git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44354 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			293 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        samples/vscroll/vstest.cpp
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// Purpose:     VScroll wxWidgets sample
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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    #include "wx/app.h"
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    #include "wx/frame.h"
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#endif
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// we need to include the headers not included from wx/wx.h explicitly anyhow
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#include "wx/vscroll.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if !defined(__WXMSW__) && !defined(__WXPM__)
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    #include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class VScrollApp : public wxApp
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{
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public:
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    // create our main window
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class VScrollFrame : public wxFrame
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{
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public:
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    // ctor
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    VScrollFrame();
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnSize(wxSizeEvent& event)
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    {
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        // show current size in the status bar
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#if wxUSE_STATUSBAR
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        if ( m_frameStatusBar )
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        {
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            wxSize sz = GetClientSize();
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            SetStatusText(wxString::Format(_T("%dx%d"), sz.x, sz.y), 1);
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        }
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#endif // wxUSE_STATUSBAR
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        event.Skip();
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    }
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private:
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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class VScrollWindow : public wxVScrolledWindow
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{
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public:
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    VScrollWindow(wxFrame *frame) : wxVScrolledWindow(frame, wxID_ANY)
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    {
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        m_frame = frame;
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        SetLineCount(200);
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        m_changed = true;
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    }
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    void OnIdle(wxIdleEvent&)
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    {
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#if wxUSE_STATUSBAR
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        m_frame->SetStatusText(wxString::Format
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                               (
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                                    _T("Page size = %d, pos = %d, max = %d"),
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                                    GetScrollThumb(wxVERTICAL),
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                                    GetScrollPos(wxVERTICAL),
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                                    GetScrollRange(wxVERTICAL)
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                               ));
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#endif // wxUSE_STATUSBAR
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        m_changed = false;
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    }
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    void OnPaint(wxPaintEvent&)
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    {
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        wxPaintDC dc(this);
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        dc.SetPen(*wxBLACK_DASHED_PEN);
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        const size_t lineFirst = GetFirstVisibleLine(),
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                     lineLast = GetLastVisibleLine();
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        const wxCoord hText = dc.GetCharHeight();
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        wxCoord y = 0;
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        for ( size_t line = lineFirst; line <= lineLast; line++ )
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        {
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            dc.DrawLine(0, y, 1000, y);
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            wxCoord hLine = OnGetLineHeight(line);
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            dc.DrawText(wxString::Format(_T("Line %lu"), (unsigned long)line),
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                        0, y + (hLine - hText) / 2);
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            y += hLine;
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            dc.DrawLine(0, y, 1000, y);
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        }
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    }
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    void OnScroll(wxScrollWinEvent& event)
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    {
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        m_changed = true;
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        event.Skip();
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    }
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    virtual wxCoord OnGetLineHeight(size_t n) const
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    {
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        wxASSERT( n < GetLineCount() );
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        return n % 2 ? 15 : 30; // 15 + 2*n
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    }
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private:
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    wxFrame *m_frame;
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    bool m_changed;
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    DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE(VScrollWindow, wxVScrolledWindow)
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    EVT_IDLE(VScrollWindow::OnIdle)
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    EVT_PAINT(VScrollWindow::OnPaint)
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    EVT_SCROLLWIN(VScrollWindow::OnScroll)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    VScroll_Quit = wxID_EXIT,
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    // it is important for the id corresponding to the "About" command to have
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    // this standard value as otherwise it won't be handled properly under Mac
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    // (where it is special and put into the "Apple" menu)
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    VScroll_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(VScrollFrame, wxFrame)
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    EVT_MENU(VScroll_Quit,  VScrollFrame::OnQuit)
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    EVT_MENU(VScroll_About, VScrollFrame::OnAbout)
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    EVT_SIZE(VScrollFrame::OnSize)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. VScrollApp and
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// not wxApp)
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IMPLEMENT_APP(VScrollApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool VScrollApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    // create the main application window
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    VScrollFrame *frame = new VScrollFrame;
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(true);
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    // ok
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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VScrollFrame::VScrollFrame()
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            : wxFrame(NULL,
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                      wxID_ANY,
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                      _T("VScroll wxWidgets Sample"),
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                      wxDefaultPosition,
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                      wxSize(400, 350))
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{
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    // set the frame icon
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    SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    // the "About" item should be in the help menu
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    wxMenu *menuHelp = new wxMenu;
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    menuHelp->Append(VScroll_About, _T("&About...\tF1"), _T("Show about dialog"));
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    menuFile->Append(VScroll_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar;
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    menuBar->Append(menuFile, _T("&File"));
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    menuBar->Append(menuHelp, _T("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(_T("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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    // create our one and only child -- it will take our entire client area
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    new VScrollWindow(this);
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}
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// ----------------------------------------------------------------------------
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// event handlers
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// ----------------------------------------------------------------------------
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void VScrollFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // true is to force the frame to close
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    Close(true);
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}
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void VScrollFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxMessageBox(_T("VScroll shows how to implement scrolling with\n")
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                 _T("variable line heights.\n")
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                 _T("(c) 2003 Vadim Zeitlin"),
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                 _T("About VScroll"),
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                 wxOK | wxICON_INFORMATION,
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                 this);
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}
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