Apply the utility from https://github.com/codespell-project/codespell/ to fix spelling issues in the headers under both include and interface directories and add a file with a couple of exceptions. The exact command line used was: $ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
		
			
				
	
	
		
			156 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:         wx/dynload.h
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// Purpose:      Dynamic loading framework
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// Author:       Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
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//               (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
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// Modified by:
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// Created:      03/12/01
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// Copyright:    (c) 2001 Ron Lee <ron@debian.org>
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// Licence:      wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNAMICLOADER_H__
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#define _WX_DYNAMICLOADER_H__
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_DYNAMIC_LOADER
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#include "wx/dynlib.h"
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#include "wx/hashmap.h"
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#include "wx/module.h"
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class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
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WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxPluginLibrary *, wxDLManifest,
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                                     class WXDLLIMPEXP_BASE);
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typedef wxDLManifest wxDLImports;
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// ---------------------------------------------------------------------------
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// wxPluginLibrary
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// ---------------------------------------------------------------------------
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// NOTE: Do not attempt to use a base class pointer to this class.
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//       wxDL is not virtual and we deliberately hide some of it's
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//       methods here.
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//
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//       Unless you know exactly why you need to, you probably shouldn't
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//       instantiate this class directly anyway, use wxPluginManager
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//       instead.
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class WXDLLIMPEXP_BASE wxPluginLibrary : public wxDynamicLibrary
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{
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public:
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    static wxDLImports* ms_classes;  // Static hash of all imported classes.
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    wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
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    ~wxPluginLibrary();
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    wxPluginLibrary  *RefLib();
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    bool              UnrefLib();
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        // These two are called by the PluginSentinel on (PLUGGABLE) object
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        // creation/destruction.  There is usually no reason for the user to
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        // call them directly.  We have to separate this from the link count,
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        // since the two are not interchangeable.
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        // FIXME: for even better debugging PluginSentinel should register
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        //        the name of the class created too, then we can state
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        //        exactly which object was not destroyed which may be
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        //        difficult to find otherwise.  Also this code should
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        //        probably only be active in DEBUG mode, but let's just
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        //        get it right first.
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    void  RefObj() { ++m_objcount; }
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    void  UnrefObj()
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    {
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        wxASSERT_MSG( m_objcount > 0, wxT("Too many objects deleted??") );
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        --m_objcount;
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    }
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        // Override/hide some base class methods
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    bool  IsLoaded() const { return m_linkcount > 0; }
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    void  Unload() { UnrefLib(); }
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private:
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    // These pointers may be NULL but if they are not, then m_ourLast follows
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    // m_ourFirst in the linked list, i.e. can be found by calling GetNext() a
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    // sufficient number of times.
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    const wxClassInfo    *m_ourFirst; // first class info in this plugin
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    const wxClassInfo    *m_ourLast;  // ..and the last one
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    size_t          m_linkcount;    // Ref count of library link calls
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    size_t          m_objcount;     // ..and (pluggable) object instantiations.
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    wxModuleList    m_wxmodules;    // any wxModules that we initialised.
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    void    UpdateClasses();        // Update ms_classes
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    void    RestoreClasses();       // Removes this library from ms_classes
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    void    RegisterModules();      // Init any wxModules in the lib.
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    void    UnregisterModules();    // Cleanup any wxModules we installed.
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    wxDECLARE_NO_COPY_CLASS(wxPluginLibrary);
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};
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class WXDLLIMPEXP_BASE wxPluginManager
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{
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public:
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        // Static accessors.
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    static wxPluginLibrary    *LoadLibrary( const wxString &libname,
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                                            int flags = wxDL_DEFAULT );
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    static bool                UnloadLibrary(const wxString &libname);
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        // Instance methods.
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    wxPluginManager() : m_entry(NULL) {}
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    wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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    {
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        Load(libname, flags);
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    }
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    ~wxPluginManager() { if ( IsLoaded() ) Unload(); }
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    bool   Load(const wxString &libname, int flags = wxDL_DEFAULT);
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    void   Unload();
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    bool   IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
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    void* GetSymbol(const wxString& symbol, bool* success = NULL)
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    {
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        return m_entry->GetSymbol( symbol, success );
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    }
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    static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
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    static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
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private:
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    // return the pointer to the entry for the library with given name in
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    // ms_manifest or NULL if none
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    static wxPluginLibrary *FindByName(const wxString& name)
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    {
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        const wxDLManifest::iterator i = ms_manifest->find(name);
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        return i == ms_manifest->end() ? NULL : i->second;
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    }
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    static wxDLManifest* ms_manifest;  // Static hash of loaded libs.
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    wxPluginLibrary*     m_entry;      // Cache our entry in the manifest.
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    // We could allow this class to be copied if we really
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    // wanted to, but not without modification.
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    wxDECLARE_NO_COPY_CLASS(wxPluginManager);
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};
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#endif  // wxUSE_DYNAMIC_LOADER
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#endif  // _WX_DYNAMICLOADER_H__
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