Support for object_ref. CreateTestWin saves all DOM in temporary memory file now, to allow reference resolution. Tree changed to multiple selection (not really supported yet), so after deleting Unselect can be used (otherwise parent item is selected automatically which results in scrolling jumps - distracting). !!! Not tested on wxMSW yet. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35165 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
152 lines
5.2 KiB
Python
152 lines
5.2 KiB
Python
# Name: undo.py
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# Purpose: XRC editor, undo/redo module
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# Author: Roman Rolinsky <rolinsky@mema.ucl.ac.be>
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# Created: 01.12.2002
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# RCS-ID: $Id$
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from globals import *
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#from panel import *
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# Undo/redo classes
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class UndoManager:
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# Undo/redo stacks
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undo = []
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redo = []
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def RegisterUndo(self, undoObj):
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self.undo.append(undoObj)
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for i in self.redo: i.destroy()
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self.redo = []
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def Undo(self):
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undoObj = self.undo.pop()
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undoObj.undo()
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self.redo.append(undoObj)
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g.frame.SetModified()
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g.frame.SetStatusText('Undone')
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def Redo(self):
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undoObj = self.redo.pop()
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undoObj.redo()
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self.undo.append(undoObj)
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g.frame.SetModified()
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g.frame.SetStatusText('Redone')
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def Clear(self):
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for i in self.undo: i.destroy()
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self.undo = []
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for i in self.redo: i.destroy()
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self.redo = []
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def CanUndo(self):
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return not not self.undo
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def CanRedo(self):
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return not not self.redo
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class UndoCutDelete:
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def __init__(self, itemIndex, parent, elem):
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self.itemIndex = itemIndex
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self.parent = parent
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self.elem = elem
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def destroy(self):
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if self.elem: self.elem.unlink()
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def undo(self):
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item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemIndex[:-1]),
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self.parent, self.elem,
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g.tree.ItemAtFullIndex(self.itemIndex))
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# Scroll to show new item (!!! redundant?)
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g.tree.EnsureVisible(item)
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g.tree.SelectItem(item)
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self.elem = None
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# Update testWin if needed
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if g.testWin and g.tree.IsHighlatable(item):
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if g.conf.autoRefresh:
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g.tree.needUpdate = True
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g.tree.pendingHighLight = item
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else:
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g.tree.pendingHighLight = None
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def redo(self):
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item = g.tree.ItemAtFullIndex(self.itemIndex)
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# Delete testWin?
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if g.testWin:
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# If deleting top-level item, delete testWin
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if item == g.testWin.item:
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g.testWin.Destroy()
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g.testWin = None
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else:
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# Remove highlight, update testWin
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if g.testWin.highLight:
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g.testWin.highLight.Remove()
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g.tree.needUpdate = True
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self.elem = g.tree.RemoveLeaf(item)
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g.tree.Unselect()
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g.panel.Clear()
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class UndoPasteCreate:
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def __init__(self, itemParent, parent, item, selected):
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self.itemParentIndex = g.tree.ItemFullIndex(itemParent)
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self.parent = parent
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self.itemIndex = g.tree.ItemFullIndex(item) # pasted item
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self.selectedIndex = g.tree.ItemFullIndex(selected) # maybe different from item
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self.elem = None
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def destroy(self):
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if self.elem: self.elem.unlink()
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def undo(self):
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self.elem = g.tree.RemoveLeaf(g.tree.ItemAtFullIndex(self.itemIndex))
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# Restore old selection
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selected = g.tree.ItemAtFullIndex(self.selectedIndex)
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g.tree.EnsureVisible(selected)
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g.tree.SelectItem(selected)
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# Delete testWin?
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if g.testWin:
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# If deleting top-level item, delete testWin
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if selected == g.testWin.item:
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g.testWin.Destroy()
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g.testWin = None
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else:
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# Remove highlight, update testWin
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if g.testWin.highLight:
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g.testWin.highLight.Remove()
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g.tree.needUpdate = True
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def redo(self):
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item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemParentIndex),
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self.parent, self.elem,
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g.tree.ItemAtFullIndex(self.itemIndex))
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# Scroll to show new item
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g.tree.EnsureVisible(item)
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g.tree.SelectItem(item)
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self.elem = None
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# Update testWin if needed
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if g.testWin and g.tree.IsHighlatable(item):
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if g.conf.autoRefresh:
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g.tree.needUpdate = True
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g.tree.pendingHighLight = item
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else:
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g.tree.pendingHighLight = None
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class UndoEdit:
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def __init__(self):
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self.pages = map(ParamPage.GetState, g.panel.pages)
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self.selectedIndex = g.tree.ItemFullIndex(g.tree.GetSelection())
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def destroy(self):
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pass
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# Update test view
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def update(self, selected):
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g.tree.Apply(g.tree.GetPyData(selected), selected)
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# Update view
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if g.testWin:
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if g.testWin.highLight:
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g.testWin.highLight.Remove()
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g.tree.pendingHighLight = selected
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if g.testWin:
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g.tree.needUpdate = True
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def undo(self):
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# Restore selection
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selected = g.tree.ItemAtFullIndex(self.selectedIndex)
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if selected != g.tree.GetSelection():
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g.tree.SelectItem(selected)
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# Save current state for redo
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map(ParamPage.SaveState, g.panel.pages)
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pages = map(ParamPage.GetState, g.panel.pages)
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map(ParamPage.SetState, g.panel.pages, self.pages)
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self.pages = pages
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self.update(selected)
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def redo(self):
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self.undo()
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self.update(g.tree.GetSelection())
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