool fromCtor);
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    void DoSetSizeIntr(int x, int y,
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                       int width, int height,
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                       int sizeFlags, bool fromCtor);
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    // for DoMoveWindowIntr flags
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    enum
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    {
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        wxMOVE_X = 1,
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        wxMOVE_Y = 2,
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        wxMOVE_WIDTH = 4,
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        wxMOVE_HEIGHT = 8
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    };
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    void DoMoveWindowIntr(int x, int y, int width, int height,
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                          int flags);
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    // helper function, to remove duplicate code, used in wxScrollBar
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    WXWidget DoCreateScrollBar(WXWidget parent, wxOrientation orientation,
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                               void (*callback)());
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public:
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    WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
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    void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
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    int GetPixmapWidth() const { return m_pixmapWidth; }
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    int GetPixmapHeight() const { return m_pixmapHeight; }
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    void SetPixmapWidth(int w) { m_pixmapWidth = w; }
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    void SetPixmapHeight(int h) { m_pixmapHeight = h; }
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    // Change properties
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    // Change to the current font (often overridden)
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    virtual void ChangeFont(bool keepOriginalSize = true);
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    // Change background and foreground colour using current background colour
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    // setting (Motif generates foreground based on background)
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    virtual void ChangeBackgroundColour();
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    // Change foreground colour using current foreground colour setting
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    virtual void ChangeForegroundColour();
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protected:
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    // Adds the widget to the hash table and adds event handlers.
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    bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
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        WXWidget formWidget, int x, int y, int width, int height);
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    bool DetachWidget(WXWidget widget);
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    // How to implement accelerators. If we find a key event, translate to
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    // wxWidgets wxKeyEvent form. Find a widget for the window. Now find a
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    // wxWindow for the widget. If there isn't one, go up the widget hierarchy
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    // trying to find one. Once one is found, call ProcessAccelerator for the
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    // window. If it returns true (processed the event), skip the X event,
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    // otherwise carry on up the wxWidgets window hierarchy calling
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    // ProcessAccelerator. If all return false, process the X event as normal.
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    // Eventually we can implement OnCharHook the same way, but concentrate on
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    // accelerators for now. ProcessAccelerator must look at the current
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    // accelerator table, and try to find what menu id or window (beneath it)
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    // has this ID. Then construct an appropriate command
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    // event and send it.
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public:
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    virtual bool ProcessAccelerator(wxKeyEvent& event);
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protected:
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    // unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
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    void UnmanageAndDestroy(WXWidget widget);
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    // map or unmap an X widget (passing NULL is ok),
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    // returns true if widget was mapped/unmapped
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    bool MapOrUnmap(WXWidget widget, bool map);
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    // scrolling stuff
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    // ---------------
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    // create/destroy window scrollbars
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    void CreateScrollbar(wxOrientation orientation);
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    void DestroyScrollbar(wxOrientation orientation);
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    // get either hor or vert scrollbar widget
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    WXWidget GetScrollbar(wxOrientation orient) const
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    { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
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    // set the scroll pos
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    void SetInternalScrollPos(wxOrientation orient, int pos)
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    {
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        if ( orient == wxHORIZONTAL )
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            m_scrollPosX = pos;
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        else
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            m_scrollPosY = pos;
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    }
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    // Motif-specific flags
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    // --------------------
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    bool m_needsRefresh:1;          // repaint backing store?
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    // For double-click detection
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    long                  m_lastTS;           // last timestamp
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    unsigned              m_lastButton:2;     // last pressed button
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protected:
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    WXWidget              m_mainWidget;
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    WXWidget              m_hScrollBar;
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    WXWidget              m_vScrollBar;
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    WXWidget              m_borderWidget;
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    WXWidget              m_scrolledWindow;
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    WXWidget              m_drawingArea;
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    bool                  m_winCaptured:1;
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    WXPixmap              m_backingPixmap;
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    int                   m_pixmapWidth;
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    int                   m_pixmapHeight;
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    int                   m_pixmapOffsetX;
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    int                   m_pixmapOffsetY;
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    // Store the last scroll pos, since in wxWin the pos isn't set
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    // automatically by system
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    int                   m_scrollPosX;
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    int                   m_scrollPosY;
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    // implement the base class pure virtuals
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    virtual void DoClientToScreen( int *x, int *y ) const;
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    virtual void DoScreenToClient( int *x, int *y ) const;
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    virtual void DoGetPosition( int *x, int *y ) const;
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    virtual void DoGetSize( int *width, int *height ) const;
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    virtual void DoGetClientSize( int *width, int *height ) const;
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    virtual void DoSetSize(int x, int y,
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        int width, int height,
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        int sizeFlags = wxSIZE_AUTO);
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    virtual void DoSetClientSize(int width, int height);
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    virtual void DoMoveWindow(int x, int y, int width, int height);
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    virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
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    virtual void DoCaptureMouse();
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    virtual void DoReleaseMouse();
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#if wxUSE_TOOLTIPS
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    virtual void DoSetToolTip( wxToolTip *tip );
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#endif // wxUSE_TOOLTIPS
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private:
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    // common part of all ctors
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    void Init();
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    DECLARE_DYNAMIC_CLASS(wxWindow)
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    DECLARE_NO_COPY_CLASS(wxWindow)
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// A little class to switch off `size optimization' while an instance of the
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// object exists: this may be useful to temporarily disable the optimisation
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// which consists to do nothing when the new size is equal to the old size -
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// although quite useful usually to avoid flicker, sometimes it leads to
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// undesired effects.
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//
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// Usage: create an instance of this class on the stack to disable the size
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// optimisation, it will be reenabled as soon as the object goes out
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// from scope.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxNoOptimize
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{
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public:
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    wxNoOptimize() { ms_count++; }
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    ~wxNoOptimize() { ms_count--; }
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    static bool CanOptimize() { return ms_count == 0; }
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protected:
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    static int ms_count;
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};
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#endif
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// _WX_WINDOW_H_
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