1. horz scrolling (not perfect yet) 2. more actions (clipboard, double click) 3. wxCaret fixes 4. clipboard support 5. wxTE_PASSWORD support wxScrolledWindow/wxlistBox: better hit test calculation: take into account GetClientAreaOrigin() fix for wxGTK bug in wxDC::Blit() in wxWindow::ScrollWindow draw transparent radio bitmaps under GTK wxWindow::ScrollWindow() can now scroll a part of window only git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: include/wx/scrolwin.h
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// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 30.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCROLWIN_H_BASE_
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#define _WX_SCROLWIN_H_BASE_
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// ----------------------------------------------------------------------------
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// wxScrollHelper: this class implements the scrolling logic which is used by
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// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
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// to implement scrolling in your class.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollHelper
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{
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public:
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// ctor and dtor
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wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL);
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void SetWindow(wxWindow *winToScroll);
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virtual ~wxScrollHelper();
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// configure the scrolling
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virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX, int noUnitsY,
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int xPos = 0, int yPos = 0,
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bool noRefresh = FALSE );
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// scroll to the given (in logical coords) position
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virtual void Scroll(int x, int y);
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// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
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int GetScrollPageSize(int orient) const;
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void SetScrollPageSize(int orient, int pageSize);
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// get the size of one logical unit in physical ones
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virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
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int *pixelsPerUnitY) const;
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// Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
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// scrolls the canvas and only a bit of the canvas is invalidated; no
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// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
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// Clear() is necessary. Disable for when the scroll increment is used to
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// actually scroll a non-constant distance
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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// Get the view start
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virtual void GetViewStart(int *x, int *y) const;
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// Actual size in pixels when scrolling is taken into account
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virtual void GetVirtualSize(int *x, int *y) const;
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// Set the scale factor, used in PrepareDC
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void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
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double GetScaleX() const { return m_scaleX; }
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double GetScaleY() const { return m_scaleY; }
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// translate between scrolled and unscrolled coordinates
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virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
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virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
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// Adjust the scrollbars
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virtual void AdjustScrollbars(void);
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// Calculate scroll increment
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virtual int CalcScrollInc(wxScrollWinEvent& event);
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// Normally the wxScrolledWindow will scroll itself, but in some rare
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// occasions you might want it to scroll another window (e.g. a child of it
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// in order to scroll only a portion the area between the scrollbars
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// (spreadsheet: only cell area will move).
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virtual void SetTargetWindow( wxWindow *target );
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virtual wxWindow *GetTargetWindow() const;
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// Override this function to draw the graphic (or just process EVT_PAINT)
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virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
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// change the DC origin according to the scroll position.
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virtual void DoPrepareDC(wxDC& dc);
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// the methods to be called from the window event handlers
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void HandleOnScroll(wxScrollWinEvent& event);
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void HandleOnSize(wxSizeEvent& event);
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void HandleOnPaint(wxPaintEvent& event);
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void HandleOnChar(wxKeyEvent& event);
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protected:
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wxWindow *m_win,
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*m_targetWindow;
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int m_xScrollPixelsPerLine;
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int m_yScrollPixelsPerLine;
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int m_xScrollPosition;
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int m_yScrollPosition;
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int m_xScrollLines;
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int m_yScrollLines;
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int m_xScrollLinesPerPage;
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int m_yScrollLinesPerPage;
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bool m_xScrollingEnabled;
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bool m_yScrollingEnabled;
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double m_scaleX;
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double m_scaleY;
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};
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#include "wx/generic/scrolwin.h"
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#endif
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// _WX_SCROLWIN_H_BASE_
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