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wxWidgets/contrib/src/animate/animate.cpp
Julian Smart 12d1ab44bb Fixed some bit-rot problems in contribs
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15009 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-04-07 22:58:16 +00:00

667 lines
16 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: animate.cpp
// Purpose: Implementation of wxAnimation classes
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by:
// Created: 13/8/99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "animate.h"
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif //__BORLANDC__
#include "wx/wfstream.h"
#include "wx/image.h"
#include "wx/gifdecod.h"
#include "wx/animate/animate.h"
/*
* wxAnimationPlayer
*/
IMPLEMENT_CLASS(wxAnimationPlayer, wxObject)
wxAnimationPlayer::wxAnimationPlayer(wxAnimationBase *animation, bool destroyAnimation)
{
m_animation = animation;
m_destroyAnimation = destroyAnimation;
m_currentFrame = 0;
m_window = (wxWindow*) NULL;
m_position = wxPoint(0, 0);
m_looped = TRUE;
m_isPlaying = FALSE;
m_useBackgroundColour = FALSE;
m_customBackgroundColour = wxColour(0, 0, 0);
m_useCustomBackgroundColour = FALSE;
m_useParentBackground = FALSE;
m_timer.SetPlayer(this);
}
wxAnimationPlayer::~wxAnimationPlayer()
{
Stop();
ClearCache();
if (m_destroyAnimation)
delete m_animation;
}
void wxAnimationPlayer::SetAnimation(wxAnimationBase* animation, bool destroyAnimation)
{
ClearCache();
if (m_destroyAnimation)
delete m_animation;
m_animation = animation;
m_destroyAnimation = destroyAnimation;
}
// Play
bool wxAnimationPlayer::Play(wxWindow& window, const wxPoint& pos, bool looped)
{
m_window = & window;
if (!m_animation || !m_animation->IsValid())
return FALSE;
wxSize sz = GetLogicalScreenSize();
wxRect rect(pos, sz);
SaveBackground(rect);
if (m_frames.Number() == 0)
{
if (!Build())
{
wxLogWarning("wxAnimationPlayer::Play: could not build the image cache.");
return FALSE;
}
}
m_currentFrame = 0;
// Create the backing store
m_backingStore.Create(sz.x, sz.y);
PlayFrame();
return TRUE;
}
// Build animation (list of wxImages). If not called before Play
// is called, Play will call this automatically.
bool wxAnimationPlayer::Build()
{
ClearCache();
if (m_animation)
{
int n = GetFrameCount();
int i;
for (i = 0; i < n; i++)
{
wxBitmap* bitmap = NULL;
wxImage* image = GetFrame(i);
if (image)
{
// If the frame has transparency,
// set the colour so converting to a bitmap
// will create a mask
wxColour transparentColour;
if (GetTransparentColour(transparentColour))
image->SetMaskColour(transparentColour.Red(), transparentColour.Green(), transparentColour.Blue());
bitmap = new wxBitmap(* image);
delete image;
if (bitmap)
m_frames.Append(bitmap);
else
return FALSE;
}
else
return FALSE;
}
return TRUE;
}
else
return FALSE;
}
// Stop the animation
void wxAnimationPlayer::Stop()
{
m_timer.Stop();
m_isPlaying = FALSE;
}
// Draw the current view of the animation into this DC.
// Call this from your OnPaint, for example.
void wxAnimationPlayer::Draw(wxDC& dc)
{
dc.DrawBitmap(m_backingStore, m_position.x, m_position.y);
}
int wxAnimationPlayer::GetFrameCount() const
{
if (m_animation)
return m_animation->GetFrameCount();
else
return 0;
}
wxImage* wxAnimationPlayer::GetFrame(int i) const
{
if (m_animation)
return m_animation->GetFrame(i);
else
return (wxImage*) NULL;
}
wxAnimationDisposal wxAnimationPlayer::GetDisposalMethod(int i) const
{
if (m_animation)
return m_animation->GetDisposalMethod(i);
else
return wxANIM_UNSPECIFIED;
}
wxRect wxAnimationPlayer::GetFrameRect(int i) const
{
if (m_animation)
return m_animation->GetFrameRect(i);
else
return wxRect(0, 0, 0, 0);
}
int wxAnimationPlayer::GetDelay(int i) const
{
if (m_animation)
return m_animation->GetDelay(i);
else
return 0;
}
wxSize wxAnimationPlayer::GetLogicalScreenSize() const
{
if (m_animation)
return m_animation->GetLogicalScreenSize();
else
return wxSize(0, 0);
}
bool wxAnimationPlayer::GetBackgroundColour(wxColour& col) const
{
if (m_animation)
return m_animation->GetBackgroundColour(col);
else
return FALSE;
}
bool wxAnimationPlayer::GetTransparentColour(wxColour& col) const
{
if (m_animation)
return m_animation->GetTransparentColour(col);
else
return FALSE;
}
// Play the frame
bool wxAnimationPlayer::PlayFrame(int frame, wxWindow& window, wxPoint& pos)
{
wxMemoryDC dc;
dc.SelectObject(m_backingStore);
// Draw the background: colour or area beneath animation
wxColour col(255, 255, 255);
if (UsingBackgroundColour())
{
if (UsingCustomBackgroundColour())
col = GetCustomBackgroundColour();
else
{
GetBackgroundColour(col);
}
// Draw the background colour loaded from the animation
// (or set by the user)
DrawBackground(dc, wxPoint(0, 0), col);
}
else
{
// Draw background we saved
dc.DrawBitmap(m_savedBackground, 0, 0);
}
// Draw all intermediate frames that haven't been removed from the
// animation
int i;
for (i = 0; i < (frame - 1); i++)
{
if ((GetDisposalMethod(i) == wxANIM_DONOTREMOVE) || (GetDisposalMethod(i) == wxANIM_UNSPECIFIED))
{
DrawFrame(i, dc, wxPoint(0, 0));
}
}
DrawFrame(frame, dc, wxPoint(0, 0));
dc.SelectObject(wxNullBitmap);
// Draw from backing bitmap onto window
wxClientDC clientDC(& window);
Draw(clientDC);
return TRUE;
}
bool wxAnimationPlayer::PlayFrame()
{
m_isPlaying = TRUE;
PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());
// Set the timer for the next frame
m_timer.Start(GetDelay(GetCurrentFrame()));
m_currentFrame ++;
if (m_currentFrame == GetFrameCount())
{
// Should a non-looped animation display the last frame?
if (!m_looped)
{
m_timer.Stop();
m_isPlaying = FALSE;
}
else
m_currentFrame = 0;
}
return TRUE;
}
// Clear the wxImage cache
void wxAnimationPlayer::ClearCache()
{
wxNode* node = m_frames.First();
while (node)
{
wxNode* next = node->Next();
wxBitmap* bitmap = (wxBitmap*) node->Data();
delete bitmap;
delete node;
node = next;
}
}
// Draw the background colour
void wxAnimationPlayer::DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour)
{
wxASSERT_MSG( (m_animation != NULL), "Animation not present in wxAnimationPlayer");
wxASSERT_MSG( (m_frames.Number() != 0), "Animation cache not present in wxAnimationPlayer");
// Optimization: if the first frame fills the whole area, and is non-transparent,
// don't bother drawing the background
wxBitmap* firstBitmap = (wxBitmap*) m_frames.First()->Data() ;
wxSize screenSize = GetLogicalScreenSize();
if (!firstBitmap->GetMask() && (firstBitmap->GetWidth() == screenSize.x) && (firstBitmap->GetHeight() == screenSize.y))
{
return;
}
wxBrush brush(colour, wxSOLID);
wxPen pen(colour, 1, wxSOLID);
dc.SetBrush(brush);
dc.SetPen(pen);
dc.SetLogicalFunction(wxCOPY);
dc.DrawRectangle(pos.x, pos.y, screenSize.x, screenSize.y);
}
// Save the pertinent area of the window so we can restore
// it if drawing transparently
void wxAnimationPlayer::SaveBackground(const wxRect& rect)
{
wxASSERT( GetWindow() );
if (!GetWindow())
return;
m_savedBackground.Create(rect.width, rect.height);
wxMemoryDC memDC;
memDC.SelectObject(m_savedBackground);
if (m_useParentBackground && GetWindow()->GetParent())
{
wxWindow* parent = GetWindow()->GetParent();
wxClientDC dc(parent);
// Translate the point to coordinates in the
// parent's client area, going via screen coordinates
wxPoint pt(rect.x, rect.y);
wxPoint screenPt = GetWindow()->ClientToScreen(pt);
wxPoint parentPt = parent->ScreenToClient(screenPt);
memDC.Blit(0, 0, rect.width, rect.height, & dc, parentPt.x, parentPt.y);
}
else
{
wxClientDC dc(GetWindow());
memDC.Blit(0, 0, rect.width, rect.height, & dc, rect.x, rect.y);
}
memDC.SelectObject(wxNullBitmap);
}
// Draw this frame
void wxAnimationPlayer::DrawFrame(int frame, wxDC& dc, const wxPoint& pos)
{
wxASSERT_MSG( (m_animation != NULL), "Animation not present in wxAnimationPlayer");
wxASSERT_MSG( (m_frames.Number() != 0), "Animation cache not present in wxAnimationPlayer");
wxASSERT_MSG( (m_frames.Nth(frame) != (wxNode*) NULL), "Image not present in wxAnimationPlayer::DrawFrame");
wxBitmap* bitmap = (wxBitmap*) m_frames.Nth(frame)->Data() ;
wxRect rect = GetFrameRect(frame);
dc.DrawBitmap(* bitmap, pos.x + rect.x, pos.y + rect.y, (bitmap->GetMask() != NULL));
}
void wxAnimationTimer::Notify()
{
m_player->PlayFrame();
}
/*
* wxAnimationBase
*/
IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
/*
* wxGIFAnimation
*/
IMPLEMENT_CLASS(wxGIFAnimation, wxAnimationBase)
wxGIFAnimation::wxGIFAnimation()
{
m_decoder = (wxGIFDecoder*) NULL;
}
wxGIFAnimation::~wxGIFAnimation()
{
delete m_decoder;
}
int wxGIFAnimation::GetFrameCount() const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
return m_decoder->GetNumberOfFrames();
}
wxImage* wxGIFAnimation::GetFrame(int i) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
m_decoder->GoFrame(i);
wxImage* image = new wxImage;
m_decoder->ConvertToImage(image);
return image;
}
wxAnimationDisposal wxGIFAnimation::GetDisposalMethod(int i) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
m_decoder->GoFrame(i);
int disposalMethod = m_decoder->GetDisposalMethod();
return (wxAnimationDisposal) disposalMethod;
}
wxRect wxGIFAnimation::GetFrameRect(int i) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
m_decoder->GoFrame(i);
wxRect rect(m_decoder->GetLeft(), m_decoder->GetTop(), m_decoder->GetWidth(), m_decoder->GetHeight());
return rect;
}
int wxGIFAnimation::GetDelay(int i) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
m_decoder->GoFrame(i);
return m_decoder->GetDelay();
}
wxSize wxGIFAnimation::GetLogicalScreenSize() const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
return wxSize(m_decoder->GetLogicalScreenWidth(), m_decoder->GetLogicalScreenHeight());
}
bool wxGIFAnimation::GetBackgroundColour(wxColour& col) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
int i = m_decoder->GetBackgroundColour();
if (i == -1)
return FALSE;
else
{
unsigned char* pal = m_decoder->GetPalette();
if (pal)
{
col = wxColour(pal[3*i + 0], pal[3*i + 1], pal[3*i + 2]);
return TRUE;
}
else
return FALSE;
}
}
bool wxGIFAnimation::GetTransparentColour(wxColour& col) const
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
int i = m_decoder->GetTransparentColour();
if (i == -1)
return FALSE;
else
{
unsigned char* pal = m_decoder->GetPalette();
if (pal)
{
col = wxColour(pal[3*i + 0], pal[3*i + 1], pal[3*i + 2]);
return TRUE;
}
else
return FALSE;
}
}
bool wxGIFAnimation::IsValid() const
{
return ((m_decoder != NULL) && (m_decoder->IsAnimation()));
}
bool wxGIFAnimation::LoadFile(const wxString& filename)
{
if (m_decoder)
delete m_decoder;
m_decoder = NULL;
if (wxFileExists(filename))
{
wxFileInputStream stream(filename);
m_decoder = new wxGIFDecoder(& stream, TRUE);
if (m_decoder->ReadGIF() != wxGIF_OK)
{
delete m_decoder;
m_decoder = NULL;
return FALSE;
}
if (!m_decoder->IsAnimation())
{
delete m_decoder;
m_decoder = NULL;
return FALSE;
}
else
return TRUE;
}
else
return FALSE;
}
/*
* wxAnimationCtrlBase
* Abstract base class for format-specific animation controls.
* This class implements most of the functionality; all a derived
* class has to do is create the appropriate animation class on demand.
*/
IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
BEGIN_EVENT_TABLE(wxAnimationCtrlBase, wxControl)
EVT_PAINT(wxAnimationCtrlBase::OnPaint)
END_EVENT_TABLE()
bool wxAnimationCtrlBase::Create(wxWindow *parent, wxWindowID id,
const wxString& filename, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
{
m_animation = NULL;
m_filename = filename;
if (!wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name))
return FALSE;
SetBackgroundColour(parent->GetBackgroundColour());
m_animationPlayer.SetCustomBackgroundColour(GetBackgroundColour());
// Want to give the impression of transparency by painting
// the parent background
// if (parent)
// m_animationPlayer.UseParentBackground(TRUE);
m_animationPlayer.SetWindow(this);
m_animationPlayer.SetPosition(wxPoint(0, 0));
m_animationPlayer.SetDestroyAnimation(FALSE);
return TRUE;
}
wxAnimationCtrlBase::~wxAnimationCtrlBase()
{
if (m_animationPlayer.IsPlaying())
m_animationPlayer.Stop();
m_animationPlayer.SetAnimation(NULL, FALSE);
delete m_animation;
}
bool wxAnimationCtrlBase::LoadFile(const wxString& filename)
{
if (m_animationPlayer.IsPlaying())
m_animationPlayer.Stop();
wxString filename1(filename);
if (filename1.IsEmpty())
filename1 = m_filename;
if (filename1.IsEmpty())
return FALSE;
if (m_animation)
{
delete m_animation;
m_animation = NULL;
}
m_animation = DoCreateAnimation(filename1);
if (!m_animation)
return FALSE;
if (!m_animation->LoadFile(filename) || !m_animation->IsValid())
{
delete m_animation;
m_animation = NULL;
return FALSE;
}
m_animationPlayer.SetAnimation(m_animation, FALSE);
if (GetWindowStyle() & wxAN_FIT_ANIMATION)
FitToAnimation();
return TRUE;
}
bool wxAnimationCtrlBase::Play(bool looped)
{
return m_animationPlayer.Play(*this, wxPoint(0, 0), looped);
}
wxSize wxAnimationCtrlBase::DoGetBestSize() const
{
if (m_animationPlayer.HasAnimation() && (GetWindowStyle() & wxAN_FIT_ANIMATION))
{
return m_animationPlayer.GetLogicalScreenSize();
}
else
{
return GetSize();
}
}
void wxAnimationCtrlBase::FitToAnimation()
{
if (!m_animationPlayer.HasAnimation())
return;
wxSize sz = m_animationPlayer.GetLogicalScreenSize();
SetClientSize(sz);
}
void wxAnimationCtrlBase::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
if (GetPlayer().IsPlaying())
{
GetPlayer().Draw(dc);
}
}
/*
* wxGIFAnimationCtrl
* Provides a GIF animation class when required.
*/
IMPLEMENT_ABSTRACT_CLASS(wxGIFAnimationCtrl, wxAnimationCtrlBase)
wxAnimationBase* wxGIFAnimationCtrl::DoCreateAnimation(const wxString& WXUNUSED(filename))
{
return new wxGIFAnimation;
}