git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55912 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			262 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dragimag.h
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// Purpose:     interface of wxDragImage
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxDragImage
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    This class is used when you wish to drag an object on the screen, and a
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    simple cursor is not enough.
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    On Windows, the Win32 API is used to achieve smooth dragging. On other
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    platforms, wxGenericDragImage is used. Applications may also prefer to use
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    wxGenericDragImage on Windows, too.
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    @beginWxPythonOnly
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    wxPython uses wxGenericDragImage on all platforms, but uses the wxDragImage
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    name.
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    @endWxPythonOnly
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    To use this class, when you wish to start dragging an image, create a
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    wxDragImage object and store it somewhere you can access it as the drag
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    progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
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    move the image, initially call Show() and then Move(). If you wish to
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    update the screen contents during the drag (for example, highlight an item
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    as in the dragimag sample), first call Hide(), update the screen, call
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    Move(), and then call Show().
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    You can drag within one window, or you can use full-screen dragging either
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    across the whole screen, or just restricted to one area of the screen to
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    save resources. If you want the user to drag between two windows, then you
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    will need to use full-screen dragging.
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    If you wish to draw the image yourself, use wxGenericDragImage and override
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    DoDrawImage() and GetImageRect().
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    @library{wxcore}
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    @category{dnd}
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    @see @ref page_samples_dragimag
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*/
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class wxDragImage : public wxObject
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxDragImage();
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    /**
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        Constructs a drag image from a bitmap and optional cursor.
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        @param image
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            Bitmap to be used as the drag image. The bitmap can have a mask.
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        @param cursor
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            Optional cursor to combine with the image.
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        @param cursorHotspot
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            This parameter is deprecated.
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    */
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    wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor,
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                const wxPoint& cursorHotspot = wxPoint(0, 0));
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    /**
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        Constructs a drag image from an icon and optional cursor.
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        @param image
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            Icon to be used as the drag image.
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        @param cursor
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            Optional cursor to combine with the image.
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        @param cursorHotspot
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            This parameter is deprecated.
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        @beginWxPythonOnly
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        This constructor is called wxDragIcon in wxPython.
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        @endWxPythonOnly
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    */
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    wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor,
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                const wxPoint& cursorHotspot = wxPoint(0, 0));
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    /**
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        Constructs a drag image from a text string and optional cursor.
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        @param text
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            Text used to construct a drag image.
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        @param cursor
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            Optional cursor to combine with the image.
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        @param cursorHotspot
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            This parameter is deprecated.
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        @beginWxPythonOnly
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        This constructor is called wxDragString in wxPython.
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        @endWxPythonOnly
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    */
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    wxDragImage(const wxString& text, const wxCursor& cursor = wxNullCursor,
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                const wxPoint& cursorHotspot = wxPoint(0, 0));
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    /**
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        Constructs a drag image from the text in the given tree control item,
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        and optional cursor.
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        @param treeCtrl
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            Tree control for constructing a tree drag image.
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        @param id
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            Tree control item id.
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        @beginWxPythonOnly
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        This constructor is called wxDragTreeItem in wxPython.
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        @endWxPythonOnly
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    */
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    wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
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    /**
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        Constructs a drag image from the text in the given list control item,
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        and optional cursor.
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        @param listCtrl
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            List control for constructing a list drag image.
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        @param id
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            List control item id.
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        @beginWxPythonOnly
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        This constructor is called wxDragListItem in wxPython.
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        @endWxPythonOnly
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    */
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    wxDragImage(const wxListCtrl& listCtrl, long id);
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    /**
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        Constructs a drag image an optional cursor. This constructor is only
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        available for wxGenericDragImage, and can be used when the application
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        supplies DoDrawImage() and GetImageRect().
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        @param cursor
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            Optional cursor to combine with the image.
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        @param cursorHotspot
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            This parameter is deprecated.
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    */
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    wxDragImage(const wxCursor& cursor = wxNullCursor,
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                const wxPoint& cursorHotspot = wxPoint(0, 0));
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    /**
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        Start dragging the image, in a window or full screen.
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        You need to then call Show() and Move() to show the image on the
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        screen. Call EndDrag() when the drag has finished.
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        Note that this call automatically calls CaptureMouse().
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        @param hotspot
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            The location of the drag position relative to the upper-left corner
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            of the image.
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        @param window
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            The window that captures the mouse, and within which the dragging
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            is limited unless fullScreen is @true.
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        @param fullScreen
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            If @true, specifies that the drag will be visible over the full
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            screen, or over as much of the screen as is specified by rect. Note
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            that the mouse will still be captured in window.
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        @param rect
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            If non-@NULL, specifies the rectangle (in screen coordinates) that
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            bounds the dragging operation. Specifying this can make the
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            operation more efficient by cutting down on the area under
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            consideration, and it can also make a visual difference since the
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            drag is clipped to this area.
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    */
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    bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
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                   bool fullScreen = false, wxRect* rect = NULL);
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    /**
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        Start dragging the image, using the first window to capture the mouse
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        and the second to specify the bounding area. This form is equivalent to
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        using the first form, but more convenient than working out the bounding
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        rectangle explicitly.
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        You need to then call Show() and Move() to show the image on the
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        screen. Call EndDrag() when the drag has finished.
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        Note that this call automatically calls CaptureMouse().
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        @param hotspot
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            The location of the drag position relative to the upper-left corner
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            of the image.
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        @param window
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            The window that captures the mouse, and within which the dragging
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            is limited.
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        @param boundingWindow
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            Specifies the area within which the drag occurs.
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    */
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    bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
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                   wxWindow* boundingWindow);
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    /**
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        Draws the image on the device context with top-left corner at the given
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        position.
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        This function is only available with wxGenericDragImage, to allow
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        applications to draw their own image instead of using an actual bitmap.
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        If you override this function, you must also override GetImageRect().
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    */
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    virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
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    /**
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        Call this when the drag has finished.
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        @note This function automatically releases mouse capture.
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    */
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    bool EndDrag();
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    /**
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        Returns the rectangle enclosing the image, assuming that the image is
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        drawn with its top-left corner at the given point.
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        This function is available in wxGenericDragImage only, and may be
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        overridden (together with DoDrawImage()) to provide a virtual drawing
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        capability.
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    */
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    virtual wxRect GetImageRect(const wxPoint& pos) const;
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    /**
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        Hides the image. You may wish to call this before updating the window
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        contents (perhaps highlighting an item). Then call Move() and Show().
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    */
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    bool Hide();
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    /**
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        Call this to move the image to a new position. The image will only be
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        shown if Show() has been called previously (for example at the start of
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        the drag).
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        @param pt
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            The position in client coordinates (relative to the window
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            specified in BeginDrag()).
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        You can move the image either when the image is hidden or shown, but in
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        general dragging will be smoother if you move the image when it is
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        shown.
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    */
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    bool Move(const wxPoint& pt);
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    /**
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        Shows the image. Call this at least once when dragging.
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    */
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    bool Show();
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    /**
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        Override this if you wish to draw the window contents to the backing
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        bitmap yourself. This can be desirable if you wish to avoid flicker by
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        not having to redraw the updated window itself just before dragging,
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        which can cause a flicker just as the drag starts. Instead, paint the
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        drag image's backing bitmap to show the appropriate graphic @e minus
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        the objects to be dragged, and leave the window itself to be updated by
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        the drag image. This can provide eerily smooth, flicker-free drag
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        behaviour.
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        The default implementation copies the window contents to the backing
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        bitmap. A new implementation will normally copy information from
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        another source, such as from its own backing bitmap if it has one, or
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        directly from internal data structures.
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        This function is available in wxGenericDragImage only.
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    */
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    virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
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                                         const wxRect& sourceRect,
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                                         const wxRect& destRect) const;
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};
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