git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59060 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1011 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1011 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        thread.cpp
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// Purpose:     wxWidgets thread sample
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// Author:      Guilhem Lavaux, Vadim Zeitlin
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// Modified by:
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// Created:     06/16/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998-2002 wxWidgets team
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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    #error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/numdlg.h"
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#include "wx/progdlg.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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#include "../sample.xpm"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// define this to use wxExecute in the exec tests, otherwise just use system
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#define USE_EXECUTE
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#ifdef USE_EXECUTE
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    #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
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#else
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    #define EXEC(cmd) system(cmd)
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#endif
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class MyThread;
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WX_DEFINE_ARRAY_PTR(wxThread *, wxArrayThread);
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// ----------------------------------------------------------------------------
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// the application object
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// ----------------------------------------------------------------------------
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class MyApp : public wxApp
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{
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public:
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    MyApp();
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    virtual ~MyApp(){};
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    virtual bool OnInit();
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    // critical section protects access to all of the fields below
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    wxCriticalSection m_critsect;
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    // all the threads currently alive - as soon as the thread terminates, it's
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    // removed from the array
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    wxArrayThread m_threads;
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    // semaphore used to wait for the threads to exit, see MyFrame::OnQuit()
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    wxSemaphore m_semAllDone;
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    // indicates that we're shutting down and all threads should exit
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    bool m_shuttingDown;
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};
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// ----------------------------------------------------------------------------
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// the main application frame
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// ----------------------------------------------------------------------------
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class MyFrame: public wxFrame
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{
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public:
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    // ctor
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    MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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    virtual ~MyFrame();
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    // this function is MT-safe, i.e. it can be called from worker threads
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    // safely without any additional locking
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    void LogThreadMessage(const wxString& text)
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    {
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        wxCriticalSectionLocker lock(m_csMessages);
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        m_messages.push_back(text);
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        // as we effectively log the messages from the idle event handler,
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        // ensure it's going to be called now that we have some messages to log
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        wxWakeUpIdle();
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    }
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    // accessors for MyWorkerThread (called in its context!)
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    bool Cancelled();
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private:
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    // event handlers
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    // --------------
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    void OnQuit(wxCommandEvent& event);
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    void OnClear(wxCommandEvent& event);
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    void OnStartThread(wxCommandEvent& event);
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    void OnStartThreads(wxCommandEvent& event);
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    void OnStopThread(wxCommandEvent& event);
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    void OnPauseThread(wxCommandEvent& event);
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    void OnResumeThread(wxCommandEvent& event);
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    void OnStartWorker(wxCommandEvent& event);
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    void OnExecMain(wxCommandEvent& event);
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    void OnStartGUIThread(wxCommandEvent& event);
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    void OnShowCPUs(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnIdle(wxIdleEvent &event);
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    void OnWorkerEvent(wxThreadEvent& event);
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    void OnUpdateWorker(wxUpdateUIEvent& event);
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    // thread helper functions
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    // -----------------------
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    // helper function - creates a new thread (but doesn't run it)
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    MyThread *CreateThread();
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    // update display in our status bar: called during idle handling
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    void UpdateThreadStatus();
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    // log the messages queued by LogThreadMessage()
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    void DoLogThreadMessages();
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    // internal variables
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    // ------------------
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    // just some place to put our messages in
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    wxTextCtrl *m_txtctrl;
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    // the array of pending messages to be displayed and the critical section
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    // protecting it
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    wxArrayString m_messages;
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    wxCriticalSection m_csMessages;
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    // remember the number of running threads and total number of threads
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    size_t m_nRunning,
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           m_nCount;
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    // the progress dialog which we show while worker thread is running
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    wxProgressDialog *m_dlgProgress;
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    // was the worker thread cancelled by user?
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    bool m_cancelled;
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    wxCriticalSection m_csCancelled;        // protects m_cancelled
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// ID for the menu commands
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enum
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{
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    THREAD_QUIT  = wxID_EXIT,
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    THREAD_ABOUT = wxID_ABOUT,
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    THREAD_TEXT          = 101,
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    THREAD_CLEAR,
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    THREAD_START_THREAD  = 201,
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    THREAD_START_THREADS,
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    THREAD_STOP_THREAD,
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    THREAD_PAUSE_THREAD,
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    THREAD_RESUME_THREAD,
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    THREAD_START_WORKER,
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    THREAD_EXEC_MAIN,
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    THREAD_START_GUI_THREAD,
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    THREAD_SHOWCPUS,
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    WORKER_EVENT = wxID_HIGHEST+1,   // this one gets sent from MyWorkerThread
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    GUITHREAD_EVENT                  // this one gets sent from MyGUIThread
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};
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// ----------------------------------------------------------------------------
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// a simple thread
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// ----------------------------------------------------------------------------
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class MyThread : public wxThread
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{
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public:
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    MyThread(MyFrame *frame);
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    virtual ~MyThread();
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    // thread execution starts here
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    virtual void *Entry();
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    // write something to the text control in the main frame
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    void WriteText(const wxString& text)
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    {
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        m_frame->LogThreadMessage(text);
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    }
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public:
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    unsigned m_count;
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    MyFrame *m_frame;
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};
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// ----------------------------------------------------------------------------
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// a worker thread
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// ----------------------------------------------------------------------------
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class MyWorkerThread : public wxThread
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{
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public:
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    MyWorkerThread(MyFrame *frame);
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    // thread execution starts here
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    virtual void *Entry();
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    // called when the thread exits - whether it terminates normally or is
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    // stopped with Delete() (but not when it is Kill()ed!)
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    virtual void OnExit();
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public:
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    MyFrame *m_frame;
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    unsigned m_count;
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};
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// ----------------------------------------------------------------------------
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// a thread which executes GUI calls using wxMutexGuiEnter/Leave
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// ----------------------------------------------------------------------------
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#define GUITHREAD_BMP_SIZE          300
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#define GUITHREAD_NUM_UPDATES       50
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class MyImageDialog;
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class MyGUIThread : public wxThread
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{
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public:
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    MyGUIThread(MyImageDialog *dlg) : wxThread(wxTHREAD_JOINABLE)
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    {
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        m_dlg = dlg;
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    }
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    virtual ExitCode Entry();
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private:
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    MyImageDialog *m_dlg;
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};
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// ----------------------------------------------------------------------------
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// an helper dialog used by MyFrame::OnStartGUIThread
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// ----------------------------------------------------------------------------
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class MyImageDialog: public wxDialog
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{
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public:
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    // ctor
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    MyImageDialog(wxFrame *frame);
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    ~MyImageDialog();
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    // stuff used by MyGUIThread:
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    wxBitmap m_bmp;    // the bitmap drawn by MyGUIThread
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    wxCriticalSection m_csBmp;        // protects m_bmp
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private:
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    void OnGUIThreadEvent(wxThreadEvent& event);
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    void OnPaint(wxPaintEvent&);
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    MyGUIThread m_thread;
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    int m_nCurrentProgress;
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    DECLARE_EVENT_TABLE()
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// Create a new application object
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IMPLEMENT_APP(MyApp)
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MyApp::MyApp()
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{
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    m_shuttingDown = false;
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}
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    // uncomment this to get some debugging messages from the trace code
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    // on the console (or just set WXTRACE env variable to include "thread")
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    wxLog::AddTraceMask("thread");
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    // Create the main frame window
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    MyFrame *frame = new MyFrame((wxFrame *)NULL, _T("wxWidgets threads sample"),
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                                 50, 50, 450, 340);
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    SetTopWindow(frame);
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    // Show the frame
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    frame->Show(true);
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    return true;
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}
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(THREAD_QUIT, MyFrame::OnQuit)
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    EVT_MENU(THREAD_CLEAR, MyFrame::OnClear)
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    EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread)
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    EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads)
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    EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread)
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    EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread)
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    EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread)
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    EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker)
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    EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain)
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    EVT_MENU(THREAD_START_GUI_THREAD, MyFrame::OnStartGUIThread)
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    EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs)
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    EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout)
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    EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker)
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    EVT_THREAD(WORKER_EVENT, MyFrame::OnWorkerEvent)
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    EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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                 int x, int y, int w, int h)
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       : wxFrame(frame, wxID_ANY, title, wxPoint(x, y), wxSize(w, h))
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{
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    SetIcon(wxIcon(sample_xpm));
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    // Make a menubar
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    wxMenuBar *menuBar = new wxMenuBar;
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    wxMenu *menuFile = new wxMenu;
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    menuFile->Append(THREAD_CLEAR, _T("&Clear log\tCtrl-L"));
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    menuFile->AppendSeparator();
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    menuFile->Append(THREAD_QUIT, _T("E&xit\tAlt-X"));
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    menuBar->Append(menuFile, _T("&File"));
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    wxMenu *menuThread = new wxMenu;
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    menuThread->Append(THREAD_START_THREAD, _T("&Start a new thread\tCtrl-N"));
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    menuThread->Append(THREAD_START_THREADS, _T("Start &many threads at once"));
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    menuThread->Append(THREAD_STOP_THREAD, _T("S&top the last spawned thread\tCtrl-S"));
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    menuThread->AppendSeparator();
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    menuThread->Append(THREAD_PAUSE_THREAD, _T("&Pause the last spawned running thread\tCtrl-P"));
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    menuThread->Append(THREAD_RESUME_THREAD, _T("&Resume the first suspended thread\tCtrl-R"));
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    menuThread->AppendSeparator();
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    menuThread->Append(THREAD_START_WORKER, _T("Start a &worker thread\tCtrl-W"));
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    menuThread->Append(THREAD_EXEC_MAIN, _T("&Launch a program from main thread\tF5"));
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    menuThread->Append(THREAD_START_GUI_THREAD, _T("Launch a &GUI thread\tF6"));
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    menuBar->Append(menuThread, _T("&Thread"));
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    wxMenu *menuHelp = new wxMenu;
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    menuHelp->Append(THREAD_SHOWCPUS, _T("&Show CPU count"));
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    menuHelp->AppendSeparator();
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    menuHelp->Append(THREAD_ABOUT, _T("&About..."));
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    menuBar->Append(menuHelp, _T("&Help"));
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    SetMenuBar(menuBar);
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    m_nRunning = m_nCount = 0;
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    m_dlgProgress = (wxProgressDialog *)NULL;
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#if wxUSE_STATUSBAR
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    CreateStatusBar(2);
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#endif // wxUSE_STATUSBAR
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    m_txtctrl = new wxTextCtrl(this, wxID_ANY, _T(""), wxPoint(0, 0), wxSize(0, 0),
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                               wxTE_MULTILINE | wxTE_READONLY);
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}
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MyFrame::~MyFrame()
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{
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    // NB: although the OS will terminate all the threads anyhow when the main
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    //     one exits, it's good practice to do it ourselves -- even if it's not
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    //     completely trivial in this example
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    // tell all the threads to terminate: note that they can't terminate while
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    // we're deleting them because they will block in their OnExit() -- this is
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    // important as otherwise we might access invalid array elements
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    {
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        wxCriticalSectionLocker locker(wxGetApp().m_critsect);
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        // check if we have any threads running first
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        const wxArrayThread& threads = wxGetApp().m_threads;
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        size_t count = threads.GetCount();
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        if ( !count )
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            return;
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        // set the flag indicating that all threads should exit
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        wxGetApp().m_shuttingDown = true;
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    }
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    // now wait for them to really terminate
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    wxGetApp().m_semAllDone.Wait();
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}
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MyThread *MyFrame::CreateThread()
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{
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    MyThread *thread = new MyThread(this);
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    if ( thread->Create() != wxTHREAD_NO_ERROR )
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    {
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        wxLogError(wxT("Can't create thread!"));
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    }
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    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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    wxGetApp().m_threads.Add(thread);
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    return thread;
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}
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void MyFrame::DoLogThreadMessages()
 | 
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{
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						|
    wxCriticalSectionLocker lock(m_csMessages);
 | 
						|
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    const size_t count = m_messages.size();
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    for ( size_t n = 0; n < count; n++ )
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    {
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        m_txtctrl->AppendText(m_messages[n]);
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    }
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    m_messages.clear();
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}
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void MyFrame::UpdateThreadStatus()
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{
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    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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    // update the counts of running/total threads
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						|
    size_t nRunning = 0,
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           nCount = wxGetApp().m_threads.Count();
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						|
    for ( size_t n = 0; n < nCount; n++ )
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						|
    {
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        if ( wxGetApp().m_threads[n]->IsRunning() )
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            nRunning++;
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    }
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						|
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    if ( nCount != m_nCount || nRunning != m_nRunning )
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						|
    {
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        m_nRunning = nRunning;
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        m_nCount = nCount;
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        wxLogStatus(this, wxT("%u threads total, %u running."), unsigned(nCount), unsigned(nRunning));
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    }
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    //else: avoid flicker - don't print anything
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}
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 | 
						|
bool MyFrame::Cancelled()
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker lock(m_csCancelled);
 | 
						|
 | 
						|
    return m_cancelled;
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyFrame - event handlers
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    static long s_num;
 | 
						|
 | 
						|
    s_num = wxGetNumberFromUser(_T("How many threads to start: "), _T(""),
 | 
						|
                                _T("wxThread sample"), s_num, 1, 10000, this);
 | 
						|
    if ( s_num == -1 )
 | 
						|
    {
 | 
						|
        s_num = 10;
 | 
						|
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned count = unsigned(s_num), n;
 | 
						|
 | 
						|
    wxArrayThread threads;
 | 
						|
 | 
						|
    // first create them all...
 | 
						|
    for ( n = 0; n < count; n++ )
 | 
						|
    {
 | 
						|
        wxThread *thr = CreateThread();
 | 
						|
 | 
						|
        // we want to show the effect of SetPriority(): the first thread will
 | 
						|
        // have the lowest priority, the second - the highest, all the rest
 | 
						|
        // the normal one
 | 
						|
        if ( n == 0 )
 | 
						|
            thr->SetPriority(WXTHREAD_MIN_PRIORITY);
 | 
						|
        else if ( n == 1 )
 | 
						|
            thr->SetPriority(WXTHREAD_MAX_PRIORITY);
 | 
						|
        else
 | 
						|
            thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
 | 
						|
 | 
						|
        threads.Add(thr);
 | 
						|
    }
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf(wxT("%d new threads created."), count);
 | 
						|
    SetStatusText(msg, 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
 | 
						|
    // ...and then start them
 | 
						|
    for ( n = 0; n < count; n++ )
 | 
						|
    {
 | 
						|
        threads[n]->Run();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    MyThread *thread = CreateThread();
 | 
						|
 | 
						|
    if ( thread->Run() != wxTHREAD_NO_ERROR )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Can't start thread!"));
 | 
						|
    }
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
    SetStatusText(_T("New thread started."), 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // stop the last thread
 | 
						|
    if ( wxGetApp().m_threads.IsEmpty() )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to stop!"));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxGetApp().m_threads.Last()->Delete();
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
        SetStatusText(_T("Last thread stopped."), 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // resume first suspended thread
 | 
						|
    size_t n = 0, count = wxGetApp().m_threads.Count();
 | 
						|
    while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
 | 
						|
        n++;
 | 
						|
 | 
						|
    if ( n == count )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to resume!"));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxGetApp().m_threads[n]->Resume();
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
        SetStatusText(_T("Thread resumed."), 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    // pause last running thread
 | 
						|
    int n = wxGetApp().m_threads.Count() - 1;
 | 
						|
    while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
 | 
						|
        n--;
 | 
						|
 | 
						|
    if ( n < 0 )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("No thread to pause!"));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxGetApp().m_threads[n]->Pause();
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
        SetStatusText(_T("Thread paused."), 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnIdle(wxIdleEvent& event)
 | 
						|
{
 | 
						|
    DoLogThreadMessages();
 | 
						|
 | 
						|
    UpdateThreadStatus();
 | 
						|
 | 
						|
    event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    Close(true);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString cmd = wxGetTextFromUser("Please enter the command to execute",
 | 
						|
                                     "Enter command",
 | 
						|
#ifdef __WXMSW__
 | 
						|
                                     "notepad",
 | 
						|
#else
 | 
						|
                                     "/bin/echo \"Message from another process\"",
 | 
						|
#endif
 | 
						|
                                     this);
 | 
						|
    if (cmd.IsEmpty())
 | 
						|
        return;     // user clicked cancel
 | 
						|
 | 
						|
    wxLogMessage(wxT("The exit code from the main program is %ld"),
 | 
						|
                 EXEC(cmd));
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString msg;
 | 
						|
 | 
						|
    int nCPUs = wxThread::GetCPUCount();
 | 
						|
    switch ( nCPUs )
 | 
						|
    {
 | 
						|
        case -1:
 | 
						|
            msg = _T("Unknown number of CPUs");
 | 
						|
            break;
 | 
						|
 | 
						|
        case 0:
 | 
						|
            msg = _T("WARNING: you're running without any CPUs!");
 | 
						|
            break;
 | 
						|
 | 
						|
        case 1:
 | 
						|
            msg = _T("This system only has one CPU.");
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
            msg.Printf(wxT("This system has %d CPUs"), nCPUs);
 | 
						|
    }
 | 
						|
 | 
						|
    wxLogMessage(msg);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
 | 
						|
{
 | 
						|
    wxMessageDialog dialog(this,
 | 
						|
                           _T("wxWidgets multithreaded application sample\n")
 | 
						|
                           _T("(c) 1998 Julian Smart, Guilhem Lavaux\n")
 | 
						|
                           _T("(c) 1999 Vadim Zeitlin\n")
 | 
						|
                           _T("(c) 2000 Robert Roebling"),
 | 
						|
                           _T("About wxThread sample"),
 | 
						|
                           wxOK | wxICON_INFORMATION);
 | 
						|
 | 
						|
    dialog.ShowModal();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    m_txtctrl->Clear();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
 | 
						|
{
 | 
						|
    event.Enable( m_dlgProgress == NULL );
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    MyWorkerThread *thread = new MyWorkerThread(this);
 | 
						|
 | 
						|
    if ( thread->Create() != wxTHREAD_NO_ERROR )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Can't create thread!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    m_dlgProgress = new wxProgressDialog
 | 
						|
                        (
 | 
						|
                         _T("Progress dialog"),
 | 
						|
                         _T("Wait until the thread terminates or press [Cancel]"),
 | 
						|
                         100,
 | 
						|
                         this,
 | 
						|
                         wxPD_CAN_ABORT |
 | 
						|
                         wxPD_APP_MODAL |
 | 
						|
                         wxPD_ELAPSED_TIME |
 | 
						|
                         wxPD_ESTIMATED_TIME |
 | 
						|
                         wxPD_REMAINING_TIME
 | 
						|
                        );
 | 
						|
 | 
						|
    // thread is not running yet, no need for crit sect
 | 
						|
    m_cancelled = false;
 | 
						|
 | 
						|
    thread->Run();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnWorkerEvent(wxThreadEvent& event)
 | 
						|
{
 | 
						|
    int n = event.GetInt();
 | 
						|
    if ( n == -1 )
 | 
						|
    {
 | 
						|
        m_dlgProgress->Destroy();
 | 
						|
        m_dlgProgress = (wxProgressDialog *)NULL;
 | 
						|
 | 
						|
        // the dialog is aborted because the event came from another thread, so
 | 
						|
        // we may need to wake up the main event loop for the dialog to be
 | 
						|
        // really closed
 | 
						|
        wxWakeUpIdle();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if ( !m_dlgProgress->Update(n) )
 | 
						|
        {
 | 
						|
            wxCriticalSectionLocker lock(m_csCancelled);
 | 
						|
 | 
						|
            m_cancelled = true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnStartGUIThread(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    MyImageDialog dlg(this);
 | 
						|
 | 
						|
    dlg.ShowModal();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyImageDialog
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
BEGIN_EVENT_TABLE(MyImageDialog, wxDialog)
 | 
						|
    EVT_THREAD(GUITHREAD_EVENT, MyImageDialog::OnGUIThreadEvent)
 | 
						|
    EVT_PAINT(MyImageDialog::OnPaint)
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
MyImageDialog::MyImageDialog(wxFrame *parent)
 | 
						|
    : wxDialog(parent, wxID_ANY, "Image created by a secondary thread",
 | 
						|
               wxDefaultPosition, wxSize(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE)*1.5, wxDEFAULT_DIALOG_STYLE),
 | 
						|
      m_thread(this)
 | 
						|
{
 | 
						|
    m_nCurrentProgress = 0;
 | 
						|
 | 
						|
    CentreOnScreen();
 | 
						|
 | 
						|
    // NOTE: no need to lock m_csBmp until the thread isn't started:
 | 
						|
 | 
						|
    // create the bitmap
 | 
						|
    if (!m_bmp.Create(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE) || !m_bmp.IsOk())
 | 
						|
    {
 | 
						|
        wxLogError("Couldn't create the bitmap!");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // clean it
 | 
						|
    wxMemoryDC dc(m_bmp);
 | 
						|
    dc.SetBackground(*wxBLACK_BRUSH);
 | 
						|
    dc.Clear();
 | 
						|
 | 
						|
    // draw the bitmap from a secondary thread
 | 
						|
    if ( m_thread.Create() != wxTHREAD_NO_ERROR ||
 | 
						|
         m_thread.Run() != wxTHREAD_NO_ERROR )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Can't create/run thread!"));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
MyImageDialog::~MyImageDialog()
 | 
						|
{
 | 
						|
    // in case our thread is still running and for some reason we are destroyed,
 | 
						|
    // do wait for the thread to complete as it assumes that its MyImageDialog
 | 
						|
    // pointer is always valid
 | 
						|
    m_thread.Delete();
 | 
						|
}
 | 
						|
 | 
						|
void MyImageDialog::OnGUIThreadEvent(wxThreadEvent& event)
 | 
						|
{
 | 
						|
    m_nCurrentProgress = int(((float)event.GetInt()*100)/GUITHREAD_NUM_UPDATES);
 | 
						|
 | 
						|
    Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void MyImageDialog::OnPaint(wxPaintEvent& WXUNUSED(evt))
 | 
						|
{
 | 
						|
    wxPaintDC dc(this);
 | 
						|
 | 
						|
    const wxSize& sz = dc.GetSize();
 | 
						|
 | 
						|
    {
 | 
						|
        // paint the bitmap
 | 
						|
        wxCriticalSectionLocker locker(m_csBmp);
 | 
						|
        dc.DrawBitmap(m_bmp, (sz.GetWidth()-GUITHREAD_BMP_SIZE)/2,
 | 
						|
                             (sz.GetHeight()-GUITHREAD_BMP_SIZE)/2);
 | 
						|
    }
 | 
						|
 | 
						|
    // paint a sort of progress bar with a 10px border:
 | 
						|
    dc.SetBrush(*wxRED_BRUSH);
 | 
						|
    dc.DrawRectangle(10,10, m_nCurrentProgress*(sz.GetWidth()-20)/100,30);
 | 
						|
    dc.SetTextForeground(*wxBLUE);
 | 
						|
    dc.DrawText(wxString::Format("%d%%", m_nCurrentProgress),
 | 
						|
                (sz.GetWidth()-dc.GetCharWidth()*2)/2,
 | 
						|
                25-dc.GetCharHeight()/2);
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyThread
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
MyThread::MyThread(MyFrame *frame)
 | 
						|
        : wxThread()
 | 
						|
{
 | 
						|
    m_count = 0;
 | 
						|
    m_frame = frame;
 | 
						|
}
 | 
						|
 | 
						|
MyThread::~MyThread()
 | 
						|
{
 | 
						|
    wxCriticalSectionLocker locker(wxGetApp().m_critsect);
 | 
						|
 | 
						|
    wxArrayThread& threads = wxGetApp().m_threads;
 | 
						|
    threads.Remove(this);
 | 
						|
 | 
						|
    if ( threads.IsEmpty() )
 | 
						|
    {
 | 
						|
        // signal the main thread that there are no more threads left if it is
 | 
						|
        // waiting for us
 | 
						|
        if ( wxGetApp().m_shuttingDown )
 | 
						|
        {
 | 
						|
            wxGetApp().m_shuttingDown = false;
 | 
						|
 | 
						|
            wxGetApp().m_semAllDone.Post();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
wxThread::ExitCode MyThread::Entry()
 | 
						|
{
 | 
						|
    wxString text;
 | 
						|
 | 
						|
    text.Printf(wxT("Thread %p started (priority = %u).\n"),
 | 
						|
                GetId(), GetPriority());
 | 
						|
    WriteText(text);
 | 
						|
    // wxLogMessage(text); -- test wxLog thread safeness
 | 
						|
 | 
						|
    for ( m_count = 0; m_count < 10; m_count++ )
 | 
						|
    {
 | 
						|
        // check if the application is shutting down: in this case all threads
 | 
						|
        // should stop a.s.a.p.
 | 
						|
        {
 | 
						|
            wxCriticalSectionLocker locker(wxGetApp().m_critsect);
 | 
						|
            if ( wxGetApp().m_shuttingDown )
 | 
						|
                return NULL;
 | 
						|
        }
 | 
						|
 | 
						|
        // check if just this thread was asked to exit
 | 
						|
        if ( TestDestroy() )
 | 
						|
            break;
 | 
						|
 | 
						|
        text.Printf(wxT("[%u] Thread %p here.\n"), m_count, GetId());
 | 
						|
        WriteText(text);
 | 
						|
 | 
						|
        // wxSleep() can't be called from non-GUI thread!
 | 
						|
        wxThread::Sleep(1000);
 | 
						|
    }
 | 
						|
 | 
						|
    text.Printf(wxT("Thread %p finished.\n"), GetId());
 | 
						|
    WriteText(text);
 | 
						|
    // wxLogMessage(text); -- test wxLog thread safeness
 | 
						|
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyWorkerThread
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// define this symbol to 1 to test if the YieldFor() call in the wxProgressDialog::Update
 | 
						|
// function provokes a race condition in which the second wxThreadEvent posted by
 | 
						|
// MyWorkerThread::Entry is processed by the YieldFor() call of wxProgressDialog::Update
 | 
						|
// and results in the destruction of the progress dialog itself, resulting in a crash later.
 | 
						|
#define TEST_YIELD_RACE_CONDITION       0
 | 
						|
 | 
						|
MyWorkerThread::MyWorkerThread(MyFrame *frame)
 | 
						|
        : wxThread()
 | 
						|
{
 | 
						|
    m_frame = frame;
 | 
						|
    m_count = 0;
 | 
						|
}
 | 
						|
 | 
						|
void MyWorkerThread::OnExit()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
wxThread::ExitCode MyWorkerThread::Entry()
 | 
						|
{
 | 
						|
#if TEST_YIELD_RACE_CONDITION
 | 
						|
    if ( TestDestroy() )
 | 
						|
        return NULL;
 | 
						|
 | 
						|
    wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
 | 
						|
 | 
						|
    event.SetInt( 50 );
 | 
						|
    wxQueueEvent( m_frame, event.Clone() );
 | 
						|
 | 
						|
    event.SetInt(-1);
 | 
						|
    wxQueueEvent( m_frame, event.Clone() );
 | 
						|
#else
 | 
						|
    for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
 | 
						|
    {
 | 
						|
        // check if we were asked to exit
 | 
						|
        if ( TestDestroy() )
 | 
						|
            break;
 | 
						|
 | 
						|
        // create any type of command event here
 | 
						|
        wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
 | 
						|
        event.SetInt( m_count );
 | 
						|
 | 
						|
        // send in a thread-safe way
 | 
						|
        wxQueueEvent( m_frame, event.Clone() );
 | 
						|
 | 
						|
        wxMilliSleep(200);
 | 
						|
    }
 | 
						|
 | 
						|
    wxThreadEvent event( wxEVT_COMMAND_THREAD, WORKER_EVENT );
 | 
						|
    event.SetInt(-1); // that's all
 | 
						|
    wxQueueEvent( m_frame, event.Clone() );
 | 
						|
#endif
 | 
						|
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyGUIThread
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
wxThread::ExitCode MyGUIThread::Entry()
 | 
						|
{
 | 
						|
    for (int i=0; i<GUITHREAD_NUM_UPDATES && !TestDestroy(); i++)
 | 
						|
    {
 | 
						|
        // inform the GUI toolkit that we're going to use GUI functions
 | 
						|
        // from a secondary thread:
 | 
						|
        wxMutexGuiEnter();
 | 
						|
 | 
						|
        {
 | 
						|
            wxCriticalSectionLocker lock(m_dlg->m_csBmp);
 | 
						|
 | 
						|
            // draw some more stuff on the bitmap
 | 
						|
            wxMemoryDC dc(m_dlg->m_bmp);
 | 
						|
            dc.SetBrush((i%2)==0 ? *wxBLUE_BRUSH : *wxGREEN_BRUSH);
 | 
						|
            dc.DrawRectangle(rand()%GUITHREAD_BMP_SIZE, rand()%GUITHREAD_BMP_SIZE, 30, 30);
 | 
						|
 | 
						|
            // simulate long drawing time:
 | 
						|
            wxMilliSleep(200);
 | 
						|
        }
 | 
						|
 | 
						|
        // if we don't release the GUI mutex the MyImageDialog won't be able to refresh
 | 
						|
        wxMutexGuiLeave();
 | 
						|
 | 
						|
        // notify the dialog that another piece of our masterpiece is complete:
 | 
						|
        wxThreadEvent event( wxEVT_COMMAND_THREAD, GUITHREAD_EVENT );
 | 
						|
        event.SetInt(i+1);
 | 
						|
        wxQueueEvent( m_dlg, event.Clone() );
 | 
						|
 | 
						|
        // give the main thread the time to refresh before we lock the GUI mutex again
 | 
						|
        // FIXME: find a better way to do this!
 | 
						|
        wxMilliSleep(100);
 | 
						|
    }
 | 
						|
 | 
						|
    return (ExitCode)0;
 | 
						|
}
 |