git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15009 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
667 lines
16 KiB
C++
667 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: animate.cpp
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// Purpose: Implementation of wxAnimation classes
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by:
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// Created: 13/8/99
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "animate.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif //__BORLANDC__
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#include "wx/wfstream.h"
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#include "wx/image.h"
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#include "wx/gifdecod.h"
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#include "wx/animate/animate.h"
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/*
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* wxAnimationPlayer
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*/
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IMPLEMENT_CLASS(wxAnimationPlayer, wxObject)
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wxAnimationPlayer::wxAnimationPlayer(wxAnimationBase *animation, bool destroyAnimation)
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{
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m_animation = animation;
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m_destroyAnimation = destroyAnimation;
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m_currentFrame = 0;
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m_window = (wxWindow*) NULL;
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m_position = wxPoint(0, 0);
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m_looped = TRUE;
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m_isPlaying = FALSE;
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m_useBackgroundColour = FALSE;
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m_customBackgroundColour = wxColour(0, 0, 0);
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m_useCustomBackgroundColour = FALSE;
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m_useParentBackground = FALSE;
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m_timer.SetPlayer(this);
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}
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wxAnimationPlayer::~wxAnimationPlayer()
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{
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Stop();
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ClearCache();
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if (m_destroyAnimation)
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delete m_animation;
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}
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void wxAnimationPlayer::SetAnimation(wxAnimationBase* animation, bool destroyAnimation)
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{
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ClearCache();
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if (m_destroyAnimation)
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delete m_animation;
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m_animation = animation;
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m_destroyAnimation = destroyAnimation;
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}
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// Play
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bool wxAnimationPlayer::Play(wxWindow& window, const wxPoint& pos, bool looped)
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{
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m_window = & window;
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if (!m_animation || !m_animation->IsValid())
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return FALSE;
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wxSize sz = GetLogicalScreenSize();
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wxRect rect(pos, sz);
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SaveBackground(rect);
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if (m_frames.Number() == 0)
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{
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if (!Build())
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{
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wxLogWarning("wxAnimationPlayer::Play: could not build the image cache.");
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return FALSE;
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}
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}
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m_currentFrame = 0;
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// Create the backing store
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m_backingStore.Create(sz.x, sz.y);
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PlayFrame();
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return TRUE;
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}
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// Build animation (list of wxImages). If not called before Play
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// is called, Play will call this automatically.
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bool wxAnimationPlayer::Build()
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{
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ClearCache();
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if (m_animation)
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{
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int n = GetFrameCount();
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int i;
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for (i = 0; i < n; i++)
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{
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wxBitmap* bitmap = NULL;
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wxImage* image = GetFrame(i);
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if (image)
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{
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// If the frame has transparency,
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// set the colour so converting to a bitmap
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// will create a mask
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wxColour transparentColour;
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if (GetTransparentColour(transparentColour))
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image->SetMaskColour(transparentColour.Red(), transparentColour.Green(), transparentColour.Blue());
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bitmap = new wxBitmap(* image);
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delete image;
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if (bitmap)
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m_frames.Append(bitmap);
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else
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return FALSE;
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}
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else
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return FALSE;
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}
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return TRUE;
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}
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else
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return FALSE;
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}
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// Stop the animation
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void wxAnimationPlayer::Stop()
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{
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m_timer.Stop();
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m_isPlaying = FALSE;
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}
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// Draw the current view of the animation into this DC.
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// Call this from your OnPaint, for example.
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void wxAnimationPlayer::Draw(wxDC& dc)
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{
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dc.DrawBitmap(m_backingStore, m_position.x, m_position.y);
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}
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int wxAnimationPlayer::GetFrameCount() const
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{
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if (m_animation)
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return m_animation->GetFrameCount();
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else
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return 0;
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}
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wxImage* wxAnimationPlayer::GetFrame(int i) const
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{
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if (m_animation)
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return m_animation->GetFrame(i);
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else
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return (wxImage*) NULL;
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}
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wxAnimationDisposal wxAnimationPlayer::GetDisposalMethod(int i) const
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{
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if (m_animation)
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return m_animation->GetDisposalMethod(i);
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else
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return wxANIM_UNSPECIFIED;
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}
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wxRect wxAnimationPlayer::GetFrameRect(int i) const
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{
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if (m_animation)
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return m_animation->GetFrameRect(i);
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else
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return wxRect(0, 0, 0, 0);
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}
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int wxAnimationPlayer::GetDelay(int i) const
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{
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if (m_animation)
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return m_animation->GetDelay(i);
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else
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return 0;
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}
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wxSize wxAnimationPlayer::GetLogicalScreenSize() const
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{
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if (m_animation)
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return m_animation->GetLogicalScreenSize();
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else
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return wxSize(0, 0);
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}
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bool wxAnimationPlayer::GetBackgroundColour(wxColour& col) const
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{
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if (m_animation)
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return m_animation->GetBackgroundColour(col);
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else
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return FALSE;
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}
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bool wxAnimationPlayer::GetTransparentColour(wxColour& col) const
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{
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if (m_animation)
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return m_animation->GetTransparentColour(col);
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else
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return FALSE;
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}
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// Play the frame
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bool wxAnimationPlayer::PlayFrame(int frame, wxWindow& window, wxPoint& pos)
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{
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wxMemoryDC dc;
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dc.SelectObject(m_backingStore);
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// Draw the background: colour or area beneath animation
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wxColour col(255, 255, 255);
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if (UsingBackgroundColour())
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{
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if (UsingCustomBackgroundColour())
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col = GetCustomBackgroundColour();
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else
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{
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GetBackgroundColour(col);
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}
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// Draw the background colour loaded from the animation
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// (or set by the user)
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DrawBackground(dc, wxPoint(0, 0), col);
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}
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else
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{
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// Draw background we saved
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dc.DrawBitmap(m_savedBackground, 0, 0);
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}
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// Draw all intermediate frames that haven't been removed from the
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// animation
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int i;
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for (i = 0; i < (frame - 1); i++)
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{
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if ((GetDisposalMethod(i) == wxANIM_DONOTREMOVE) || (GetDisposalMethod(i) == wxANIM_UNSPECIFIED))
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{
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DrawFrame(i, dc, wxPoint(0, 0));
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}
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}
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DrawFrame(frame, dc, wxPoint(0, 0));
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dc.SelectObject(wxNullBitmap);
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// Draw from backing bitmap onto window
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wxClientDC clientDC(& window);
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Draw(clientDC);
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return TRUE;
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}
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bool wxAnimationPlayer::PlayFrame()
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{
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m_isPlaying = TRUE;
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PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());
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// Set the timer for the next frame
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m_timer.Start(GetDelay(GetCurrentFrame()));
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m_currentFrame ++;
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if (m_currentFrame == GetFrameCount())
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{
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// Should a non-looped animation display the last frame?
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if (!m_looped)
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{
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m_timer.Stop();
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m_isPlaying = FALSE;
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}
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else
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m_currentFrame = 0;
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}
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return TRUE;
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}
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// Clear the wxImage cache
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void wxAnimationPlayer::ClearCache()
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{
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wxNode* node = m_frames.First();
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while (node)
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{
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wxNode* next = node->Next();
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wxBitmap* bitmap = (wxBitmap*) node->Data();
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delete bitmap;
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delete node;
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node = next;
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}
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}
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// Draw the background colour
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void wxAnimationPlayer::DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour)
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{
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wxASSERT_MSG( (m_animation != NULL), "Animation not present in wxAnimationPlayer");
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wxASSERT_MSG( (m_frames.Number() != 0), "Animation cache not present in wxAnimationPlayer");
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// Optimization: if the first frame fills the whole area, and is non-transparent,
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// don't bother drawing the background
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wxBitmap* firstBitmap = (wxBitmap*) m_frames.First()->Data() ;
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wxSize screenSize = GetLogicalScreenSize();
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if (!firstBitmap->GetMask() && (firstBitmap->GetWidth() == screenSize.x) && (firstBitmap->GetHeight() == screenSize.y))
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{
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return;
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}
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wxBrush brush(colour, wxSOLID);
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wxPen pen(colour, 1, wxSOLID);
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dc.SetBrush(brush);
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dc.SetPen(pen);
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dc.SetLogicalFunction(wxCOPY);
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dc.DrawRectangle(pos.x, pos.y, screenSize.x, screenSize.y);
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}
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// Save the pertinent area of the window so we can restore
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// it if drawing transparently
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void wxAnimationPlayer::SaveBackground(const wxRect& rect)
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{
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wxASSERT( GetWindow() );
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if (!GetWindow())
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return;
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m_savedBackground.Create(rect.width, rect.height);
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wxMemoryDC memDC;
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memDC.SelectObject(m_savedBackground);
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if (m_useParentBackground && GetWindow()->GetParent())
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{
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wxWindow* parent = GetWindow()->GetParent();
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wxClientDC dc(parent);
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// Translate the point to coordinates in the
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// parent's client area, going via screen coordinates
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wxPoint pt(rect.x, rect.y);
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wxPoint screenPt = GetWindow()->ClientToScreen(pt);
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wxPoint parentPt = parent->ScreenToClient(screenPt);
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memDC.Blit(0, 0, rect.width, rect.height, & dc, parentPt.x, parentPt.y);
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}
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else
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{
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wxClientDC dc(GetWindow());
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memDC.Blit(0, 0, rect.width, rect.height, & dc, rect.x, rect.y);
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}
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memDC.SelectObject(wxNullBitmap);
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}
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// Draw this frame
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void wxAnimationPlayer::DrawFrame(int frame, wxDC& dc, const wxPoint& pos)
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{
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wxASSERT_MSG( (m_animation != NULL), "Animation not present in wxAnimationPlayer");
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wxASSERT_MSG( (m_frames.Number() != 0), "Animation cache not present in wxAnimationPlayer");
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wxASSERT_MSG( (m_frames.Nth(frame) != (wxNode*) NULL), "Image not present in wxAnimationPlayer::DrawFrame");
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wxBitmap* bitmap = (wxBitmap*) m_frames.Nth(frame)->Data() ;
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wxRect rect = GetFrameRect(frame);
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dc.DrawBitmap(* bitmap, pos.x + rect.x, pos.y + rect.y, (bitmap->GetMask() != NULL));
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}
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void wxAnimationTimer::Notify()
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{
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m_player->PlayFrame();
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}
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/*
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* wxAnimationBase
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*/
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IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
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/*
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* wxGIFAnimation
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*/
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IMPLEMENT_CLASS(wxGIFAnimation, wxAnimationBase)
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wxGIFAnimation::wxGIFAnimation()
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{
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m_decoder = (wxGIFDecoder*) NULL;
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}
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wxGIFAnimation::~wxGIFAnimation()
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{
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delete m_decoder;
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}
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int wxGIFAnimation::GetFrameCount() const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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return m_decoder->GetNumberOfFrames();
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}
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wxImage* wxGIFAnimation::GetFrame(int i) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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m_decoder->GoFrame(i);
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wxImage* image = new wxImage;
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m_decoder->ConvertToImage(image);
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return image;
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}
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wxAnimationDisposal wxGIFAnimation::GetDisposalMethod(int i) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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m_decoder->GoFrame(i);
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int disposalMethod = m_decoder->GetDisposalMethod();
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return (wxAnimationDisposal) disposalMethod;
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}
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wxRect wxGIFAnimation::GetFrameRect(int i) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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m_decoder->GoFrame(i);
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wxRect rect(m_decoder->GetLeft(), m_decoder->GetTop(), m_decoder->GetWidth(), m_decoder->GetHeight());
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return rect;
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}
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int wxGIFAnimation::GetDelay(int i) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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m_decoder->GoFrame(i);
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return m_decoder->GetDelay();
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}
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wxSize wxGIFAnimation::GetLogicalScreenSize() const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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return wxSize(m_decoder->GetLogicalScreenWidth(), m_decoder->GetLogicalScreenHeight());
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}
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bool wxGIFAnimation::GetBackgroundColour(wxColour& col) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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int i = m_decoder->GetBackgroundColour();
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if (i == -1)
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return FALSE;
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else
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{
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unsigned char* pal = m_decoder->GetPalette();
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if (pal)
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{
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col = wxColour(pal[3*i + 0], pal[3*i + 1], pal[3*i + 2]);
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return TRUE;
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}
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else
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return FALSE;
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}
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}
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bool wxGIFAnimation::GetTransparentColour(wxColour& col) const
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{
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wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), "m_decoder must be non-NULL");
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int i = m_decoder->GetTransparentColour();
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if (i == -1)
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return FALSE;
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else
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{
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unsigned char* pal = m_decoder->GetPalette();
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if (pal)
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{
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col = wxColour(pal[3*i + 0], pal[3*i + 1], pal[3*i + 2]);
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return TRUE;
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}
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else
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return FALSE;
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}
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}
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bool wxGIFAnimation::IsValid() const
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{
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return ((m_decoder != NULL) && (m_decoder->IsAnimation()));
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}
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bool wxGIFAnimation::LoadFile(const wxString& filename)
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{
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if (m_decoder)
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delete m_decoder;
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m_decoder = NULL;
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if (wxFileExists(filename))
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{
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wxFileInputStream stream(filename);
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m_decoder = new wxGIFDecoder(& stream, TRUE);
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if (m_decoder->ReadGIF() != wxGIF_OK)
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{
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delete m_decoder;
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m_decoder = NULL;
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return FALSE;
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}
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if (!m_decoder->IsAnimation())
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{
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delete m_decoder;
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m_decoder = NULL;
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return FALSE;
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}
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else
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return TRUE;
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}
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else
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return FALSE;
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}
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/*
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* wxAnimationCtrlBase
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* Abstract base class for format-specific animation controls.
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* This class implements most of the functionality; all a derived
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* class has to do is create the appropriate animation class on demand.
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*/
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IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
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BEGIN_EVENT_TABLE(wxAnimationCtrlBase, wxControl)
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EVT_PAINT(wxAnimationCtrlBase::OnPaint)
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END_EVENT_TABLE()
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bool wxAnimationCtrlBase::Create(wxWindow *parent, wxWindowID id,
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const wxString& filename, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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{
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m_animation = NULL;
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m_filename = filename;
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if (!wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name))
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return FALSE;
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SetBackgroundColour(parent->GetBackgroundColour());
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m_animationPlayer.SetCustomBackgroundColour(GetBackgroundColour());
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// Want to give the impression of transparency by painting
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// the parent background
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// if (parent)
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// m_animationPlayer.UseParentBackground(TRUE);
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m_animationPlayer.SetWindow(this);
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m_animationPlayer.SetPosition(wxPoint(0, 0));
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m_animationPlayer.SetDestroyAnimation(FALSE);
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return TRUE;
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}
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wxAnimationCtrlBase::~wxAnimationCtrlBase()
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{
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if (m_animationPlayer.IsPlaying())
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m_animationPlayer.Stop();
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m_animationPlayer.SetAnimation(NULL, FALSE);
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delete m_animation;
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}
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bool wxAnimationCtrlBase::LoadFile(const wxString& filename)
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{
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if (m_animationPlayer.IsPlaying())
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m_animationPlayer.Stop();
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wxString filename1(filename);
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if (filename1.IsEmpty())
|
|
filename1 = m_filename;
|
|
|
|
if (filename1.IsEmpty())
|
|
return FALSE;
|
|
|
|
if (m_animation)
|
|
{
|
|
delete m_animation;
|
|
m_animation = NULL;
|
|
}
|
|
|
|
m_animation = DoCreateAnimation(filename1);
|
|
if (!m_animation)
|
|
return FALSE;
|
|
|
|
if (!m_animation->LoadFile(filename) || !m_animation->IsValid())
|
|
{
|
|
delete m_animation;
|
|
m_animation = NULL;
|
|
return FALSE;
|
|
}
|
|
m_animationPlayer.SetAnimation(m_animation, FALSE);
|
|
|
|
if (GetWindowStyle() & wxAN_FIT_ANIMATION)
|
|
FitToAnimation();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxAnimationCtrlBase::Play(bool looped)
|
|
{
|
|
return m_animationPlayer.Play(*this, wxPoint(0, 0), looped);
|
|
}
|
|
|
|
wxSize wxAnimationCtrlBase::DoGetBestSize() const
|
|
{
|
|
if (m_animationPlayer.HasAnimation() && (GetWindowStyle() & wxAN_FIT_ANIMATION))
|
|
{
|
|
return m_animationPlayer.GetLogicalScreenSize();
|
|
}
|
|
else
|
|
{
|
|
return GetSize();
|
|
}
|
|
}
|
|
|
|
void wxAnimationCtrlBase::FitToAnimation()
|
|
{
|
|
if (!m_animationPlayer.HasAnimation())
|
|
return;
|
|
|
|
wxSize sz = m_animationPlayer.GetLogicalScreenSize();
|
|
SetClientSize(sz);
|
|
}
|
|
|
|
void wxAnimationCtrlBase::OnPaint(wxPaintEvent& event)
|
|
{
|
|
wxPaintDC dc(this);
|
|
|
|
if (GetPlayer().IsPlaying())
|
|
{
|
|
GetPlayer().Draw(dc);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* wxGIFAnimationCtrl
|
|
* Provides a GIF animation class when required.
|
|
*/
|
|
|
|
IMPLEMENT_ABSTRACT_CLASS(wxGIFAnimationCtrl, wxAnimationCtrlBase)
|
|
|
|
wxAnimationBase* wxGIFAnimationCtrl::DoCreateAnimation(const wxString& WXUNUSED(filename))
|
|
{
|
|
return new wxGIFAnimation;
|
|
}
|