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366 lines
10 KiB
C++
366 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/univ/checkbox.cpp
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// Purpose: wxCheckBox implementation
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_CHECKBOX
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#include "wx/checkbox.h"
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#ifndef WX_PRECOMP
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#include "wx/dcclient.h"
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#include "wx/validate.h"
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#include "wx/button.h" // for wxACTION_BUTTON_XXX
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#endif
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#include "wx/univ/theme.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/colschem.h"
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// ----------------------------------------------------------------------------
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// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
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// boxes (handling the keyboard input is simple, but its handling differs a
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// lot between GTK and MSW, so a new class should be derived for this)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdInputHandler
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{
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public:
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wxStdCheckboxInputHandler(wxInputHandler *inphand);
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// we have to override this one as wxStdButtonInputHandler version works
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// only with the buttons
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxCheckBox
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// ----------------------------------------------------------------------------
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void wxCheckBox::Init()
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{
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m_isPressed = false;
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m_status = Status_Unchecked;
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}
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bool wxCheckBox::Create(wxWindow *parent,
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wxWindowID id,
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const wxString &label,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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WXValidateStyle( &style );
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if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
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return false;
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SetLabel(label);
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SetInitialSize(size);
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CreateInputHandler(wxINP_HANDLER_CHECKBOX);
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return true;
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}
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// ----------------------------------------------------------------------------
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// checkbox interface
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// ----------------------------------------------------------------------------
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bool wxCheckBox::GetValue() const
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{
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return (Get3StateValue() != wxCHK_UNCHECKED);
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}
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void wxCheckBox::SetValue(bool value)
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{
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Set3StateValue( value ? wxCHK_CHECKED : wxCHK_UNCHECKED );
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}
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void wxCheckBox::OnCheck()
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{
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// we do nothing here
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}
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// ----------------------------------------------------------------------------
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// indicator bitmaps
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// ----------------------------------------------------------------------------
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wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
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{
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wxBitmap bmp = m_bitmaps[state][status];
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if ( !bmp.IsOk() )
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bmp = m_bitmaps[State_Normal][status];
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return bmp;
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}
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void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
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{
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m_bitmaps[state][status] = bmp;
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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wxCheckBox::State wxCheckBox::GetState(int flags) const
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{
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if ( flags & wxCONTROL_DISABLED )
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return State_Disabled;
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else if ( flags & wxCONTROL_PRESSED )
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return State_Pressed;
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else if ( flags & wxCONTROL_CURRENT )
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return State_Current;
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else
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return State_Normal;
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}
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void wxCheckBox::DoDraw(wxControlRenderer *renderer)
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{
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int flags = GetStateFlags();
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wxDC& dc = renderer->GetDC();
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dc.SetFont(GetFont());
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dc.SetTextForeground(GetForegroundColour());
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switch ( Get3StateValue() )
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{
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case wxCHK_CHECKED: flags |= wxCONTROL_CHECKED; break;
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case wxCHK_UNDETERMINED: flags |= wxCONTROL_UNDETERMINED; break;
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default: /* do nothing */ break;
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}
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wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
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renderer->GetRenderer()->
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DrawCheckButton(dc,
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GetLabel(),
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bitmap,
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renderer->GetRect(),
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flags,
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GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
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: wxALIGN_LEFT,
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GetAccelIndex());
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}
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// ----------------------------------------------------------------------------
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// geometry calculations
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// ----------------------------------------------------------------------------
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wxSize wxCheckBox::GetBitmapSize() const
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{
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wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
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return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
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: GetRenderer()->GetCheckBitmapSize();
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}
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wxSize wxCheckBox::DoGetBestClientSize() const
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{
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wxClientDC dc(wxConstCast(this, wxCheckBox));
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dc.SetFont(GetFont());
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wxCoord width, height;
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dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
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wxSize sizeBmp = GetBitmapSize();
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if ( height < sizeBmp.y )
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height = sizeBmp.y;
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#if defined(wxUNIV_COMPATIBLE_MSW) && wxUNIV_COMPATIBLE_MSW
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// FIXME: flag nowhere defined so perhaps should be removed?
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// this looks better but is different from what wxMSW does
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height += GetCharHeight()/2;
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#endif // wxUNIV_COMPATIBLE_MSW
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width += sizeBmp.x + 2*GetCharWidth();
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return wxSize(width, height);
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}
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// ----------------------------------------------------------------------------
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// checkbox actions
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// ----------------------------------------------------------------------------
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void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
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{
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Status status;
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switch ( state )
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{
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case wxCHK_UNCHECKED: status = Status_Unchecked; break;
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case wxCHK_CHECKED: status = Status_Checked; break;
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default: wxFAIL_MSG(wxT("Unknown checkbox state"));
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case wxCHK_UNDETERMINED: status = Status_3rdState; break;
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}
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if ( status != m_status )
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{
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m_status = status;
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if ( m_status == Status_Checked )
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{
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// invoke the hook
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OnCheck();
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}
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Refresh();
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}
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}
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wxCheckBoxState wxCheckBox::DoGet3StateValue() const
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{
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switch ( m_status )
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{
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case Status_Checked: return wxCHK_CHECKED;
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case Status_Unchecked: return wxCHK_UNCHECKED;
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default: /* go further */ break;
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}
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return wxCHK_UNDETERMINED;
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}
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void wxCheckBox::Press()
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{
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if ( !m_isPressed )
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{
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m_isPressed = true;
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Refresh();
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}
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}
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void wxCheckBox::Release()
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{
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if ( m_isPressed )
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{
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m_isPressed = false;
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Refresh();
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}
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}
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void wxCheckBox::Toggle()
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{
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m_isPressed = false;
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Status status = m_status;
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switch ( Get3StateValue() )
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{
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case wxCHK_CHECKED:
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Set3StateValue(Is3rdStateAllowedForUser() ? wxCHK_UNDETERMINED : wxCHK_UNCHECKED);
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break;
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case wxCHK_UNCHECKED:
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Set3StateValue(wxCHK_CHECKED);
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break;
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case wxCHK_UNDETERMINED:
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Set3StateValue(wxCHK_UNCHECKED);
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break;
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}
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if( status != m_status )
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SendEvent();
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}
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void wxCheckBox::ChangeValue(bool value)
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{
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SetValue(value);
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SendEvent();
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}
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void wxCheckBox::SendEvent()
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{
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wxCommandEvent event(wxEVT_CHECKBOX, GetId());
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InitCommandEvent(event);
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wxCheckBoxState state = Get3StateValue();
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// If the style flag to allow the user setting the undetermined state
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// is not set, then skip the undetermined state and set it to unchecked.
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if ( state == wxCHK_UNDETERMINED && !Is3rdStateAllowedForUser() )
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{
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state = wxCHK_UNCHECKED;
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Set3StateValue(state);
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}
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event.SetInt(state);
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Command(event);
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}
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// ----------------------------------------------------------------------------
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// input handling
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// ----------------------------------------------------------------------------
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bool wxCheckBox::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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if ( action == wxACTION_BUTTON_PRESS )
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Press();
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else if ( action == wxACTION_BUTTON_RELEASE )
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Release();
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if ( action == wxACTION_CHECKBOX_CHECK )
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ChangeValue(true);
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else if ( action == wxACTION_CHECKBOX_CLEAR )
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ChangeValue(false);
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else if ( action == wxACTION_CHECKBOX_TOGGLE )
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Toggle();
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else
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return wxControl::PerformAction(action, numArg, strArg);
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return true;
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}
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/* static */
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wxInputHandler *wxCheckBox::CreateStdInputHandler(wxInputHandler *handlerDef)
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{
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static wxStdCheckboxInputHandler s_handler(handlerDef);
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return &s_handler;
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}
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// ----------------------------------------------------------------------------
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// wxStdCheckboxInputHandler
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// ----------------------------------------------------------------------------
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wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *def)
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: wxStdInputHandler(wxButton::GetStdInputHandler(def))
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{
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}
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bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
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bool WXUNUSED(activated))
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{
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// only the focused checkbox appearance changes when the app gains/loses
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// activation
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return consumer->GetInputWindow()->IsFocused();
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}
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#endif // wxUSE_CHECKBOX
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