Make it build again and add instructions about how to build and use it. Closes https://github.com/wxWidgets/wxWidgets/pull/213
		
			
				
	
	
		
			206 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        minimal.cpp
 | |
| // Purpose:     Minimal wxWidgets sample
 | |
| // Author:      Julian Smart
 | |
| // Modified by:
 | |
| // Created:     04/01/98
 | |
| // Copyright:   (c) Julian Smart
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // ============================================================================
 | |
| // declarations
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // headers
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include "wx/wxprec.h"
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
|     #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| // for all others, include the necessary headers (this file is usually all you
 | |
| // need because it includes almost all "standard" wxWidgets headers)
 | |
| #ifndef WX_PRECOMP
 | |
|     #include "wx/wx.h"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // resources
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the application icon (under Windows it is in resources and even
 | |
| // though we could still include the XPM here it would be unused)
 | |
| #ifndef wxHAS_IMAGES_IN_RESOURCES
 | |
|     #include "../sample.xpm"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // private classes
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Define a new application type, each program should derive a class from wxApp
 | |
| class MyApp : public wxApp
 | |
| {
 | |
| public:
 | |
|     // override base class virtuals
 | |
|     // ----------------------------
 | |
| 
 | |
|     // this one is called on application startup and is a good place for the app
 | |
|     // initialization (doing it here and not in the ctor allows to have an error
 | |
|     // return: if OnInit() returns false, the application terminates)
 | |
|     virtual bool OnInit() wxOVERRIDE;
 | |
| };
 | |
| 
 | |
| // Define a new frame type: this is going to be our main frame
 | |
| class MyFrame : public wxFrame
 | |
| {
 | |
| public:
 | |
|     // ctor(s)
 | |
|     MyFrame(const wxString& title);
 | |
| 
 | |
|     // event handlers (these functions should _not_ be virtual)
 | |
|     void OnQuit(wxCommandEvent& event);
 | |
|     void OnAbout(wxCommandEvent& event);
 | |
| 
 | |
| private:
 | |
|     // any class wishing to process wxWidgets events must use this macro
 | |
|     wxDECLARE_EVENT_TABLE();
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // IDs for the controls and the menu commands
 | |
| enum
 | |
| {
 | |
|     // menu items
 | |
|     Minimal_Quit = wxID_EXIT,
 | |
| 
 | |
|     // it is important for the id corresponding to the "About" command to have
 | |
|     // this standard value as otherwise it won't be handled properly under Mac
 | |
|     // (where it is special and put into the "Apple" menu)
 | |
|     Minimal_About = wxID_ABOUT
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // event tables and other macros for wxWidgets
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the event tables connect the wxWidgets events with the functions (event
 | |
| // handlers) which process them. It can be also done at run-time, but for the
 | |
| // simple menu events like this the static method is much simpler.
 | |
| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
|     EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
 | |
|     EVT_MENU(Minimal_About, MyFrame::OnAbout)
 | |
| wxEND_EVENT_TABLE()
 | |
| 
 | |
| // Create a new application object: this macro will allow wxWidgets to create
 | |
| // the application object during program execution (it's better than using a
 | |
| // static object for many reasons) and also implements the accessor function
 | |
| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 | |
| // not wxApp)
 | |
| wxIMPLEMENT_APP(MyApp);
 | |
| 
 | |
| // ============================================================================
 | |
| // implementation
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the application class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // 'Main program' equivalent: the program execution "starts" here
 | |
| bool MyApp::OnInit()
 | |
| {
 | |
|     // call the base class initialization method, currently it only parses a
 | |
|     // few common command-line options but it could be do more in the future
 | |
|     if ( !wxApp::OnInit() )
 | |
|         return false;
 | |
| 
 | |
|     // create the main application window
 | |
|     MyFrame *frame = new MyFrame("Minimal wxWidgets App");
 | |
| 
 | |
|     // and show it (the frames, unlike simple controls, are not shown when
 | |
|     // created initially)
 | |
|     frame->Show(true);
 | |
| 
 | |
|     // success: wxApp::OnRun() will be called which will enter the main message
 | |
|     // loop and the application will run. If we returned false here, the
 | |
|     // application would exit immediately.
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // main frame
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // frame constructor
 | |
| MyFrame::MyFrame(const wxString& title)
 | |
|        : wxFrame(NULL, wxID_ANY, title)
 | |
| {
 | |
|     // set the frame icon
 | |
|     SetIcon(wxICON(sample));
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     // create a menu bar
 | |
|     wxMenu *fileMenu = new wxMenu;
 | |
| 
 | |
|     // the "About" item should be in the help menu
 | |
|     wxMenu *helpMenu = new wxMenu;
 | |
|     helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog");
 | |
| 
 | |
|     fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
 | |
| 
 | |
|     // now append the freshly created menu to the menu bar...
 | |
|     wxMenuBar *menuBar = new wxMenuBar();
 | |
|     menuBar->Append(fileMenu, "&File");
 | |
|     menuBar->Append(helpMenu, "&Help");
 | |
| 
 | |
|     // ... and attach this menu bar to the frame
 | |
|     SetMenuBar(menuBar);
 | |
| #else // !wxUSE_MENUS
 | |
|     // If menus are not available add a button to access the about box
 | |
|     wxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
 | |
|     wxButton* aboutBtn = new wxButton(this, wxID_ANY, "About...");
 | |
|     aboutBtn->Bind(wxEVT_BUTTON, &MyFrame::OnAbout, this);
 | |
|     sizer->Add(aboutBtn, wxSizerFlags().Center());
 | |
| #endif // wxUSE_MENUS/!wxUSE_MENUS
 | |
| 
 | |
| #if wxUSE_STATUSBAR
 | |
|     // create a status bar just for fun (by default with 1 pane only)
 | |
|     CreateStatusBar(2);
 | |
|     SetStatusText("Welcome to wxWidgets!");
 | |
| #endif // wxUSE_STATUSBAR
 | |
| }
 | |
| 
 | |
| 
 | |
| // event handlers
 | |
| 
 | |
| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     // true is to force the frame to close
 | |
|     Close(true);
 | |
| }
 | |
| 
 | |
| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxMessageBox(wxString::Format
 | |
|                  (
 | |
|                     "Welcome to %s!\n"
 | |
|                     "\n"
 | |
|                     "This is the minimal wxWidgets sample\n"
 | |
|                     "running under %s.",
 | |
|                     wxVERSION_STRING,
 | |
|                     wxGetOsDescription()
 | |
|                  ),
 | |
|                  "About wxWidgets minimal sample",
 | |
|                  wxOK | wxICON_INFORMATION,
 | |
|                  this);
 | |
| }
 |